What i wanna discuss is wheter you guys think its a good idea to have a global loot table or not.
in my opinion this is pretty bad designwise, for several reasons:
1. for some players with bad rng it can take forever to complete a build/set they really wanna try out
2. there is little diversity in farming items atm. if we get to play something else than rifts and bounties, that would be nice.
3. it just doesnt really make sense that in the world of diablo all legendary items, each with an own story behind it (thats at least how it should be), drops everywhere equally. cache only items were a good step in the right direction imo.
how to improve the situation?
1. make loot tables favor certain legs in certain acts/regions. for example: immortal kings set would make sense to be found more often in act 1 than in act 5.
2. mb give us a daily bonuses similar to the bounty ones, like having an increased chance to get legs via certain events/quests. im not sure yet how they would exactly work.
all in all, the changes im suggesting wouldnt impact the average player a lot, as rifts would stay the same. all i want is some diversity in farming certain legs.
No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)
No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)
well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).
Sorry Filth but I don t agree at all with ur statement. The only reason act 1 is farmed is because RoRG not because people need it to complete their set or whatever but because they can get a better one. Act 4 has the fastest bounty of all acts and people still try to upgrade their current ring. Any player and their sister outgear t6 now I dont think it has anything to do with how easy it is. Personnaly I farm act 1 only because it looks better than act 4 and I have a shot at getting a better ring.
No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)
well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).
That's so untrue I don't even know why anybody would think so. It's an awful rumor that a noob started, somewhere ages ago.
Act 1 is farmed for RORG, true! But the reason Act 1 is farmed so intensely is because it is 100 times easier than the other acts. There are no Anarchs. No Exarchs. No Winged Assassins. No invissible snakemen. No Terror Demons. No Fallen Maniacs. The list of awful mobs is long, but the only awful mob you will find in Act 1 is the large chargers prominent in Fields of Misery.
Madly outgearing it aside, try farming Act 5 bounties, Act 3 bounties and Act 2 bounties, then compare it to Act 1.
Act 1 is both alot faster and alot easier.
I have all the RORGs I need AND MORE, yet I still farm Act 1. Why? Rift keys.
In other words, if they removed RORG from the Act 1 droptable Act 1 would still be farmed extensively.
very true, although from my experience only the difference between the vanilla acts and act 5 is that huge. act 2,3 and 4 are also cleared pretty safe. anyways: the problem lies elsewhere, not in the fact that differing loot tables are bad. which what this thread is about.
Differing loot tables aren't bad, it's just that they invite a particular gameplay that certain people may not like (much like every other design decision).
For me, I wouldn't want differing loot tables because I would then feel compelled to farm a very specific monster/area (in the case of the OP suggestion, act) to get the item I want, thus making for a very boring play session. While rifts can feel monotonous, they do have varied monster types and layouts, which individual acts have less of (which is why bounties get boring for me very quickly).
Having different drop tables could also have an undesirable effect on multiplayer. If the item I really want to farm is on the Act 3 drop table (and thus that's the best way for me to get it), and my buddy really needs some item from Act 5, we have to sacrifice each other's efficiency at getting the item we are each looking for, in order to play together. So we either don't play together specifically because the drop tables are different, or we play together, and have a lower chance of finding the items we want in a given play session.
Sorry Filth but I don t agree at all with ur statement. The only reason act 1 is farmed is because RoRG not because people need it to complete their set or whatever but because they can get a better one. Act 4 has the fastest bounty of all acts and people still try to upgrade their current ring. Any player and their sister outgear t6 now I dont think it has anything to do with how easy it is. Personnaly I farm act 1 only because it looks better than act 4 and I have a shot at getting a better ring.
As someone that stopped farming RoRG because mine is decent, and is still farming act3 for a good Pride's Fall(RCR helmet) - Act1 is so much faster to farm rift keys in.
I can complete the entire act1 cache in the time it takes me to do The Barracks bounty.
I agree with Filth over the type of mobs in Act 1 vs the other acts. But also the fact that Act 1 bounties are very fast, with the exception of anything in Caverns of Aranae, which is an instant leave game/reroll map situation. But I do not like the idea of having a certain place to farm legendaries, D2 kind of soured me on that because RNJesus hates me.
No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)
well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).
That's so untrue I don't even know why anybody would think so. It's an awful rumor that a noob started, somewhere ages ago.
