And you just compared items with a quest item called the Cube ?
I still consider that the items in Diablo have more mods. How is it hard to see ? Just look any website, database w/e.
I don't even understand why you are still denying it.
I don't understand how someone can get a hard-on from 35 useless mods and claim that the system is superior to one that focuses on relevant things and boosts them to scale. End-game items in WoW have a substantial amount of modifiers. It has as much as it requires to have. The bow with one modifier is better than a bow of the same level with NO modifiers, and the only reason its name is purple is because its rare. Its still a trash drop. My comparison was in order to explain that the colour of the item name does not have to do anything with modifiers. How many modifiers does Mara's Kaleidoscope have? It's considered to be the best amulet in game and I can link you to WoW neck jewelery that has four times more modifiers and even sockets. Its really easy to make things up when you put them out of perspective like that.
I just don't understand why an epic item should be crap, it doesn't make sense to me. An epic crap :confused::confused::confused:
Anyway, I will calm down yes.
Because in WoW the Bow of Searing Arrows isn't crap for that level. It has higher DPS than most of the bows in that level area and a chance on hit effect.
Diablo is a whole nother story, you really can't compare the two.
Diablo items seem to be more random with their stats and mods because it's not as easy to trade for mid level items. In WoW you can find many many items in your level range that all do about the same thing, which is good for WoW. In Diablo you find things more suited for a larger range of classes.
Wow, I never said that a system is superior to another one wtf...
Well you implied that more modifiers are better.
Also. Epic signifies rarity. It is crap because it is a trash drop. Like you never seen crap uniques in D2?
EDIT:
Quote from "blizter" »
Hmmm so that bow has an hidden +% speed and +%dmg.
The base item is better than what you may find at that time. And it deals an insane amount of damage giving you an upper hand on monsters in your level range. You need to remember that items can have less mods as there's more equippable slots to begin with, so you don't have to rely on your weapon for everything. That one modifier is enough to make it desirable. What more do you need from a weapon than to do damage?
Hmmm so that bow has an hidden +% speed and +%dmg.
Basically. Let me find you an example of a green bow, which would be magic in Diablo and compare the damage.
Okay here we go. So a green item in WoW at level 41, would have this:
Trueshot Bow of the Monkey
Binds when equipped
Ranged
Bow
24 - 45 Damage
Speed 1.90(18.2 damage per second)
+3-4 Agility
+3-4 Stamina
Requires Level 36
18.2 dps
A level 42 BLUE bow in WoW would have:
Monolithic Bow
Binds when equipped
Ranged
Bow
52 - 97 Damage
Speed 2.70(27.6 damage per second)
+3 Agility
Durability 75 / 75
Requires Level 36 Equip: Increases attack power by 12.
So the damage noticeably increases from green to blue item and some from blue to purple.
For most people epics don't matter at that level range though, blues work just fine. At higher levels the blues and epics are farther apart in damage, armor, stats. etc etc.
You are not limited to : Weapon = damage, armor = defense, life, amulet = intelligence etc etc etc
They're not limited like that at all.
Quote from "blizter" »
Thats why I like the item system of diablo, you can use your weapon to boost you life, and use your armor to boost your damage.
Well indeed! And in WoW you can also use trinkets, leg items, shoulderpads.... Getting my point? In D2 you can equip less items so they will naturally have to offer more different things.
D2 items were used among different classes, so if I wear an item that is not class specific it will boost something that's completely useless to me. I personally didn't even like that feeling. Or if you have something awesome that adds +2 to all skills, +25 to all resistances, +10 FCR and then there's a modifier on it that adds something like +12 to life. Wtf? A puny modifier that taints an otherwise mighty, perfect-feeling item is just an eyesore. WoW doesn't have that 'scattered' feeling - everything has a very specific purpose, and with that, your choice in what to wear is far wider and more varied than in Diablo (as you have to work for specific items, understandably).
- everything has a very specific purpose, and with that, your choice in what to wear is far wider and more varied than in Diablo (as you have to work for specific items, understandably).
No, in wow we have NO choices.
The items are linear one best to another. Ex:
Wow's Healer Staffs:
Golden Staff of the Sin'dorei > Apostle Argus > Staff of Immaculated Recovery > . . .
And this order cannot be changed. You don't ever have to think about your gear. You use the thing that drop from the highest level boss and use it. Of course, there some calculations like get a good crit and mp5, but the difference betwen the HD of staffs of different tier is to big. But all this make sense in wows logic. Theres no point in raid a more difficult dungeon if theres no absolute better drops there. So the next's dungeosn drops are better then the previous dungeon drops and HARDLY theres is a exception.
The ppl who thinks all diablo's builds are just shakos + enigmas are very close minded and don't really have alot of pvp experience.
Alright I'll spill it right here, and unformally. I'm a Blizzard employee, sent undercover to monitor this fansite's threads for ideas better than our own and to seek for what the majority of the future Diablo III gamers want in their game. Unfortunately, this isn't true. Or is it? Or is it not? Or am I not allowed to say? Or am I only allowed to say it once? Who knows?
