Now this is just my opinion...Feel free to comment if you think I'm wrong
Mandatory : Royal Grandeur ring, Ring of Jordan
Set 1 : Blackthorne, this comes with a variation of whether do you want a 3 set bonus or 4 ( Belt, Amulet) for 3set, (Belt, Amulet, Pants) for 4set
Set Bonus : Inc DMG against elites 10%, Dec DMG from elites 10%, 250 VIT
Set 2 : Aughild, (Bracers, Shoulders)
Set Bonus : Reduces melee DMG by 7%, Reduces ranged DMG by 7%, Inc DMG against elites 15%, Dec DMG from elites 15%
Set 3 : Natalya, (1H Xbow, Chest)
Set bonus : 20 discipline, Crit chance 7%, 250 DEX
Set 4 : Marauder, also a variation (Helm, Gloves, Boots) if you want 4set on Blackthorne or (Helm, Pants, Boots) if you want Magefist
Now, depending on preference one could also switch natalya chest with cindercoat and lose ring of Jordan to Natalya ring. Though in my experience its not necessary as you will have around 90 discipline to begin with.
In Total you should get around 50-55% bonus dmg to elites, 25% less dmg from them plus those 7% reduction from melee and ranged, every pet from marauder and if chosen immunity to effects from 4 set blackthorne. Paired with Calamity, T6 should be a breeze
There are several things in this build I don't really agree with. First of all, cindercoat and magefists aren't really optional for a CA build, they are pretty much a must have. What good is natalya bonus compared to 25-30% cost reduction and+fire damage 15-20%?
The 4 piece marauder bonus is pretty good, but it's not worth to sacrifice as much as you are doing to have it. I mean there are a bunch of combinations available that are far better than this. The 4-set bonus also isn't really that good in group play, only solo.
I have 700k more elemental elite DPS than you, with about the same toughness and I don't even have that great gear. And on top of that, I have at least twice the resource cost reduction you have even if you've put full points in paragon. If I got my hands on natalya boots I could craft aughild head and shoulders for an extra +15% elite damage. You are severely underestimating elemental damage and resource cost reduction.
Before marauder i had magefist and cinder, could fire 7 cluster with full hatred plus 14 more with discipline(my preparation is set to get hatred).I also could NOT move past t4...
Now, with my current setup, i can fire 6 cluster with full hatred plus 24 more with dicipline(blood vengeance nets me an extra prep while spending my hatred....my dicp cost reduction is 30% atm and 22% on hatred)
My paper dps is 1.15 + 20% from calamity + 30% for wolf + 55% on elites with aughild or 40% without...G iven everything, on elites my paper dps is around 2,4 mil for those 10 sec wolf is active. I can get extra 20% for using steady aim but i hate loosing 5% CC archery gives me.
IF a cluster crits all, it hits anywhere between 25-55 milion(main crit plus grenades, main is usually 25-30 while grenade ranges from 4 - 6.5)...hence my speed killing a yellow elite under 15 sec on T5 . My wolf crits between 4-7mil, Spider 3-5, and rest from 2-3 mil. EVEN if they did no dmg what so ever, their sheer number give them excellent tanking ability allowing me to pound them with ease from a safe position.
I am not underestimating elem damage...its just that currently this setup works wonders for me.What i WOULD like is perhaps getting prides fall helm because it gives 30% reduction which works well since i can fire at least 5 cluster b4 something hits me...
There are several things in this build I don't really agree with. First of all, cindercoat and magefists aren't really optional for a CA build, they are pretty much a must have. What good is natalya bonus compared to 25-30% cost reduction and+fire damage 15-20%?
The 4 piece marauder bonus is pretty good, but it's not worth to sacrifice as much as you are doing to have it. I mean there are a bunch of combinations available that are far better than this. The 4-set bonus also isn't really that good in group play, only solo.
I have 700k more elemental elite DPS than you, with about the same toughness and I don't even have that great gear. And on top of that, I have at least twice the resource cost reduction you have even if you've put full points in paragon. If I got my hands on natalya boots I could craft aughild head and shoulders for an extra +15% elite damage. You are severely underestimating elemental damage and resource cost reduction.
I think you are underestimating how much dps gain you'd get from having multiple pets to tank for you while you stand still and fire away w/o having to move (during which u can't do any dps) to not die. I swapped out a Cindercoat for Garwulf and I'm having an easier time and clearing t3 faster than I did with the Cindercoat.
