Typhon's speed GR build (GR 105+)

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  • Arcane Torrent Flame Ward
  • Hydra Frost Hydra
  • Magic Weapon Deflection
  • Teleport Wormhole
  • Black Hole Absolute Zero
  • Storm Armor Scramble
  • Audacity
  • Unstable Anomaly
  • Galvanizing Ward
  • Illusionist


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Enforcer

Kanai's Cube

  • Serpent's Sparker
  • The Magistrate
  • Ring of Royal Grandeur

This is a variation on the Typhon's GR push build for speed GR'S in solo or in group play.

Link's for variations:

Typhon's GR push build (125+) = https://www.diablofans.com/builds/108323-typhons-gr-push-build-125

Typhon's Rift/Bounties non-channeling = https://www.diablofans.com/builds/108332-typhons-speed-rifts-bounties-build-t16

There is some room for movement here. You want to have Magistrate and Tasker and Theo's legendary powers. i recommend using the item with the best rolls and putting the other in the cube. Ring of Royal Grandeur allows you to keep your 6 piece bonus and still have one of these powers. I also recommend RORG in the cube as it typically rolls with attack speed and its more difficult to get a good roll.

The big changes here are the Scramble rune for Storm Armor, Wormhole rune for Teleport, and Nemesis bracer's instead of Ashnagarr's Blood Bracers. You sacrifice a bit of survivability for speed and maneuverability.

You can also sub out Bane of the Trapped for Wreath of lightning for additional speed if you aren't having any trouble staying alive.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction


Resist All
Life Regeneration


Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Pretty typical Paragon priority.

Move speed then everything into INT

Crit, ChD, AS, CDR in that order

Armor, Life, AR, Life regen in that order

AD, RCR, Life on Hit, Gold find in that Order

Build Guide

This version of the build is meant for speed GR's in either solo or group play. Early season this can run speed 90's easy, but as you gain paragon and tighten up the rolls on gear you can clear GR 100's - 105's in sub 5 minutes easily.

Link for Gameplay: https://youtu.be/qdhiN40VJfg

Tip: ALWAYS DROP 2 HYDRAS ON THE LEVEL AS SOON AS YOU SPAWN IN. If you do not you have no survivability and will likely get one shot by the first mob that comes your way.

I usually range using this version of the build from GR 90's to GR 105's; just depending on the level of the gem I am farming or if the focus is strictly XP. I like to almost play leapfrog with my Hydra's, staggering them throughout the rift. I stop and focus down elites and large groups of density, using Black Hole to pull everything into the Hydra damage.

The more practice you have with the build, the easier it gets to place your hydra's accordingly. They are our offense and defense in the build. Dead DPS is no DPS, so always protect yourself first.

Tip: Place hydra's on packs of troublesome mobs (Moon Clan Impaler's, Succubi, Bogan Trapper etc). Because of the Magistrate legendary affix, our Hydra's constantly cast frost nova and will protect us from the projectiles that mess us up the worst.

Hope this was helpful! Be sure to upvote if so!