Blizzard has been answering questions from fansites across the globe, and it seems that the time has come for the europe-ones now.
We're a full danish forum coming with questions, but seeing how I can't think about everything myself, I thought I'll let you guys get a chance at posting a few questions yourselves. I'll take the best and add them to the pool, so that hopefully we can get some really cool stuff answered
However, as Blizzard said to us: "Please limit your questions/subjects to the specific area of raw gameplay mechanics".
So they won't be answering lore, or otherwise, only questions related to how gameplay mechanics such as specific skills, crit, dogde, etc. works.
I'll gather answers the next 3 days, so you have a little time to get some creative thinking in
And thanks for all the good questions in advance.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I've seen alot of talk lately about the size of hitboxes on enemies and whether or not their size is based on your current ping. Since I don't believe Blizzard has said anything specific about this I think it'd be great to get a straight answer!
Would be cool to know how Wizard's teleport will work in D3. Will it be spammable as it was for Sorc in D2? I know there are some runes/skill combos for it, but can't tell for sure.
No, it wont be spammable unless you put the rune that lets you keep casting without setting the CD for X seconds
But does this allow you to use only 1 extra teleport before the CD begins or will it reset after every successive teleport and you can use it until you're out of AP?
It simply means that you can teleport infinitely many times within 1 second. So it's limited to how many times you can teleport in that time after the first teleport. My guese would be 2-3 times.
It means that you have 1 second to Teleport again before the cooldown starts. So you get 2 teleports instead of 1 for 1 cooldown period.
Its really not that hard to grasp
I don't think it is that straightforward. I believe he may actually spam as many he wants. Tumble is spammable for DH, teleport may be too with this awkward 1 sec w8 time.
It means that you have 1 second to Teleport again before the cooldown starts. So you get 2 teleports instead of 1 for 1 cooldown period.
Its really not that hard to grasp
I don't think it is that straightforward. I believe he may actually spam as many he wants. Tumble is spammable for DH, teleport may be too with this awkward 1 sec w8 time.
Yea I'm pretty sure it means if you keep casting it, the 1 sec keeps getting reset, until you wait 1 second then the actual CD begins. Meaning however many you can use with your AP pool is how many times you can tele
Unless it's been already answered, how many sentries can the DH lay down at once?
I think that for this kind of skills they always say if you can spam more than one. And c'mon do you expect to be able to spam more than one with some crazy runes it has
I'm going to restate my questions that I used on every board that has been doing this for Blizzard.
It's more of a request than a question but it boils down to the same thing as asking a million questions would.
I want extremely in depth pages on each skill/rune combo. I want those pages to talk about all of the forumula's, quirks, and nuances of that particular skill/rune. Some skills aren't worded extremely clearly and could use clarification.I
Instead of Blizzard only talking about the skills people ask about here, I would like to see them take the initiative and fully explain every tiny detail/mechanic/mathy-stuff about ALL the skills/runes (at least the ones they know aren't explained that well in the tooltips).
Then there are thing's like how DoT ticks are affected by Attack Speed and the wording of different DoTs (some say "for x seconds", "over x seconds", and "per second"). Does APS affect those types of DoTs differently?
More in depth descriptions of Channeled/DoT spells. How exactly the resources are consumed, how APS affects them, etc.
This is why I want them to just go all out on a per skill basis instead of asking how every single skill/rune works.
It means that you have 1 second to Teleport again before the cooldown starts. So you get 2 teleports instead of 1 for 1 cooldown period.
Its really not that hard to grasp
I'll dismiss your shitty attitude and simply ask if you're 100% certain. The way the tooltip reads doesn't specify it only working for the 1st Teleport. If you have some kind of source stating so, I would like to see it.
I thought I heard that you can keep casting it for as long as you have AP with that Rune.
