It looks sort of like the game you might like if you enjoyed games like Limbo or other artsy adventure games. I really really like this stuff and I want to play it but unfortunately it's only on the PS3 now. So you win this round, Sony.
I'm willing to bet over time though it will eventually be released on the PC. It's multiplayer too which seems interesting. There's a trailer here for it. But I really recommend looking at the beta preview on Giantbomb here where there is a lot of footage of them playing the game.
The gameplay looks very stale. The only adventure games I played to date were the "puzzle" based ones where you talk a lot and explore different "rooms" trying to move the story forward (stuff like Broken Sword). Though I never managed to really love the genre.
I think some people would love this kind of game, but I'm more on the "action" side of things. Terraria had an "adventure" and "discovery" vibe to it, and I loved it, but having a little bit of action is what kept pushing me forward, and probably the reason why I never really liked Minecraft as much as I liked Terraria.
How does the multiplayer work on this? Took a quick look at the videos but didn't get it? Do you happen to know?
The details on gameplay and mutliplayer are still forthcoming. In regards to gameplay, you go around collecting these sort of ribbon looking cards that increase your power to move about. So at first you are more confined to just walking but then you unlock more powers, apparently, as you unravel the physical obstacles that keep you from reaching your ultimate goal which seems to be some brightly lit building on the horizon.
Multiplayer as far as I can tell doesn't do an awful lot except for having more than one player in the same world. So you might encounter other players who have unlocked more powers than you and can reach more areas. You can see how far a player has advanced by the length of that scarf thing you wear and the patterns on your cloak. They talk about this in that Giantbomb video I linked to.
And the game is still in a beta stage so maybe there's a lot more to come with it. But it's an indie game regardless so one can't expect too much but it still looks fun to me.
The details on gameplay and mutliplayer are still forthcoming. In regards to gameplay, you go around collecting these sort of ribbon looking cards that increase your power to move about. So at first you are more confined to just walking but then you unlock more powers, apparently, as you unravel the physical obstacles that keep you from reaching your ultimate goal which seems to be some brightly lit building on the horizon.
=] wow, that seems a lot more interesting when you put it that way.
I always liked the whole "you have no access to this area yet" Zelda aspect on games, keeps me moving forward until I can find anything that helps me unlock it. It's one of the most gorgeous games I've ever seen too, so I might give it a try. Thanks for the quick and complete reply.
Heh, glad you're more keen on it now. They just better come to their senses and put it on PC.
This quote, however, found on their website doesn't sound too promising, ""Journey" is our third project in a 3-game deal with PlayStation, so unfortunately you won't be seeing it on any other platforms in the foreseeable future. When we were poor kids out of college, Sony offered to fund three games from us, which was a dream come true. There's no way we could have made "flOw" or "Flower" or "Journey". The catch is - they are all exclusive to the PS3."
Heh, glad you're more keen on it now. They just better come to their senses and put it on PC.
This quote, however, found on their website doesn't sound too promising, ""Journey" is our third project in a 3-game deal with PlayStation, so unfortunately you won't be seeing it on any other platforms in the foreseeable future. When we were poor kids out of college, Sony offered to fund three games from us, which was a dream come true. There's no way we could have made "flOw" or "Flower" or "Journey". The catch is - they are all exclusive to the PS3."
Hm. I remember back when I bought my PS3 and saw flOw and such highlighted all the time by PSN and Sony in general, thinking how odd it was that they would want to show off games that really defy all categorization and purpose. I wondered at that. This makes sense.
That's not to say that I didn't see what was important about the games. The "mini-game" console market is a great opportunity for more (dare I use the term) avant-garde developers to create new things or emphasize things in different ways. I think that, in a lot of ways, games like this are the ones that allow people to rethink what they expect of a game.
For instance: Just on the note of its artistic presentation, we can see an element that was last majorly seen in the transition from classical painting to its predacessors, which increasingly strayed from realism (with the exception of realism) to portray the world in different ways, ways which the artists thought could evoke different viewpoints or emotions or reactions. Now, when we look at painted art, we don't look at anything that isn't classical or realistic and say, no, that's not anything important.
Cheaper and more powerful technology, as well as niche game markets, allow what was previously an almost inaccessible art form to be opened up to people that don't have hundreds of thousands of dollars to commit.
Regardless, I have little use for my PS3 nowadays since I like playing things on my PC more, so I guess I'll keep it around a little longer for this (and until I get my hands on a cheaper Blu-Ray player).
Indie games are being made like crazy these days if you haven't noticed. The market for them is becoming less niche like than you may think. People are interested in casual gaming that they pay a cheaper price for and receive a more quicker and gratifying experience after which they move on to the next quick thing.
Sounds like potentially a bad thing, but these are like the intermittent games that a lot of people play while waiting for bigger longer games to come out. The day I downloaded Limbo, I thought, well, I don't want to pay for a full length game right now (cause I usually buy games rather than renting them as I tend to get a ton of gameplay out of games I choose very carefully), so this game is pretty cheap and it looks nice and shrift. So I bought it and downloaded it in like 10 minutes and suddenly I have this nice relaxing game just to veg out on for the next few nights.
