The thing I don't like about the Way of the Hundred Fists is its description. It sounds as if it does 130% in one strike, but the runes clearly states it does 3 strikes, (like all the other spirit generators). So does it do 130% in each of the 3 strikes? Also not sure about the Indigo rune. Whether the 22 hits is performed in the same amount of time as the 8 hits would have done initially...If the 22 hits takes longer, your DPS will go down. And if this is the case I'll exchange Way of the Hundred Fists for another Spirit Spender or change the rune.
vague focus. this build is versatile but seems like a burst damage build with several defensive focuses. for example, why would you get the dodge mantra with the armor buff unless you intend to take hits. if you need something for survivability i would go for dodge with burst damage OR armor with with procs for lifegain.
This build I just build on the fly. It seems like the type of build I will be using.
Actives
Mantra of Conviction (Crimson) - This speaks for itself almost, increasing damage taken on enemies close to me by 55%. Especially good in parties and on bosses.
Crippling Wave (Alabaster) - This will be my main Spirit Generator (Combo 1 & 2) and will increase the damage taken by enemies even further and deal frontal cone AoE.
Sweeping Strike (Crimson/Indigo) - First of all not sure which of the two runes I will use, both increase the overall damage per stack but one increases range. At first I was thinking of picking Obsidian, but it was pointed out that it would be to many hits to get the Cyclones started in the first place so it's not worth it in the long run, we'll see how long fights lasts in Inferno later on. Also this will be my Combo 3 skill to get the stacking AoE buff.
Dashing Strike (Obsidian) - Both defensive and offensive ability. My main transportation ability during combat. Was thinking of taking the Alabaster first, but then the cooldown on my other Spirit Spender is to big to worry about spending 10 Spirit per Dashing so went with 30% dodge.
Seven Sided Strike (Golden) - Main Spirit Spender attack. Took Golden since it's not worth waiting 30 seconds for each attack and I will be able to afford it alot more often, but this is debateable. EDIT: Thinking about if Crimson is better since I want my Sweeping Strike AoE buff to stay up inbetween and be refreshed when I start using the Combo skills again. Crimson might finish this attack sooner so I can do that while dual-wielding. This will obviously not work with two-handed since their attacks are to slow.
Inner Sanctuary (Golden) - My main "oh shit!" button to gain rapid healing.
Passives
The Guardian's Path - Offensive when using staves and Defensive when using fists.
Seize the Initiative - Defensive since I am thinking about being in the middle of it during combat.
Sixth Sense - Defensive to reduce damage I take even more, especially since I am melee.
Dodge build. WotHF and LD are semi-randomly chosen. If they make using a secondary mantra worthwhile I might switch one of those out, or choose another based on gameplay experience.
Stat priority would be Attack primary, then critical chance/precision, then a single resistance. Possibly life leech or if it would be possible to heal based on dodge novas, that.
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Here is mine:
http://us.battle.net/d3/en/calculator/monk#UicjXR!UcV!aYYZYZ
http://us.battle.net/d3/en/calculator/monk#icjkXR!dcg!cbZacZ
My build: http://us.battle.net/d3/en/calculator/monk#cUYfjb!ZYW!YaZbZc but I recommend to go my topic above, everything is explained there.
vague focus. this build is versatile but seems like a burst damage build with several defensive focuses. for example, why would you get the dodge mantra with the armor buff unless you intend to take hits. if you need something for survivability i would go for dodge with burst damage OR armor with with procs for lifegain.
i made a couple builds with obvious focuses.
dodge 4 aoe: http://us.battle.net/d3/en/calculator/monk#bdZekX!WZU!ZcaaYc
high spender 4 life regen: http://us.battle.net/d3/en/calculator/monk#RdUiQj!gZY!abbbaZ <- can swap passives gaurdian for exaulted soul for burst damage.
This build I just build on the fly. It seems like the type of build I will be using.
Actives
Mantra of Conviction (Crimson) - This speaks for itself almost, increasing damage taken on enemies close to me by 55%. Especially good in parties and on bosses.
Crippling Wave (Alabaster) - This will be my main Spirit Generator (Combo 1 & 2) and will increase the damage taken by enemies even further and deal frontal cone AoE.
Sweeping Strike (Crimson/Indigo) - First of all not sure which of the two runes I will use, both increase the overall damage per stack but one increases range. At first I was thinking of picking Obsidian, but it was pointed out that it would be to many hits to get the Cyclones started in the first place so it's not worth it in the long run, we'll see how long fights lasts in Inferno later on. Also this will be my Combo 3 skill to get the stacking AoE buff.
Dashing Strike (Obsidian) - Both defensive and offensive ability. My main transportation ability during combat. Was thinking of taking the Alabaster first, but then the cooldown on my other Spirit Spender is to big to worry about spending 10 Spirit per Dashing so went with 30% dodge.
Seven Sided Strike (Golden) - Main Spirit Spender attack. Took Golden since it's not worth waiting 30 seconds for each attack and I will be able to afford it alot more often, but this is debateable. EDIT: Thinking about if Crimson is better since I want my Sweeping Strike AoE buff to stay up inbetween and be refreshed when I start using the Combo skills again. Crimson might finish this attack sooner so I can do that while dual-wielding. This will obviously not work with two-handed since their attacks are to slow.
Inner Sanctuary (Golden) - My main "oh shit!" button to gain rapid healing.
Passives
The Guardian's Path - Offensive when using staves and Defensive when using fists.
Seize the Initiative - Defensive since I am thinking about being in the middle of it during combat.
Sixth Sense - Defensive to reduce damage I take even more, especially since I am melee.
(terrible)
Dodge build. WotHF and LD are semi-randomly chosen. If they make using a secondary mantra worthwhile I might switch one of those out, or choose another based on gameplay experience.
Stat priority would be Attack primary, then critical chance/precision, then a single resistance. Possibly life leech or if it would be possible to heal based on dodge novas, that.