This build is about closecombat, but whit VERY nice controll. so its as safe as it can gets to get close (WILL USE A SHIELD)
Skills: Spectral Blade/Deep Cuts
General free AOE damage to cut down crapy minions and alike.
Ray of Frost/Sleet Storm
AOE damage arround me, will slow and do even more damage (work in combo whit ice armor, so it slows all the time anyway (+30% damage)
Frost Nova/Bone CHill
more like a Panic button+increase damage, just drop a meteor and sleet and its fine.
Ice Armor/Chilling Aura
if the hit me they are frozen, if they are close to me they are slowed
Meteor/Comet
General range nuke aoe damage, for "shamans" and close quarter, ice just to keep the tradition
and slow on range.
Familiar/Sparkflint
+12% damage
Passives:
Cold Blooded
+30% damage on slows... well this build +30% on everything
Blur
well i WILL be getting close, i will need this
Galvanizing Ward
Some regen will help, and longer armor buffs.
Really not sure what I think of the defensive stats. You'll have less defensive stats than most range wizards (as they use energy armor and often blur as well). I don't think this is very good.
did you count in the fact that i will ALWAYS have monsters slowed/frozen in any way, if someone hit me they wont hit me again for a while. (or never) and my damage is quite massive.
also, if i ware to be a ranged wizz i would not have that much defensive stats, id be more interested in never letting anyone touch me instead.
I was actually going to use a somewhat similar build. Although mine's more tanky and relies purely on cold-blooded combined with sleet storm and healing blades for damage. Magic weapon to make my healing blades hit even harder and heal for more.
did you count in the fact that i will ALWAYS have monsters slowed/frozen in any way, if someone hit me they wont hit me again for a while. (or never) and my damage is quite massive.
There will be slow immune mobs and archers etc. How will this build deal with:
1. Mobs will slow attack speed but high dmg?
2. Archers?
3. Casters?
4. Slow immune mobs?
You will bump into a lot of trouble even if you slow melee attackers (not even sure if the armor slows attack speed for melee attackers).
monsters whit high damage but slow attackspeed is as before, the forst only effect movemntspeed, its a problem for everyone.
Archer and casters is possible a problem yes, but so is it for everyone else aswell, i can nuke them whit my meteor like anyone whould. all you can do vs a ranged is dodge the arrows and magics, i do like anyone do, but i will have it easyer to move around then others. (whit running that is)
well, slow immune might deffinitly be a problem, but its not like i miracualsly stop to deal damage. is kidna same problem for anyone, any build really.
also, if i ware to be a ranged wizz i would not have that much defensive stats, id be more interested in never letting anyone touch me instead.
if that was the case - range wizards didn't take any dmg - a wizard would technically be able to solo inferno. Gear doesn't help you stay far away or avoid dmg. Of course that won't be the case. Try playing Diablo 2 vs duriel in nightmare without gear. Doubt you'll make it. If you do, go hell. There you die 100% of the time. Once you've died there, imagine doing it in inferno.
Blizzard said that there will be mobs charging, going invisible stabbing you, jumping, burrying etc. Everyone will take dmg. Blizzard didn't implement 3 shield spells for the melee wizard to choose from. They are intended for all Wizards as they will need them to stay alive most of the time.
i dont really get what you want, yes even if i ware a ranged wizz ofc i whoudnt want to get hit. OFC it will happen somtimes, but i will be able to dodge it quite effektive whit movement (im not "that" bad of a player)
and i KNOW there isnt 3 armor spels to chose from, i never claimed thats the case, i just only want to chose this one. a normal choice. i could even decide to not use any, but ofc i will use it as a nice synergy whit my passive.
and finnal... yeah... a Wizz CAN SOLO INFERNO, all classes can SOLO inferno, its not an automatical "must play whit others to complete"
also, me vs duriel in hell whiout "armor" ? xD ofc its possible! take it easy dude. why did you have to "try to prove" that im uselss and will die all the time i will not. i played Hardcore in Diablo 2 for YEARS. and will prob play Hardcore in diablo 3 as well eventualy, but i dont want to in the start (unstable server, testing builds, learning the game)
I was actually going to use a somewhat similar build. Although mine's more tanky and relies purely on cold-blooded combined with sleet storm and healing blades for damage. Magic weapon to make my healing blades hit even harder and heal for more.
http://us.battle.net...YOSQ!aWf!YYcZca more of a close range duelist using teleport for sticky situations and frost nova for locking people down to smack the crap out of them with healing blades.
nice you and me have the same basic idea. me like! your build seems viable but i like my build more then yours ^^ but thats okay, thats what the game is about!
