In the beginning there were the "Its not dark enough"'s. Blizzard chastised these people with Unicorn ladened t-shirts. After the game came out I laughed my ass off with my buddies playing this game and its... disgusting and dark imagery. Seriously with some of this stuff the people are Blizzard have to be sick in the head.
After that we got the "This skill system doesn't allow cusomization!"'s. Blizzard said they had faith in their system and that they should wait for it to truly know what they want from it. The game came out and the system is without a doubt the best system in the Diablo franchise and even more importantly the best in the ARPG genre. I really don't get the idea here that people want there to be 3 Sorc builds like in D2 that your absolutely locked into where missing a point can have drastic consequences.
After that we got the "NO STATS?! WTFZBBQ!"'s. Look into gems. Thats where your stat customization comes in. It allows you to form your stats however you wish without having those silly gear swaps or tying in another respec system that would take away from the who idea of constant cusomization. You remove your gems just like your remove your skill runes.
Lastly we got the "THIS DOESN'T FEEL DIABLO-Y!"'s. I really have no idea how to respond to these people. This game is more Diablo-y than 2 was. This game is dark, brooding, disgusting, nothing ends up as good as it was, and more detailed than either game in the series previous. What is not Diablo-y about this? The lack of pseudo-customization? Its not more customizable than ever... I just don't get this idea at all.
IMO this is the best Diablo yet. Before release I thought it would be good but wouldn't quite stack up to D2. I just didn't think it could beat the nostalgia machine. I didn't think it could overcome the time I spent with D2. Then it came out and I raced through Normal as quickly as I could knowing I was missing so much of the side content just to see what they would be pulling out next. The amount of epic moments, the awe inspiring scenes, the way they balanced the nostalgia in there, and the way each twist occurred was perfect. I honestly believe this to be the best game ever made. Its a shame that there have been issues with connectivity so some people are missing it for now but with some perseverance and a bit more patience (its worth it!) I don't doubt this will make it to the top of numerous "Best Ever" lists for years to come.
I don't know about everyone else, but I remember these same discussions when D2 came out. If I recall correctly, there were a lot of complaints that it wasn't nearly as dark as the original.
I can't specifically recall what was said about the gameplay, but I definitely remember the complaints about the art direction.
slightly disappointed. an 8/10 on a scale of 10 stars for the game. My biggest problem so far (just killed skeleton king) is it seems a rehash of other diablo games both 1 and 2. Enemies come back that you already killed. Den of the falling is back. Just feel that the game should have had more new stuff. Maybe it will in act 2-4.
Someone else said it in another thread, but now every Demon Hunter for example, will have all of the same skills, but may or may not have found the different runes for different skills (you find those, right? or are they automatic after a certain level?). The only difference will be the characters damage and armor.
No, you don't find them, they are given to you at level up. Before critiquing a system you should probably at least attempt to use and understand it first (how can you possibly say you have played the game and not know this?)
slightly disappointed. an 8/10 on a scale of 10 stars for the game. My biggest problem so far (just killed skeleton king) is it seems a rehash of other diablo games both 1 and 2. Enemies come back that you already killed. Den of the falling is back. Just feel that the game should have had more new stuff. Maybe it will in act 2-4.
Just killed the skeleton king.. so you've been playing 1-2 hours? And you're making these judgements already?
Also, Den of the Falling might be a reference or a nod to something but i don't think it actually appeared in another game.
Sure, some characters reappear.. but personally, I like that. There are lots of new characters too (Angels? Belial, Azmodan?).
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My art blog
My typical train of thought: Everything -> Sex -> Diablo
Something finally makes sense to me. I don't know why I didn't see it before.
When people say "This game doesn't feel like Diablo", it's really just nerdy hipsterism. Nothing popular may be cool. Only extremely obscure things may be both cool and new, and the moment someone else loves them, they stop being cool.
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
If this doesn't feel like Diablo, with all due respect, you need to take off those nostalgia glasses or just go back to D2.
All the attempts at emulating Diablo, TQ/Torchlight/Fate/Sacred/Loki/Dungeon Siege/whatever, never came as close as, logically, Diablo 3.
Idk where all this suddenly comes from. It's the same discussion years ago when they said that Diablo 2 did not feel like Diablo. Worthless argument.
It isn't nostalgia, I guess I was just expecting Blizzard to do something that hasn't done before. Blizzard, along with Valve, are probably the two most innovative developers out there. Diablo was innovative, Diablo 2 upped the ante for the genre, then Diablo 3 is a rehash of endless Diablo 2 wannabes.
Titan Quest Immortal Throne has better graphics than Diablo 3.
