Im hesitant to suggest this because Im afraid devs get ideas and hold the game back even longer :(.
I was thinking it would be cool to have a sort of "survival Diablo" thing. It could be especially fun for people that dont like pvp but still like a challenge in a competitive game. This could also be great as an endgame special in addition to arenas. I was thinking it would work like this:
- 4 players placed in a medium sized dungeon, with a "portal" in the middle,
- The game is split into rounds. Each round, either a horde of monsters with a small boss come out of the portal and attack the players OR a "special" boss comes from the portal and attacks the players.
- a round ends on a time interval (say like 30 seconds) at which point the next round and next wave of monsters immediately begin (so you could be fighting like 2 or more waves at once).
- every progressive round gets increasingly harder: more monsters and harder bosses
- the game doesn't end until only 1 player is left (or all players have died) at which point last standing player wins a prize and the amount of time the team reached gets posted on Battle.net
- Think of it sort of like the Baal throne room, only its actually hard and it doesn't end till everyone dies
SO you could have one of these 'dungeons' for each difficulty and a ladder showing which players have the top times. The competitive part is just trying to reach the highest round and outlast the rest of your teammates. Should work well especially with health globes instead of potions. So what do you'all think?
EDIT: changed the rounds ending when all monsters die to a time interval. This would make it exponentially harder if the team tries to use passive tactics.
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
Im hesitant to suggest this because Im afraid devs get ideas and hold the game back even longer :(.
I was thinking it would be cool to have a sort of "survival Diablo" thing. It could be especially fun for people that dont like pvp but still like a challenge in a competitive game. This could also be great as an endgame special in addition to arenas. I was thinking it would work like this:
- 4 players placed in a medium sized dungeon, with a "portal" in the middle,
- The game is split into rounds. Each round, either a horde of monsters with a small boss come out of the portal and attack the players OR a "special" boss comes from the portal and attacks the players.
- a round ends on a time interval (say like 30 seconds) at which point the next round and next wave of monsters immediately begin (so you could be fighting like 2 or more waves at once).
- every progressive round gets increasingly harder: more monsters and harder bosses
- the game doesn't end until only 1 player is left (or all players have died) at which point last standing player wins a prize and the amount of time the team reached gets posted on Battle.net
- Think of it sort of like the Baal throne room, only its actually hard and it doesn't end till everyone dies
SO you could have one of these 'dungeons' for each difficulty and a ladder showing which players have the top times. The competitive part is just trying to reach the highest round and outlast the rest of your teammates. Should work well especially with health globes instead of potions. So what do you'all think?
EDIT: changed the rounds ending when all monsters die to a time interval. This would make it exponentially harder if the team tries to use passive tactics.
So... hack and slash tower defense meets Left 4 Dead survival mode?
Lol. No offense, but no matter how good an idea is, they're not gonna stop and implement it right now.
It could be fun, but I don't see it getting implemented, at least not right now. First of all, you suggest that the game could potentially be endless, so what happens then? How do you determine the appropriateness of a reward if you can't positively guarantee how long people might last.
Also you suggest that only the last player standing gets a prize? That seems a little silly, and would cause a lot of backstabbing, or perhaps even worse, win trading (A la WoW arena) so everyone gets a prize. If these prizes were purely cosmetic then that might be fine, except people would be disinclined to care at that point (myself included), and if they were actually as good as running/farming real bosses, then people would do their utmost to exploit the system, or as I mentioned earlier, screw each other over.
It sounds fun, but I can't see Blizzard really being interested in what boils down to a time attack mode in one of their games. They might possibly be interested in implementing that mode as just a fun "custom game" type of escapist gaming outlet. But even that, to me seems unlikely.
Besides, I'd say with their combined experience with Diablo II and WoW, we're going to see a lot more challenging, mechanics based moments in Diablo III, that in all likelihood will be suggestive of what you're describing anyway. They've got it covered.
So... hack and slash tower defense meets Left 4 Dead survival mode?
Lol. No offense, but no matter how good an idea is, they're not gonna stop and implement it right now.