I think this is a glass-cannon melee wizard (which seems odd to me). If that's what you're after though,
Personally, I feel like you'll explode once you start facing higher level monsters with higher resist to frost nova. Also, like others have said, ranged will do full damage to you and you'll die within a blink of an eye.
did you count in the fact that i will ALWAYS have monsters slowed/frozen in any way, if someone hit me they wont hit me again for a while. (or never) and my damage is quite massive.
There will be slow immune mobs and archers etc. How will this build deal with:
1. Mobs will slow attack speed but high dmg?
2. Archers?
3. Casters?
4. Slow immune mobs?
You will bump into a lot of trouble even if you slow melee attackers (not even sure if the armor slows attack speed for melee attackers).
monsters whit high damage but slow attackspeed is as before, the forst only effect movemntspeed, its a problem for everyone.
Archer and casters is possible a problem yes, but so is it for everyone else aswell, i can nuke them whit my meteor like anyone whould. all you can do vs a ranged is dodge the arrows and magics, i do like anyone do, but i will have it easyer to move around then others. (whit running that is)
well, slow immune might deffinitly be a problem, but its not like i miracualsly stop to deal damage. is kidna same problem for anyone, any build really.
1. Monsters will high damage but slow ias will be a problem for you. For Wizards going for energy armor it won't matter (as they have a certain armor boost and does not rely on slows).
2. Archers won't damage other wizards using energy armor (as they, once again, got higher armor than you) as much as they will to you. You got ZERO protection against archers and other range attacks. If you've played as much D2 HC as you claim, you should know that this is a HUGE issue.
3. Slow immune will bother everyone, OF COURSE, but this builds relies 100% on slow - while other builds usually have 1 slow - and you'll therefore have ten times the trouble other guys will have.
also, if i ware to be a ranged wizz i would not have that much defensive stats, id be more interested in never letting anyone touch me instead.
if that was the case - range wizards didn't take any dmg - a wizard would technically be able to solo inferno. Gear doesn't help you stay far away or avoid dmg. Of course that won't be the case. Try playing Diablo 2 vs duriel in nightmare without gear. Doubt you'll make it. If you do, go hell. There you die 100% of the time. Once you've died there, imagine doing it in inferno.
Blizzard said that there will be mobs charging, going invisible stabbing you, jumping, burrying etc. Everyone will take dmg. Blizzard didn't implement 3 shield spells for the melee wizard to choose from. They are intended for all Wizards as they will need them to stay alive most of the time.
i dont really get what you want, yes even if i ware a ranged wizz ofc i whoudnt want to get hit. OFC it will happen somtimes, but i will be able to dodge it quite effektive whit movement (im not "that" bad of a player)
and i KNOW there isnt 3 armor spels to chose from, i never claimed thats the case, i just only want to chose this one. a normal choice. i could even decide to not use any, but ofc i will use it as a nice synergy whit my passive.
and finnal... yeah... a Wizz CAN SOLO INFERNO, all classes can SOLO inferno, its not an automatical "must play whit others to complete"
So a wizard will get hit in inferno and she will therefore need armor spells? You just said that range wizards wouldn't need defensive stats. Contradictions.
also, me vs duriel in hell whiout "armor" ? xD ofc its possible! take it easy dude. why did you have to "try to prove" that im uselss and will die all the time i will not. i played Hardcore in Diablo 2 for YEARS. and will prob play Hardcore in diablo 3 as well eventualy, but i dont want to in the start (unstable server, testing builds, learning the game)
I WOULD LOVE to see your try to do duriel in hell with a sorc in d2 without any gear. please submit a video of that. You could do it in single player using character creator to get a lvl 80 sorc in ~2 minutes. You won't make it, so let's not waste time discussing this further.
