Ya, D1 was way better atmospherically. And as for Hires talking and such, NO! Inevitably they would end up like Navi, and oh boy, I wanted to shoot her with my bow more than once.
Inevitably they would end up like Navi, and oh boy, I wanted to shoot her with my bow more than once.
that what i said. that would only happen if they told you to go do quests. if they just comment on them that would be fine.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
well i know this thought might be a streach for everybody who is loyal to diablo2, and trust me i love d2 just as much as the next person... but listen to this... think about not having classes at all... now your all prolly think WTF ARE YOU TALKING ABOUT!!!!!!! but think about it... have different types of basic skill... for example a skill that would be on both sides of heaven and hell: fire... now every lvl you gain you get a skill point (or more if you have a different system than the one i am thinking of) and let say you get abilitys based on the lvl you have in fire... for example you get firebolt at lvl 1, then somthing else at lvl 2 and so forth. and that would go the same for all skillz you can think of. and instead of having + to skillz on items you have +x% to dammage for skills. so if you want you could be a jack of all trades and a master on none or a master in fire spells, master in swords (all weapon types would have a different skill tree), and in assassination, and a little in defence or what ever. so the possiblitys would be just about endless...you could think about builds all day and you prolly wouldn't even scratch the serface... this system would be of course complicated, but it would give you the possiblety of doing anything you wish. comment on this please... i would like to know if this is just a stupid idea or if i have somthing going on here
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half-ling barbarians...! aim low kick high.
92% of teens moved on to rap music.
If you're part of the 8% that rock out everyday, put this sentence in your sig.
i like specially the part in wich u have diferent skills (of the same type of course) with every next point u add to that skill... it would be kind of complicated the art part, i don't think that changing the appearence of the char according with the skills u have would be easy, and would be more complicated than cool anyway, is a great concept, i love it
well i know this thought might be a streach for everybody who is loyal to diablo2, and trust me i love d2 just as much as the next person... but listen to this... think about not having classes at all... now your all prolly think WTF ARE YOU TALKING ABOUT!!!!!!! but think about it... have different types of basic skill... for example a skill that would be on both sides of heaven and hell: fire... now every lvl you gain you get a skill point (or more if you have a different system than the one i am thinking of) and let say you get abilitys based on the lvl you have in fire... for example you get firebolt at lvl 1, then somthing else at lvl 2 and so forth. and that would go the same for all skillz you can think of. and instead of having + to skillz on items you have +x% to dammage for skills. so if you want you could be a jack of all trades and a master on none or a master in fire spells, master in swords (all weapon types would have a different skill tree), and in assassination, and a little in defence or what ever. so the possiblitys would be just about endless...you could think about builds all day and you prolly wouldn't even scratch the serface... this system would be of course complicated, but it would give you the possiblety of doing anything you wish. comment on this please... i would like to know if this is just a stupid idea or if i have somthing going on here
ugh, it's stupid simply because you replaced s's with z's. God, I hate that.
ugh, it's stupid simply because you replaced s's with z's. God, I hate that.
wow your cool... plz say a real comment instead of bashing someone because they replace 1 letter on a couple words... really... lets be an adult (even if your a teen [or younger])
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half-ling barbarians...! aim low kick high.
92% of teens moved on to rap music.
If you're part of the 8% that rock out everyday, put this sentence in your sig.
This post is a list of suggestions put forward by members of this site, most notably the following people;
Elfen lied, with help from AcidReign, Aphrodite, Bruthor, Christ, Diablodin, jpbc99, Kingpin202, Lord David Maestro, Maximusje, Morfias, PhrozenDragon, Silversurfnstud, Thatdude, Ureshi, Vlady
new additions in red
Player Char - choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like -characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes -characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to) - definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things) -the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones) -if you are evil (faction Hell), or a thief class if there is one, you can attempt to steal items from shopkeepers (click button next to repair) -higher max char level -near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this. -mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page) -every class could start in a different location -more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength -characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already -there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
for those of you unfamilar with Diablo 1, refer to the picture below, the description box is found under the potions
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2 -some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill -chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops -better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer. -2 skill points per level up instead of 1 -a records page listing in additon to the kill counter, total experience per act/game, kills per act/game, favourite weapon/spell and most powerful kill,there should be accomplishments page of your char with things like; total time played is a member of the New Order of the Zakarum (Paladin or priest class) is a member of the Order of the Zakarum (Anti Paladin or evil priest class) is a Sister of the Sightless Eye (Rogue or warrior class) is a member of the Tribe of the Bear (Barb or similar warrior class) is a member of the Tribe of the wolf (Barb or similar warrior class) these could also be quests. but i dont think you should be able to join a group if you are not the right class, unless you have to do some really hard quests or something like that, also preforming these tasks gives you bonuses like items, skill/stats points increase or extra skill/stat points to assign, bigger stash and other game related mechanics bonuses. -chars should have emblems to show they belong to a certain group or guild, there should be a list to choice from, but you can of course make your own if you prefer, these emblems would appear on capes and shields
Classes -no more than 10 or so chars, more than likely around 8 or so chars possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them. -Warriors Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning. Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2 Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro. He also has a small range of powerful mage type spells. Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well The Drifter The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered. -Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries. -Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way. -Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes. Pirate (Buccaneer, Corsair, Swashbuckler) uses a variety of sword techniques, and acrobatics to defeat and confuse his oppenents. most of his skills would be melee or passive magic, but he does have a good eye so the use of ranged weapons isnt totally unheard of, but most they would get up close. Saracen a kind of more middle eastern Paladin, you stereotypical paladin is very european, broad sword or hammer and full plate. Saracen would use battle cries and weild a scimitar. posessing several sword techniques and battle cries the Saracen works himself into a frenzy. -Priests Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destroyed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them -Mage Alchemist (inventor, Machinst) Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of. Conjurer (summoner) specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him Elementalist specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into; -Fire fairly obivous -Water(ice) again fairly obvious -Lightning again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells) Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) -definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
Storylines Major/minor -with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through -as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf -the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still -the eternal battle between the High Heavens and the Burning Hells is still raging -the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist -something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo -Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it. -tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe -the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something -tie in with the diablo novels some how -something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him. -some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something -you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye. -if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’ -several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life -A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell -If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War) -D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven. -A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