It could be fun, but I don't see it getting implemented, at least not right now. First of all, you suggest that the game could potentially be endless, so what happens then? How do you determine the appropriateness of a reward if you can't positively guarantee how long people might last.
Also you suggest that only the last player standing gets a prize? That seems a little silly, and would cause a lot of backstabbing, or perhaps even worse, win trading (A la WoW arena) so everyone gets a prize. If these prizes were purely cosmetic then that might be fine, except people would be disinclined to care at that point (myself included), and if they were actually as good as running/farming real bosses, then people would do their utmost to exploit the system, or as I mentioned earlier, screw each other over.
It sounds fun, but I can't see Blizzard really being interested in what boils down to a time attack mode in one of their games. They might possibly be interested in implementing that mode as just a fun "custom game" type of escapist gaming outlet. But even that, to me seems unlikely.
Besides, I'd say with their combined experience with Diablo II and WoW, we're going to see a lot more challenging, mechanics based moments in Diablo III, that in all likelihood will be suggestive of what you're describing anyway. They've got it covered.
Im just throwing this idea out there cause I thought itd be interesting. I understand Bliz probably won't even read this let alone implement it. But, yeh sort of like left 4 dead mix with Diablo, I was thinking that after just 5 rounds the bosses and hordes that come out get insanely hard so that a team would have to be exceptionally good to improve their time.
Blizzard devs only read the official battle.net forum (officially I think that's the case) so don't worry about posting ideas here
I like the idea, and I think that letting the round end both when all enemies die or after a certain time makes the most sense. Otherwise it would be really boring to wait for the timer to count down.
One problem is that in your idea everyone fights together which won't work very well if it is supposed to be competitive. They wouldn't fight as teammates and would instead end up trying to get the others killed as soon as possible. I think a better solution would be to have two teams of 4 trying to outlast each other, or other variations of X teams of Y players. One change that could be made if there are multiple teams is to make the next round spawn for both teams when the previous is finished, so one team will put more pressure on their opponents by finishing their rounds quicker. Having teams would also make the team setup more important, and there won't end up being a specific build that is best for that game mode.
And reward losing players as well based on how far they get, otherwise there would be no incentive to play unless you know you are awesome at it.
I was thinking competitive as in: Competing with the rest of battle.net to get the best time. Hopefully blizzard has plans for something greater, or who knows maybe they already have something like this and just haven't told us...
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
I think you should compete against another team of players, not against your own teammates.
I think it would be very cool if the portals could spawn in several locations and u had to locate then as soon as possible. In harder levels multiple portals would spawn, pouring monsters from different directions.
What would the reward be? If its something good people would just go in and take turns dying or something for fast loot. Maybe if the quality of the loot improved over the number of rounds? Or maybe just a gold payout thats very small until very high rounds.
I think it should cost a fee to enter, then 2 teams compete and the winning team gets all the money.
That way people can't trade win. And it can work as a good gold sink too if entry cost has some kind of tax too.
Lets say you can choose how much it costs when you create the game. If a team wants to risk it, they will join your game.
If it costs 10gold each players + 1 gold tax, for example. Its a 4vs4 game so if you win, each winning players get 20gold, doubling their money. and 8 gold is removed from the economy
I think it should cost a fee to enter, then 2 teams compete and the winning team gets all the money.
Yes!!!! I suggested something very similar over a year ago, and I think its still a good idea, they HAVE to have this, otherwise where is the reward for winning? PVP shouldn't just be fun, it should benefit your character as well.
yeh thats what I was thinking, its just a fun experience and at the end your team wins something based on how long you lasted. So say your team only lasted 3 minutes every one gets like 100 gold or an item of equivalent value. But if it were to be done with two teams then the winning team would get the prize. ALl in all this is just wishful thinking
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
If only the winning team gets a reward then the losing team will feel that their time is wasted. It is better to give the losing team a smaller reward than the winning team, thereby making them feel like they actually earned something for their time spent.
Why should the losers be rewarded? I'm not saying that it wouldn't make sense to have a lesser reward for the losing team, but I don't think its necessary.
