What the hell.. patch 15 felt really good with damages where they are. Spamming spiders is great, Arcane Orb is where it needs to be for AoE while RoF is perfect for single target...
This really looks like they are going back to patch 14 and I don't get it. I hope they're just doing fast skill switches for internal testing and this isn't an expected final build.
I'm happy that spamming firebats is possible again.
This firebat change is really lame though (if it's real). It was actually a cool skill when it took a bunch of mana to cast. Now it's worthless again. Firebats is the same as firebomb but worse only close range now.
The haunt change is pretty stupid as well... and the poison cloud nerf.
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
Magic Weapon NEW
Level:22
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds.
What do you guys make of this? Increased basic attack damage? If so, it seems really useless, which makes me think my interpretation of it is wrong.
Nah, man. I think it just means that the increased damage is delivered as Physical damage (instead of Fire damage, or Poison, etc).
That's what I was thinking otherwise. It should probably be further clarified to say it affects your abilities' weapon damage coefficient.
I don't know, Magic Weapon has been an odd one to me. I could never tell if it boosted your spells or if it was intended to boost abilities like Spectral Blade which are counted as "melee" swings. I don't think it's meant to be just a raw passive damage bonus or it would just say that.
I'm happy that spamming firebats is possible again.
This firebat change is really lame though (if it's real). It was actually a cool skill when it took a bunch of mana to cast. Now it's worthless again. Firebats is the same as firebomb but worse only close range now.
The haunt change is pretty stupid as well... and the poison cloud nerf.
Not too happy about the WD changes.
Think of it as preference, I can't stand firebomb its so boring. Firebats is at least fun to cast.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Uhm its basically reverted back to Patch 14. Monk Mantras cost 25 Spirit, Exploding Palm is a Generator again...
Overall (at least for the Monk) its all the old Patch 14 numbers. So imho it looks more like something went wrong and they had to reload a backup of their Database...
Edit: Sweeping Winds is a Generator again... all the categories are back to Patch 14... with 3 Generators as Techniques etc.
Yeah, I noticed a lot of the changes were how they were in patch 14. I hope it's a mistake
I'm happy that spamming firebats is possible again.
The firebat change is really lame though. It was actually a cool skill when it took a bunch of mana to cast. Now it's worthless again. Firebats is the same as firebomb but worse only close range now.
The haunt change is pretty stupid as well... and the poison cloud nerf.
Not too happy about the WD changes.
Agreed Firebats felt really good when it actually did a lot of damage. But, it did make skills like Direbats super strong with Soul Harvest.
I do not like Haunt being a primary ability. It's additional damage that needs to be strong and it's not suited for a primary skill slot that you're expected to spam. You can't stack haunts, so I don't see it being good to have on the LMB.
This whole talk about skills is so last month... Blizzard is treating you beta players like guinea pigs and you are riding that hamster wheel of theirs
I don't know, Magic Weapon has been an odd one to me. I could never tell if it boosted your spells or if it was intended to boost abilities like Spectral Blade which are counted as "melee" swings. I don't think it's meant to be just a raw passive damage bonus or it would just say that.
There are some posts on this forum that indicate testing was done that shows it is exactly that -- a passive 10% damage buff. Not in beta so I can't verify myself but it makes sense -- skill would be pretty near bottom of the totem pole in a 6-slot wizard setup otherwise (i.e. never used).
I get what you're saying, and it makes some sense, but where did you get the idea that Spectral Blade is different from the other skills? I never saw anything that hinted at that.
It's an assumption of mine, granted, but if you look at Spectral Blade's description, it's one of the few skills that do not mention a Damage Type. Not even Physical. Usually skills of this type inherit all the properties of the weapon such as Elemental Damage.
There are some posts on this forum that indicate testing was done that shows it is exactly that -- a passive 10% damage buff. Not in beta so I can't verify myself but it makes sense -- skill would be pretty near bottom of the totem pole in a 6-slot wizard setup otherwise (i.e. never used).
I hope it's true, the wording just throws me off. I tried testing Magic Weapon back when we had it in beta, but damage values were so low I couldn't tell if there really was an increase.
Makes more sense. I have no problem with them changing skills around (hell it gives me something to talk about in videos) but reverting some of the better features of 15 just seemed too weird.
Remember the date by the way... March 30th. I doubt this has anything to do with that because it's 2 days early and not really humorous at all... but still remember it.
I really thought the recent changes made the game better, this seems like a step backwards to me.
I don't know, Magic Weapon has been an odd one to me. I could never tell if it boosted your spells or if it was intended to boost abilities like Spectral Blade which are counted as "melee" swings. I don't think it's meant to be just a raw passive damage bonus or it would just say that.
It is, just like the other guy said, a damage increase to everything.
Anything that increases weapon damage will increase skill damage, we all know that, so the wording on the spell is just fine imo.