Towns / world -could throw in some cultural references to pop culture and other games for fun; baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer -scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works -more villages/towns/cities, some ruined like tristram in d2/LOD -more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs -buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France -Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits -good old crossroads, complete with gibbet (cage) like in willow, lol -bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse -buying alcohol for adventurous minors it’s always fun (ala baldurs gate), -taking on castles/fortresses full of demons -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a Witch Hunter title For killing a few daemons get a Daemon Hunter title For killing a few vampires get a Vampire Hunter title and so forth -mounts to make travelling faster (may or may not be able to attack or be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1 -swamp/bog/quagmire/marshland good ones -stages fully covered in snow, so much you leave footprints in the snow -the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars) -similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle. -more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -villages full of possessed people (like griswold in d2) -go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items) -random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players) -skull piles/skeletons on the ground, should yield skulls of varying power -weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2 -if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys. -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -several features that are accessible only after you have beaten the game, (similar to the cow lvl) -underground cities, like the Underdark in DND, but no gnomes or drow -large cities full of corruption, complete with shady back alley locals -more bodies of dead heroes on the ground that actually yield something good not just 3gp -day and night -weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain -European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas -the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over -gold to have more of a significant or greater meaning such as to pay for loose woman, alcohol, gambling, betting on fights, buying your way to something or somewhere, paying to get your items imbued/socketed/personalized, upgrades to and for weapons and armor, corrupt officials who take bribes, trading gold for EXP, actually buying decent items not $5 crap house items -deep gorges and ravines, some you can walk through, others you cant -you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties -Bring back the books from diablo that told the history of the world of sanctuary, they were cool -you should be able to kill wildlife and other such animals like the cows in the wilderness -A secret Cow Level. -larger areas to fight bosses in. in D2 some boss fights were in rather small areas, not good for some classes - Weapons traded in one region that is from another region (ie, non indignenous) should be worth more gold - Features like the Uber bosses must be added to single player. - The Merc must be a little stronger, cause you are always on your own (except for LAN playing / tcp/ip).
Quests -lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough -arena quests (last man standing), other players can place bets on multiplayer -quest based on class (everybody does the same quest but it differs depending on which class you are) -quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests -you can receive quests from monsters (like gharbad and snotspill in diablo) -fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing -killing a specific demon quests require you to bring back part of the demon to the person or thing that gave you the quest (unless it is a magic book) -a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him) -not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed. -the age old sword in the stone quest, of course the sword is worth it -everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses -quests only appear in the quest log once you have begun them, like they did in diablo1 -a few quests that take almost the whole difficulty (or game) to finish -some quests that either must be finished in the next act, or require something from the next act to finish it -lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items -version of weapons more powerful than elite -light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow -more items of all types -cloaks and capes over armor -bring back the rags -bring back the club that looked like a bit of wood with a nail in it -bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on. -also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies Bring back items of the pit (plus -x to x stat) -customize armor and some weapons NWN styles -new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean) -more gems/better version of gems, more runes/more powerful and more rune words -if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger -more transmutable items -more craftable items -more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more set items (esp class specific sets) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -definitely no GUNS, definitely no GUNS, no guns of any kind -some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith -throwing hammers, there are throwing knives and axes, why not hammers -Flaming Longswords, man these weapons rock -more non European style weapons, like Scimitars and Katanas -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties -socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item" -a more precise appraisal on your more valuable items -a potion bag, works like a Tomb of scrolls, just makes it so potions don’t take up as much room -double bladed swords, both the split blade and the more darth maul-esque type weapon -Double bladed staves, you know like something out of 36th chamber of Shaolin - Spell scrolls like in diablo 1, so you can use a few skills your own character usually wouldn't have, but with quantity.
Multiplayer -since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway) -less fucken lag (my god is that a must) -not sure if it is caused by lag but fix the problem of the black wall that stops you from moving -an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that -checkbox for dueling works similar to trade check box, not possible unless both people check the box -more people per game increase the number from 8 to 12, unless it is like wow and is all on servers the diablo game must check your connection and see what the maximum players your connection can handle is. This may not go up to 15 players. -bigger friends list maybe 35 instead of 25 -more multiplayer (battle.net [Closed]) only runewords -games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it -ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear -not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed) -Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster -once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape -very good anti hack/dupe protection -a help section for newcomers, explaining how to do all the commands -more features only available on battle.net, like the world events and the ubers -while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy -on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together) -it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control. - Add more Easter Eggs, like: someone tells you how the future is by looking in the crystal ball: a war between the terran (humans) and the zergs (aliens) will start..., that would be cool for starcraft and diablo players. Another is of course the cow level, but this one is metioned earlier this thread. But there need to be more secrets in the game, that tell you other storys, give you secret items etc. -Partys need to have a loot system, within the items must be shared. Cause some people lag and they cant get any good items because the people with better connection are always faster. Like all people must dice (like World Of Warcraft). If you dont want to share you can dissable this while starting a party YOURSELF. All people who only want to share, must not join these type of partys
Anti-Cheating/Hacking -Use the same tagging feature to prevent people from quickly creating games and quickly leaving and joining games to lessen lag. -Use the same tagging feature to prevent people from spamming lag enducing spells to lessen lag and also prevent lag-rollback duping. -Make all usable items that can be picked up have their own ID code. -When creating a new game the person must match a sequence of letters and numbers in order to succesfully create it to prevent bots from automating new games. -When a person wants to join an already created game they must do the same as if creating a new game. -When a character enters a game his chat privelages must be activated by going to the chat menu and again matching a sequence of letters and numbers. The person has three tries and if they fail on the third they must leave and come back and try again. This is to prevent spam bots. -If someone uses a scroll of town portal they must wait 5 seconds before they hostile someone. The person hostiling may not go back through their tp for 15 seconds. This is to prevent tppk and general surprise attacks that kill hardcore characters.
Friend system/ interface - An y key for friends chat. - A t key for public chat. - An u key for party chat. - A command to join one of your friends without needing to search the list (or typing a weird name like freeeeeeeeeee items in the join fill-in): like !join [friend name] - No favourites tab, cause that doesnt work: everybody is hosting him/her self and the server wont be online that many times. Joining over IP might be useful - Servers listed with the server with the best Ping at the top. - When hosting u can say if its pvp pvm or rpg (quests) or bosskilling. - commands for ingame: !disconnect (with saving) , !quit (quit the game, with saving) , !leave = leaving party !hostile [player name] !stats (showing how many monsters you have killed, how many players, how many times youve defeated the bosses and how many quests you have done). - Be able to see mercs from players in your party, i mean the picture with a health bar, and be able to give them potions too. - For the server host a few commands: !kick [name player], !mute [name player] !ban [name player] (ip ban), !unmute [name player] !End [how many seconds be4 game ends], !unban [name player youve banned]. You cannot kick/mute/ban yourself. - For the visitors of a server they can rate the server from 1 to 10.
