So there was a tweet saying that there was interesting stuff coming up for the WD.. Did I miss something in the patch notes, or are there no WD changes?
The WD has been removed =P
Not sure.. I found that very odd myself, not sure why he said that. Maybe he just wanted to play a WD now (aka for HC)
This installation is more streamlined, thus making it harder to die (at least for us veterans). I can still pick up D2, make a new char and die by the hands of Rakanishu if I'm too aggressive. I have yet to actually end up in such a situation in the beta. The closest I've been was when I went afk for a short while to fetch some water while killing Leoric on my first run as a barb, and even that didn't kill me, just went down to ~50% hp.
So there was a tweet saying that there was interesting stuff coming up for the WD.. Did I miss something in the patch notes, or are there no WD changes?
they meant coming up next month in beta patch 15, or early may in patch 16
Hardcore in beta feels pretty pointless. If you die below level 10, you just lvl another char to 10 within an hour. If you die above lvl 10, your probably afk or running nude... i guess a unique stash and set of items for hardcore is somewhat cool though.
Nonetheless, really excited to play some more beta tomorrow!
this is REALY awsome! they doubled the damage from monsters making them MUTCH more dangoures for WD/DH/WIZ, but dont rage about the passive damage reduction barbarian and monk got.
if damage dealt was 100
now its 200
before a barbarian whit 20% damage reduction would have take 80 damage
now its 20%+30% reduction, so now its down to... 100 damage
its even worse for us melee as well (yes i refer myself as a barbarian!!! :D)
this is welcomed to me, this really means that monks and barbarian CAN build tanky builds if they want, else its not really that big of a difference, as we are always in melee range we do take more damage so its kinda equal now.
but WOW this will make it awesome to play a WD/DH/WIZ MUCH more skill needed!
also the hardcore mode is great, whit this double damage it will actually be possible to die
Ugh. I was hoping this would be like 0.9 or something. It's a minor iteration improvement from the previous patch.
Previous version (Patch 13) was 0.7.0.8610, so this is the highest build number you should have expected from a new beta patch. If it were just a bugfix patch, it would have been 0.7.1.8815.
Note: There's nothing special about 0.9. It doesn't mean that release is imminent and the next patch will automatically be 1.0. It just means there have been 9 major beta builds so far and the next one will be 0.10 and then 0.11, etc.
I'm fine with having to clear normal for HC. But I can see how some ppl want it to start off. I say its fine that way too. Doesn't hurt the way I wanna play the game. If i wanted to make a HC right away then thats my cup of tea. People who do make HC right away know what they are getting into. I will be making a HC toon, but much after i get my monk main thru inferno!
And speaking of monks, the exploding palm ability.... I can only say how AWESOME this ability is now. One of my builds had this in a sort of rotation but now that its a spender, i can use another spirit generators 3rd strike benefit!!! UPDATE YOUR CALCULATOR BLIZZ!!!
if damage dealt was 100
now its 200
before a barbarian whit 20% damage reduction would have take 80 damage
now its 20%+30% reduction, so now its down to... 100 damage
Despite the way the patch notes make it sound, there is no way this is going to be additive with armor reduction. Otherwise you could stack 7k armor at level 60 to get 70% damage reduction from armor, plus 30% Barb/Monk bonus = 100% = immune to all damage.
What this change really means is that Barb/Monk will take 30% less damage before block, which means with the double damage buff at the start they will be taking 40% more damage before block compared to Patch 13 compared to the ranged classes who will be taking 100% more damage before block.
That whole double damage thing tapers off by level 20, though, so this change really has nothing to do with early game balance and it much more likely targeted at end-game Inferno play since all classes can stack similar amounts of damage reductions (armor, resists, or dodge) but melee classes will be taking a lot more because they are melee. This should help to even the playing field without forcing the Barbs and Monks to take every singe defensive skill/rune/passive to survive.
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players!
