- Deatherian
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Member for 10 years, 6 months, and 25 days
Last active Tue, Jan, 17 2017 19:27:48
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- 139 Total Posts
- 4 Thanks
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Jul 22, 2014Deatherian posted a message on Seasonal Rewards on PTR, Philosophy on T6 viable buildsPretty sure that's not the full list considering there isn't a WD item. No idea why every other class gets a class-only wpn/shield and Monks get gloves instead of fist/daibo.Posted in: News
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Jul 18, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
Went to PTR last night, that WoL buff is only for that particular rune, not the base skill. Everything else was untouched, Monks are still very weak. Spirit regen is decent, but spenders are still very underwhelming. One thing that did make me very happy is Dashing Strike now gets the benefit of CDR.Quote from inkcheese
Serious buff to WoL and spirit gen buffs. Boring, yes. Weak, not really sure. Passives are still dumb though, but I don't know how fun 30% ias is with rimeheart builds.Quote from WarmongerXD
Anyone else think those Monk "buffs" are pretty fucking weak. -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
Datamined notes get confusing like that a lot, kinda need to wait til official notes to be sure.Quote from Ki2s
Explosive Blast: Cooldwon reduces to 3 seconds (downfrom 6 seconds).
Time Bombhas been removed and replaced with Flash : Reduce the cooldown of Explosive Blast to 3 seconds. / Explosive Blast'sdamageturns into Lightning
Can someone explain me this ? Is every rune of EB 3 sec cd or just the new one ? Not clear at all :/ -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
I'm pretty sure how the 23~26% buff and the 20% nerf will be applied won't be that simple. The 23 to 26% is supposedly to the baseline damage on the weapons where as the 20% nerf will be applied to sheet dps. In any case I'm wrong on the 3 to 6% buff.Quote from Gryffon4
If it ends up being a nerf it isn't intentional. Why don't you show where the nerf would come? They stated they're buffing dps with 2h by 23 to 26%. Reduction is 20% there should be a small net gain as Blizzard said.okay,since you asked nicely
1*1.23 (23% increase)*0.8(20% nerf)=0.984 so it's a 1.6% nerf
24% is a 0.8% overall nerf
25% is exactly the same (they should buff 2handerby a flat 25%)
26% would be a 0.8% buff -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
I did read all the posts, I wanted to know where the % nerf numbers came from. Just simply throwing numbers out there doesn't explain anything.Quote from Emwe»Read all the posts: "The devs cant do maths. If the buff is 23% it will be a 1.6% nerfforcrusaders, if it's 24% itwill be a 0.8% nerf for crusaders, if it's 25% there will be no change, and if it's 26% it will be a 0.8% buff." There you have your explanation, to make it the buff you think it is, the HS dmg reduction would have to be applied before the new buff to 2h weapons which to be honest would lookextremely awkward from a designers point. -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
"In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase."Quote from Gryffon4
*facepalm* no you won't see a 3 to 6% increase. failing eductaion systemis failing.Quote from Deatherian
No, you guys are misinterpreting the change. You still see a slight increase (3 to 6%) from current HS to post patch HS.Quote from aranwu
The crusader's Heavenly Strength is going to make all the fun 2 hander crusader builds very weak... I was looking forward to trying out the Crusader version of "leapquake" but I guess not if this nerf actually goes through the live servers
If it ends up being a nerf it isn't intentional. Why don't you show where the nerf would come? They stated they're buffing dps with 2h by 23 to 26%. Reduction is 20% there should be a small net gain as Blizzard said. -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
The increased damage given to 2-handers will offset the -130% chd.Quote from Moxjet200Isn't the real problem the fact that with 2 one-handers you can get 2 emeralds vs 1 two-hander getting just one? If youre going for trifecta won't you always still want 2 one-handers? -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