Something finally makes sense to me. I don't know why I didn't see it before.
When people say "This game doesn't feel like Diablo", it's really just nerdy hipsterism. Nothing popular may be cool. Only extremely obscure things may be both cool and new, and the moment someone else loves them, they stop being cool.
Diablo II held a world record for being the fastest selling computer game ever at the time. Diablo has always been a huge and wildly popular series, so I don't think your 'hipster' argument really applies.
Really, when people say the game doesn't feel like diablo, it is probably for one of two reasons:
1. It doesn't feel like Diablo to them. Maybe they played the diablo games in a different way than you, and maybe
they felt something you didn't while playing them, and perhaps that truly is not present when they play diablo III. So what? Doesn't stop you from enjoying the game.
2. they don't actually remember what playing Diablo felt like.
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My art blog
My typical train of thought: Everything -> Sex -> Diablo
It isn't nostalgia, I guess I was just expecting Blizzard to do something that hasn't done before. Blizzard, along with Valve, are probably the two most innovative developers out there. Diablo was innovative, Diablo 2 upped the ante for the genre, then Diablo 3 is a rehash of endless Diablo 2 wannabes.
Titan Quest Immortal Throne has better graphics than Diablo 3.
It's not about graphics, they apply an art style so the game retains reply value. Here is an example would you play Call of duty 1 to this date? Of course not the graphics suck compared to #4. D2 graphics = meh but it survived for 10+ years and to this date it isn't painful to look at it, is it because they went with art direction not flashy shiny.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Something finally makes sense to me. I don't know why I didn't see it before.
When people say "This game doesn't feel like Diablo", it's really just nerdy hipsterism. Nothing popular may be cool. Only extremely obscure things may be both cool and new, and the moment someone else loves them, they stop being cool.
Diablo II held a world record for being the fastest selling computer game ever at the time. Diablo has always been a huge and wildly popular series, so I don't think your 'hipster' argument really applies.
Really, when people say the game doesn't feel like diablo, it is probably for one of two reasons:
1. It doesn't feel like Diablo to them. Maybe they played the diablo games in a different way than you, and maybe
they felt something you didn't while playing them, and perhaps that truly is not present when they play diablo III. So what? Doesn't stop you from enjoying the game.
2. they don't actually remember what playing Diablo felt like.
Nothing you just wrote contradicts what I wrote...
Perhaps this cartoon will help you understand what i mean by hipsterism:
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
It isn't nostalgia, I guess I was just expecting Blizzard to do something that hasn't done before. Blizzard, along with Valve, are probably the two most innovative developers out there. Diablo was innovative, Diablo 2 upped the ante for the genre, then Diablo 3 is a rehash of endless Diablo 2 wannabes.
Titan Quest Immortal Throne has better graphics than Diablo 3.
It's not about graphics, they apply an art style so the game retains reply value. Here is an example would you play Call of duty 1 to this date? Of course not the graphics suck compared to #4. D2 graphics = meh but it survived for 10+ years and to this date it isn't painful to look at it, is it because they went with art direction not flashy shiny.
So they're setting themselves up to be outdated graphically in the next year? Because as of now, they're already outdated when you compare similar medieval times games to Diablo 3.
When you get right down to it, the only players who will hold the art design to such high standards are the die hard Diablo fans. The mainstream audience will want the best looking game out there. If there is another hack/slash game to be released this year, that is not a huge MMO, the general public will probably be swayed in that direction.
So they're setting themselves up to be outdated graphically in the next year? Because as of now, they're already outdated when you compare similar medieval times games to Diablo 3.
When you get right down to it, the only players who will hold the art design to such high standards are the die hard Diablo fans. The mainstream audience will want the best looking game out there. If there is another hack/slash game to be released this year, that is not a huge MMO, the general public will probably be swayed in that direction.
Does it really matter? They have sold likely 4+ million copies already, they generally won't make any additional money from casual players anyways... what point are your trying to prove? I don't play a game for its graphics because I am older than 6, there are still Nintendo games more fun that some of the crap out there. All flash and no content.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
So they're setting themselves up to be outdated graphically in the next year? Because as of now, they're already outdated when you compare similar medieval times games to Diablo 3.
When you get right down to it, the only players who will hold the art design to such high standards are the die hard Diablo fans. The mainstream audience will want the best looking game out there. If there is another hack/slash game to be released this year, that is not a huge MMO, the general public will probably be swayed in that direction.
Does it really matter? They have sold likely 4+ million copies already, they generally won't make any additional money from casual players anyways... what point are your trying to prove? I don't play a game for its graphics because I am older than 6, there are still Nintendo games more fun that some of the crap out there. All flash and no content.