I suppose this is an improvement for people that don't want to have anything to do with softcore, but it honestly seems almost insulting now. Before they could at least make the somewhat reasonable argument that you have to "beat the game" (on normal) before you can play HC, but now it just seems like an arbitrary hoop to jump through before you can actually start playing.
this is REALY awsome! they doubled the damage from monsters making them MUTCH more dangoures for WD/DH/WIZ, but dont rage about the passive damage reduction barbarian and monk got.
if damage dealt was 100
now its 200
before a barbarian whit 20% damage reduction would have take 80 damage
now its 20%+30% reduction, so now its down to... 100 damage
its even worse for us melee as well (yes i refer myself as a barbarian!!! :D)
this is welcomed to me, this really means that monks and barbarian CAN build tanky builds if they want, else its not really that big of a difference, as we are always in melee range we do take more damage so its kinda equal now.
but WOW this will make it awesome to play a WD/DH/WIZ MUCH more skill needed!
also the hardcore mode is great, whit this double damage it will actually be possible to die
Probably not.... My guess is it would be .7*.8 = 44% damage reduction... not 50. Therefore the monster would really do 112 damage
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players!
I suppose this is an improvement for people that don't want to have anything to do with softcore, but it honestly seems almost insulting now. Before they could at least make the somewhat reasonable argument that you have to "beat the game" (on normal) before you can play HC, but now it just seems like an arbitrary hoop to jump through before you can actually start playing.
They wanted you to finish normal for the new players, (im not gonna get into the long post right now =P) but what this does, is 1) allows people who dont want to have to beat the game, to only play for say, 20-40 mins MAX. While the people blizzard does not want touching hardcore when they dont know what it means, they will already be playing normal, and most likely wont want to stop to make another character.
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The WD has been removed =P
Not sure.. I found that very odd myself, not sure why he said that. Maybe he just wanted to play a WD now (aka for HC)
Blacksmith's wife.
...
they meant coming up next month in beta patch 15, or early may in patch 16
Nonetheless, really excited to play some more beta tomorrow!
...which would be a good thing!
if damage dealt was 100
now its 200
before a barbarian whit 20% damage reduction would have take 80 damage
now its 20%+30% reduction, so now its down to... 100 damage
its even worse for us melee as well (yes i refer myself as a barbarian!!! :D)
this is welcomed to me, this really means that monks and barbarian CAN build tanky builds if they want, else its not really that big of a difference, as we are always in melee range we do take more damage so its kinda equal now.
but WOW this will make it awesome to play a WD/DH/WIZ MUCH more skill needed!
also the hardcore mode is great, whit this double damage it will actually be possible to die
Previous version (Patch 13) was 0.7.0.8610, so this is the highest build number you should have expected from a new beta patch. If it were just a bugfix patch, it would have been 0.7.1.8815.
Note: There's nothing special about 0.9. It doesn't mean that release is imminent and the next patch will automatically be 1.0. It just means there have been 9 major beta builds so far and the next one will be 0.10 and then 0.11, etc.
And speaking of monks, the exploding palm ability.... I can only say how AWESOME this ability is now. One of my builds had this in a sort of rotation but now that its a spender, i can use another spirit generators 3rd strike benefit!!! UPDATE YOUR CALCULATOR BLIZZ!!!
Originally Posted by (Blue Tracker / Official Forums)
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
Thats interesting, though I wasn't planning in rolling an HC character before clearing normal.
Despite the way the patch notes make it sound, there is no way this is going to be additive with armor reduction. Otherwise you could stack 7k armor at level 60 to get 70% damage reduction from armor, plus 30% Barb/Monk bonus = 100% = immune to all damage.
What this change really means is that Barb/Monk will take 30% less damage before block, which means with the double damage buff at the start they will be taking 40% more damage before block compared to Patch 13 compared to the ranged classes who will be taking 100% more damage before block.
That whole double damage thing tapers off by level 20, though, so this change really has nothing to do with early game balance and it much more likely targeted at end-game Inferno play since all classes can stack similar amounts of damage reductions (armor, resists, or dodge) but melee classes will be taking a lot more because they are melee. This should help to even the playing field without forcing the Barbs and Monks to take every singe defensive skill/rune/passive to survive.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players!
I suppose this is an improvement for people that don't want to have anything to do with softcore, but it honestly seems almost insulting now. Before they could at least make the somewhat reasonable argument that you have to "beat the game" (on normal) before you can play HC, but now it just seems like an arbitrary hoop to jump through before you can actually start playing.
Probably not.... My guess is it would be .7*.8 = 44% damage reduction... not 50. Therefore the monster would really do 112 damage
They wanted you to finish normal for the new players, (im not gonna get into the long post right now =P) but what this does, is 1) allows people who dont want to have to beat the game, to only play for say, 20-40 mins MAX. While the people blizzard does not want touching hardcore when they dont know what it means, they will already be playing normal, and most likely wont want to stop to make another character.