No, you guys are misinterpreting the change. You still see a slight increase (3 to 6%) from current HS to post patch HS.Quote from aranwuThe crusader's Heavenly Strength is going to make all the fun 2 hander crusader builds very weak... I was looking forward to trying out the Crusader version of "leapquake" but I guess not if this nerf actually goes through the live servers -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
No they're not. The nerf to HS is only to offset the gain of using 2H.Quote from norbi1988Waaahh Crus nerfed... -
Jul 17, 2014Deatherian posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!EDIT: deletedPosted in: News
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Apr 8, 2014Deatherian posted a message on Patch 2.0.4 NotesPosted in: News
It is still a fix (not nerf) that was warranted and doesn't make the skill useless. It just isn't well above everything else now.Quote from Harkinate
To be fair, in a game like this with so many tightly-packed mobs, a reduced radius effectively means less damage.Quote from Deatherian
Or maybe you should try still using FO first before saying it's now dead. Please notice is damage is not decreased, just that its radius is slightly lowered.Quote from Essenji
Oh god that's annoying. The wiz nerfs pretty much means my gear is probably useless >_> nerfs in this type of game are just obnoxious. That being said, it was a needed nerf. -
Apr 8, 2014Deatherian posted a message on Patch 2.0.4 NotesPosted in: News
Or maybe you should try still using FO first before saying it's now dead. Please notice is damage is not decreased, just that its radius is slightly lowered.Quote from Essenji
Oh god that's annoying. The wiz nerfs pretty much means my gear is probably useless >_> nerfs in this type of game are just obnoxious. That being said, it was a needed nerf. -
Sep 24, 2013Deatherian posted a message on A Lot of Paragon 2.0 Clarifications, Blue Posts, Community Commentary: Sanctuary Around YouPosted in: NewsQuote from Kargos
Quote from LeChokeJames
Quote from 2gutpik
what bothers me, what happens with accounts that have number of characters, each with paragon levels, but none of them with para100? Even in summ of plevels not 100.
also i don't understand - only levels shared? Or what you pick (which abilities\perks you pick) are separate choices for all characters? Because you know, if you have 10 characters (12 with addon) you probably dont need every spare point spent towards 1-2 stats, while you playing characters with 3 different main stats (also you probably dont need str if you play dex\int based characters same ammount of time.)
Please, please, please. Do yourself a favor and get an education
English most likely isn't his/her primary language so it's understandable. To answer your questions 2gutpik, it doesn't matter what paragon level they are, it all adds up across your characters. Say I have a level 50, 33, 2, and 12. When Paragon 2.0 comes out, these will combine to be 97 (50+33+2+12). Each character you have for that game mode (Normal or Hardcore) will have 97 points so you won't have to choose who gets what points. Example, I have five characters, each one will have 97 paragon points.
The combined paragon levels doesn't work this way, and if it does it needs to be changed. If you have 4 characters at para50, 33, 2, and 12, you don't get to be para97 when RoS launches. It simply combines the total experience gained, not the number of level you're at. It's far easier to get 4 characters to para25 each than it is to have one character to para100. - To post a comment, please login or register a new account.
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The buff to MKG 4pc bonus, while nice, is not the way fix Monks. It seems they did this so we have something to do while they figure out how to really fix us. Played on the PTR just now with combination of MKG 4pc, Inna 4pc, Captain's, Leoric Crown, and Strongarms. Was getting 70~90M crits on white mobs and well over 100M crits on elites with 1.3M elemental dps.
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It's pretty sad the 2 best builds involve players to:
1. not spend any resources
2. run around to avoid being hit while pets do all the damage
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I'm also not really buying adding cooldown to DS as a way to discourage the ping-pong build. The ping-pong build, when played right, does not bother with the cooldown at all. Adding the 2s really only hurts those who use the skill as an escape to survive imo. If they wanted to get rid of the ping-pong play, which many feel is the only viable dps build but don't really enjoy playing it, they need to redesign Raiment instead of nerfing DS.
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