I see everybody telling they can keep WOTB up on a full alkaiser run, I have big problem with that. I can keep it up for most elite kills, but when I start running and on normal run I dont generate enough fury, even without wotb up i stop a lot to bash. Is it a gear or l2p problem?
Its the punishment for running around with a mace in main hand. You should be running with a mighty weapon. Its a common mistake to think an axe/mace is better due to the 10% crit but its not. It comes at the cost of 100% uptime on wotb at the effective monster power. And the wotb uptime is so much more important.
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
So you think I should get a mighty weap in main hand at the cost of 10% crit chance? so all buffed Id get 39% crit chance, guess I should now try to get more crit if I do that... And a mighty weap that would be equivalent to EF will be damn expensive lol.
Btw I saw video where people had axe in main hand and still had wotb always up.
Its the punishment for running around with a mace in main hand. You should be running with a mighty weapon. Its a common mistake to think an axe/mace is better due to the 10% crit but its not. It comes at the cost of 100% uptime on wotb at the effective monster power. And the wotb uptime is so much more important.
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
Lol thats bs you lose quite abit of damage for no gain other than more fury which u can do without however it does require more effort
More effort means what? I dont loot anything except jewelry and weapon, I dont get chest, and when Im done with an elite pack I have maybe 2-3 sec left on wotb, and the CD is no way near ready.
around 35k dps, i started having problems keeping zerk up in 1.03/4. Was doable, but wasnt easy.
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
Its the punishment for running around with a mace in main hand. You should be running with a mighty weapon. Its a common mistake to think an axe/mace is better due to the 10% crit but its not. It comes at the cost of 100% uptime on wotb at the effective monster power. And the wotb uptime is so much more important.
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
Lol thats bs you lose quite abit of damage for no gain other than more fury which u can do without however it does require more effort
Damage? the man is having 110k which is likely to be 60000 more than needed to kill mobs in 1 tornado at mp 0/1. He doesnt need damage. He needs wotb uptime. Damage is something you can talk about when playing high mp. doing ubbers. Efficient farming has other priorities, and number one of that is maintaining wotb. And you dont do that by having a mace in your main hand, the fury those 10% crit gives is nothing compared to what weapon master provides with a mighty weapon in main hand. Damage is something you can try to get better AFTER you got the basics covered ie. maintaining wotb.
On mp 0/1 lets say the alkeizer route takes you 12 min with 500k dps. With just 80k dps its still going to take you 12 min aswell. Unless you lets say fix your wotb uptime, then it would take etc 10 min instead.
You really need to get things into perspective, its not about getting as much dps as posible. There is certain things that are way way more important than damage when it comes to efficient farming. Maintaining wotb is the biggest one.
Edit: And No, there is no way, you with 110k unbuffed dps without a mighty weapon in main hand, can maintain a 100% uptime on wotb. And as long you play without full uptime on wotb, your failing as a ww barb. And it gimps your efficiency which is Counter Productive.
around 35k dps, i started having problems keeping zerk up in 1.03/4. Was doable, but wasnt easy.
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
dropped dps by putting a MW mh and getting a sun keeper for the MF.
You aren't using into the fray on battlerage... that's your problem
the build i was running all of last night/today was using bloodbath or w/e its called. also using charge stamina, OP momentum, sprint torandos, ww huricane, leap call of arreat
I never had problems keeping wotb up full time with ww spec before 1.05, and haven't really bothered with it since then because I got bored of it, but I was around 140k dps or so by the time I made the switch. You can use a mace/axe in your MH, and I would suggest it, although a mighty weapon will make it slightly easier...and you can go with animosity as well if you still need more help generating enough fury.
However I would bet that the problem isn't generating fury, but spending it. If your fury is capped, you aren't adding to the duration of wotb even if you get berserker rage procs. You need to have space to fill in your fury bar in order for fury gains to count in order to add more time to the duration of wotb. spam sprint/battle rage to dump fury, since whirlwind will usually not get rid of it fast enough.
PS if you kill mobs too quickly, turn up the MP a tick and see how it feels. You get more drops/MF/XP that way, gimping your dps because stuff dies too fast on low MP is stupid.
I see everybody telling they can keep WOTB up on a full alkaiser run, I have big problem with that. I can keep it up for most elite kills, but when I start running and on normal run I dont generate enough fury, even without wotb up i stop a lot to bash. Is it a gear or l2p problem?
Any advice can help!
us.battle.net/d3/en/profile/Johbond-1442/hero/27778846
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
Btw I saw video where people had axe in main hand and still had wotb always up.
I play in mp-0-1 for alkaizer run btw,
More effort means what? I dont loot anything except jewelry and weapon, I dont get chest, and when Im done with an elite pack I have maybe 2-3 sec left on wotb, and the CD is no way near ready.
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
http://us.battle.net/d3/en/profile/Agadabagada-1814/hero/6471308
dropped dps by putting a MW mh and getting a sun keeper for the MF.
On mp 0/1 lets say the alkeizer route takes you 12 min with 500k dps. With just 80k dps its still going to take you 12 min aswell. Unless you lets say fix your wotb uptime, then it would take etc 10 min instead.
You really need to get things into perspective, its not about getting as much dps as posible. There is certain things that are way way more important than damage when it comes to efficient farming. Maintaining wotb is the biggest one.
Edit: And No, there is no way, you with 110k unbuffed dps without a mighty weapon in main hand, can maintain a 100% uptime on wotb. And as long you play without full uptime on wotb, your failing as a ww barb. And it gimps your efficiency which is Counter Productive.
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
^ Click Above ^
I make Diablo 3 YouTube content, please check it out :)! If you like it, feel free to leave a like, comment and subscribe to see more.
the build i was running all of last night/today was using bloodbath or w/e its called. also using charge stamina, OP momentum, sprint torandos, ww huricane, leap call of arreat
However I would bet that the problem isn't generating fury, but spending it. If your fury is capped, you aren't adding to the duration of wotb even if you get berserker rage procs. You need to have space to fill in your fury bar in order for fury gains to count in order to add more time to the duration of wotb. spam sprint/battle rage to dump fury, since whirlwind will usually not get rid of it fast enough.
PS if you kill mobs too quickly, turn up the MP a tick and see how it feels. You get more drops/MF/XP that way, gimping your dps because stuff dies too fast on low MP is stupid.