Npcs/mercs -More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation, a more medieval feel to the language they use -a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that -the cow suit guy from diablo hellfire, -mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -mercs need to have a few more skills than the one or two they have in D2 -also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’ -more people who unofficial follow you like the barbarians in act 5 -if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc -random npcs adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for -more drunk npcs, they always have something funny to say esp. farhnam -more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games -npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them? -more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs -more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra -more npcs who hit on the player character -More npcs who try to coax the player char into joining the forces of Hell -More good characters gone bad like Griswold. - Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc... -Mercs to not die if you die, they should be reappear in town when you do. -some of the Mercs from d2 should return with slight changes to them. -Mercs rage from your basic rag tag brigand to the much more well trained vanquishers of evil (knights), or Magelings (a mage's apprentice) to much more compentent spell casters, but these mage mercs are still no where as god as player char mages
Skills/spells -a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that -not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill; Warrior: repair item Rogue: disarm trap Sorcerer: recharge staff In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt -bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items) -lightning spells to have a higher minimum damage, I hate it when its 1-5000 -more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage -a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title] -all classes have a few more defensive skills/spells -not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill -a few more spells that control the badguys, like psionics attacks -there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead -more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad) -demons disguised as people in town (would be cool) -more powerful types of bad guy => Goat => Centaur, Minotaur Fallen => fallen brute Knights => Demon Knight Blunderbore => Ogres Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type) -tougher bosses (some with fewer minions) -more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont -a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -Random badguys that ride on horses are charge at you -less resistant badguys in hell -bring back the gargoyles from diablo -bring back the succubus from diablo -bring back the mages from diablo -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -bring back the black knights from diablo, they were so cool bursting into flames when they died -bring back the Magma men (lava chuckers) -bring back the lightning demons (lightning chuckers) -bring back the overlords (uglies) -bring back the vipers (snakes) [Would have been quicker to say which monsters from diablo 1 not to bring back, lol] -rocs (giant birds) that pick up your mount/baddies -goatman/fallen armies complete with camps and chariots -Demons Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII) -Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs) -Hydras, the multiple headed beasts -Medusae, snake hair ladies -Rakshasas (shape change monsters) -Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms) -More undead enemies Banshee Crypt Thing (very powerful Skeleton) Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version) Revenant (very powerful Zombie) Zombie Lord -Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image) -Sirens -some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Some kind of giant sea serpent or two, like the Kraken or leviathans/mosasaur looking creatures. -a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games -a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders -less monsters that run away, still have these guys, just less of them -Some kind of spike lord badguy with lots of spikes -the average monster size should be larger -monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char -diablo to either be the traditional red, blood red, red with a black back or all black
Game Mechanics -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are -ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D -keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere -bring back gambling for unique and set items, which was cool -bigger inventory/stash -trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use) -pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full) -May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen -tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds. -an area that calculates your MF for you, if it can calculate armor/chance to block why not MF -faster run/walk speeds -if they don’t already, spiked shields or shields with spikes on them should do more damage -not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer - bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap) -more sensible and suitable weapon drops from monsters and bosses, i hate it when im the sorc and i find shit for the barb, also why does a monster using a sword drop an axe? he should drop a sword. -An area in the records page that lets you know how long you have been playing for. like in Fable it tells you how many hours your played. -the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger) -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer) -New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners -Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters. -More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations. -Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding. -A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand -the weapons you use should be reflected in the way monsters die, i.e. if you use a bladed weapon monsters should die by getting cut. (This isn’t power rangers where every weapon works like a mace, when hit badguys fly back) -If the skill does not effectively cast, it will "fizzle", costing the user only half the mana it takes to cast the true spell and for skills to have an; 1. Efficiency Rating (NEW): The higher this rating is, the more likely you will be able to use the desired skill to its full effect. (Increases with spell level and character level) 2. Anatomy Tactics (NEW): The higher this rating is, the more likely you will be able to cause more damage with your skill. (Increases with spell and character level) 3. Resistance Rating (NEW): The higher this rating is, the more likely spell-resistant monsters will take more damage from it. (Increases with spell level) -if you accidently sell an item you should be able to buy it back easily, but it will cost you something depending on how good the item was. -getting your bobdy back after you die should not be a challenge, or as challenging as it can be sometimes in D2. but this depends on the menu if it is like d1 then you would be able to save/load if you die, howver if it is like d2 then it will need to be altered a bit to make it easier to get your body back -they ability to somewhere scroll down to read you friends/ guild members list, rather than type in a command to do the same thing. -when in chat mode in game you can use the arrow keys to move left or right thru your text, to fix spelling errors, while in chat mode the arrow keys no longer move the automap. -you should be able to haggle price for items, this may be determined by your class and alignment, (an evil person could prehaps issue a thread of pain if the storekeep doesnt give him or her a discount) - Weapons traded in one region that is from another region (ie, non indignenous) should be worth more gold - The ability to haggle! (if you believe that something is worth too expensive, you should be able to haggle the price down as opposed to being all Brian like and attempting to buy it on the spot (traders in town would be able to bring the price down depending on how much they like you or know you)) - Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc... - need to be able to see the faces + healthbar of other players merc in your party and need to be able to heal them too. -to at some point in the game reset/reassign some of your skill points.
Other -the soundtrack is included -cloth map of the world of sanctuary -DVD of the movies from the game -Art of Diablo concept book, the Warcraft one was cool -Free poster -quik reference card of in game/in chat commands -strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again -would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol -Add a map/mod editor, that would be awesome. You can choose at the start if you want to play one of your own mods/maps or you want to play normal single player. You can make your mods/maps multiplayer, but other people need to download these maps/mods and put them in there maps/mods folder. -links to websites with special downloads, like items for your chars -nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of -some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3 - Diablo font in the diablo folder. - Demo of 1 of Blizzards games, maybe add the first game of Blizzard ever (Lost Vikings) - Be able to if possible, install a Spawn version, just like Diablo 1, Starcraft and Warcraft 2. This was and still is a very useful feature for on LAN-parties. - Be able to chose custom install, so you can uncheck sound (not that i want it, but some people use it when they dont have a sound card) or other unneeded files, like the mentioned diablo font, music in the diablo III map folder, screenshots etc.
