Necromancer Bone Spear 2.6.9
Skills
Items
-
Head
-
Shoulders
-
Amulet
- Haunted Visions
- Squirt's Necklace
- Stat Priority: None
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Torso
-
Wrists
- Reaper's Wraps
- Stat Priority: None
-
Hands
-
Waist
- The Witching Hour
- Dayntee's Binding
- Stat Priority: None
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Legs
-
Feet
-
Rings
- Krysbin's Sentence
- Convention of Elements
- Stat Priority: None
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Weapon
- Scythe of the Cycle
- Stat Priority: None
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Offhand
- Lost Time
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
Hello everyone!
PTR is upon us and its time to theory-craft new builds ^^
Here is a possible necromancer build utilizing the new legendary set and improved "haunted visions".
So far, its hard to say how efficient the new build/set is however it promises decent damage and ez gameplay if nothing changes (hopefully)
The listed build variation is designed to work in group with ZNEC for globes/resource generation
List of possible/required changes/issues:
1. Gems/Cube
(Pain Enchaincer for increase AS)
(Enforcer, if simulacrums considered as pets???)
2. 2-piece bonus set interaction with Simulacrum's "self sacrifice" and "Haunted visions" amulet (possible bug, idk...)
Damage/Resource/AS sheet calculations:
Simulated on Inarius set with 10,000% weapon dmg increase and 2m sheet dps (BoT rank 100; Zei's rank 100; BotP rank 25)
Damage:
Bone Spear dps: 62,140,008,795
Each simulacrum's bone spear dps: 186,420,026,385 x 2 = 372,840,052,770
Total Bone Spear dps with new set and x2 simulacrums: 434,980,061,565
BoT (40% dmg increase): 608,972,086,19
BotP added (20% dmg increase): 730,766,503,429
Krysbian (300 % dmg increase): 3,027,461,228,493
Squirt necklace (100% dmg increase): 6,054,922,456,987
Zei's 30 yards (50 yard max or 60% dmg increase) (36% dmg increase): 8,234,694,541,502.32
Serration 30 yards (20% dmg increase max): 9,881,633,449,802.784
BotP (15% elite dmg): 11,363,878,467,273.2
CoE (200% dmg increase): 23,511,472,690,907 (4 secs per rotation)
CoE (200% dmg increase) + BotP (15% elite dmg) : 27,038,193,594,543 (4 secs per rotation)
+ Blighted Marrow rune (15% dmg increase for each enemy spear passes through): DPS x (1+(0.15 x number of enemies))
Great damage scaling, each 10 mobs increase damage by 150%!
p.s Seems like the best damage scaling rune, accounting +2 simulacrums and recommended second dd, there should not be a problem with AoE dmg
Although, there might more interesting options such as cold spear with increased AS or physical "shatter" spear for insane AoE
Attack Speed:
Bone Spear attacks per second: 1.76
Bone Spear attacks per second with x2 simulacrums active: 5.25
Bone Spears shot during 4 secs: +/- 7 spears + 14 spears from simulacrums= 21 spears
Essence:
Essence: 36 per spear + 2 free spears from simulacrums
Essence per second on average: 63.4
Essence pool 660 with (simulacrums reservoir rune; 696 ess with SotJ): +/- 18 spears + 36 spears from simulacrums for total = 54 spears!
or 10.4 seconds bone spear spamming
Devour voracious (2% ess reduction for each consumed corpse for 5 secs):
10 corpses (20% reduction): 28.8 essence per spear-> 50.7 essence/s
25 corpses (50% reduction max): 18 essence per spear-> 31.7 essence/s
p.s. depends on mobs density, maybe swap Frailty curse to LotD for better resource management
Globes resource regeneration:
25%= 165 essence per globe per 2 sec = 82.5 ess/s (+2.3 spears/s + x2 from simulacrums)
30%= 198 essence per globe per 2 sec = 99 ess/s (+2.75 spears/s x2 from simulacrums)
Due to new internal cooldown, there are some possible implications in resource management, however taking into fact the low spear ess cost and large resource pool with possible rcr and resource generation, it should not be a big deal! I am not sure yet if globes resource generation will be delayed or either calculated with 2 seconds cooldown, but lets' consider the worst scenario
No any group buffs; pylons calculated!
All numbers are subject to error and miscalculations
REQUIRES NEW NECROMANCER SET "Masquerade of Burning Carnival"
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Life |
Life Regeneration |
Resist All |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
With always 2 simulacrums, when you die you revive with full health and die a simulacrum (self sacrifice) and refresh cooldown (2 pieces bonus) to recast 2 simulacrums again.
¿How can we die?
2-Piece Bonus
Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
Self Sacrifice
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
Haunted Visions
Simulacrum now drains 1% of your maximum life every second and lasts forever
Well, as i said it must be tested before making any conclusions.
However, dying will destroy simulacurums and simulacurum cooldown starts until available (losing damage; alll build potential especially if low cdr). Taking into fact all damage reduction and supporters help, it feels hard to die/proc instantly. I dont know for sure how the amulet's self sacrifice rune will interact with the 2-piece bonus set, game is supposed to address the skills prior to bonus sets. It seems to be confusing/possible bug for me because my guess is "haunted visions" was targeted to work with this set. Anyway, once the PTR starts, all will be tested and changed accordingly.
Feel free to add your changes and possible build improvements
one Spear attacks per second with x2 simulacrums active: 5.25