If you look at your weapon damage AKA your basic attack tooltip (I wish they showed it to you without having to look at the basic attack) you'll see that number go up. That number is what skill damage is based off of. So if that goes up, spells go up.
So assuming that KageKaze's idea holds true... and in my opinion it seems reasonable.
There's a good chance that Magic Weapon only increases your Physical Damage. Remember, physical damage is basically an element type now... so there's a difference between weapon damage and physical damage. In my opinion, it increases the damage of spells like Explosive Blast and Wave of Force. And also it increases the damage of Spectral Blade because Spectral Blade doesn't specify a damage type.
Meaning that if a spell does damage with another element type it doesn't gain the 10%. But if it's blank (like with Spectral Blade) or does Physical it does gain the 10%.
This makes more sense as it falls in line with the idea of making a melee Wizard because the 10% is only applied to melee spells.
Looking right now at calculator and the skills + Icons are going all over the place.
Looking at 3 primary skill icons I get "Poison Dart", "Spiders" and "Toads" BUT on mouseover I get "Poison Dart", "Haunt" and "Firebomb"
Looking right now at calculator and the skills + Icons are going all over the place.
Looking at 3 primary skill icons I get "Poison Dart", "Spiders" and "Toads" BUT on mouseover I get "Poison Dart", "Haunt" and "Firebomb"
This really looks like they are going back to patch 14 and I don't get it. I hope they're just doing fast skill switches for internal testing and this isn't an expected final build.
This firebat change is really lame though (if it's real). It was actually a cool skill when it took a bunch of mana to cast. Now it's worthless again. Firebats is the same as firebomb but worse only close range now.
The haunt change is pretty stupid as well... and the poison cloud nerf.
Not too happy about the WD changes.
I don't know, Magic Weapon has been an odd one to me. I could never tell if it boosted your spells or if it was intended to boost abilities like Spectral Blade which are counted as "melee" swings. I don't think it's meant to be just a raw passive damage bonus or it would just say that.
Think of it as preference, I can't stand firebomb its so boring. Firebats is at least fun to cast.
Yeah, I noticed a lot of the changes were how they were in patch 14. I hope it's a mistake
Agreed Firebats felt really good when it actually did a lot of damage. But, it did make skills like Direbats super strong with Soul Harvest.
I do not like Haunt being a primary ability. It's additional damage that needs to be strong and it's not suited for a primary skill slot that you're expected to spam. You can't stack haunts, so I don't see it being good to have on the LMB.
This is patch 13, let me link to the patch 13->14 changes, youll see that this was all 13
http://www.diablofans.com/news/1112-diablo-3-patch-14-information/
There are some posts on this forum that indicate testing was done that shows it is exactly that -- a passive 10% damage buff. Not in beta so I can't verify myself but it makes sense -- skill would be pretty near bottom of the totem pole in a 6-slot wizard setup otherwise (i.e. never used).
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
It's an assumption of mine, granted, but if you look at Spectral Blade's description, it's one of the few skills that do not mention a Damage Type. Not even Physical. Usually skills of this type inherit all the properties of the weapon such as Elemental Damage.
I hope it's true, the wording just throws me off. I tried testing Magic Weapon back when we had it in beta, but damage values were so low I couldn't tell if there really was an increase.
Makes more sense. I have no problem with them changing skills around (hell it gives me something to talk about in videos) but reverting some of the better features of 15 just seemed too weird.
Guess we'll have to wait and see.
I really thought the recent changes made the game better, this seems like a step backwards to me.
It is, just like the other guy said, a damage increase to everything.
Anything that increases weapon damage will increase skill damage, we all know that, so the wording on the spell is just fine imo.
If you look at your weapon damage AKA your basic attack tooltip (I wish they showed it to you without having to look at the basic attack) you'll see that number go up. That number is what skill damage is based off of. So if that goes up, spells go up.
There's a good chance that Magic Weapon only increases your Physical Damage. Remember, physical damage is basically an element type now... so there's a difference between weapon damage and physical damage. In my opinion, it increases the damage of spells like Explosive Blast and Wave of Force. And also it increases the damage of Spectral Blade because Spectral Blade doesn't specify a damage type.
Meaning that if a spell does damage with another element type it doesn't gain the 10%. But if it's blank (like with Spectral Blade) or does Physical it does gain the 10%.
This makes more sense as it falls in line with the idea of making a melee Wizard because the 10% is only applied to melee spells.
Looking at 3 primary skill icons I get "Poison Dart", "Spiders" and "Toads" BUT on mouseover I get "Poison Dart", "Haunt" and "Firebomb"
Changes?
clear you cache and it will work fine.
everything is just in its patch 13 form
Look at one of the old builds posted. Its a gurgled up mess.
I don't think its a buff. I think those are the #s from a previous patch.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!