I'm not bashing you, you're just saying weird things and have a flawed build. Just giving you pointers.
and also, wizz dont need any real defensive skills, ofc you might want to use a shield, or get some vitality, but generally speaking yes thats what im saying.
also: Challenge accepted. am i allowed to use a weapon? (non hacked ofc)
sos lvl 80 (all quests complete) 179 hp (base+leveling+20*3) 192 mana (base+leveling) 153 stamina (base+leveling) 410 stat points (base+leveling+5*3) 91 skill points (base+leveling+4*3)
I think this is a glass-cannon melee wizard (which seems odd to me). If that's what you're after though,
Personally, I feel like you'll explode once you start facing higher level monsters with higher resist to frost nova. Also, like others have said, ranged will do full damage to you and you'll die within a blink of an eye.
Ranged does full damage against any wizz. i don't really see where this is diffrent from any other one, i will be more in close combat, yes... but generally speaking having a very, very good control on melee units. if they are slow immune, well then im like any other Wizz, still have to kill it, kite it whit meteor and so on.
i REALY have a hard time to understand why this is a "glass canon" more then anything else. its made to use shield for example.
do you claim that anyone that DON'T use energy armor are "glass canons"? to me its teh other way around, if you use energy armor, you are more tanky.
and STILL ranged attacks are the SAME threat to me as to ANY wizz.
Ranged does full damage against any wizz. i don't really see where this is diffrent from any other one, i will be more in close combat, yes... but generally speaking having a very, very good control on melee units. if they are slow immune, well then im like any other Wizz, still have to kill it, kite it whit meteor and so on.
i REALY have a hard time to understand why this is a "glass canon" more then anything else. its made to use shield for example.
do you claim that anyone that DON'T use energy armor are "glass canons"? to me its teh other way around, if you use energy armor, you are more tanky.
and STILL ranged attacks are the SAME threat to me as to ANY wizz.
Well Energy Armor (65% armor... probably 20% extra DR... just a guess) is pretty much required for a melee build that hopes to survive. Also, mirror images helps reduce ranged damage because you might not even be hit. Even diamond armor will help out against ranged.
To add to this problem, you have no way to kill ranged quickly. You don't have teleport so you're going to get pelted by ranged for a long time. You can say you'll just avoid the projectiles but good luck without slow time. This isn't D2. If you've played the D3 beta you'll understand that it's just not possible. They coded the game in a way that you will get hit. Meteor is too expensive to take out groups of ranged quickly.
But really... the problem is that you've designed a melee build (which will be getting hit a lot) but avoided the DR reduction skills (and mobility) in preference for more damage. That's the definition of glass-cannon.
also: Challenge accepted. am i allowed to use a weapon? (non hacked ofc)
sos lvl 80 (all quests complete) 179 hp (base+leveling+20*3) 192 mana (base+leveling) 153 stamina (base+leveling) 410 stat points (base+leveling+5*3) 91 skill points (base+leveling+4*3)
so i this soso, the biggest problem was to find the entrance to duriel.
i dropped everything! (all armor/weapons everything) only having pots
got in and fighted duriel and got him to about 15% health (static/thunder/lightning)
went really well and then he got abit to close and got slow and then a hit on me, having 0 FHR he hited faster then i could teleport. and died.
it was fun to try it out! had a legit chance of doing it in my opinion, its definitely possible. was a bigger problem to survive when tele there WHIT gear. was really fun!
and back to thread,
don't really see what you wanted to prove whit my D3 build whit me doing this.
Ranged does full damage against any wizz. i don't really see where this is diffrent from any other one, i will be more in close combat, yes... but generally speaking having a very, very good control on melee units. if they are slow immune, well then im like any other Wizz, still have to kill it, kite it whit meteor and so on.
i REALY have a hard time to understand why this is a "glass canon" more then anything else. its made to use shield for example.
do you claim that anyone that DON'T use energy armor are "glass canons"? to me its teh other way around, if you use energy armor, you are more tanky.
and STILL ranged attacks are the SAME threat to me as to ANY wizz.