[if ive missed any new ideas ill try will get the next time]
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
thats a rather long post my friend, wonder if anyones gonna read the whole thing
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He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.
~Aeschylus :cool:
people read it, but not as many as there should be.
im only providing a service, i think the original thread of ideas number in the 100s of pages, so its either go thru 100+ pages or read a single post, its up to you.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I wish you could revise the list by getting rid of the stuff that either is too unrealistic or things that don't make sense such as this suggestion, " -more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs"
The stash should be a common storage area per account, not per character. Every character in the account should be able to use the same stash. This will allow sharing of items easily between characters. The space within the stash will have either a scrollbar or a tabbed design to provide continuously expanding space for any and all items a player wishes to save.
Benefits:
Less server storage space will be needed to store separate mule characters.
Less bandwidth will be used, since mules will no longer be constantly logging in-and-out of Battle.net and joining and leaving games to execute item transfers.
Less server memory will be used, since neither mule transfer games nor mule perming games will be needed to be hosted by Battle.net.
Users will be happier because they no longer need to obtain multiple copies of the same hard-to-get/expensive items for different characters.
Increase Number of Characters per Account
The restriction of 8 characters per account should be lifted. There is no reason for this. This doesn't prevent players from creating more than 8 characters. It only makes it more annoying, as a separate account needs to be created and managed.
Benefits:
Less bandwidth will be used, since people will no longer have to log out of one account to access a character on different account.
Users will no longer have to manage and keep track of separate account names and passwords.
Blizzard customer support will receive less requests to restore or reset a forgotten password.
Make Accounts Transferable Between Realms
The reason that realms exist is that one server computer cannot track millions of players and accounts simultaneously. Therefore several different servers (realms) are used to divide the workload. Each realm is a separate server which does not communicate with any others. However, there is no technical reason why a user should not be able to transfer his or her account to a different server.
Benefits:
Lag would be more evenly distributed, as players who are fed up with lag on an overpopulated realm could decide to move to a different one.
Trading between realms would be possible (obviously, trading between ladder and non-ladder would still be protected)
Improve Friends List Functions
The /r command (reply to last person who messages you) should be usable in game (not just in channels).
There should be a perma-squelch command, which prevents undesirable users from messaging you and seeing you online.
There should be an invisible mode, where nobody can see that you are online, for situations where you don't want to get drawn into conversation with your friends.
Screen Resolution
Increase resolutions to have support up to higher resolutions. Sorry, 800x600 doesn't cut it. Note: do NOT incorporate fancy 3D graphics unless you can do it without any GUI slow-down. Almost all modern games that have fancy 3D GUIs exhibit a slow-down. Take TitanQuest for example. There is a small (but noticeable) delay from the time you click/move the mouse or an item to the time the game processes the command. This even occurs on a top-of-the-line PC to some extent.
Bring Back Good Builds
The "fun" part of playing is having a good character. However, Blizzard somehow thinks that they can nerf characters and it's "OK" because even though your Nova Sorc sucks now, it's balanced. Not fun. Instead of nerfing all characters to make them balanced, why not improve the less-powerful characters? The power of Nova Sorcs should be returned, as well as WW Barb, Throw Barbs, Orb Sorcs, Hydra Sorcs. Also, make some upgrades to less used skills so there are not so many cookie-cutter builds (i.e. Light Sorcs, Hammerdins, Smiters, Zealers only). I would love to see Double-Swing Barbs get good, Assassin charges become more significant and easier to implement, etc).
First Act Is Different For Each Char Class
I think the first act should possibly be unique depending if you're a Zon, Barb, Pally, Sorc, Druid, Assassin, or Necro. Also, you cannot be "rushed" through the first act. Meaning, you do not get credit for any of the Act 1 quests if a character who has already completed those quests does it for you. However, rushing will be allowed from act 2 and up.
No Norm/NM/Hell Difficulties
This is just a personal opinion, but it seems kind of ridiculous to do the same mission 3 times. I'd much rather have 15 separate acts instead of 3 difficulties with 5 acts each. The later acts would be more difficult and provide better exp/drops. I'd still be cool if Blizzard put level restrictions, such as you must be level 20 to enter act 6, and must be level 40 to enter act 11.
Have Different Tabs for Norm/NM/Hell Game List
It's absolutely ridiculous that people purposefully don't go to NM and Hell for the sole reason that they won't be able to see Norm games in the list. If the previous idea of 15 separate acts and no difficulties is used, this won't be a problem. However, if there are still different difficulties, the game browser list should at least have a different tab for Norm/NM/Hell. And one other thing, if you are Non-Ladder, you should be able to create the same game name as a Ladder game. Half the time when I run Baal runs, the Ladder kids are using the same game name as me, and it completely interferes. It should be totally separate so we can both have the same game name and not interfere.
Experience is Fixed
When I say "fixed", I mean the amount of experience each type of monster gives when it dies is always the same. For instance, say a Fallen gives 100 experience. You will get 100 experience from it, no matter if you are lvl 1 or lvl 98. As it is now, there is a bell-curve that only characters that fall within the curve get experience from a monster, and it varies more or less based on your level within that curve.
This will ensure that power-leveling is OK, and not diminished by your level in relation to the monsters' levels, or your level in relation to the rusher's level.
However, there will be a limitation. Say for instance, you are game rushed to act 15 and are leeching in a Baal run (or whatever). Killing just one such monster would probably have the potential to level you numerous times, but there will be a restriction that your exp bar will only increment a maximum of 20% of its length for each monster killed. So you will have to kill at least 5 of these high-level monsters to level. (And when I say "you will have to kill", I mean you will have to be in the party for the kill.) This is just to prevent you being in a party when Baal dies, and you level like 50 times.
