One of the things I've always felt about D3 was that Blizzard has strategized to release it at a significant point in time. The last release of any kind we saw from Blizzard was Cataclysm and approximately 6 months prior was SC2.
Now granted the these games are surely on a timeline of their own, their releases are part of a grander scheme of Blizzards business plan. They would be silly not to. The cross promotion we've seen has surely been born out of the fact that Blizzard has a huge audience in one of their titles, why not try and retain them to continue to purchase other titles. I in fact remember being amused by ladder matches in SC2 against players who hadn't even played SC1/BW because they were too young at the time.
But given the cross promotion of Blizzard's annual pass and D3 pre-purchase I think it might safe to say that a good portion of the player-base is of the WoW community. I'm not sure the current state of WoW since I had left about a month or two after Ulduar was released/cleared, but I would have to think that people a year and a half post Cataclysm were waiting for something to bide their time until MoP.
I'm curious to see what happens come September as there will most likely be a mass exodus from D3 as people go back to playing WoW. The honeymoon period for this game is clearly over and I'd say the numbers are starting to decline, though the rate of which we can't be sure.
1.0.4 will bring some people back and to be honest 1.1 is too far away. Even with the PvP patch I think it might be too little too late for a good portion of people, but that's pure conjecture this far out.
Think numbers are think we'll see enough dynamic things from the D3 development team to keep interest high? Or do we think that they'll take a backseat to WoW for awhile?
I think that Battle.net 2.0 will keep us all playing the Blizzard stable of products longer than we normally would have because it just facilitates us gaming with our friends easier and it will ease the "dead time" between new games, expansions, etc.
To me, a person who played WoW for a month, got max level, did a few raids and then quit, MoP sounds like a complete joke. How could anyone be excited about "OMG playing a panda!!". WoW always was a kid's game in my eyes...
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Playing a Wizard. Looking for Demon Hunters to play with.
There isn't much interest in this WoW expo so I don't think it will have a huge impact on D3. I feel like this WoW expo will be the worst (numbers wise) expansion to date.
For example, I've picked up the game again with every expansion but I don't plan on even buying MoP. The same can be said for my friend. MoP just doesn't bring anything to the table that is interesting.
I started playing wow at launch back in 2004, raided then, in bc, in wrath, never raided in cata. I can hardly bring myself to look at screenshots of WoW anymore. I don't consider myself a graphics whore, but I am just so damn tired of the way WoW looks for some reason, I can never go back. It reminds me of all the CoD games in a way.
I played the last GW2 beta weekend and it felt so fresh. When I saw the way the muzzle flash burst out of my rifle I was like oh god thank you.
I am curious to see how much legendaries are buffed. I want to see a sword or an axe that shoots out motherfucking tornadoes or something ya know. I want some armor that constantly shoots out lightning at nearby enemies.
And the pvp patch is just, I don't know, whatever... I don't even play the game anymore besides AH so I don't care.
I had a feeling D3 was a filler game, mainly because I knew more about the SC2 scene and that HoTS is still a ways away (how I don't know) -- but now seeing that MOP is tagged with a release date it is sort of confirmed.
There's no doubt numbers will go down to the rush back to people who play WoW. One of the other things I'm interested in is how the economy will fare. I wonder about the people who stop playing who may not dump their equipment/gold into the market as well as the flow of 63s. From what I've seen, and my own personal experience. iLvL 62 items are decreasing in value because there's still a fair lot of 63s out there. 61 and 60s are almost below average in some cases.
I think Blizzard's MM system is pretty good when joining groups so finding groups to farm with won't suffer.
MoP looks awesome gonna order my Collector's after I get paid next week. I'll personally be playing both D3 and WoW but which one I play more depends which one is more entertaining. I haven't played WoW since January cause it's boring right now but MoP looks really good so if D3 doesn't its new end game by then then most of my time will be on WoW.
All I have to say about GW2 is if you think MoP is lolcasual fest, have fun in GW2.
All I have to say about GW2 is if you think MoP is lolcasual fest, have fun in GW2.
Funny thing to note is that GW2 is cassual but free. Wow is costs even if u don't play a lot so wow shouldn't be cassual, Also pvp in GW2 looks better allthough the game is more of an rpg than ur classic mmo rpg where raiding is the end all be all content.
Comparing a game that is build around being casual and buy to play to a game thats made for hardcore raiding and monthly subscription is kinda why you probably won't enjoy gw2 if u don't realise it's not wow
That's what I mean. I don't intend to knock GW2, I just like pointing out to the hardcore WoW players who say "MoP is lolpandas casual designed for women and children" they will be disappointed when they hop on the GW2 band wagon. It will be successful for sure but it won't steal a noticeable amount of WoW subs or anything. It's funny when I see gameplay discussions on MMO champ and the dude with a Guild Wars 2 signature says "Wait there's no raids?".
I predict that when people find a good game, they will play it. But when they find more interesting games, they will play those games. And when they get sick of some games, they will play other games. Possibly games they used to play before.
Or warhammer
Or Tera
Or Torchlite 2
Or path of exile
Gotta love all of this 'omg THIS time it'l kill Blizzard!'
Except Rift IS actually better than WoW. Better PvE because you have people raiding all levels and tiers of difficulty and not just the same raid over and over every week and better class design and customization. Also they add raid content a lot faster than Blizzard does but even when new raids are added people still do the old raids to gear up for the new raids. They dont waste content.