Well Energy Armor (65% armor... probably 20% extra DR... just a guess) is pretty much required for a melee build that hopes to survive. Also, mirror images helps reduce ranged damage because you might not even be hit. Even diamond armor will help out against ranged.
To add to this problem, you have no way to kill ranged quickly. You don't have teleport so you're going to get pelted by ranged for a long time. You can say you'll just avoid the projectiles but good luck without slow time. This isn't D2. If you've played the D3 beta you'll understand that it's just not possible. They coded the game in a way that you will get hit. Meteor is too expensive to take out groups of ranged quickly.
But really... the problem is that you've designed a melee build (which will be getting hit a lot) but avoided the DR reduction skills (and mobility) in preference for more damage. That's the definition of glass-cannon.
1. nothing is required. you can play it in any way you want!
2. mirror images are a good idea i can consider it
3. also ofc i cant avoid everything but NEITHER can ANY wizz, you will get an equally amount of ranged attacks against you even if your melee oriented or range. no difference. same problem whit dodging it, same problem whit killing them.
4. an no i will not get hit THAT much that you might think, i got a perm 30% slow arround me, frozen nova to freeze some monsters. if they hit me, they are frozen or still slowed, can still move away. a way of kiteing them
if i get hit i also got some minor life regen, and ofc blur for melee damage.
i really don't understand the problem. i will be using a SHIELD (yes, i have said that, and following armor amounts on them now its an about +50% increase of total armor to use one) and ofc i could collect a few defensive stats from items if its needed. (like armor/vitality/resistances/dodge whatever)
Never forget that armor reduces ALL damage taken, even elemental kinds
you guys that only give negative feedback like "glass-cannon" and dont understand that i just don't use the MOST defensive wizz skills in the game. Thats just ignorance.
a WIZARD whit Energy armor is more "TANKY" then OTHERS a WIZARD without Energy armor is "normal"
and NOT: a WIZARD whit Energy armor is more "normal" a WIZARD without Energy armor is "nub glass-cannon"
(also don't forget that a "normal" wizard might not use a shield even)
First 2 lines are true, NOT the second ones.
because if you find the second statements more true then you understood this game kinda wrong.
and also, wizz dont need any real defensive skills, ofc you might want to use a shield, or get some vitality, but generally speaking yes thats what im saying.
also: Challenge accepted. am i allowed to use a weapon? (non hacked ofc)
sos lvl 80 (all quests complete) 179 hp (base+leveling+20*3) 192 mana (base+leveling) 153 stamina (base+leveling) 410 stat points (base+leveling+5*3) 91 skill points (base+leveling+4*3)
You're not going to respond to all the criticism you received?
Anyway, gl with duriel. In order to emulate d3 you should never go back to town as that will not be possible to do in d3 during boss fights. I'll be impressed even if you do return to town tho.
Will check back for video!
EDIT: You didn't make it. My point stands. Doubt you even got him to 15% as you claimed as he has 75% all resist in hell and 84k health. Would have taken you 25 lightnings (if you were lvl 80 sorc) to only get him down those last 15%. That's about 25 seconds of work shooting (not counting the running), that itself would be a feat seeing duriel is faster than you and have slow aura.
ignorance is a bless aint it...
static field?
and ofc i did not go back to town and i STILL don't see what a NAKED SOSO in D2 have to do whit my build on a Wiz in D3
therefor i ask you, whats your point in this? you never made a clear point. I never claimed duriel is even close to comparable whit D3 in any way.
the fun fact tho, is that it kinda proves the opposite, Duriel uses Holy freeze, kinda what im going to have, and you claiming it being so dam powerful, well guess my char is then... this logic should be valid as well then? OFC ITS NOT!