Diablo 3 has sold 4 million copies? Where did you get that info from?
Developer's main focus is to cater to the general fan, by doing this they can attract more fans. That is what Diablo 3 is, it is very similar to the recent surge of hack/slash games, D3 even has poor voice acting! I honestly don't know why the graphics are mediocre compared to today's standards, I don't really care though since I never played Diablo for it's graphics.
But for the main stream, that is what they look for, something that is pretty to look at, and has at least some substance.
It isn't nostalgia, I guess I was just expecting Blizzard to do something that hasn't done before. Blizzard, along with Valve, are probably the two most innovative developers out there. Diablo was innovative, Diablo 2 upped the ante for the genre, then Diablo 3 is a rehash of endless Diablo 2 wannabes.
Titan Quest Immortal Throne has better graphics than Diablo 3.
Dude, no clue if you're a troll or honestly just very new to the discussion.
Every single ARPG out there that has you dump attribute points is essentially an illusion of choice. Same goes with the selection of skills down a tree. It is all an illusion of choice.
It took Blizzard a long time to come to that conclusion and months of discussion on forums for many people to finally realise this. So take a step back and think.
Let's use Titan's Quest and Diablo 2 as examples.
- Attributes when you boil down to it, every serious gamer eventually placed attributes into the same spot. There was no variation or at best only a handful of variations. (In D2 everyone put points into Str/Dex to equip their dream items, and then the rest into Life)
Sure you could be a mavrick, but you could also gimp your character for harder modes. Hence the illusion of choice
- Skills. Diablo 3 hands down has THE MOST SKILLS (runes included) of any other ARPG out there. If you disagree please give examples of any other game with more skills. None of the class skills overlap, each have their own animations, and while some runes are merely extensions of the original skill, many change the way the skill works completely. And that's all excluding the passives.
In Diablo 2 and Titan's Quest, you had to scrap characters and start a new char to experience a new set of skills. You might call it the fun of the game, but in reality, (and since you said yourself you have a life) you're not going to be one of those who creates 40 wizards just to experience every single skill.
Let's also not forget, in D2 if you wanted to be a Frozen orb sorceress, that meant saving all your points till level 30 and putting them into 3-5 skills only. This was seriously not fun when leveling. And only truly got fun at about level 40+. This was great design in 2000, and everyone followed it. But not great game design for 2012 if you ask me
Hence, in Diablo 3, pick whatever skill combo you want. All skills are available at lvl30, all Runes at level 60. Makes leveling up super fun, I've been experimenting like a banshee on all the skills/runes.
And when you hit level 60, there is a buff that increases magic find for killing elites/champions that stacks. If you switch your skills about, that buff goes away. Its a good mechanic for wanting you to stay with a certain build at least for each game session.
With Diablo 3, you have a developer that actually sat down and thought what can I do to really improve the game. To make it more fun. Everyone else was following a formula that Diablo 2 created 23 years ago, making it the default this is the way skill building should be.
So bottomline is what you truly want is a fun game. But you are stuck in nostalgia. Or at least stuck with the pre-conceptions of how skills / attributes etc truly work. Time to think outside the box.
PS. That old design might still be fun (eg. Torchlight 2), not sure as I've not played TL2 yet. But that does not mean it is the only way to go. Play Diablo 3 till level 60, then make a decision. Most of us have had several months to get used to the idea of this new design decision and honestly I don't want to go back.
Diablo 3 has sold 4 million copies? Where did you get that info from?
Developer's main focus is to cater to the general fan, by doing this they can attract more fans. That is what Diablo 3 is, it is very similar to the recent surge of hack/slash games, D3 even has poor voice acting! I honestly don't know why the graphics are mediocre compared to today's standards, I don't really care though since I never played Diablo for it's graphics.
But for the main stream, that is what they look for, something that is pretty to look at, and has at least some substance.
2 million in per-orders alone, I'm sure they will hit 4 million very soon. In any case I'm not going to bother to respond to you any more, you came here claiming you’re a fan yet every post you have made in multiple threads shows how clueless you are to the entire series including concepts, mechanics, and perceptions of Blizzard. I don't have 17 hours to explain every detail to you considering you can't take up the effort to actually read anything posted on this site or battle.net for that matter.
DERP
I have yet to see one blizzard game that based itself on the best graphics available for its time, besides Warcraft 2 and possibly Diablo 1 (that’s a stretch).
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Diablo 3 has sold 4 million copies? Where did you get that info from?
Developer's main focus is to cater to the general fan, by doing this they can attract more fans. That is what Diablo 3 is, it is very similar to the recent surge of hack/slash games, D3 even has poor voice acting! I honestly don't know why the graphics are mediocre compared to today's standards, I don't really care though since I never played Diablo for it's graphics.