I was thinking it would be cool to have a sort of "survival Diablo" thing. It could be especially fun for people that dont like pvp but still like a challenge in a competitive game. This could also be great as an endgame special in addition to arenas. I was thinking it would work like this:
- 4 players placed in a medium sized dungeon, with a "portal" in the middle,
- The game is split into rounds. Each round, either a horde of monsters with a small boss come out of the portal and attack the players OR a "special" boss comes from the portal and attacks the players.
- a round ends on a time interval (say like 30 seconds) at which point the next round and next wave of monsters immediately begin (so you could be fighting like 2 or more waves at once).
- every progressive round gets increasingly harder: more monsters and harder bosses
- the game doesn't end until only 1 player is left (or all players have died) at which point last standing player wins a prize and the amount of time the team reached gets posted on Battle.net
- Think of it sort of like the Baal throne room, only its actually hard and it doesn't end till everyone dies
SO you could have one of these 'dungeons' for each difficulty and a ladder showing which players have the top times. The competitive part is just trying to reach the highest round and outlast the rest of your teammates. Should work well especially with health globes instead of potions. So what do you'all think?
EDIT: changed the rounds ending when all monsters die to a time interval. This would make it exponentially harder if the team tries to use passive tactics.
So... hack and slash tower defense meets Left 4 Dead survival mode?
Lol. No offense, but no matter how good an idea is, they're not gonna stop and implement it right now.
It could be fun, but I don't see it getting implemented, at least not right now. First of all, you suggest that the game could potentially be endless, so what happens then? How do you determine the appropriateness of a reward if you can't positively guarantee how long people might last.
Also you suggest that only the last player standing gets a prize? That seems a little silly, and would cause a lot of backstabbing, or perhaps even worse, win trading (A la WoW arena) so everyone gets a prize. If these prizes were purely cosmetic then that might be fine, except people would be disinclined to care at that point (myself included), and if they were actually as good as running/farming real bosses, then people would do their utmost to exploit the system, or as I mentioned earlier, screw each other over.
It sounds fun, but I can't see Blizzard really being interested in what boils down to a time attack mode in one of their games. They might possibly be interested in implementing that mode as just a fun "custom game" type of escapist gaming outlet. But even that, to me seems unlikely.
Besides, I'd say with their combined experience with Diablo II and WoW, we're going to see a lot more challenging, mechanics based moments in Diablo III, that in all likelihood will be suggestive of what you're describing anyway. They've got it covered.
Im just throwing this idea out there cause I thought itd be interesting. I understand Bliz probably won't even read this let alone implement it. But, yeh sort of like left 4 dead mix with Diablo, I was thinking that after just 5 rounds the bosses and hordes that come out get insanely hard so that a team would have to be exceptionally good to improve their time.
I was thinking competitive as in: Competing with the rest of battle.net to get the best time. Hopefully blizzard has plans for something greater, or who knows maybe they already have something like this and just haven't told us...
I think it would be very cool if the portals could spawn in several locations and u had to locate then as soon as possible. In harder levels multiple portals would spawn, pouring monsters from different directions.
That way people can't trade win. And it can work as a good gold sink too if entry cost has some kind of tax too.
Lets say you can choose how much it costs when you create the game. If a team wants to risk it, they will join your game.
If it costs 10gold each players + 1 gold tax, for example. Its a 4vs4 game so if you win, each winning players get 20gold, doubling their money. and 8 gold is removed from the economy
Yes!!!! I suggested something very similar over a year ago, and I think its still a good idea, they HAVE to have this, otherwise where is the reward for winning? PVP shouldn't just be fun, it should benefit your character as well.
yeh thats what I was thinking, its just a fun experience and at the end your team wins something based on how long you lasted. So say your team only lasted 3 minutes every one gets like 100 gold or an item of equivalent value. But if it were to be done with two teams then the winning team would get the prize. ALl in all this is just wishful thinking
all you have to do is PVP with your buddies and sit there, and viola let the money roll in
you gotta think about these things man.
The losing team probably learned a few things from the winning team, that is their reward XD
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