All I know is there will be new item attributes. Just look at the increase of magical attributes from Diablo I to Diablo II.
Unfortunately, this isn't true. Or is it? Or is it not? Or am I not allowed to say? Or am I only allowed to say it once? Who knows?
You are playing with my head, man. You are playing with my head...
Quote from "italofoca" »
Golden Staff of the Sin'dorei > Apostle Argus > Staff of Immaculated Recovery > . . .
There's plenty of 'equivalent' items to choose from is what I meant. Their differences are slight. The obvious choice is Arena equivalent rewards which are much alike their dungeon-dropped counterparts, but tuned specifically for PvP, and not tuned for PvE at all. Alternatively, one dungeon indeed CAN drop an item that is as good as a similar item of another dungeon. So my point remains. I'm not saying that's good or bad, just saying how it is and it works well. D3 won't have like, 10% of the playable content WoW has, so something like that wouldn't work. Gear is also going to be less class specific to improve mid-game trades, and end-game gear is going to be more class specific (logically) to improve end-game trades (by introducing variety in demand). That is only to say of course, if Blizzard learns from previous mistakes.
Quote from "italofoca" »
The ppl who thinks all diablo's builds are just shakos + enigmas are very close minded and don't really have alot of pvp experience.
I don't remember D2 having any PvP features. There was something about declaring hostility towards another player where your attacks could damage him the way they damage other monsters or something, but that's about it. 'Shakos and Nigmas' is false as a factual argument because it is a generalization, but as such, perfectly portrays D2 'itemization'.
You are playing with my head, man. You are playing with my head...
I don't remember D2 having any PvP features. There was something about declaring hostility towards another player where your attacks could damage him the way they damage other monsters or something, but that's about it. 'Shakos and Nigmas' is false as a factual argument because it is a generalization, but as such, perfectly portrays D2 'itemization'.
hahaha i seriously hope you are being sarcastic becaue that is the most ignorant comment i have ever read on these forums.
Did you just compare a lvl 37 world-drop with an end-game shield from D2 (Herald of Zakarum).
Yeah, you didn't. I was just imagining. Carry on.
You're just digging your WoW fanboy hole all the deeper. I think you'll find that most diehard fans of the diablo series hate that game (reasons: http://diablofans.com/forums/showthread.php?t=13787 ), so you might want to tone it down if you want anyone to agree with you.
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
No, in wow we have NO choices.
The items are linear one best to another. Ex:
Wow's Healer Staffs:
Golden Staff of the Sin'dorei > Apostle Argus > Staff of Immaculated Recovery > . . .
And this order cannot be changed. You don't ever have to think about your gear. You use the thing that drop from the highest level boss and use it. Of course, there some calculations like get a good crit and mp5, but the difference betwen the HD of staffs of different tier is to big. But all this make sense in wows logic. Theres no point in raid a more difficult dungeon if theres no absolute better drops there. So the next's dungeosn drops are better then the previous dungeon drops and HARDLY theres is a exception.
The ppl who thinks all diablo's builds are just shakos + enigmas are very close minded and don't really have alot of pvp experience.
You are 100% correct here. I have played both D2 and WoW a LOT and wow's system of gearing up does not give you much room for freedom other being one spec or another, other then that its always easy to tell that one piece of gear is better then another, which annoyed me from the start....everyone had almost identical gear at the end game while in D2 there was so many different statistics on each piece of gear to think about making way for so many possible builds for different characters.
In diablo 2 you would have to weigh so many things when gearing up a end game character....faster cast rate, increased attack speed, resistance, damage, +skills, Whereas in wow its basically more stats = better plain and simple....not much else beyond that....
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Anyway, I will calm down yes.
Because in WoW the Bow of Searing Arrows isn't crap for that level. It has higher DPS than most of the bows in that level area and a chance on hit effect.
Diablo is a whole nother story, you really can't compare the two.
Diablo items seem to be more random with their stats and mods because it's not as easy to trade for mid level items. In WoW you can find many many items in your level range that all do about the same thing, which is good for WoW. In Diablo you find things more suited for a larger range of classes.
Also. Epic signifies rarity. It is crap because it is a trash drop. Like you never seen crap uniques in D2?
EDIT:
The base item is better than what you may find at that time. And it deals an insane amount of damage giving you an upper hand on monsters in your level range. You need to remember that items can have less mods as there's more equippable slots to begin with, so you don't have to rely on your weapon for everything. That one modifier is enough to make it desirable. What more do you need from a weapon than to do damage?
Basically. Let me find you an example of a green bow, which would be magic in Diablo and compare the damage.
Okay here we go. So a green item in WoW at level 41, would have this:
Trueshot Bow of the Monkey
Binds when equipped
Ranged
Bow
24 - 45 Damage
Speed 1.90(18.2 damage per second)
+3-4 Agility
+3-4 Stamina
Requires Level 36
18.2 dps
A level 42 BLUE bow in WoW would have:
Monolithic Bow
Binds when equipped
Ranged
Bow
52 - 97 Damage
Speed 2.70(27.6 damage per second)
+3 Agility
Durability 75 / 75
Requires Level 36
Equip: Increases attack power by 12.