If you're truly going after a melee build, energy armor is required (or at the very least the ice armor that increases armor when you get hit). You need to realize that a melee wizard build is not a normal wizard. Of course all wizards don't need energy armor but if you're planning on making a MELEE wizard, it's the best choice. You can't avoid getting hit if you're running a melee build. What's the point of all your slows? If you simply changed your armor to energy armor you'd have a workable build (still a bit squishy imo but workable). Another option would be to change the rune on Ice Armor if you insist on keeping it. Crystalize is 45% armor. It's not as good as Energy armor, but at least it's something. Ice Reflect could be cool if it actually does a frost nova (which freezes the monsters)... I doubt it does though, it probably just does the damage. Why post your build if you don't want to listen to any feedback?
Question: Have you played the beta? I ask because you'd understand that slows are basically worthless in D3 if you're in melee. As long as they start their animation while you're in range you can't avoid the damage. The only thing that slow will help you with if you're melee is the monsters that run away.
What I want to know is... why is the slow your gain from frost armor worth more than 65% armor? To get more damage from cold blooded? That's not true since you'll be casting ray of frost on melee (which gets the 20% because it chills targets itself) and I assume you'll be casting comet on ranged (since it'd be better to spam ray of frost for melee) so you won't get the buff from cold-blooded there.
@dgen
Sleet storm is channeled so yeah... you can't really be on the move if you plan on using it. It makes the slow from Ice armor pretty useless.
Now Sumsarr, you don't really know how much a wizard will need to spec "tank" to survive in D3,
We know for a fact that the monk and the barbarian, both classes with a lot of healing spells and defensive spells, received 30% DR boost to all sources in order to be able to compeat with the other classes.
That said, I really don't see this build working as it is. Switch out the stupid armor already. The current armor is really good for pvp, but it's complete garbage compared to energy armor when it comes to pve.
Btw, notice how i tried to avoid the duriel topic being discussed further (as we were going down a hole), but I couldn't just let it be once he accepted a challenge I had already nullified and started straight out lying about getting him down to 15% with static (when it can only get him to 50%). Well well!
-------response to Samsarr-----------------skip if you want!----------------
i NEVER claimed i ONLY used static.
also get an idea on what you just said, barb and monk got 30% DR TO COMPETE whit other classes. following your logic Wizard is not amongst these "other" classes.
the reason they got that is that the other classed got better ways to controll monsters, barb can stun them basiclly, and thats that once its on CD. monk i don't know shit about as i dislike him :I
i will from now on report your comments Sumsarr you does not add anything interesting to this thread so please don't post.
------Continue on thread---------------------------------------------------------
my new (updated) build only changes one skill. I really agree that that familiar i had there didn't really do much and was a lame pick.
i changed it for Mirror Image whit Duplicates rune (5 mirrors)
now this seems allot more intressting, i understand that the mirrors don't do any damage (whit this rune) but it does not say if there skills will slow or not (still having ice armor and ice skills will slow or not? Frozen nova?) if it does its a VERY nice skill to choose, removes some focus on me and i can rip off a meteor or do my s1337 Storm. it seems to have a very low CD as well.
Illusionist passive would be really good if you continue to refuse to switch to energy armor. You'll be able to ensure the mirror images stay up pretty much 100% of the time.
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CLICK PICTURE FOR SKILL CALC!
This build is about closecombat, but whit VERY nice controll. so its as safe as it can gets to get close (WILL USE A SHIELD)
Skills:
Spectral Blade/Deep Cuts
General free AOE damage to cut down crapy minions and alike.
Ray of Frost/Sleet Storm
AOE damage arround me, will slow and do even more damage (work in combo whit ice armor, so it slows all the time anyway (+30% damage)
Frost Nova/Bone CHill
more like a Panic button+increase damage, just drop a meteor and sleet and its fine.
Ice Armor/Chilling Aura
if the hit me they are frozen, if they are close to me they are slowed
Meteor/Comet
General range nuke aoe damage, for "shamans" and close quarter, ice just to keep the tradition
and slow on range.
Familiar/Sparkflint
+12% damage
Passives:
Cold Blooded
+30% damage on slows... well this build +30% on everything
Blur
well i WILL be getting close, i will need this
Galvanizing Ward
Some regen will help, and longer armor buffs.
