And most of the ones posting about the RMAH and being pro about it says mostly intellectual things about it.
Actually, the opposite is right.
isnt this a bit odd, dont you think?
Nevermind, i want to know, what do you ,guys, think about separated servers, one with RMAH allowed, and other with RMAH forbidden(only gold auction house).
My question is this rather, -why- would anyone opt to use the RMAH when you could simply use the gold AH to buy ? If you could simply sell for RM and buy with gold, is that even a dilemma for anyone ? Hence making this discussion obsolete. That's what I'm not getting.
My question is this rather, -why- would anyone opt to use the RMAH when you could simply use the gold AH to buy ? If you could simply sell for RM and buy with gold, is that even a dilemma for anyone ? Hence making this discussion obsolete. That's what I'm not getting.
It is true that a lot of people around here say that. However, keep in mind that even if everyone here who said that, did that, all people on the df forums are among the "hardcore" d3 fans. We are the vast minority. All the other people out there playing this game might like the idea of "oh man, i don't have to spend <large> hours killing monsters to get <item up for sale for $3>? let me get my credit card."
Once enough people have invested any money at all, it means that there is more money in the system, and whoever just sold that item will now be willing to spend some of that money within the AH, thus creating a flow of cash from the original investment
Additionally, goldsinks MAY make gold more valuable in that people will spend x dollars for y gold, and with sufficiently large values of gold, this is more efficient than selling said items on the cash AH.
i.e. you can sell 5 items taht come to a total off $100, but you pay the listing and transaction fee 5 times. If you instead sell those items on the gold AH, you pay that listing fee once. (i don't know if gold auctions will have the listing and transaction fees. i am assuming not). And even if those 5 items are for your weekly free listings, you still have to pay the transaction fee.
TLDR: Everyone (most people) reading these forums is more willing to spend time than money on D3, and is a minority of the population, when the majority of the population will probably find itself willing to spend some money to save time.
I can't say that I'm suprised about the results of the poll... Everyone and their mother is complaining about the RMAH and how NOONE is going to use the gold AH, but obviously that is not the case, now I can just laugh when I see another kid raging about it. Thank you DiabloFans for making my forum browsing experience that much more enjoyable.
I am a long time fan of blizzard games, I played both casual and competitive games (competitive dota).
Dota does not belong to blizzard, Eul and Icefrog are main developers.
Also casual games are ****, look at farmville.
I like grinding gear for hours on end and get into the perfect character with perfect items and so on and so forth
What's the purpose to get better gear?I suppose the main reason is to be better than other players, so buying items you are ruining this(Look, im doing Diabloruns for 48 hours, but this guy entered the game for the first time and his equipment is much better than mine, damn this game!).If you simply like beeing shiny - spent your money and buy gucci.
I will mostly be playing with my friends and if we get stranded in the game and we get defeated too often..
Visit previous act and grind gear and xp, its really easy.
Furthermore I do not mind blizzard making money of this... this only gives them more resources to make even better games in the coming decades.
Activision HAS enough money to produce nearly EVERY project you can imagine.Deal with that.
Also since I need my money to be safe I wouldn't have used third party sites to buy items
Hey,look, EULA worked!You were not spending your money illegaly, so main blizzard argument fails!
Also blizzard has given me so much hours of enjoyment
to all of us, man
that I gladly give them money for that in return.
You can send them money whenever you want, its not necessary to ruin game experience for big part of community.
So when i had to go on a business trip for say a week, i come back and all my friends are beyond my reach in lvl and items.
So why are your friends playing Diablo3?To see that they spend week grinding gear, while you are doing the same during 5 minutes?I suppose, you think, that simply bashing monsters is fun.Its really fun, but its enough for several months, maybe a year, not more.
So thank you blizzard for this I love the real money option and will use it with much gratitude.
Do you want to increase e-peen using money?say the truth, pls.
Furthermore when he says that you have plenty of lvl 1 runes to "experiment on" that makes really no sense if it would be completely random. Because no matter how much you experiment on lvl 1 runes you will never know which of the 5 "rune-classes" you will get with a higher level rune. On the other hand if he means that "grey and generic" means no tooltip, no affixes you could learn that an indigo rune into magic missiles will always give you the magic missile splitting effect.