Sure the rest are flops but I wish idiots would stop saying a game sucks just because 10 million people arent playing. I would put WoW as the 5th best MMO ever released and I have played 9. I would put Ultima Online, Everquest, Dark Age of Camelot, and Rift ahead of it based on amount of fun had while playing. I mean last time I checked its about fun. I dont care if only 100 people are playing a certain MMO if I enjoy it then Im going to play it. Numbers dont mean a damn thing unless you are the company and are concerned about profit. And even a game with only 100k players can turn a profit.
Everquest 2 was a lot better than WoW I thought up until Wrath. Cause by then everybody on the EQ2 dev team left to make Rift, which is a lot like EQ2 blended with WoW which is why a lot of the non WoW mmo players went to it and it's doing well.
Most players that play MMO's other than WoW hate WoW and will never play it. So there's always room for competition, the thing is WoW owns a majority of the MMO market with 10million subs. If they only lost 2m with how crap Cata was, then nobody will be going anywhere for a long time cause MoP will be more like Wrath (better than Cata). Hopefully Blizzard learned that at the end of the day nobody really cares if you used all of the development time on revamping the old world.
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Now granted the these games are surely on a timeline of their own, their releases are part of a grander scheme of Blizzards business plan. They would be silly not to. The cross promotion we've seen has surely been born out of the fact that Blizzard has a huge audience in one of their titles, why not try and retain them to continue to purchase other titles. I in fact remember being amused by ladder matches in SC2 against players who hadn't even played SC1/BW because they were too young at the time.
But given the cross promotion of Blizzard's annual pass and D3 pre-purchase I think it might safe to say that a good portion of the player-base is of the WoW community. I'm not sure the current state of WoW since I had left about a month or two after Ulduar was released/cleared, but I would have to think that people a year and a half post Cataclysm were waiting for something to bide their time until MoP.
I'm curious to see what happens come September as there will most likely be a mass exodus from D3 as people go back to playing WoW. The honeymoon period for this game is clearly over and I'd say the numbers are starting to decline, though the rate of which we can't be sure.
1.0.4 will bring some people back and to be honest 1.1 is too far away. Even with the PvP patch I think it might be too little too late for a good portion of people, but that's pure conjecture this far out.
Think numbers are think we'll see enough dynamic things from the D3 development team to keep interest high? Or do we think that they'll take a backseat to WoW for awhile?
http://www.diablofan...inferno-videos/
i lawled just like SWTOR huh? =p
or Rift
or Aion
If you've played the beta you will know this
http://www.diablofan...inferno-videos/
For example, I've picked up the game again with every expansion but I don't plan on even buying MoP. The same can be said for my friend. MoP just doesn't bring anything to the table that is interesting.
I played the last GW2 beta weekend and it felt so fresh. When I saw the way the muzzle flash burst out of my rifle I was like oh god thank you.
I am curious to see how much legendaries are buffed. I want to see a sword or an axe that shoots out motherfucking tornadoes or something ya know. I want some armor that constantly shoots out lightning at nearby enemies.
And the pvp patch is just, I don't know, whatever... I don't even play the game anymore besides AH so I don't care.
There's no doubt numbers will go down to the rush back to people who play WoW. One of the other things I'm interested in is how the economy will fare. I wonder about the people who stop playing who may not dump their equipment/gold into the market as well as the flow of 63s. From what I've seen, and my own personal experience. iLvL 62 items are decreasing in value because there's still a fair lot of 63s out there. 61 and 60s are almost below average in some cases.
I think Blizzard's MM system is pretty good when joining groups so finding groups to farm with won't suffer.
WoW release Date: November 2004
Guild Wars release Date: April 2005
Thats a little bit close on release dates to call Guild Wars a WoW clone.
All I have to say about GW2 is if you think MoP is lolcasual fest, have fun in GW2.
Yup.
That's what I mean. I don't intend to knock GW2, I just like pointing out to the hardcore WoW players who say "MoP is lolpandas casual designed for women and children" they will be disappointed when they hop on the GW2 band wagon. It will be successful for sure but it won't steal a noticeable amount of WoW subs or anything. It's funny when I see gameplay discussions on MMO champ and the dude with a Guild Wars 2 signature says "Wait there's no raids?".
Or warhammer
Or Tera
Or Torchlite 2
Or path of exile
Gotta love all of this 'omg THIS time it'l kill Blizzard!'
Indeed.
Except Rift IS actually better than WoW. Better PvE because you have people raiding all levels and tiers of difficulty and not just the same raid over and over every week and better class design and customization. Also they add raid content a lot faster than Blizzard does but even when new raids are added people still do the old raids to gear up for the new raids. They dont waste content.
Sure the rest are flops but I wish idiots would stop saying a game sucks just because 10 million people arent playing. I would put WoW as the 5th best MMO ever released and I have played 9. I would put Ultima Online, Everquest, Dark Age of Camelot, and Rift ahead of it based on amount of fun had while playing. I mean last time I checked its about fun. I dont care if only 100 people are playing a certain MMO if I enjoy it then Im going to play it. Numbers dont mean a damn thing unless you are the company and are concerned about profit. And even a game with only 100k players can turn a profit.
Most players that play MMO's other than WoW hate WoW and will never play it. So there's always room for competition, the thing is WoW owns a majority of the MMO market with 10million subs. If they only lost 2m with how crap Cata was, then nobody will be going anywhere for a long time cause MoP will be more like Wrath (better than Cata). Hopefully Blizzard learned that at the end of the day nobody really cares if you used all of the development time on revamping the old world.