There will be no difference between the way it's currently done and the way I'm suggesting in terms of how fast you level. The only thing I'm eliminating is the tricky "bell curves". That's why there are stupid rules like, the best way to level is:
lvl1-15, trist
lvl15-20, tomb
lvl20-24, cow
lvl24, ancients
lvl25-44, baal(norm)
lvl44-75, baal(nm)
lvl75-99, baal(hell)
You have to do it like this because that's what the bell curve says. It's totally stupid that you will get NILL exp in cows for instance if you are lvl19, but you will get TONS of exp in cows if you are lvl20. That's what I'm trying to prevent. It makes everyone do the same thing, and there's not much variation, or individuality.
MF is Cumulated for Every Person in the Party
That's right. Kind of like how 8-player games give better xp, but it's also harder to kill each monster. When anyone gets a kill, the MF of everyone in the party is added together. However, to counter-act getting a FLOOD of magic items on each kill, the amount of MF necessary to get higher magic drops will be raised higher and higher for each person who joins the game. So, for a 1 player game, it will remain the same, but for a 8 player game, the amount of MF needed to get the same drops will be more (not 8 times more, but still).
Partied Players Share Maps
If one player in a party uncovers an area of the map, all party members can see that area on their maps too.
Make Gold Worth Something
A good way to do this is to have great items be available for trade/gamble from NPCs. Simple as that. Not "mediocre" items. Not "good" items. But "great" items--items people will actually want.
Duel Games
When creating a game, you will have the option of creating
PvM game
PvP game
Trade game
Important: you can still duel and trade in PvM games if you want.
The PvP game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas) and everyone starts out in "town", but town is arranged in a special design. It is an octagon shape that wraps around a central killing field. There are 8 entrances, and a WP next to each one, so you can quickly get around to the other entrances. The stash and a healer NPC is also VERY close to each WP/entrance.
Also when you die, your body does not stay where you died. It's on the ground right next to you in town when you press Esc, so you don't have to run out and get it and get NK'ed. Another thing, is that you CAN put on your BC/BO, etc inside town. And one final thing: potions do not work in PvP games. They don't drop. They stay on your body, so you don't lose them when you die. But you can't drink them b/c it's BM. You CAN, however, run back to town and talk to the healer NPC which is standing close by the stash/WP.
This is of course, not to scale. The killing field in the center would be larger. Each ( x ) represents a WP. Each ( . ) represents a healer NPC. Each ( ` ) represents a stash. When each of the 8 players enters the game, they will go to their own WP automatically. However, you don't have to stay there. You can easily go to any other WP and team up, etc.
Trade Games
When creating a game, you will have the option of creating
PvM game
PvP game
Trade game
Important: you can still duel and trade in PvM games if you want.
The Trade game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas). You cannot go hostile on anyone. This prevents morons from trying to duel you when you don't trade the item they want. And one other thing. A trade game can fit more than 8 players in it. It can fit like 16 or something.
Online Rank/Profile
A online profile on Blizzard's web-page so you can give a link to your friends and they can see your char, all your items, all your skills/stats, etc. Not the stuff in your stash. Just things on your body and inv. It also lists the duels you have won/lost, and who your enemy was. Also shows how many of each type of monster you have killed, & which monsters have killed you. Time spent playing. Avg time per day, etc.
See Other Peoples' Gear
A option in-game to see what other people are wearing. I don't see why this is a problem. Only when you're partied though. So BM duelers can't see what you're using and adjust their equip to compensate at the last minute.
All Items on Your Char are Visible on your Person
All items should show on your character. For instance, boots, gloves, belt (maybe rings, ammy). You should be able to see all these things on your character when you equip them -- not just wep/shield/helm/armor.
Spam Control
Say like 10 things really fast and you're kicked. If half the people in the game squelch you, you're also kicked.
Game History
Ever leave a game, and be like "oh crap... I forget the game name"? Well, you will have a history list so you can remember.
Asshole Block
Is someone stalking you? Following you into all your games, going hostile, and making everyone leave? Well, you can add them to your asshole list with the "/ass" command, and they will have a perma restraining order from entering any game you are currently in. However, likewise, you cannot enter their games either. Same with channels. But you can't abuse it. You can't just add everybody. You will get like 100 total people that you can assblock.
Horodric Cube Recipe to Turn Items "Superior"
The results would vary from like 7% ED to 25% ED (ED = enhanced damage for weps / enhanced defense for armor/shields).
Is someone stalking you? Following you into all your games, going hostile, and making everyone leave? Well, you can add them to your asshole list with the "/ass" command, and they will have a perma restraining order from entering any game you are currently in. However, likewise, you cannot enter their games either. Same with channels. But you can't abuse it. You can't just add everybody. You will get like 100 total people that you can assblock.
asshole block huh? sounds like a porn star rpg move....... poor word choice here
maybe have a "Fuck You" button?
Rollback Post to RevisionRollBack
Dream as if you'll live forever, and live as if you'll die today. "James Dean"
the idea is good, but i think the command would be something else. maybe "/block" or "/ignore" instead of "/ass"
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
blizzard wouldnt make a command that could be construed as an obscenity.
unless its some kind of weirdo cheaty thingymabob that activates some kind of dohickey.
pretty sure there's a game where there is a cheat called fartmaster and it give you some kind of toxic gas throwing weapon, its basically a fart in a can, but i cant be sure.
but enough about that, yes being able to block people you dont like from entering your games, that would be great.
the number of times im in a game questing/baalrunning and some low life shows up and goes hostile, we all leave make a new game then this low life shows up again. for god's sake im in a game called baalrun20, yeh sure i want to duel, if i wanted to risk getting my HC char killed in a duel dont you think id be in a game called Duelz78?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I agree If it ain't broke don't fix it.
Although I would like to see a much bigger private stash. Maybe even multiple stashes
that what i said. that would only happen if they told you to go do quests. if they just comment on them that would be fine.
wow your cool... plz say a real comment instead of bashing someone because they replace 1 letter on a couple words... really... lets be an adult (even if your a teen [or younger])
This post is a list of suggestions put forward by members of this site, most notably the following people;
Elfen lied, with help from AcidReign, Aphrodite, Bruthor, Christ, Diablodin, jpbc99, Kingpin202, Lord David Maestro, Maximusje, Morfias, PhrozenDragon, Silversurfnstud, Thatdude, Ureshi, Vlady
new additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), or a thief class if there is one, you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength
-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already
-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
for those of you unfamilar with Diablo 1, refer to the picture below, the description box is found under the potions
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
-some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer.