27.6 dps
And the Bow of Searing Arrows, a level 42 item would be:
Bow of Searing Arrows
Binds when equipped
Ranged
Bow
58 - 109 Damage
Speed 2.70(30.9 damage per second)
Durability 90 / 90
Requires Level 37
Equip: Chance to strike your ranged target with a Searing Arrow for 18 to 26 Fire damage.
30.9dps
So the damage noticeably increases from green to blue item and some from blue to purple.
For most people epics don't matter at that level range though, blues work just fine. At higher levels the blues and epics are farther apart in damage, armor, stats. etc etc.
Lots of thing, resists, life, mana, skills, attributes, etc, in diablo 2.
Thats why I like the item system of diablo, you can use your weapon to boost you life, and use your armor to boost your damage.
You are not limited to : Weapon = damage, armor = defense, life, amulet = intelligence etc etc etc
WoW isn't limited to that either.
You can find any piece of equipment to boost your life.
It mostly depends on what class you are and what stats are more beneficial to you.
For example a tank warrior would mostly go for str/stamina. Which would increase dmg, block rate, hp, lots of goodies.
Well indeed! And in WoW you can also use trinkets, leg items, shoulderpads.... Getting my point? In D2 you can equip less items so they will naturally have to offer more different things.
D2 items were used among different classes, so if I wear an item that is not class specific it will boost something that's completely useless to me. I personally didn't even like that feeling. Or if you have something awesome that adds +2 to all skills, +25 to all resistances, +10 FCR and then there's a modifier on it that adds something like +12 to life. Wtf? A puny modifier that taints an otherwise mighty, perfect-feeling item is just an eyesore. WoW doesn't have that 'scattered' feeling - everything has a very specific purpose, and with that, your choice in what to wear is far wider and more varied than in Diablo (as you have to work for specific items, understandably).
But it will be interesting to see what kind of NEW attributes will be on items in Diablo III.
Just think about this for a moment: Entirely NEW attributes..... Doesn't your jaw instantly drop???
Crown of Ages + 2 Ber runs is better than Shako
No, in wow we have NO choices.
The items are linear one best to another. Ex:
Wow's Healer Staffs:
Golden Staff of the Sin'dorei > Apostle Argus > Staff of Immaculated Recovery > . . .
And this order cannot be changed. You don't ever have to think about your gear. You use the thing that drop from the highest level boss and use it. Of course, there some calculations like get a good crit and mp5, but the difference betwen the HD of staffs of different tier is to big. But all this make sense in wows logic. Theres no point in raid a more difficult dungeon if theres no absolute better drops there. So the next's dungeosn drops are better then the previous dungeon drops and HARDLY theres is a exception.
The ppl who thinks all diablo's builds are just shakos + enigmas are very close minded and don't really have alot of pvp experience.
Alright I'll spill it right here, and unformally. I'm a Blizzard employee, sent undercover to monitor this fansite's threads for ideas better than our own and to seek for what the majority of the future Diablo III gamers want in their game. Unfortunately, this isn't true. Or is it? Or is it not? Or am I not allowed to say? Or am I only allowed to say it once? Who knows?
All I know is there will be new item attributes. Just look at the increase of magical attributes from Diablo I to Diablo II.
There's plenty of 'equivalent' items to choose from is what I meant. Their differences are slight. The obvious choice is Arena equivalent rewards which are much alike their dungeon-dropped counterparts, but tuned specifically for PvP, and not tuned for PvE at all. Alternatively, one dungeon indeed CAN drop an item that is as good as a similar item of another dungeon. So my point remains. I'm not saying that's good or bad, just saying how it is and it works well. D3 won't have like, 10% of the playable content WoW has, so something like that wouldn't work. Gear is also going to be less class specific to improve mid-game trades, and end-game gear is going to be more class specific (logically) to improve end-game trades (by introducing variety in demand). That is only to say of course, if Blizzard learns from previous mistakes.
I don't remember D2 having any PvP features. There was something about declaring hostility towards another player where your attacks could damage him the way they damage other monsters or something, but that's about it. 'Shakos and Nigmas' is false as a factual argument because it is a generalization, but as such, perfectly portrays D2 'itemization'.
hahaha i seriously hope you are being sarcastic becaue that is the most ignorant comment i have ever read on these forums.
You're just digging your WoW fanboy hole all the deeper. I think you'll find that most diehard fans of the diablo series hate that game (reasons: http://diablofans.com/forums/showthread.php?t=13787 ), so you might want to tone it down if you want anyone to agree with you.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
You are 100% correct here. I have played both D2 and WoW a LOT and wow's system of gearing up does not give you much room for freedom other being one spec or another, other then that its always easy to tell that one piece of gear is better then another, which annoyed me from the start....everyone had almost identical gear at the end game while in D2 there was so many different statistics on each piece of gear to think about making way for so many possible builds for different characters.
In diablo 2 you would have to weigh so many things when gearing up a end game character....faster cast rate, increased attack speed, resistance, damage, +skills, Whereas in wow its basically more stats = better plain and simple....not much else beyond that....