@wiwh: Here is the formula. If updated or changed, it will be immediately displayed there.
As of now:
1) Formula: 900 - PL1[TIME] + 100 * PL1[GR] + 800 * (PL2[MS] / PL1[MS] - 1) (PL: Player; TIME: Time in seconds; GR: GR level; MS: Total main stat)
2) Main stat: PL[ITEMS] + 5 * (PL[PARA] * COEF - 800) (ITEMS: Currently 10000; PARA: Paragon level; COEF: Coefficient)
3) Coefficient: 0.8 - 5 * (MAX - MIN - 1000) / 12000 (MAX/MIN: Maximum/minimum paragon level from top 10 for the class)
1) Based on mob health increase per GR level and pylon effects
2) Based on the main stat calculation from items and paragon
3) Based on empirical data (varies between 0 and 1.22; bigger coefficient = bigger advantage from paragon)
Things that could be added/improved:
- Main stat from items bound to every class per every season/era
- Coefficient dependent on distribution of main stat vs vitality for specific classes on high GRs
- Better overall formula for the coefficient
- Specific gear/gems' levels influencing the calculations
All ladders auto-update once every 30 minutes. You can find season/era 4 top 100 in the archive.
Seems like paragon is to stay in its current form until the next D3 expand (aka July 2017), so if anyone with a D3 ranking website is interested to add the no-paragon scores (as clan ZE have done) drop me a PM and I will link you to the source code of the project. Let's show Blizzard that D3 competition matters!
@Jalatiphra: I have the whole top 4k, but only for testing purposes, since it uses faster and not completely accurate sorting method. I have no plans to make it public, but if you want to see where you rank, post your btag here/PM and I will check.
@wiwh: Here is the formula. If updated or changed, it will be immediately displayed there.
As of now:
1) Formula: 900 - PL1[TIME] + 100 * PL1[GR] + 800 * (PL2[MS] / PL1[MS] - 1)
(PL: Player; TIME: Time in seconds; GR: GR level; MS: Total main stat)
2) Main stat: PL[ITEMS] + 5 * (PL[PARA] * COEF - 800)
(ITEMS: Currently 10000; PARA: Paragon level; COEF: Coefficient)
3) Coefficient: 0.8 - 5 * (MAX - MIN - 1000) / 12000
(MAX/MIN: Maximum/minimum paragon level from top 10 for the class)
1) Based on mob health increase per GR level and pylon effects
2) Based on the main stat calculation from items and paragon
3) Based on empirical data (varies between 0 and 1.22; bigger coefficient = bigger advantage from paragon)
Things that could be added/improved:
- Main stat from items bound to every class per every season/era
- Coefficient dependent on distribution of main stat vs vitality for specific classes on high GRs
- Better overall formula for the coefficient
- Specific gear/gems' levels influencing the calculations
All ladders auto-update once every 30 minutes. You can find season/era 4 top 100 in the archive.
Seems like paragon is to stay in its current form until the next D3 expand (aka July 2017), so if anyone with a D3 ranking website is interested to add the no-paragon scores (as clan ZE have done) drop me a PM and I will link you to the source code of the project. Let's show Blizzard that D3 competition matters!
GL with the S5 pushing everyone!
could we extend this to the top 1000 ?
@Jalatiphra: I have the whole top 4k, but only for testing purposes, since it uses faster and not completely accurate sorting method. I have no plans to make it public, but if you want to see where you rank, post your btag here/PM and I will check.
oh i dont think i can rank since iam not in the current top 1000 on any board but thanks