-2 skill points per level up instead of 1
-a records page listing in additon to the kill counter, total experience per act/game, kills per act/game, favourite weapon/spell and most powerful kill,there should be accomplishments page of your char with things like;
total time played
is a member of the New Order of the Zakarum (Paladin or priest class)
is a member of the Order of the Zakarum (Anti Paladin or evil priest class)
is a Sister of the Sightless Eye (Rogue or warrior class)
is a member of the Tribe of the Bear (Barb or similar warrior class)
is a member of the Tribe of the wolf (Barb or similar warrior class)
these could also be quests. but i dont think you should be able to join a group if you are not the right class, unless you have to do some really hard quests or something like that, also preforming these tasks gives you bonuses like items, skill/stats points increase or extra skill/stat points to assign, bigger stash and other game related mechanics bonuses.
-chars should have emblems to show they belong to a certain group or guild, there should be a list to choice from, but you can of course make your own if you prefer, these emblems would appear on capes and shields
Classes
-no more than 10 or so chars, more than likely around 8 or so chars possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
-Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro. He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Pirate (Buccaneer, Corsair, Swashbuckler)
uses a variety of sword techniques, and acrobatics to defeat and confuse his oppenents. most of his skills would be melee or passive magic, but he does have a good eye so the use of ranged weapons isnt totally unheard of, but most they would get up close.
Saracen
a kind of more middle eastern Paladin, you stereotypical paladin is very european, broad sword or hammer and full plate. Saracen would use battle cries and weild a scimitar. posessing several sword techniques and battle cries the Saracen works himself into a frenzy.
-Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destroyed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them
-Mage
Alchemist (inventor, Machinst)
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (summoner)
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into;
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor
-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through
-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf
-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still
-the eternal battle between the High Heavens and the Burning Hells is still raging
-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist
-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo
-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.
-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe
-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something
-tie in with the diablo novels some how
-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.
-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something
-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.
-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’
-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
Towns / world
-could throw in some cultural references to pop culture and other games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works
-more villages/towns/cities, some ruined like tristram in d2/LOD
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a Witch Hunter title
For killing a few daemons get a Daemon Hunter title
For killing a few vampires get a Vampire Hunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over
-gold to have more of a significant or greater meaning such as to pay for loose woman, alcohol, gambling, betting on fights, buying your way to something or somewhere, paying to get your items imbued/socketed/personalized, upgrades to and for weapons and armor, corrupt officials who take bribes, trading gold for EXP, actually buying decent items not $5 crap house items
-deep gorges and ravines, some you can walk through, others you cant
-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
-Bring back the books from diablo that told the history of the world of sanctuary, they were cool
-you should be able to kill wildlife and other such animals like the cows in the wilderness
-A secret Cow Level.
-larger areas to fight bosses in. in D2 some boss fights were in rather small areas, not good for some classes
- Weapons traded in one region that is from another region (ie, non indignenous) should be worth more gold
- Features like the Uber bosses must be added to single player.
- The Merc must be a little stronger, cause you are always on your own (except for LAN playing / tcp/ip).
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough
-arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-killing a specific demon quests require you to bring back part of the demon to the person or thing that gave you the quest (unless it is a magic book)
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
-a few quests that take almost the whole difficulty (or game) to finish
-some quests that either must be finished in the next act, or require something from the next act to finish it
-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
-a more precise appraisal on your more valuable items
-a potion bag, works like a Tomb of scrolls, just makes it so potions don’t take up as much room
-double bladed swords, both the split blade and the more darth maul-esque type weapon
-Double bladed staves, you know like something out of 36th chamber of Shaolin
- Spell scrolls like in diablo 1, so you can use a few skills your own character usually wouldn't have, but with quantity.
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers the diablo game must check your connection and see what the maximum players your connection can handle is. This may not go up to 15 players.
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
- Add more Easter Eggs, like: someone tells you how the future is by looking in the crystal ball: a war between the terran (humans) and the zergs (aliens) will start..., that would be cool for starcraft and diablo players. Another is of course the cow level, but this one is metioned earlier this thread. But there need to be more secrets in the game, that tell you other storys, give you secret items etc.
-Partys need to have a loot system, within the items must be shared. Cause some people lag and they cant get any good items because the people with better connection are always faster. Like all people must dice (like World Of Warcraft). If you dont want to share you can dissable this while starting a party YOURSELF. All people who only want to share, must not join these type of partys
Anti-Cheating/Hacking
-Use the same tagging feature to prevent people from quickly creating games and quickly leaving and joining games to lessen lag.
-Use the same tagging feature to prevent people from spamming lag enducing spells to lessen lag and also prevent lag-rollback duping.
-Make all usable items that can be picked up have their own ID code.
-When creating a new game the person must match a sequence of letters and numbers in order to succesfully create it to prevent bots from automating new games.
-When a person wants to join an already created game they must do the same as if creating a new game.
-When a character enters a game his chat privelages must be activated by going to the chat menu and again matching a sequence of letters and numbers. The person has three tries and if they fail on the third they must leave and come back and try again. This is to prevent spam bots.
-If someone uses a scroll of town portal they must wait 5 seconds before they hostile someone. The person hostiling may not go back through their tp for 15 seconds. This is to prevent tppk and general surprise attacks that kill hardcore characters.
Friend system/ interface
- An y key for friends chat.
- A t key for public chat.
- An u key for party chat.
- A command to join one of your friends without needing to search the list (or typing a weird name like freeeeeeeeeee items in the join fill-in): like !join [friend name]
- No favourites tab, cause that doesnt work: everybody is hosting him/her self and the server wont be online that many times. Joining over IP might be useful
- Servers listed with the server with the best Ping at the top.
- When hosting u can say if its pvp pvm or rpg (quests) or bosskilling.
- commands for ingame: !disconnect (with saving) , !quit (quit the game, with saving) , !leave = leaving party !hostile [player name] !stats (showing how many monsters you have killed, how many players, how many times youve defeated the bosses and how many quests you have done).
- Be able to see mercs from players in your party, i mean the picture with a health bar, and be able to give them potions too.
- For the server host a few commands: !kick [name player], !mute [name player] !ban [name player] (ip ban), !unmute [name player] !End [how many seconds be4 game ends], !unban [name player youve banned]. You cannot kick/mute/ban yourself.
- For the visitors of a server they can rate the server from 1 to 10.
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation, a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
-More good characters gone bad like Griswold.
- Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc...
-Mercs to not die if you die, they should be reappear in town when you do.