Thoughts?
(also check out my 2h WW Barb!)
http://www.diablofan...rb-2h-ww-build/
lol, yeah its pretty cool
also, if i ware to be a ranged wizz i would not have that much defensive stats, id be more interested in never letting anyone touch me instead.
http://us.battle.net/d3/en/calculator/wizard#WZYOSQ!aWf!YYcZca more of a close range duelist using teleport for sticky situations and frost nova for locking people down to smack the crap out of them with healing blades.
Archer and casters is possible a problem yes, but so is it for everyone else aswell, i can nuke them whit my meteor like anyone whould. all you can do vs a ranged is dodge the arrows and magics, i do like anyone do, but i will have it easyer to move around then others. (whit running that is)
well, slow immune might deffinitly be a problem, but its not like i miracualsly stop to deal damage. is kidna same problem for anyone, any build really.
i dont really get what you want, yes even if i ware a ranged wizz ofc i whoudnt want to get hit. OFC it will happen somtimes, but i will be able to dodge it quite effektive whit movement (im not "that" bad of a player)
and i KNOW there isnt 3 armor spels to chose from, i never claimed thats the case, i just only want to chose this one. a normal choice. i could even decide to not use any, but ofc i will use it as a nice synergy whit my passive.
and finnal... yeah... a Wizz CAN SOLO INFERNO, all classes can SOLO inferno, its not an automatical "must play whit others to complete"
also, me vs duriel in hell whiout "armor" ? xD ofc its possible! take it easy dude. why did you have to "try to prove" that im uselss and will die all the time i will not. i played Hardcore in Diablo 2 for YEARS. and will prob play Hardcore in diablo 3 as well eventualy, but i dont want to in the start (unstable server, testing builds, learning the game)
nice you and me have the same basic idea. me like! your build seems viable but i like my build more then yours ^^ but thats okay, thats what the game is about!
Personally, I feel like you'll explode once you start facing higher level monsters with higher resist to frost nova. Also, like others have said, ranged will do full damage to you and you'll die within a blink of an eye.
also:
Challenge accepted. am i allowed to use a weapon? (non hacked ofc)
sos lvl 80 (all quests complete)
179 hp (base+leveling+20*3)
192 mana (base+leveling)
153 stamina (base+leveling)
410 stat points (base+leveling+5*3)
91 skill points (base+leveling+4*3)
Ranged does full damage against any wizz. i don't really see where this is diffrent from any other one, i will be more in close combat, yes... but generally speaking having a very, very good control on melee units. if they are slow immune, well then im like any other Wizz, still have to kill it, kite it whit meteor and so on.
i REALY have a hard time to understand why this is a "glass canon" more then anything else. its made to use shield for example.
do you claim that anyone that DON'T use energy armor are "glass canons"? to me its teh other way around, if you use energy armor, you are more tanky.
and STILL ranged attacks are the SAME threat to me as to ANY wizz.
Well Energy Armor (65% armor... probably 20% extra DR... just a guess) is pretty much required for a melee build that hopes to survive. Also, mirror images helps reduce ranged damage because you might not even be hit. Even diamond armor will help out against ranged.
To add to this problem, you have no way to kill ranged quickly. You don't have teleport so you're going to get pelted by ranged for a long time. You can say you'll just avoid the projectiles but good luck without slow time. This isn't D2. If you've played the D3 beta you'll understand that it's just not possible. They coded the game in a way that you will get hit. Meteor is too expensive to take out groups of ranged quickly.
But really... the problem is that you've designed a melee build (which will be getting hit a lot) but avoided the DR reduction skills (and mobility) in preference for more damage. That's the definition of glass-cannon.
so i this soso, the biggest problem was to find the entrance to duriel.
i dropped everything! (all armor/weapons everything) only having pots
got in and fighted duriel and got him to about 15% health (static/thunder/lightning)
went really well and then he got abit to close and got slow and then a hit on me, having 0 FHR he hited faster then i could teleport. and died.
it was fun to try it out! had a legit chance of doing it in my opinion, its definitely possible. was a bigger problem to survive when tele there WHIT gear. was really fun!
and back to thread,
don't really see what you wanted to prove whit my D3 build whit me doing this.