But you know, a lot of these indie games I don't think really are designed to be played over long periods of time. I mean, it would be impossible to do so with Limbo unless you really couldn't figure things out in that game. And the gameplay to Journey may also be shorter than one thinks, but I think you could still get a lot of great hours of gameplay out of it and the multiplayer option is really interesting I think. I like the idea of multiplayer that has no specific multiplayer agenda, but just that other people are in the world doing the same thing as you're doing. So in a game like this with no fighting, you'd just come across other players trying to reach an objective and if you want you can follow them around or they may follow you around.
I'm still confident anyway that this game will come out on PC eventually. Could take longer though. The developers really do seem to have a lot of contractual obligations with Sony whereas with Limbo that wasn't the case at all. They just chose to make it on XBLM and see how well it would do there first and now I think even that game is on the PS3.
hey i just watched a video about this game pack and all of them are indie games that are platformers or puzzles. lots of artsy fartsy ones that hopefully youll find one thats enjoyable for a little while.
It looks sort of like the game you might like if you enjoyed games like Limbo or other artsy adventure games. I really really like this stuff and I want to play it but unfortunately it's only on the PS3 now. So you win this round, Sony.
I'm willing to bet over time though it will eventually be released on the PC. It's multiplayer too which seems interesting. There's a trailer here for it. But I really recommend looking at the beta preview on Giantbomb here where there is a lot of footage of them playing the game.
Siaynoq's Playthroughs
I think some people would love this kind of game, but I'm more on the "action" side of things. Terraria had an "adventure" and "discovery" vibe to it, and I loved it, but having a little bit of action is what kept pushing me forward, and probably the reason why I never really liked Minecraft as much as I liked Terraria.
How does the multiplayer work on this? Took a quick look at the videos but didn't get it? Do you happen to know?
Multiplayer as far as I can tell doesn't do an awful lot except for having more than one player in the same world. So you might encounter other players who have unlocked more powers than you and can reach more areas. You can see how far a player has advanced by the length of that scarf thing you wear and the patterns on your cloak. They talk about this in that Giantbomb video I linked to.
And the game is still in a beta stage so maybe there's a lot more to come with it. But it's an indie game regardless so one can't expect too much but it still looks fun to me.
Siaynoq's Playthroughs
I always liked the whole "you have no access to this area yet" Zelda aspect on games, keeps me moving forward until I can find anything that helps me unlock it. It's one of the most gorgeous games I've ever seen too, so I might give it a try. Thanks for the quick and complete reply.
This quote, however, found on their website doesn't sound too promising, ""Journey" is our third project in a 3-game deal with PlayStation, so unfortunately you won't be seeing it on any other platforms in the foreseeable future. When we were poor kids out of college, Sony offered to fund three games from us, which was a dream come true. There's no way we could have made "flOw" or "Flower" or "Journey". The catch is - they are all exclusive to the PS3."
Siaynoq's Playthroughs
Hm. I remember back when I bought my PS3 and saw flOw and such highlighted all the time by PSN and Sony in general, thinking how odd it was that they would want to show off games that really defy all categorization and purpose. I wondered at that. This makes sense.
That's not to say that I didn't see what was important about the games. The "mini-game" console market is a great opportunity for more (dare I use the term) avant-garde developers to create new things or emphasize things in different ways. I think that, in a lot of ways, games like this are the ones that allow people to rethink what they expect of a game.
For instance: Just on the note of its artistic presentation, we can see an element that was last majorly seen in the transition from classical painting to its predacessors, which increasingly strayed from realism (with the exception of realism) to portray the world in different ways, ways which the artists thought could evoke different viewpoints or emotions or reactions. Now, when we look at painted art, we don't look at anything that isn't classical or realistic and say, no, that's not anything important.
Cheaper and more powerful technology, as well as niche game markets, allow what was previously an almost inaccessible art form to be opened up to people that don't have hundreds of thousands of dollars to commit.
Regardless, I have little use for my PS3 nowadays since I like playing things on my PC more, so I guess I'll keep it around a little longer for this (and until I get my hands on a cheaper Blu-Ray player).
Sounds like potentially a bad thing, but these are like the intermittent games that a lot of people play while waiting for bigger longer games to come out. The day I downloaded Limbo, I thought, well, I don't want to pay for a full length game right now (cause I usually buy games rather than renting them as I tend to get a ton of gameplay out of games I choose very carefully), so this game is pretty cheap and it looks nice and shrift. So I bought it and downloaded it in like 10 minutes and suddenly I have this nice relaxing game just to veg out on for the next few nights.
But you know, a lot of these indie games I don't think really are designed to be played over long periods of time. I mean, it would be impossible to do so with Limbo unless you really couldn't figure things out in that game. And the gameplay to Journey may also be shorter than one thinks, but I think you could still get a lot of great hours of gameplay out of it and the multiplayer option is really interesting I think. I like the idea of multiplayer that has no specific multiplayer agenda, but just that other people are in the world doing the same thing as you're doing. So in a game like this with no fighting, you'd just come across other players trying to reach an objective and if you want you can follow them around or they may follow you around.
I'm still confident anyway that this game will come out on PC eventually. Could take longer though. The developers really do seem to have a lot of contractual obligations with Sony whereas with Limbo that wasn't the case at all. They just chose to make it on XBLM and see how well it would do there first and now I think even that game is on the PS3.
Siaynoq's Playthroughs
link: http://www.humblebundle.com/
maybe youve heard of them?
"to the worm in horseradish, the world is horseradish."
Siaynoq's Playthroughs