-some of the Mercs from d2 should return with slight changes to them.
-Mercs rage from your basic rag tag brigand to the much more well trained vanquishers of evil (knights), or Magelings (a mage's apprentice) to much more compentent spell casters, but these mage mercs are still no where as god as player char mages
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Some kind of giant sea serpent or two, like the Kraken or leviathans/mosasaur looking creatures.
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
-Some kind of spike lord badguy with lots of spikes
-the average monster size should be larger
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-diablo to either be the traditional red, blood red, red with a black back or all black
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D
-keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
-more sensible and suitable weapon drops from monsters and bosses, i hate it when im the sorc and i find shit for the barb, also why does a monster using a sword drop an axe? he should drop a sword.
-An area in the records page that lets you know how long you have been playing for. like in Fable it tells you how many hours your played.
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand
-the weapons you use should be reflected in the way monsters die, i.e. if you use a bladed weapon monsters should die by getting cut. (This isn’t power rangers where every weapon works like a mace, when hit badguys fly back)
-If the skill does not effectively cast, it will "fizzle", costing the user only half the mana it takes to cast the true spell and for skills to have an;
1. Efficiency Rating (NEW): The higher this rating is, the more likely you will be able to use the desired skill to its full effect. (Increases with spell level and character level)
2. Anatomy Tactics (NEW): The higher this rating is, the more likely you will be able to cause more damage with your skill. (Increases with spell and character level)
3. Resistance Rating (NEW): The higher this rating is, the more likely spell-resistant monsters will take more damage from it. (Increases with spell level)
-if you accidently sell an item you should be able to buy it back easily, but it will cost you something depending on how good the item was.
-getting your bobdy back after you die should not be a challenge, or as challenging as it can be sometimes in D2. but this depends on the menu if it is like d1 then you would be able to save/load if you die, howver if it is like d2 then it will need to be altered a bit to make it easier to get your body back
-they ability to somewhere scroll down to read you friends/ guild members list, rather than type in a command to do the same thing.
-when in chat mode in game you can use the arrow keys to move left or right thru your text, to fix spelling errors, while in chat mode the arrow keys no longer move the automap.
-you should be able to haggle price for items, this may be determined by your class and alignment, (an evil person could prehaps issue a thread of pain if the storekeep doesnt give him or her a discount)
- Weapons traded in one region that is from another region (ie, non indignenous) should be worth more gold
- The ability to haggle! (if you believe that something is worth too expensive, you should be able to haggle the price down as opposed to being all Brian like and attempting to buy it on the spot (traders in town would be able to bring the price down depending on how much they like you or know you))
- Mercs need to have a mana bar, for better realistic gameplay and more challenge. Also his mana and the mana of the other mercs in your party can u recover. A stamina bar must NOT be added, cause then you'll lose you're merc...
- need to be able to see the faces + healthbar of other players merc in your party and need to be able to heal them too.
-to at some point in the game reset/reassign some of your skill points.
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
-Add a map/mod editor, that would be awesome. You can choose at the start if you want to play one of your own mods/maps or you want to play normal single player. You can make your mods/maps multiplayer, but other people need to download these maps/mods and put them in there maps/mods folder.
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
- Diablo font in the diablo folder.
- Demo of 1 of Blizzards games, maybe add the first game of Blizzard ever (Lost Vikings)
- Be able to if possible, install a Spawn version, just like Diablo 1, Starcraft and Warcraft 2. This was and still is a very useful feature for on LAN-parties.
- Be able to chose custom install, so you can uncheck sound (not that i want it, but some people use it when they dont have a sound card) or other unneeded files, like the mentioned diablo font, music in the diablo III map folder, screenshots etc.
[if ive missed any new ideas ill try will get the next time]
~Aeschylus :cool:
im only providing a service, i think the original thread of ideas number in the 100s of pages, so its either go thru 100+ pages or read a single post, its up to you.
Siaynoq's Playthroughs
The stash should be a common storage area per account, not per character. Every character in the account should be able to use the same stash. This will allow sharing of items easily between characters. The space within the stash will have either a scrollbar or a tabbed design to provide continuously expanding space for any and all items a player wishes to save.
Benefits:
The restriction of 8 characters per account should be lifted. There is no reason for this. This doesn't prevent players from creating more than 8 characters. It only makes it more annoying, as a separate account needs to be created and managed.
Benefits:
The reason that realms exist is that one server computer cannot track millions of players and accounts simultaneously. Therefore several different servers (realms) are used to divide the workload. Each realm is a separate server which does not communicate with any others. However, there is no technical reason why a user should not be able to transfer his or her account to a different server.
Benefits:
Increase resolutions to have support up to higher resolutions. Sorry, 800x600 doesn't cut it. Note: do NOT incorporate fancy 3D graphics unless you can do it without any GUI slow-down. Almost all modern games that have fancy 3D GUIs exhibit a slow-down. Take TitanQuest for example. There is a small (but noticeable) delay from the time you click/move the mouse or an item to the time the game processes the command. This even occurs on a top-of-the-line PC to some extent.
Bring Back Good Builds
The "fun" part of playing is having a good character. However, Blizzard somehow thinks that they can nerf characters and it's "OK" because even though your Nova Sorc sucks now, it's balanced. Not fun. Instead of nerfing all characters to make them balanced, why not improve the less-powerful characters? The power of Nova Sorcs should be returned, as well as WW Barb, Throw Barbs, Orb Sorcs, Hydra Sorcs. Also, make some upgrades to less used skills so there are not so many cookie-cutter builds (i.e. Light Sorcs, Hammerdins, Smiters, Zealers only). I would love to see Double-Swing Barbs get good, Assassin charges become more significant and easier to implement, etc).
First Act Is Different For Each Char Class
I think the first act should possibly be unique depending if you're a Zon, Barb, Pally, Sorc, Druid, Assassin, or Necro. Also, you cannot be "rushed" through the first act. Meaning, you do not get credit for any of the Act 1 quests if a character who has already completed those quests does it for you. However, rushing will be allowed from act 2 and up.
No Norm/NM/Hell Difficulties
This is just a personal opinion, but it seems kind of ridiculous to do the same mission 3 times. I'd much rather have 15 separate acts instead of 3 difficulties with 5 acts each. The later acts would be more difficult and provide better exp/drops. I'd still be cool if Blizzard put level restrictions, such as you must be level 20 to enter act 6, and must be level 40 to enter act 11.