1. nothing is required. you can play it in any way you want!
2. mirror images are a good idea i can consider it
3. also ofc i cant avoid everything but NEITHER can ANY wizz, you will get an equally amount of ranged attacks against you even if your melee oriented or range. no difference. same problem whit dodging it, same problem whit killing them.
4. an no i will not get hit THAT much that you might think, i got a perm 30% slow arround me, frozen nova to freeze some monsters. if they hit me, they are frozen or still slowed, can still move away. a way of kiteing them
if i get hit i also got some minor life regen, and ofc blur for melee damage.
i really don't understand the problem. i will be using a SHIELD (yes, i have said that, and following armor amounts on them now its an about +50% increase of total armor to use one) and ofc i could collect a few defensive stats from items if its needed. (like armor/vitality/resistances/dodge whatever)
Never forget that armor reduces ALL damage taken, even elemental kinds
you guys that only give negative feedback like "glass-cannon" and dont understand that i just don't use the MOST defensive wizz skills in the game. Thats just ignorance.
a WIZARD whit Energy armor is more "TANKY" then OTHERS
a WIZARD without Energy armor is "normal"
and NOT:
a WIZARD whit Energy armor is more "normal"
a WIZARD without Energy armor is "nub glass-cannon"
(also don't forget that a "normal" wizard might not use a shield even)
First 2 lines are true, NOT the second ones.
because if you find the second statements more true then you understood this game kinda wrong.
ignorance is a bless aint it...
static field?
and ofc i did not go back to town and i STILL don't see what a NAKED SOSO in D2 have to do whit my build on a Wiz in D3
therefor i ask you, whats your point in this? you never made a clear point. I never claimed duriel is even close to comparable whit D3 in any way.
the fun fact tho, is that it kinda proves the opposite, Duriel uses Holy freeze, kinda what im going to have, and you claiming it being so dam powerful, well guess my char is then... this logic should be valid as well then? OFC ITS NOT!
well i have, and are... read thread much? O.o
Question: Have you played the beta? I ask because you'd understand that slows are basically worthless in D3 if you're in melee. As long as they start their animation while you're in range you can't avoid the damage. The only thing that slow will help you with if you're melee is the monsters that run away.
What I want to know is... why is the slow your gain from frost armor worth more than 65% armor? To get more damage from cold blooded? That's not true since you'll be casting ray of frost on melee (which gets the 20% because it chills targets itself) and I assume you'll be casting comet on ranged (since it'd be better to spam ray of frost for melee) so you won't get the buff from cold-blooded there.
@dgen
Sleet storm is channeled so yeah... you can't really be on the move if you plan on using it. It makes the slow from Ice armor pretty useless.
i respect you guys oppinion allot more then that naked duriel run guy, it was kinda silly to prove a point, but it was fun.
i will look into it and post an updated version later tonight (but now i got some nuubs to pwn on Battlefield 3 Hardcore :))
i NEVER claimed i ONLY used static.
also get an idea on what you just said, barb and monk got 30% DR TO COMPETE whit other classes. following your logic Wizard is not amongst these "other" classes.
the reason they got that is that the other classed got better ways to controll monsters, barb can stun them basiclly, and thats that once its on CD. monk i don't know shit about as i dislike him :I
i will from now on report your comments Sumsarr you does not add anything interesting to this thread so please don't post.
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my new (updated) build only changes one skill. I really agree that that familiar i had there didn't really do much and was a lame pick.
i changed it for Mirror Image whit Duplicates rune (5 mirrors)
http://eu.battle.net...YkfP!Waf!cYaYaZ
now this seems allot more intressting, i understand that the mirrors don't do any damage (whit this rune) but it does not say if there skills will slow or not (still having ice armor and ice skills will slow or not? Frozen nova?) if it does its a VERY nice skill to choose, removes some focus on me and i can rip off a meteor or do my s1337 Storm. it seems to have a very low CD as well.