I'm 99.99% sure that wizard can spam teleport with that rune. Same as DH can spam tumble almost forever (especially with preparation). Thing is that till we have ubber gear comparing to content we play we will rarely use that teleport rune unless our tactics will involve running very often and far
This might be a mind-numbingly dumb question but its been bothering me. So the tomes of training the we need to find to unlock some of the better craftable items are these things single use or is that once you find the tome you can infitaly craft the respective item (as long as your have materials).
Unless it's been already answered, how many sentries can the DH lay down at once?
I think that for this kind of skills they always say if you can spam more than one. And c'mon do you expect to be able to spam more than one with some crazy runes it has
This is incorrect. They explicitly say if a certain skill cannot be stacked- i.e. wizard hydra. Given how hydra and sentry are very similar in design, there is no chance they function the same while only hydra explicitly states only one. The rune effects, on the other hand, may not stack with additional dropped turrets, but you should absolutely be able to place multiple turrets (3 if you start at max discipline)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Blizzard has been answering questions from fansites across the globe, and it seems that the time has come for the europe-ones now.
We're a full danish forum coming with questions, but seeing how I can't think about everything myself, I thought I'll let you guys get a chance at posting a few questions yourselves. I'll take the best and add them to the pool, so that hopefully we can get some really cool stuff answered
However, as Blizzard said to us: "Please limit your questions/subjects to the specific area of raw gameplay mechanics".
So they won't be answering lore, or otherwise, only questions related to how gameplay mechanics such as specific skills, crit, dogde, etc. works.
I'll gather answers the next 3 days, so you have a little time to get some creative thinking in
And thanks for all the good questions in advance.
Regards Fifikus
Epicurus
Yes please ask this (whether or not using the scatter run makes the hatred cost 90 or you cast all 3 for the cost of one)
Also clarifications on which %dmg increases are additive and which are multiplicative, or how to find out
Ahh good, was gonna ask for a more "in-depth" question on that one, since I wanted to know exactly WHAT it was ya wanted to know
Keep em coming, sounds good so far
I don't think it is that straightforward. I believe he may actually spam as many he wants. Tumble is spammable for DH, teleport may be too with this awkward 1 sec w8 time.
Yea I'm pretty sure it means if you keep casting it, the 1 sec keeps getting reset, until you wait 1 second then the actual CD begins. Meaning however many you can use with your AP pool is how many times you can tele
I think that for this kind of skills they always say if you can spam more than one. And c'mon do you expect to be able to spam more than one with some crazy runes it has
It's more of a request than a question but it boils down to the same thing as asking a million questions would.
I want extremely in depth pages on each skill/rune combo. I want those pages to talk about all of the forumula's, quirks, and nuances of that particular skill/rune. Some skills aren't worded extremely clearly and could use clarification.I
Instead of Blizzard only talking about the skills people ask about here, I would like to see them take the initiative and fully explain every tiny detail/mechanic/mathy-stuff about ALL the skills/runes (at least the ones they know aren't explained that well in the tooltips).
Then there are thing's like how DoT ticks are affected by Attack Speed and the wording of different DoTs (some say "for x seconds", "over x seconds", and "per second"). Does APS affect those types of DoTs differently?
More in depth descriptions of Channeled/DoT spells. How exactly the resources are consumed, how APS affects them, etc.
This is why I want them to just go all out on a per skill basis instead of asking how every single skill/rune works.
I'll dismiss your shitty attitude and simply ask if you're 100% certain. The way the tooltip reads doesn't specify it only working for the 1st Teleport. If you have some kind of source stating so, I would like to see it.
I thought I heard that you can keep casting it for as long as you have AP with that Rune.
This is incorrect. They explicitly say if a certain skill cannot be stacked- i.e. wizard hydra. Given how hydra and sentry are very similar in design, there is no chance they function the same while only hydra explicitly states only one. The rune effects, on the other hand, may not stack with additional dropped turrets, but you should absolutely be able to place multiple turrets (3 if you start at max discipline)