But for the main stream, that is what they look for, something that is pretty to look at, and has at least some substance.
2 million in per-orders alone, I'm sure they will hit 4 million very soon. In any case I'm not going to bother to respond to you any more, you came here claiming you’re a fan yet every post you have made in multiple threads shows how clueless you are to the entire series including concepts, mechanics, and perceptions of Blizzard. I don't have 17 hours to explain every detail to you considering you can't take up the effort to actually read anything posted on this site or battle.net for that matter.
DERP
I have yet to see one blizzard game that based itself on the best graphics available for its time, besides Warcraft 2 and possibly Diablo 1 (that’s a stretch).
I think I have a right to voice my opinion since I am one of the original fans who was actually playing PC games at the time Diablo was initially released. I've followed this damn game for a long ass time, so yea I am a little disappointed, but I have not once said that I do not like the game.
I enjoy it more than I've enjoyed any other hack/slash game as of late. But that does not mean that it feels like a sequel to Diablo 2.
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After that we got the "This skill system doesn't allow cusomization!"'s. Blizzard said they had faith in their system and that they should wait for it to truly know what they want from it. The game came out and the system is without a doubt the best system in the Diablo franchise and even more importantly the best in the ARPG genre. I really don't get the idea here that people want there to be 3 Sorc builds like in D2 that your absolutely locked into where missing a point can have drastic consequences.
After that we got the "NO STATS?! WTFZBBQ!"'s. Look into gems. Thats where your stat customization comes in. It allows you to form your stats however you wish without having those silly gear swaps or tying in another respec system that would take away from the who idea of constant cusomization. You remove your gems just like your remove your skill runes.
Lastly we got the "THIS DOESN'T FEEL DIABLO-Y!"'s. I really have no idea how to respond to these people. This game is more Diablo-y than 2 was. This game is dark, brooding, disgusting, nothing ends up as good as it was, and more detailed than either game in the series previous. What is not Diablo-y about this? The lack of pseudo-customization? Its not more customizable than ever... I just don't get this idea at all.
IMO this is the best Diablo yet. Before release I thought it would be good but wouldn't quite stack up to D2. I just didn't think it could beat the nostalgia machine. I didn't think it could overcome the time I spent with D2. Then it came out and I raced through Normal as quickly as I could knowing I was missing so much of the side content just to see what they would be pulling out next. The amount of epic moments, the awe inspiring scenes, the way they balanced the nostalgia in there, and the way each twist occurred was perfect. I honestly believe this to be the best game ever made. Its a shame that there have been issues with connectivity so some people are missing it for now but with some perseverance and a bit more patience (its worth it!) I don't doubt this will make it to the top of numerous "Best Ever" lists for years to come.
I can't specifically recall what was said about the gameplay, but I definitely remember the complaints about the art direction.
No, you don't find them, they are given to you at level up. Before critiquing a system you should probably at least attempt to use and understand it first (how can you possibly say you have played the game and not know this?)
Also, Den of the Falling might be a reference or a nod to something but i don't think it actually appeared in another game.
Sure, some characters reappear.. but personally, I like that. There are lots of new characters too (Angels? Belial, Azmodan?).
My typical train of thought: Everything -> Sex -> Diablo
When people say "This game doesn't feel like Diablo", it's really just nerdy hipsterism. Nothing popular may be cool. Only extremely obscure things may be both cool and new, and the moment someone else loves them, they stop being cool.
It isn't nostalgia, I guess I was just expecting Blizzard to do something that hasn't done before. Blizzard, along with Valve, are probably the two most innovative developers out there. Diablo was innovative, Diablo 2 upped the ante for the genre, then Diablo 3 is a rehash of endless Diablo 2 wannabes.
Titan Quest Immortal Throne has better graphics than Diablo 3.
Really, when people say the game doesn't feel like diablo, it is probably for one of two reasons:
1. It doesn't feel like Diablo to them. Maybe they played the diablo games in a different way than you, and maybe
they felt something you didn't while playing them, and perhaps that truly is not present when they play diablo III. So what? Doesn't stop you from enjoying the game.
2. they don't actually remember what playing Diablo felt like.
My typical train of thought: Everything -> Sex -> Diablo
It's not about graphics, they apply an art style so the game retains reply value. Here is an example would you play Call of duty 1 to this date? Of course not the graphics suck compared to #4. D2 graphics = meh but it survived for 10+ years and to this date it isn't painful to look at it, is it because they went with art direction not flashy shiny.
Nothing you just wrote contradicts what I wrote...
