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    posted a message on Is progression too fast?

    The start of the season was WAY too fast, having a full set less than 1 hour after hitting 70 was stupid as hell imo

    Posted in: Diablo III General Discussion
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    posted a message on PSA: Just to clear some confusion
    Quote from silvach

    You can't really get leaderboard rankings being 100k bloodshards behind the other people..

    I find it odd that this is the first time blizzard has done some serious punishing for exploiting though.

    Posted in: Diablo III General Discussion
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    posted a message on Ramaladni's for gold.
    Quote from Ashes»

    No - they drop to often as it is. Good thing they are making them stackable in 2.2.

    Often enough, top lel.

    Posted in: Diablo III General Discussion
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    posted a message on making loot tables differ from act to act?
    Quote from OverUsedKotX»

    Sorry Filth but I don t agree at all with ur statement. The only reason act 1 is farmed is because RoRG not because people need it to complete their set or whatever but because they can get a better one. Act 4 has the fastest bounty of all acts and people still try to upgrade their current ring. Any player and their sister outgear t6 now I dont think it has anything to do with how easy it is. Personnaly I farm act 1 only because it looks better than act 4 and I have a shot at getting a better ring.

    As someone that stopped farming RoRG because mine is decent, and is still farming act3 for a good Pride's Fall(RCR helmet) - Act1 is so much faster to farm rift keys in.

    I can complete the entire act1 cache in the time it takes me to do The Barracks bounty.

    Posted in: Diablo III General Discussion
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    posted a message on [PTR 2.2] Undocumented changes
    Quote from Goriki»

    ah thanks for the info.

    does the pulse have some kind of "direction"? I ask because it seems to be important for the damage calculation. which player's weapon damage is taken into account? and if you put it on a follower and the pulse is "coming from the follower" the damage would be really low.

    It seems to work exactly like the Maximus fire chain. We only tried it for 1 rift and it never even got a killing blow on white skeleton mobs so we didn't really bother figuring out who's weapon dmg it used etc.

    If I were to guess I think it works like this:

    When it procs, a chain shoots between both players and both players get a hit calculated by their own ring dmg% and weapon dmg.

    Posted in: Diablo III General Discussion
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    posted a message on [PTR 2.2] Undocumented changes
    Quote from Goriki»

    it's ~50% uptime, but unity does not work if they are summoned by the set anyway.

    And it was more of a fun idea...with 4 people running the full set + arcstone rings you would have atleast one set "active" and therefore create something like a net of pulses...IF(!) it works with ashearas

    The proc chance and range for Arcstone is incredibly low. With 2 people running pretty close to eachother we saw it proc with 10-30sec intervals and it barely touched t6 mobs.

    The ring seems fun, but it's in need of a buff to become more than just fun.

    Posted in: Diablo III General Discussion
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    posted a message on [PTR 2.2] Undocumented changes

    Hellcat Waistguard no longer rolls with +dmg to elites http://i.gyazo.com/ec9b101dd51632ff8c1bcfcb938d1719.png

    Can't reroll to it either http://i.gyazo.com/ab60db2fdfbf251895497f06e56526ff.jpg

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [PTR 2.2] Undocumented changes

    Couldn't find anything about this in the patch notes, so excuse me if it's already mentioned there.

    Set items now display what slot they belong to. http://i.gyazo.com/9f4d17a0a6f60fce6e588893bab554e4.png

    Posted in: Diablo III General Discussion
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