There are several things in this build I don't really agree with. First of all, cindercoat and magefists aren't really optional for a CA build, they are pretty much a must have. What good is natalya bonus compared to 25-30% cost reduction and+fire damage 15-20%?
The 4 piece marauder bonus is pretty good, but it's not worth to sacrifice as much as you are doing to have it. I mean there are a bunch of combinations available that are far better than this. The 4-set bonus also isn't really that good in group play, only solo.
I have 700k more elemental elite DPS than you, with about the same toughness and I don't even have that great gear. And on top of that, I have at least twice the resource cost reduction you have even if you've put full points in paragon. If I got my hands on natalya boots I could craft aughild head and shoulders for an extra +15% elite damage. You are severely underestimating elemental damage and resource cost reduction.
I think you are underestimating how much dps gain you'd get from having multiple pets to tank for you while you stand still and fire away w/o having to move (during which u can't do any dps) to not die. I swapped out a Cindercoat for Garwulf and I'm having an easier time and clearing t3 faster than I did with the Cindercoat.
I like the Marader 4 set with the Garwulf cloak. That is a big bunch working for you. With 18mil(in game) toughness it is easy to stay alive.
Before marauder i had magefist and cinder, could fire 7 cluster with full hatred plus 14 more with discipline(my preparation is set to get hatred).I also could NOT move past t4...
Now, with my current setup, i can fire 6 cluster with full hatred plus 24 more with dicipline(blood vengeance nets me an extra prep while spending my hatred....my dicp cost reduction is 30% atm and 22% on hatred)
My paper dps is 1.15 + 20% from calamity + 30% for wolf + 55% on elites with aughild or 40% without...G iven everything, on elites my paper dps is around 2,4 mil for those 10 sec wolf is active. I can get extra 20% for using steady aim but i hate loosing 5% CC archery gives me.
IF a cluster crits all, it hits anywhere between 25-55 milion(main crit plus grenades, main is usually 25-30 while grenade ranges from 4 - 6.5)...hence my speed killing a yellow elite under 15 sec on T5 . My wolf crits between 4-7mil, Spider 3-5, and rest from 2-3 mil. EVEN if they did no dmg what so ever, their sheer number give them excellent tanking ability allowing me to pound them with ease from a safe position.
I am not underestimating elem damage...its just that currently this setup works wonders for me.What i WOULD like is perhaps getting prides fall helm because it gives 30% reduction which works well since i can fire at least 5 cluster b4 something hits me...
You don't have to tell me how much damage you have and how many clusters you can fire, I can tell by your gear. And as I said, you have 700k less elemental elite DPS than me. Or put differently, I have close to 50% more damage (with elemental and elite bonuses) with worse rolled gear. I also have more cost reduction and only 7 less discipline, so you aren't firing more arrows.
The pets damage isn't really making any difference, remember I have the wolf also, which btw does not crit anywhere close to 7M, so I doubt that yours do with less damage. What the pets do however, is distract mobs, so I imagine they work well solo when you can't kill an elite pack with one barrage of clusters. However in group play, they pretty much do nothing since you would already have barb, monk or WD in party to do their job.
So for solo play, it might very well allow you to clear higher torments than you usually would, although at a slower pace beecause of less damage. However in group play, this setup is far worse than a 'normal' setup with cindercoat and magefist.
For the record, there actually are setups like yours, where you don't even have to sacrifce cindercoat, magefist or SoJ. Or any significant kind of damage or toughness for that matter. 4-set marauder with legs, shoulders and head. 3-set natalya with xbow and boots. Cindercoat, magefist. Witching hour or the other belt with AS and elite damage (forgot the name). And reapers wraps on wrists.
So just to be clear, you're easily farming t6??? Because I help my friends level their chars on T5 without any problem in rifts. If you are not, then i don't see how your 700k more ele damage beats my setup.Maybe on paper...
I'm not theory crafting type of guy...I just go in, go out and see if it works for me or not.Before this build i had nearly 80% on fire damage and i couldn't move past t4 solo no matter what i do(t5 only in groups).
