Leader Boards in a game that is based on luck as well as based on the amount of time you can dedicate. The person who has the most time and the better luck will be tops on leaderboard. Very little of this is due to skill, as such there is no competition at all, unless you have a RNG contest to see who gets the most luck.
Now, if you Leaderboard chasers want to impress us, try a competition that does require skill. Diablo 3 is a game that requires very little skill, so congrats on being at the top of a leader board so the world can see just how much freetime you have to toss around.
Not at all, I have no desire to chase the leader boards in a game that requires very little skill and is mostly luck dependent. However, I do like to talk to people and learn from them to see if perhaps my view on this subject is incorrect.
So, now that we established that I am not mad, not even slightly, do you have any insight you care to share as to what the point of leader boards is?
It was always like that, and it will always be. Due to paragon lvls now even more due to the time aspect and less the luck aspect which mattered way more in D2, since the droprates are now ridiculously high, time is the only thing seperating pros from casuals. But this was basically the same in D2. The only thing you needed skill for in these days were PvP lowlvl tournaments.
Summing things up: The Diablo series has never been very demanding since it is a grinder.
Still, people keep on forgetting that it is a game, it serves the purpose of fun. Nothing else.
Thank you for your response. Last I checked this was a Diablo 3 Game forum, where people go to you know discuss the game. I had a question that has been bothering me and decided to see what the big deal is or if I was wrong.
To be honest your response is exactly what is wrong with the younger generation (No I don't know your age but...) I am not here to complain, I am here to talk and to get clarification on a subject. I am sorry if this thread wasted your time.
rng helps you sheeeet if you cant play properly... most things are oneshotting you if not played "correctly". I call that skill. Theyre achieving this difficulties by knowing mechanics, proper character placement, communication, everyone doing his job wonderfully, and so on. Ikr, some time to invest besides playing around.
I respect players who do that, its dedication for the game. Some actually share their results and guess what, everyone copies their builds. Just take a look how much time someone has spent overall in the season so far, calc hrs/day and you know if its a legit one. But don't hate legit people with dedication.
an era or season gonna last about 4 months.tbh everyone who plays a char actively will be on the leaderboards, thats it. if you dont care how high you can go with your gear set up, dont blame others they got their fun with it and want to compare to each other. nobody is trying to "impress you". so please dont be mad and dont pretend not to be mad. Because only a saltoverload would make you post in the first place and then deny it all.
This is the difference between PRO gamers (Streamers and other that do it for cash) and casuals. I expect the PRO gamers to do this, I expect them to Min MAX everything. What you are talking about is a very small percentage of the people who play. Hardly indicative of the overall population in Diablo 3. So your comment about the top players is way off mark and is not even the subject of this post.
Please don't make wild assumptions about my mood, I am not mad, not even upset. Never claimed anyone was trying to impress me. You did read my post did you not? Or did you just read the tile and decided to comment.
Where in my post did I talk about not getting the drops I want? Exactly I didn't, as a matter of fact I feel it is to easy to get good drops ATM.
Where did I talk about blaming others for my inability to climb the leaderboards? Exactly I didn't, blame anyone. This is because I know leader boards are nothing but a place for people who have way more time then I do to play a game. Now, am I upset that I don't have as much free time as others? Yep, sometimes I get a bit Jelly about that. However, I love money, fast cars and finer things in life, I will not get them in a computer game.
So yes, I do think that Diablo 3 requires very little skills outside the top players who make money doing this, or who have nothing better to do.
Example, yesterday I would have played all day and received massive levels, however driving my corvette was much more fun and DID require skills on the track.
> dude complains about skill in a hack'n slash game and about players with lot of time being at the top in a grindfest man i kinda can't see where you're aiming this at. and tbh the free time thing applies to almost every game and much more
and to the luck thing- Luck was the issue when raekors barbs were looking for conduit back in the day.
Sigh, where do you see me complain, I suspect you are a youngster as well?
I asked what's the point of a leaderboard when all the leader board does is show who has way to much free time on their hands? Last I checked this was a forum to talk about Diablo 3 related items. This is a Diablo 3 question, it seems many of you want to read between the lines yet don't know how to read.
At 52 years of age I do not get mad or upset about video games, at 52 years of age I like to talk and examine why people do what they do, far more entertaining. So, again, leave the personal attacks out and if you have an answer please provide it. What is the point of the Leaderboards, just what does it stroke for you guys that chase it?
how luck affect leader board? people care about leader board at late season when almost every1 got their full build with optimized stats so luck on gear and drops doesnt matter! about luck on dream rift well lets say if u open million of different rifts on 75lvl without skill and techniques you may finish it after a few hours IF you dont rage quite ! and the game is based on grinding so if u want to be on top part of leader board you have to invest lots of time and grind...theres nothing in the world that you can achieve without investing time... even on a moba like hots you need to spend a lot of time to farm gold to buy strongest heroes in game or buy them by real money! and then some1 will make a forum about how P2W or unbalanced is the game!
Luck us a big part of GRIFTS, if not then why do the people on the leader boards all fish for the perfect GRIFT (LUCK).
Luck on finding the best item. Luck on enchanting it.
The game is not about grinding anymore, if it was we would not have several ways to get great gear nor would we have a way to fix attributes that are bad. So, sorry it is no longer a grind for gear, its a grind to see how high in GRIFS you can go.
As to the skill portion of your post, WWB please tell me what skill it takes to mash one or two buttons all day? Yet, I will concede that skill does play a factor to an extent. Yes, it does take skill that can be learned not to stand in stupid, ye sit does take skill to not get hit with a arcane. However, these skills you speak of are mild and can be learned by just about anyone.
People with fast reflexs will always do good in games like this.
Personally, I don't see the problem with the Leader-Board being a time sink, or skill caps that take time, or RNG. I see the problem with the Leader-Board being user disenfranchisement. I think it boils down to an issue with Seasons not fulfilling the role that most of the community wants from them.
To some extent, I like that the Leader-Board has the extreme end of the spectrum (as current) highlighted. As was pointed out previously, having high end streamers and competitive play is the kind of social ideological advertising that fuels a lot of interest for games. However, that leaves a large mid ranged gap. So you have the high end players on the Leader-Boards, which fuels interest in the game ("I want to be that good/geared"), which supplies low end/starting players. The game also attracts starting players through a myriad of other means, but they all end up in that same "starting" category. Then you get a mid-range of players once they graduate from a starting player. Players may or may not want to cross this mid-range position, but with the Leader-Boards only catering to extremely high end players, this ends up being a very large group.
So the problem is; "What is the Season experience doing for the mid-range player?" You can say they add stuff to the game, but there is no reason they can't add that to a core game outside of Seasons. You can say that it's a refresh of perspective and a fresh start, but you can self impose that with an alt and a bit of self control from your own stash (or an added game feature that locks you out of your group stash for a certain amount of time).
Seasons give a unique cut to the game where they can allow for managed micro environments to the game as a whole. I think that Leader-Boards are good, but they aren't taking advantage of the mechanic itself. I have a million ideas on how better to do that, but I think that the conversation is off track. We are all talking about how lob-sided the Leader-Boards are, but I think the real problem isn't the few with "too much time", but rather, why do we feel there is a problem here to begin with?
I see the leaderboard as a by product of a directly proportional situation in the sense that, if you do higher Greater Rifts, you will (can) advance further up and increase in difficulty and therefore be automatically added on the leaderboards.
Now, I am not gonna lie, it is MAD COOL to see your name up there, even if its a meager number (like my miserable rank#778 on the solo DH ladder).