Have Different Tabs for Norm/NM/Hell Game List
It's absolutely ridiculous that people purposefully don't go to NM and Hell for the sole reason that they won't be able to see Norm games in the list. If the previous idea of 15 separate acts and no difficulties is used, this won't be a problem. However, if there are still different difficulties, the game browser list should at least have a different tab for Norm/NM/Hell. And one other thing, if you are Non-Ladder, you should be able to create the same game name as a Ladder game. Half the time when I run Baal runs, the Ladder kids are using the same game name as me, and it completely interferes. It should be totally separate so we can both have the same game name and not interfere.
Experience is Fixed
When I say "fixed", I mean the amount of experience each type of monster gives when it dies is always the same. For instance, say a Fallen gives 100 experience. You will get 100 experience from it, no matter if you are lvl 1 or lvl 98. As it is now, there is a bell-curve that only characters that fall within the curve get experience from a monster, and it varies more or less based on your level within that curve.
This will ensure that power-leveling is OK, and not diminished by your level in relation to the monsters' levels, or your level in relation to the rusher's level.
However, there will be a limitation. Say for instance, you are game rushed to act 15 and are leeching in a Baal run (or whatever). Killing just one such monster would probably have the potential to level you numerous times, but there will be a restriction that your exp bar will only increment a maximum of 20% of its length for each monster killed. So you will have to kill at least 5 of these high-level monsters to level. (And when I say "you will have to kill", I mean you will have to be in the party for the kill.) This is just to prevent you being in a party when Baal dies, and you level like 50 times.
There will be no difference between the way it's currently done and the way I'm suggesting in terms of how fast you level. The only thing I'm eliminating is the tricky "bell curves". That's why there are stupid rules like, the best way to level is:
MF is Cumulated for Every Person in the Party
That's right. Kind of like how 8-player games give better xp, but it's also harder to kill each monster. When anyone gets a kill, the MF of everyone in the party is added together. However, to counter-act getting a FLOOD of magic items on each kill, the amount of MF necessary to get higher magic drops will be raised higher and higher for each person who joins the game. So, for a 1 player game, it will remain the same, but for a 8 player game, the amount of MF needed to get the same drops will be more (not 8 times more, but still).
Partied Players Share Maps
If one player in a party uncovers an area of the map, all party members can see that area on their maps too.
Make Gold Worth Something
A good way to do this is to have great items be available for trade/gamble from NPCs. Simple as that. Not "mediocre" items. Not "good" items. But "great" items--items people will actually want.
Duel Games
When creating a game, you will have the option of creating
The PvP game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas) and everyone starts out in "town", but town is arranged in a special design. It is an octagon shape that wraps around a central killing field. There are 8 entrances, and a WP next to each one, so you can quickly get around to the other entrances. The stash and a healer NPC is also VERY close to each WP/entrance.
Also when you die, your body does not stay where you died. It's on the ground right next to you in town when you press Esc, so you don't have to run out and get it and get NK'ed. Another thing, is that you CAN put on your BC/BO, etc inside town. And one final thing: potions do not work in PvP games. They don't drop. They stay on your body, so you don't lose them when you die. But you can't drink them b/c it's BM. You CAN, however, run back to town and talk to the healer NPC which is standing close by the stash/WP. This is of course, not to scale. The killing field in the center would be larger. Each ( x ) represents a WP. Each ( . ) represents a healer NPC. Each ( ` ) represents a stash. When each of the 8 players enters the game, they will go to their own WP automatically. However, you don't have to stay there. You can easily go to any other WP and team up, etc.
Trade Games
When creating a game, you will have the option of creating
The Trade game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas). You cannot go hostile on anyone. This prevents morons from trying to duel you when you don't trade the item they want. And one other thing. A trade game can fit more than 8 players in it. It can fit like 16 or something.
Online Rank/Profile
A online profile on Blizzard's web-page so you can give a link to your friends and they can see your char, all your items, all your skills/stats, etc. Not the stuff in your stash. Just things on your body and inv. It also lists the duels you have won/lost, and who your enemy was. Also shows how many of each type of monster you have killed, & which monsters have killed you. Time spent playing. Avg time per day, etc.
See Other Peoples' Gear
A option in-game to see what other people are wearing. I don't see why this is a problem. Only when you're partied though. So BM duelers can't see what you're using and adjust their equip to compensate at the last minute.
All Items on Your Char are Visible on your Person
All items should show on your character. For instance, boots, gloves, belt (maybe rings, ammy). You should be able to see all these things on your character when you equip them -- not just wep/shield/helm/armor.
Spam Control
Say like 10 things really fast and you're kicked. If half the people in the game squelch you, you're also kicked.
Game History
Ever leave a game, and be like "oh crap... I forget the game name"? Well, you will have a history list so you can remember.
Asshole Block
Is someone stalking you? Following you into all your games, going hostile, and making everyone leave? Well, you can add them to your asshole list with the "/ass" command, and they will have a perma restraining order from entering any game you are currently in. However, likewise, you cannot enter their games either. Same with channels. But you can't abuse it. You can't just add everybody. You will get like 100 total people that you can assblock.
Horodric Cube Recipe to Turn Items "Superior"
The results would vary from like 7% ED to 25% ED (ED = enhanced damage for weps / enhanced defense for armor/shields).
asshole block huh? sounds like a porn star rpg move....... poor word choice here
maybe have a "Fuck You" button?
Haha, yeah. It would probably be "/Ignore" - but the option to not be in any games as the person you /Ignore'd would be pretty cool.
blizzard wouldnt make a command that could be construed as an obscenity.
unless its some kind of weirdo cheaty thingymabob that activates some kind of dohickey.
pretty sure there's a game where there is a cheat called fartmaster and it give you some kind of toxic gas throwing weapon, its basically a fart in a can, but i cant be sure.
but enough about that, yes being able to block people you dont like from entering your games, that would be great.
the number of times im in a game questing/baalrunning and some low life shows up and goes hostile, we all leave make a new game then this low life shows up again. for god's sake im in a game called baalrun20, yeh sure i want to duel, if i wanted to risk getting my HC char killed in a duel dont you think id be in a game called Duelz78?
But I vote for "/ignore" or "/block" to:
But to be fair, you cannot message them, look them up, or join their games while they are on your block list either.
But why not force them to just block you back?
Yes, this is exactly what i think it will be like