Mandatory : Royal Grandeur ring, Ring of Jordan
Set 1 : Blackthorne, this comes with a variation of whether do you want a 3 set bonus or 4 ( Belt, Amulet) for 3set, (Belt, Amulet, Pants) for 4set
Set Bonus : Inc DMG against elites 10%, Dec DMG from elites 10%, 250 VIT
Set 2 : Aughild, (Bracers, Shoulders)
Set Bonus : Reduces melee DMG by 7%, Reduces ranged DMG by 7%, Inc DMG against elites 15%, Dec DMG from elites 15%
Set 3 : Natalya, (1H Xbow, Chest)
Set bonus : 20 discipline, Crit chance 7%, 250 DEX
Set 4 : Marauder, also a variation (Helm, Gloves, Boots) if you want 4set on Blackthorne or (Helm, Pants, Boots) if you want Magefist
Now, depending on preference one could also switch natalya chest with cindercoat and lose ring of Jordan to Natalya ring. Though in my experience its not necessary as you will have around 90 discipline to begin with.
In Total you should get around 50-55% bonus dmg to elites, 25% less dmg from them plus those 7% reduction from melee and ranged, every pet from marauder and if chosen immunity to effects from 4 set blackthorne. Paired with Calamity, T6 should be a breeze
This is my profile btw, i go through t5 pretty easy solo...(2min average to kill rift boss)
http://eu.battle.net/d3/en/profile/Aleksandar-1387/hero/34425571
The 4 piece marauder bonus is pretty good, but it's not worth to sacrifice as much as you are doing to have it. I mean there are a bunch of combinations available that are far better than this. The 4-set bonus also isn't really that good in group play, only solo.
I have 700k more elemental elite DPS than you, with about the same toughness and I don't even have that great gear. And on top of that, I have at least twice the resource cost reduction you have even if you've put full points in paragon. If I got my hands on natalya boots I could craft aughild head and shoulders for an extra +15% elite damage. You are severely underestimating elemental damage and resource cost reduction.
Before marauder i had magefist and cinder, could fire 7 cluster with full hatred plus 14 more with discipline(my preparation is set to get hatred).I also could NOT move past t4...
Now, with my current setup, i can fire 6 cluster with full hatred plus 24 more with dicipline(blood vengeance nets me an extra prep while spending my hatred....my dicp cost reduction is 30% atm and 22% on hatred)
My paper dps is 1.15 + 20% from calamity + 30% for wolf + 55% on elites with aughild or 40% without...G iven everything, on elites my paper dps is around 2,4 mil for those 10 sec wolf is active. I can get extra 20% for using steady aim but i hate loosing 5% CC archery gives me.
IF a cluster crits all, it hits anywhere between 25-55 milion(main crit plus grenades, main is usually 25-30 while grenade ranges from 4 - 6.5)...hence my speed killing a yellow elite under 15 sec on T5 . My wolf crits between 4-7mil, Spider 3-5, and rest from 2-3 mil. EVEN if they did no dmg what so ever, their sheer number give them excellent tanking ability allowing me to pound them with ease from a safe position.
I am not underestimating elem damage...its just that currently this setup works wonders for me.What i WOULD like is perhaps getting prides fall helm because it gives 30% reduction which works well since i can fire at least 5 cluster b4 something hits me...
The pets damage isn't really making any difference, remember I have the wolf also, which btw does not crit anywhere close to 7M, so I doubt that yours do with less damage. What the pets do however, is distract mobs, so I imagine they work well solo when you can't kill an elite pack with one barrage of clusters. However in group play, they pretty much do nothing since you would already have barb, monk or WD in party to do their job.
So for solo play, it might very well allow you to clear higher torments than you usually would, although at a slower pace beecause of less damage. However in group play, this setup is far worse than a 'normal' setup with cindercoat and magefist.
For the record, there actually are setups like yours, where you don't even have to sacrifce cindercoat, magefist or SoJ. Or any significant kind of damage or toughness for that matter. 4-set marauder with legs, shoulders and head. 3-set natalya with xbow and boots. Cindercoat, magefist. Witching hour or the other belt with AS and elite damage (forgot the name). And reapers wraps on wrists.
I'm not theory crafting type of guy...I just go in, go out and see if it works for me or not.Before this build i had nearly 80% on fire damage and i couldn't move past t4 solo no matter what i do(t5 only in groups).
http://eu.battle.net/d3/en/profile/SAVAG3-2287/hero/1223433
http://eu.battle.net/d3/en/profile/SAVAG3-2287/hero/42371127