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[2.3] (GR55+) Chain Reaction with Tal's 6 / Woh

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Skills

  • Magic Missile Glacial Spike
  • Teleport Calamity
  • Energy Armor Force Armor
  • Black Hole Supermassive
  • Magic Weapon Force Weapon
  • Explosive Blast Chain Reaction
  • Audacity
  • Evocation
  • Illusionist
  • Unstable Anomaly

Items

More Details

Kanai's Cube

  • The Furnace
  • Leoric's Crown
  • Unity
  • Offensive Affixes
  • CHD, CHC, CDR, and Area Damage are the focus. Skill damage should not be skipped. EB is our main damage dealer, dishing out approximately 50% to 60% of our damage. Meteors will account for about 30% to 40% of total damage.
  • Shoot for at least 50% CHC and at least 425% CHD. Go for 30% Meteor damage and 30% EB damage.

  • CDR
  • I recommend reaching at least 64% CDR. In order to meet resource costs at higher CDR levels, you may have to slot something to compensate for negative flow of AP. With only the 10% RCR from paragon:
  • If <= ~64% CDR, AP expense will equal cost. If between ~64% and ~67% CDR, use Inspire. If > ~67% CDR, assign another regen mechanism.
  • To opt for skill regen mechanism go with Magic Weapon: Conduit. Otherwise, swap AD on source for APoC. Cindercoat is also an option.

  • Area Damage
  • In the 2.3 patch release, several existing bugs relating to area damage were fixed. The most important being that area damage now scales to match damage with multiplicative set bonuses (Such as Focus and Restraint, and Tal Rasha's). See the linked video to see area damage works.
  • Assign 90% to 134% AD, or 2-4 gear affixes (plus Paragon). Optimal placement for AD is on Shoulders and Source and / or Weapon.

  • Defensive Affixes
  • Armor should be the primary defensive affix assigned to Belt, Pants, and Boots. Chest can be rolled with Armor OR Reduced damage from elites.
  • Secondary elemental resistances on gear are key to gaining increased non physical damage reduction.

  • Other Required Items
  • Ancient Wand of Woh to allow cubed Furnace. For similar reason, wear Nilfur's Boast boots to cube items that don't share the boots armor slot. Closer to 200% is desired, but not necessary.
  • Diamond for Helm. Emerald for Weapon. Topaz for any other Gear sockets.

  • Legendary Gems
  • Bane of the Trapped: AoE multiplicative damage increase is the same radius as our EB.
  • Molten Wildebeest's Gizzard: Best gem for survival when combined with Force Armor. Allows us to take hits without getting one shot.

  • Third Gem:
  • For Non Seasons, Gogok of Swiftness is the best offensive choice. CDR gain from 15% allows other gearing options. Stacks are fairly easy to keep up.
  • For Non Seasons, Esoteric Alteration and Mutilation Guard are the best defensive options (depending on gear setup and preference).

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find
  • CDR is king for offense. Balance CHC and CHD.
  • For defense, armor, then all resist. Life% will grant a surprisingly nice defensive boost and allow you to survive some of the bigger hits. This is why it is listed before life regen.
  • As mentioned above, RCR can become an important factor as CDR increases.

Build Guide

This build is aimed at maximizing the potential of Tal's 6 with Wand of Woh. It's a fun, tanky build that gets you in the middle of the action.
Notes: GR55+ capable. Will update if improvements are made. Build is easily adapted to non season.
Strategy
  • Use Magic Missile: Glacial Spike and Teleport: Calamity to stun. Use Illusionist when taking damage. Use Black Hole: Supermassive to group enemies into tight packs so that your blasts and AD have maximum effect.
  • Do not stay engaged with the same group of enemies (within 25 yards) for long. After about 6 or 7 seconds their CC resistance will kick in. Move around packs and use your Black Hole to aggregate clumps of enemies. If necessary, stay on the outskirts of groups and apply damage there.
Passives
  • Audacity - Required.
  • Evocation - Required.
  • Illusionist - Allows for high mobility and extra utility via run speed. Preferred. Makes the build work effectively.
  • Unstable Anomaly- Low CD sometimes allows reset. Best passive for replacement.
Additional Passives
Configuration
  • Use Teleport on left click to easily direct your character without activating force move. Use (force stand + teleport) to activate Teleport.
  • Use the num lock method on Explosive Blast. While the casting is not perfect (I notice a .3s gap between blasts), it is better than nothing.
Skill Swap

A favorable, fun skill swap that I have used in the past is to Swap Magic Weapon for Mirror Image:Duplicates or Mocking Demise. The images will taunt when summoned, which is very useful on boss fights. They also block ranged attacks and cast your black hole as additional CC.


Torment X Farming Build