The experimentation referred to is finding out what type of rune effect you want on your abilities. Once you know the general effect, you will know which higher level runes to keep and which to sell/trade/salvage.
There were 2 systems being talked about, so i think the "indigo" and "splitting" phrases were being used relatively interchangably.
@badcoast, sounds like you are jealous that some people have money. who cares if someone who has money but not time, buys items to play with his friends? how does that effect you?
does ticket buyn' to basketball, football etc. game effects score?
does banana buyin effect basketball, football game?
Those questions? No. They aren't analogous questions though.
Does money spent on coaches/trainers/equipment effect the scores of games? Yes.
Does that make any of the people playing in those games anything less than the best of the best (for the pro leagues)? No.
Does the fact that some players have more resources to spend on training or equipment make the game less enjoyable when you are playing 2 hand touch with your family on a family get together? I would hope not.
I think RMAH is dumb. I don't want some rich kid (or business man) inflating prices of gear and buying all the good gear. I want him to have to spend the time to get the in-game gold just like I will. The game should be the same for everyone who pays $50 for it. If the 3rd party sites are still around, so what? I don't think Blizzard should officially be endorsing RM's influence on their games.
Rollback Post to RevisionRollBack
Diablo fans deserve a downloadable version of the Blizzcon D3 demo.
it's funny how people are ignoring the fact that people will buy items with real money without blizzard's help. these people have terrible logic skills.
I'll use the gold-AH to buy stuff at first, when I find useful stuff that can speed my first playthrough and sell stuff until there's plenty of gold in the economy.
I'll use the realmoney-AH to sell stuff and get some positive e-balance in order to buy stuff later when I reach a point where getting a specific item can take hours.
I don't think I'll have to spend any real-life money to get the stuff I want as long as I can take advantage of the economy and sell the stuff I find very well (aka make lots of money out of stuff that people really want).
he problem with the removing skills is it takes away any sense of permanence from a character, thus taking out a feeling of customization, and taking out the RPG element of the game. There is a certain reward in leveling and putting a skill point into something. Even if you respec later, and it costs an increasing gold value as it does in WOW, it would make your character seem more customizable. And the following 2 arguments make all their reasons for removing them invalid.
I think the best argument to refute their argument of "well people just respec as soon as a better skill is available", is to make it so all of the skills are equally good/viable, or to make it so the use of several offensive skills at once is how to attain optimal damage output.
Now the argument that Sixen and blizzard has made that people just max 6 skills with 10 skills points each (or whatever they make the maximum). I would say this may usually be true for offensive skills, but for passive skills it does not have to be the case, and was not the case in D2. Take the amazon for example. In her passive tree, people may have put 10 in dodge and 10 in avoid, or they make choose to max one and ignore the other, depending on their build. Now with the case of D3, this may translate into say putting 5 into one passive, and 5 into another (assuming 10 is max), or something else like 7, 3, 3. Some may choose, for example, to not put as many skills into one of their offensive skills in their rotation (assuming CD's), and instead be more defensive and invest in passive skills.
In conclusion, taking out skill points takes out real customization. I think people should stop crying about respec's and just be okay with paying for them, knowing it adds an RPG element to the game. If blizzard doesn't intend for you to repspec everytime you get a better skill, just make all of the skills good/useful in some way or another. Blizzard is my all time favorite game company, and I have to say they really let me down with this one. They turned D3 from a fast-paced action-RPG to a fast-paced action game instead. There is really no feeling of reward to leveling, and we might as well all start at lvl 60.
[/quote]
I've been in love with the Diablo franchise for years upon years, but I just don't think I'm willing to pay cash to 'get that chest-piece'. That and I'm too used to the habit of farming my items
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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It is true that a lot of people around here say that. However, keep in mind that even if everyone here who said that, did that, all people on the df forums are among the "hardcore" d3 fans. We are the vast minority. All the other people out there playing this game might like the idea of "oh man, i don't have to spend <large> hours killing monsters to get <item up for sale for $3>? let me get my credit card."
