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Necromancer Bone Spear 2.6.9

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Skills

  • Bone Armor Harvest of Anguish
  • Bone Spear Blighted Marrow
  • Devour Voracious
  • Frailty Aura of Frailty
  • Blood Rush Metabolism
  • Simulacrum
  • Serration
  • Dark Reaping
  • Stand Alone
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Zei's Stone of Vengeance

Kanai's Cube

  • Maltorius' Petrified Spike
  • Steuart's Greaves
  • Squirt's Necklace

Hello everyone!

PTR is upon us and its time to theory-craft new builds ^^


Here is a possible necromancer build utilizing the new legendary set and improved "haunted visions".

So far, its hard to say how efficient the new build/set is however it promises decent damage and ez gameplay if nothing changes (hopefully)


The listed build variation is designed to work in group with ZNEC for globes/resource generation


List of possible/required changes/issues:


1. Gems/Cube

(Pain Enchaincer for increase AS)

(Enforcer, if simulacrums considered as pets???)


2. 2-piece bonus set interaction with Simulacrum's "self sacrifice" and "Haunted visions" amulet (possible bug, idk...)


D3 Planner (possible builds)


Damage/Resource/AS sheet calculations:


Simulated on Inarius set with 10,000% weapon dmg increase and 2m sheet dps (BoT rank 100; Zei's rank 100; BotP rank 25)


Damage:


Bone Spear dps: 62,140,008,795
Each simulacrum's bone spear dps: 186,420,026,385 x 2 = 372,840,052,770
Total Bone Spear dps with new set and x2 simulacrums: 434,980,061,565


BoT (40% dmg increase): 608,972,086,19
BotP added (20% dmg increase): 730,766,503,429


Krysbian (300 % dmg increase): 3,027,461,228,493
Squirt necklace (100% dmg increase): 6,054,922,456,987


Zei's 30 yards (50 yard max or 60% dmg increase) (36% dmg increase): 8,234,694,541,502.32
Serration 30 yards (20% dmg increase max): 9,881,633,449,802.784


BotP (15% elite dmg): 11,363,878,467,273.2


CoE (200% dmg increase): 23,511,472,690,907 (4 secs per rotation)
CoE (200% dmg increase) + BotP (15% elite dmg) : 27,038,193,594,543 (4 secs per rotation)


+ Blighted Marrow rune (15% dmg increase for each enemy spear passes through): DPS x (1+(0.15 x number of enemies))

Great damage scaling, each 10 mobs increase damage by 150%!


p.s Seems like the best damage scaling rune, accounting +2 simulacrums and recommended second dd, there should not be a problem with AoE dmg

Although, there might more interesting options such as cold spear with increased AS or physical "shatter" spear for insane AoE


Attack Speed:


Bone Spear attacks per second: 1.76

Bone Spear attacks per second with x2 simulacrums active: 5.25

Bone Spears shot during 4 secs: +/- 7 spears + 14 spears from simulacrums= 21 spears


Essence:


Essence: 36 per spear + 2 free spears from simulacrums

Essence per second on average: 63.4


Essence pool 660 with (simulacrums reservoir rune; 696 ess with SotJ): +/- 18 spears + 36 spears from simulacrums for total = 54 spears!

or 10.4 seconds bone spear spamming


Devour voracious (2% ess reduction for each consumed corpse for 5 secs):

10 corpses (20% reduction): 28.8 essence per spear-> 50.7 essence/s

25 corpses (50% reduction max): 18 essence per spear-> 31.7 essence/s


p.s. depends on mobs density, maybe swap Frailty curse to LotD for better resource management


Globes resource regeneration:


25%= 165 essence per globe per 2 sec = 82.5 ess/s (+2.3 spears/s + x2 from simulacrums)

30%= 198 essence per globe per 2 sec = 99 ess/s (+2.75 spears/s x2 from simulacrums)


Due to new internal cooldown, there are some possible implications in resource management, however taking into fact the low spear ess cost and large resource pool with possible rcr and resource generation, it should not be a big deal! I am not sure yet if globes resource generation will be delayed or either calculated with 2 seconds cooldown, but lets' consider the worst scenario :D


No any group buffs; pylons calculated!

All numbers are subject to error and miscalculations


REQUIRES NEW NECROMANCER SET "Masquerade of Burning Carnival"


ALL WORK IN PROGRESS UNTIL PTR TESTING!!!

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Life
Life Regeneration
Resist All

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide