Build Guide
Very easy build, can be changed up a lot, there are many different way's to piece together this build. Will be very tanky with leeching beasts + Loh, with amazing crowd control with Flayer+Addling Toads+Sherma. Works very well in PTR 2.1, due to the fact FA does not kill off FS and they are much smarter as well. Build is focused around a RRoG due to the 3 completed set bonuses. You will see a dozen different variants of this same build depending on gear that has dropped for you.Para Points max out first: Movement / CC/ASI/CD (whichever your gear is lacking) / Armor or AR (depending what you are lacking / LoH
Highlights from set bonuses Aughild + Zuni + BT (Gain Immunity if you go BT Belt)
Reduces damage from ranged attacks by 7.0%.
Reduces damage from melee attacks by 7.0%
Increases damage against elites by 25%
Reduces damage from elites by 25.0%
Your Fetish Army lasts until they die.
Elemental%: Try to stack Physical (FA, Dog & Garg will benefit) if you have a hard time rolling Phys, Fire will help Skill%: Try to stack FA%, If you have a hard time with rolls, Dog/Garg will due until you get Fetish%
Looks like your passives reset!
Note: Currently FL is bugged on PTR after new patch, so I went PTV for now, but once fixed Ill go back, love that additional 30% mvmt and dog
As for mojo, TOTD is nice and always a decent option but I wouldn't say "BEST", if your toughness is ok I would go that route, but TOTD doesn't do much for single targets or high hp targets that take a while to kill, specifically champ after champ or a boss. This is why I base the build off Uhk which always helps regardless if 1 enemy or 40.
I refuse to use Unity x2 as a primary, I go TMF+RRoG, I have another build which excludes a need for RRoG (going Aughild Bracer/Chest/Shoulder + BT Belt/Pants) When I drop my RRoG I go TMF+SOJ. I think going Unity creates a false feel for your character. Sure you can tank in a solo game with your follower using x2 Unity, but you will get blasted in a group. I wish we had a 3rd or 4th finger
As for Amulet, (oddly enough this website removed it as my choice) Cameo is awesome, problem is many do not have one, let alone one that rolls to make it useable. It's not worth to some to lose 20%+ dmg for a full rift just for arcane immunity. Same goes with all Immunity amulets. If you have one drop and it rolls well, Jackpot. If not, then loading up on DPS is always nice from an Amulet as its not to difficult to find say a Boros with ele%, int, cc, chd.
As for BBV you can use it depending what you are running, in a GR where packs are very close together you will notice a lot of times where BBV is still on cooldown. I tend to save BBV for when a SMK finally drops, once a Starmetal drops you can go BBV and even drop GI if you want as fetish's do a good job getting that cooldown for you.
It's a good build because its very versatile and nothing is "required", flayer isn't easy to get, but it makes a huge difference, on live i tend to use my flayer build more than my SMK build. It just seems more fun to me.
A few things to comment on tho, first of all, +phys does not give the wrathfull protector more dmg since it's fire affiliated. And using Zuni is only realy usefull after the ptr patch hits live(But then again youre on the PTR). Besides, I've been changing mine a bit the last few days, to switch from the 'tall mans finger' and intoo a 'Stone of Jordan'. It gave me more dmg overall, besides the TMF ring reduces the healing you get, since it's not stackd up correctly when youre getting 1 big dog instead of many small ones(you get quite a big chunk more dmg tho). Anyways, realy nice guide. Keep up the good work..:)
Linking my HC WD as an example. http://eu.battle.net/d3/en/profile/arleni-2106/hero/31577937
On another note 3 away from 100... Come on WD's! We cant let the Saders beat us!
http://us.battle.net/d3/en/profile/LordVaako-1959/hero/3288502