OK..... I'm a bit miffed at the moment because of this ridiculous issue with random RG spawn locations. As a preface, my mission is to take the number 1 spot on the HC NS Crus boards before patch 2.3 hits. I'm currently sitting at rank #15.
To my understanding, the current protocol is that the RG will spawn within an average walking distance of 'X' number of seconds (something like ten seconds if I recall). But this is tragically flawed, as it is done by 'how the crow flies', and doesn't account for the geography of the floor layout.
Not that I would've placed number 1 with this clear, but I would've placed in the top ten with a successful finish in this tier 45 Grift. I had a razors edge to make it, about 2 minutes and 30 seconds to get the RG, even had a power pylon nearby to use.
When the RG spawned, my heart sank.
That is...... absolutely uncalled for, a ridiculous protocol is at play here. Even with the LONG journey I had to make to find the RG, even with losing my Pylon bonus, I still cleared in 17:09.
The spawn location trolled me out of top ten placement, and that is unacceptable.
My point in posting this isn't to complain (well....partially, I'm pissed). I want to know if ANYBODY has heard even a whisper from Blizz about tweaking this foolishness to a more reasonable spawn protocol? I have posted about this in the past at Bnet, but I am outright boycotting that horrific open sewer of a forum. I would get more responses there by creating a thread titled "You guyz iz stupidz".
this is where my 45 guardian spawned earlier http://imgur.com/xE9rIj6. it was pretty annoying to say the least...
Wow. Now I don't feel so bad.
I just cannot understand why the RG doesn't spawn at the exact location of the final progress bar kill? Cleaning this up would help provide a more intuitive, smooth Grift experience. Also, either removing progress orbs altogether, or reducing the orb count to 1, would help shave frustrating seconds from the run.
I really hate when globes spring out over a 30+ yard radius, all concentrically opposed. Often just having to stand and wait for arcanes, molten, or waller to clear before being able to get to your orbs and continuing on. In short, there are several steps they could take to provide a more genuine feeling of competition, the most pressing of which would be the habit of the RG spawning so close, but so terribly far away.
progress orbs definitely dont add much to game play, especially multiple orbs instead of just one orb, like you were saying. and hopefully there is a fix on that rg spawn. that is not the only one i have gotten recently, but definitely the worst one as of late.
Sadly, my next attempt at tier 45 HC Grift ended in death.
I pushed a bit too hard, and decided to take a noob risk and continue to clear trash mobs while I waited for my fatal passive to cooldown, as a means of keeping up with the timer.
A Dark Berserker gave me a crushing blow and ended my Crusaders run toward the top ten HC NS Crusader boards. A dumb mistake to say the least. I usually opt to live and fight another day, never continuing to fight with my fatal passive popped if I can help it.
This kinda thing is why the instance in the OP is a big deal to HC players. There's no guarantee that you'll get another chance. This spells the end of my attempts with a crusader in patch 2.2. I still have my rank #18 Monk, however. Moving on.......
By the lack of answers, I assume nothing has been said or done about the issue of the Rift Guardian spawn location? Certainly not the most critical issue at hand, but a nuance that, on occasion, can wreck an otherwise fantastic run through a rift. As was documented in this thread, I had a legit shot at top ten placement blown by this flawed spawn dynamic, and my next effort ended in a total wipe of my character (through my own poor play decision, granted). The great point is, however, that especially in HC mode, a second chance is never guaranteed.
this is where my 45 guardian spawned earlier http://imgur.com/xE9rIj6. it was pretty annoying to say the least...
I just cannot understand why the RG doesn't spawn at the exact location of the final progress bar kill?
RG can only spawn on certain tiles of the map that are 'large' enough for it. The problem is that the tile is chosen by shortest Euclidean distance and not by shortest walking path. Sadly D3 is not the only game using this (flawed) approach.
The snapshot in the OP shows pretty much the exact location of myself and the RG spawn when the trigger occurred. It does appear to back your post above.
Problem being, in this tile-set (as well as many others), very few of the floors locations provide a spot any bigger than the other.
Notable here is that the spot where he spawned seems to provide no more space than the spot I was standing. Weird stuff, but this issue is not something of critical importance. Sort of a quality of life measure that actually impacts the game to the extent of having the potential to affect leaderboard placement.
First of all RIP buddy, but to the point ... i had similar problems on the live servers but since patch 2.3 is on the ptr i did not have this happen and i did put ALOT of time on the ptr with almost every class. Hope that helps
Thanks, and good to hear that perhaps some sort of tweak *may have been made.
Don't feel bad for me. I've been telling people in the clan that my mission was to push HC Grifts to the point of suicide while awaiting the close of patch 2.2. Mission accomplished, I suppose.
How can u die to a Dark Berserker's crushing blow...ffuksake its so slow and avoidable dude,come on play better next time RIP
Ahhh...don't rub it in. The sting is still there. It took at least 2 minutes before I lifted my head off my desk.
Ya see..... I hit that pack with my Shield Glare, and meant to just whack away at the helpless slobs. You can see in the pic clearly, the Berserker in the bottom/center of the pack was missed by the blind and I didn't notice. I heard the telltale sound of his hammer winding up and you can see my cursor pointing away as I tried to force-move away.
My Iron Skin was even available for use, but the attack from the Berserker was a complete shock, I panicked a bit and....the rest is history (just like my Crusader).