Once enough people have invested any money at all, it means that there is more money in the system, and whoever just sold that item will now be willing to spend some of that money within the AH, thus creating a flow of cash from the original investment
Additionally, goldsinks MAY make gold more valuable in that people will spend x dollars for y gold, and with sufficiently large values of gold, this is more efficient than selling said items on the cash AH.
i.e. you can sell 5 items taht come to a total off $100, but you pay the listing and transaction fee 5 times. If you instead sell those items on the gold AH, you pay that listing fee once. (i don't know if gold auctions will have the listing and transaction fees. i am assuming not). And even if those 5 items are for your weekly free listings, you still have to pay the transaction fee.
TLDR: Everyone (most people) reading these forums is more willing to spend time than money on D3, and is a minority of the population, when the majority of the population will probably find itself willing to spend some money to save time.
I want to know community opinion, not developer's one.
Also casual games are ****, look at farmville.
What's the purpose to get better gear?I suppose the main reason is to be better than other players, so buying items you are ruining this(Look, im doing Diabloruns for 48 hours, but this guy entered the game for the first time and his equipment is much better than mine, damn this game!).If you simply like beeing shiny - spent your money and buy gucci.
Visit previous act and grind gear and xp, its really easy.
Activision HAS enough money to produce nearly EVERY project you can imagine.Deal with that.
Hey,look, EULA worked!You were not spending your money illegaly, so main blizzard argument fails!
to all of us, man You can send them money whenever you want, its not necessary to ruin game experience for big part of community.
So why are your friends playing Diablo3?To see that they spend week grinding gear, while you are doing the same during 5 minutes?I suppose, you think, that simply bashing monsters is fun.Its really fun, but its enough for several months, maybe a year, not more.
Do you want to increase e-peen using money?say the truth, pls.
The experimentation referred to is finding out what type of rune effect you want on your abilities. Once you know the general effect, you will know which higher level runes to keep and which to sell/trade/salvage.
There were 2 systems being talked about, so i think the "indigo" and "splitting" phrases were being used relatively interchangably.
the higher the rune level, the less it drops.
So are football, basketball, baseball, hell the stock market is a game.
If you are enjoying what you're doing money is an afterthought.
Those questions? No. They aren't analogous questions though.
Does money spent on coaches/trainers/equipment effect the scores of games? Yes.
Does that make any of the people playing in those games anything less than the best of the best (for the pro leagues)? No.
Does the fact that some players have more resources to spend on training or equipment make the game less enjoyable when you are playing 2 hand touch with your family on a family get together? I would hope not.
I'll use the gold-AH to buy stuff at first, when I find useful stuff that can speed my first playthrough and sell stuff until there's plenty of gold in the economy.
I'll use the realmoney-AH to sell stuff and get some positive e-balance in order to buy stuff later when I reach a point where getting a specific item can take hours.
I don't think I'll have to spend any real-life money to get the stuff I want as long as I can take advantage of the economy and sell the stuff I find very well (aka make lots of money out of stuff that people really want).
I think the best argument to refute their argument of "well people just respec as soon as a better skill is available", is to make it so all of the skills are equally good/viable, or to make it so the use of several offensive skills at once is how to attain optimal damage output.
Now the argument that Sixen and blizzard has made that people just max 6 skills with 10 skills points each (or whatever they make the maximum). I would say this may usually be true for offensive skills, but for passive skills it does not have to be the case, and was not the case in D2. Take the amazon for example. In her passive tree, people may have put 10 in dodge and 10 in avoid, or they make choose to max one and ignore the other, depending on their build. Now with the case of D3, this may translate into say putting 5 into one passive, and 5 into another (assuming 10 is max), or something else like 7, 3, 3. Some may choose, for example, to not put as many skills into one of their offensive skills in their rotation (assuming CD's), and instead be more defensive and invest in passive skills.
In conclusion, taking out skill points takes out real customization. I think people should stop crying about respec's and just be okay with paying for them, knowing it adds an RPG element to the game. If blizzard doesn't intend for you to repspec everytime you get a better skill, just make all of the skills good/useful in some way or another. Blizzard is my all time favorite game company, and I have to say they really let me down with this one. They turned D3 from a fast-paced action-RPG to a fast-paced action game instead. There is really no feeling of reward to leveling, and we might as well all start at lvl 60.
[/quote]
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"