Act 1 is farmed for RORG, true! But the reason Act 1 is farmed so intensely is because it is 100 times easier than the other acts. There are no Anarchs. No Exarchs. No Winged Assassins. No invissible snakemen. No Terror Demons. No Fallen Maniacs. The list of awful mobs is long, but the only awful mob you will find in Act 1 is the large chargers prominent in Fields of Misery.
Madly outgearing it aside, try farming Act 5 bounties, Act 3 bounties and Act 2 bounties, then compare it to Act 1.
Act 1 is both alot faster and alot easier.
I have all the RORGs I need AND MORE, yet I still farm Act 1. Why? Rift keys.
In other words, if they removed RORG from the Act 1 droptable Act 1 would still be farmed extensively.
very true, although from my experience only the difference between the vanilla acts and act 5 is that huge. act 2,3 and 4 are also cleared pretty safe. anyways: the problem lies elsewhere, not in the fact that differing loot tables are bad. which what this thread is about.
Imagine the whine if RORG had to be farmed like regular items. How often have you seen a SOJ with a socket/6crit/50critdamage? That's the state RORG would get.
Nobody wants that, even if they fail to realise it.
with altered loot tables you would still kinda be able to farm it, just not grind anymore.
to me it just seems like there is much more potential finesse in the loot system which is unused.
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What i wanna discuss is wheter you guys think its a good idea to have a global loot table or not.
in my opinion this is pretty bad designwise, for several reasons:
1. for some players with bad rng it can take forever to complete a build/set they really wanna try out
2. there is little diversity in farming items atm. if we get to play something else than rifts and bounties, that would be nice.
3. it just doesnt really make sense that in the world of diablo all legendary items, each with an own story behind it (thats at least how it should be), drops everywhere equally. cache only items were a good step in the right direction imo.
how to improve the situation?
1. make loot tables favor certain legs in certain acts/regions. for example: immortal kings set would make sense to be found more often in act 1 than in act 5.
2. mb give us a daily bonuses similar to the bounty ones, like having an increased chance to get legs via certain events/quests. im not sure yet how they would exactly work.
all in all, the changes im suggesting wouldnt impact the average player a lot, as rifts would stay the same. all i want is some diversity in farming certain legs.
any feedback?
No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)
well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).
Sorry Filth but I don t agree at all with ur statement. The only reason act 1 is farmed is because RoRG not because people need it to complete their set or whatever but because they can get a better one. Act 4 has the fastest bounty of all acts and people still try to upgrade their current ring. Any player and their sister outgear t6 now I dont think it has anything to do with how easy it is. Personnaly I farm act 1 only because it looks better than act 4 and I have a shot at getting a better ring.
very true, although from my experience only the difference between the vanilla acts and act 5 is that huge. act 2,3 and 4 are also cleared pretty safe. anyways: the problem lies elsewhere, not in the fact that differing loot tables are bad. which what this thread is about.
Differing loot tables aren't bad, it's just that they invite a particular gameplay that certain people may not like (much like every other design decision).
For me, I wouldn't want differing loot tables because I would then feel compelled to farm a very specific monster/area (in the case of the OP suggestion, act) to get the item I want, thus making for a very boring play session. While rifts can feel monotonous, they do have varied monster types and layouts, which individual acts have less of (which is why bounties get boring for me very quickly).
Having different drop tables could also have an undesirable effect on multiplayer. If the item I really want to farm is on the Act 3 drop table (and thus that's the best way for me to get it), and my buddy really needs some item from Act 5, we have to sacrifice each other's efficiency at getting the item we are each looking for, in order to play together. So we either don't play together specifically because the drop tables are different, or we play together, and have a lower chance of finding the items we want in a given play session.
As someone that stopped farming RoRG because mine is decent, and is still farming act3 for a good Pride's Fall(RCR helmet) - Act1 is so much faster to farm rift keys in.
I can complete the entire act1 cache in the time it takes me to do The Barracks bounty.
Of course act 1 is way faster than act 3 but act 4 is the fastest overall.
I agree with Filth over the type of mobs in Act 1 vs the other acts. But also the fact that Act 1 bounties are very fast, with the exception of anything in Caverns of Aranae, which is an instant leave game/reroll map situation. But I do not like the idea of having a certain place to farm legendaries, D2 kind of soured me on that because RNJesus hates me.
with altered loot tables you would still kinda be able to farm it, just not grind anymore.
to me it just seems like there is much more potential finesse in the loot system which is unused.