Perhaps this cartoon will help you understand what i mean by hipsterism:
So they're setting themselves up to be outdated graphically in the next year? Because as of now, they're already outdated when you compare similar medieval times games to Diablo 3.
When you get right down to it, the only players who will hold the art design to such high standards are the die hard Diablo fans. The mainstream audience will want the best looking game out there. If there is another hack/slash game to be released this year, that is not a huge MMO, the general public will probably be swayed in that direction.
Does it really matter? They have sold likely 4+ million copies already, they generally won't make any additional money from casual players anyways... what point are your trying to prove? I don't play a game for its graphics because I am older than 6, there are still Nintendo games more fun that some of the crap out there. All flash and no content.
Diablo 3 has sold 4 million copies? Where did you get that info from?
Developer's main focus is to cater to the general fan, by doing this they can attract more fans. That is what Diablo 3 is, it is very similar to the recent surge of hack/slash games, D3 even has poor voice acting! I honestly don't know why the graphics are mediocre compared to today's standards, I don't really care though since I never played Diablo for it's graphics.
But for the main stream, that is what they look for, something that is pretty to look at, and has at least some substance.
Dude, no clue if you're a troll or honestly just very new to the discussion.
Every single ARPG out there that has you dump attribute points is essentially an illusion of choice. Same goes with the selection of skills down a tree. It is all an illusion of choice.
It took Blizzard a long time to come to that conclusion and months of discussion on forums for many people to finally realise this. So take a step back and think.
Let's use Titan's Quest and Diablo 2 as examples.
- Attributes when you boil down to it, every serious gamer eventually placed attributes into the same spot. There was no variation or at best only a handful of variations. (In D2 everyone put points into Str/Dex to equip their dream items, and then the rest into Life)
Sure you could be a mavrick, but you could also gimp your character for harder modes. Hence the illusion of choice
- Skills. Diablo 3 hands down has THE MOST SKILLS (runes included) of any other ARPG out there. If you disagree please give examples of any other game with more skills. None of the class skills overlap, each have their own animations, and while some runes are merely extensions of the original skill, many change the way the skill works completely. And that's all excluding the passives.
In Diablo 2 and Titan's Quest, you had to scrap characters and start a new char to experience a new set of skills. You might call it the fun of the game, but in reality, (and since you said yourself you have a life) you're not going to be one of those who creates 40 wizards just to experience every single skill.
Let's also not forget, in D2 if you wanted to be a Frozen orb sorceress, that meant saving all your points till level 30 and putting them into 3-5 skills only. This was seriously not fun when leveling. And only truly got fun at about level 40+. This was great design in 2000, and everyone followed it. But not great game design for 2012 if you ask me
Hence, in Diablo 3, pick whatever skill combo you want. All skills are available at lvl30, all Runes at level 60. Makes leveling up super fun, I've been experimenting like a banshee on all the skills/runes.
And when you hit level 60, there is a buff that increases magic find for killing elites/champions that stacks. If you switch your skills about, that buff goes away. Its a good mechanic for wanting you to stay with a certain build at least for each game session.
With Diablo 3, you have a developer that actually sat down and thought what can I do to really improve the game. To make it more fun. Everyone else was following a formula that Diablo 2 created 23 years ago, making it the default this is the way skill building should be.
So bottomline is what you truly want is a fun game. But you are stuck in nostalgia. Or at least stuck with the pre-conceptions of how skills / attributes etc truly work. Time to think outside the box.
PS. That old design might still be fun (eg. Torchlight 2), not sure as I've not played TL2 yet. But that does not mean it is the only way to go. Play Diablo 3 till level 60, then make a decision. Most of us have had several months to get used to the idea of this new design decision and honestly I don't want to go back.
http://www.ripten.co...ion-pre-orders/
2 million in per-orders alone, I'm sure they will hit 4 million very soon. In any case I'm not going to bother to respond to you any more, you came here claiming you’re a fan yet every post you have made in multiple threads shows how clueless you are to the entire series including concepts, mechanics, and perceptions of Blizzard. I don't have 17 hours to explain every detail to you considering you can't take up the effort to actually read anything posted on this site or battle.net for that matter.
DERP
I have yet to see one blizzard game that based itself on the best graphics available for its time, besides Warcraft 2 and possibly Diablo 1 (that’s a stretch).
I think I have a right to voice my opinion since I am one of the original fans who was actually playing PC games at the time Diablo was initially released. I've followed this damn game for a long ass time, so yea I am a little disappointed, but I have not once said that I do not like the game.
I enjoy it more than I've enjoyed any other hack/slash game as of late. But that does not mean that it feels like a sequel to Diablo 2.