This is why I love the snap-shot that gets automatically saved when you die in HC. It allows me to sit and realize how much of a fucking idiot I was. As much as I want to slap you for saying what you did, you're absolutely right. I deserve the rotten tomatoes to be hurled. Hurl away
OK..... I'm a bit miffed at the moment because of this ridiculous issue with random RG spawn locations. As a preface, my mission is to take the number 1 spot on the HC NS Crus boards before patch 2.3 hits. I'm currently sitting at rank #15.
To my understanding, the current protocol is that the RG will spawn within an average walking distance of 'X' number of seconds (something like ten seconds if I recall). But this is tragically flawed, as it is done by 'how the crow flies', and doesn't account for the geography of the floor layout.
Not that I would've placed number 1 with this clear, but I would've placed in the top ten with a successful finish in this tier 45 Grift. I had a razors edge to make it, about 2 minutes and 30 seconds to get the RG, even had a power pylon nearby to use.
When the RG spawned, my heart sank.
That is...... absolutely uncalled for, a ridiculous protocol is at play here. Even with the LONG journey I had to make to find the RG, even with losing my Pylon bonus, I still cleared in 17:09.
The spawn location trolled me out of top ten placement, and that is unacceptable.
My point in posting this isn't to complain (well....partially, I'm pissed). I want to know if ANYBODY has heard even a whisper from Blizz about tweaking this foolishness to a more reasonable spawn protocol? I have posted about this in the past at Bnet, but I am outright boycotting that horrific open sewer of a forum. I would get more responses there by creating a thread titled "You guyz iz stupidz".
Does anyone know if this will ever be addressed?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
this is where my 45 guardian spawned earlier http://imgur.com/xE9rIj6. it was pretty annoying to say the least...
so far i havent seen or heard of this happening on PTR yet, i could be wrong tho
maybe they fixed it, lets hope so
Wow. Now I don't feel so bad.
I just cannot understand why the RG doesn't spawn at the exact location of the final progress bar kill? Cleaning this up would help provide a more intuitive, smooth Grift experience. Also, either removing progress orbs altogether, or reducing the orb count to 1, would help shave frustrating seconds from the run.
I really hate when globes spring out over a 30+ yard radius, all concentrically opposed. Often just having to stand and wait for arcanes, molten, or waller to clear before being able to get to your orbs and continuing on. In short, there are several steps they could take to provide a more genuine feeling of competition, the most pressing of which would be the habit of the RG spawning so close, but so terribly far away.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
progress orbs definitely dont add much to game play, especially multiple orbs instead of just one orb, like you were saying. and hopefully there is a fix on that rg spawn. that is not the only one i have gotten recently, but definitely the worst one as of late.
Sadly, my next attempt at tier 45 HC Grift ended in death.
I pushed a bit too hard, and decided to take a noob risk and continue to clear trash mobs while I waited for my fatal passive to cooldown, as a means of keeping up with the timer.
A Dark Berserker gave me a crushing blow and ended my Crusaders run toward the top ten HC NS Crusader boards. A dumb mistake to say the least. I usually opt to live and fight another day, never continuing to fight with my fatal passive popped if I can help it.
This kinda thing is why the instance in the OP is a big deal to HC players. There's no guarantee that you'll get another chance. This spells the end of my attempts with a crusader in patch 2.2. I still have my rank #18 Monk, however. Moving on.......
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
By the lack of answers, I assume nothing has been said or done about the issue of the Rift Guardian spawn location? Certainly not the most critical issue at hand, but a nuance that, on occasion, can wreck an otherwise fantastic run through a rift. As was documented in this thread, I had a legit shot at top ten placement blown by this flawed spawn dynamic, and my next effort ended in a total wipe of my character (through my own poor play decision, granted). The great point is, however, that especially in HC mode, a second chance is never guaranteed.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The snapshot in the OP shows pretty much the exact location of myself and the RG spawn when the trigger occurred. It does appear to back your post above.
Problem being, in this tile-set (as well as many others), very few of the floors locations provide a spot any bigger than the other.
Notable here is that the spot where he spawned seems to provide no more space than the spot I was standing. Weird stuff, but this issue is not something of critical importance. Sort of a quality of life measure that actually impacts the game to the extent of having the potential to affect leaderboard placement.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Thanks, and good to hear that perhaps some sort of tweak *may have been made.
Don't feel bad for me. I've been telling people in the clan that my mission was to push HC Grifts to the point of suicide while awaiting the close of patch 2.2. Mission accomplished, I suppose.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Ahhh...don't rub it in. The sting is still there. It took at least 2 minutes before I lifted my head off my desk.
Ya see..... I hit that pack with my Shield Glare, and meant to just whack away at the helpless slobs. You can see in the pic clearly, the Berserker in the bottom/center of the pack was missed by the blind and I didn't notice. I heard the telltale sound of his hammer winding up and you can see my cursor pointing away as I tried to force-move away.
My Iron Skin was even available for use, but the attack from the Berserker was a complete shock, I panicked a bit and....the rest is history (just like my Crusader).
This is why I love the snap-shot that gets automatically saved when you die in HC. It allows me to sit and realize how much of a fucking idiot I was. As much as I want to slap you for saying what you did, you're absolutely right. I deserve the rotten tomatoes to be hurled. Hurl away
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan