Before we discussed the value of gold, let's have a quick look on the importantance of items in Diablo 3.
Damage
Unlike in Diablo 2 where we had skill levels and primary stats allocation taken in count. Diablo 3 relies solely on our total item DPS and our skill combination (not level) to do damage. Generally speaking as long as we are aware of the combinations and rotation, item total DPS contributes most to our total DPS if not all.
Mitigation
Again unlike in Diablo 2 where VIT can be allocated when leveling up and skill levels focusing more on resistance. Diablo 3 relies on item and our skill combination (not level) to provide resistance to all elements. Again we only can change our items to gain more resistance once we figured out the most useful defensive skills and know when to use them.
Recover
It is not difficult to tell that how item is more important than every before without the aid of potions. The DPS will help not only to kill your foes faster, but to get health globes out faster. Many defensive skills serve the same purpose. For example, Diamond skin of a Wizard provides the time that Wizard can tank and kill a mob faster to find a health globe before running with nova. The other aspect is that you will have to walk into a close range to the health globes in order to take them. This situation again may require a decent health pool or powerful skill cool down or a team member to tank the mobs away.
What to do with gold?
Let's put aside the cost for repair after wipes or durability loss, the cost of potions and dyes, the cost for craftings and focus on the gaming progression. How does an average player able to get pass hell?
"Go back to the end of Nightmare and farm items for a bit. You'll be surprised what some upgrades can help you do." - Blizzard official recommendation Source
I would give the same recommendation if we were playing Diablo 2, in fact I would farm Mephisto in nightmare for days till I feel confident enough to move on.
Probably I am dumb, but please if anyone can explain which handful items that matters a lot in Hell or worth the time to farm for? I can tell you straight away in Diablo 2. I farm for things like "Shako", "Titan's Revenge", "Stone of Jordan", "Skullder's Ire" in nightmare.
Where goes the excitement of farming?
With the drop rate of Legendary items being extremly low in nightmare and thanks to the powerful auction house. We soon realized that lv40 legendaries are weak and will be getting replaced by cheap blue or rare post lv52. Gold is what we had to focus on in order to progress. Even when a nice rare item did drop, we had often felt it's better to sell it on Auction house and save up gold to buy a lv50+ item later. It felt like the items in nightmare compared to hell is like WOW vanilla items to BC. Greens in BC > WOW epics.
Given gold is almost the main focus here when I went farming in nightmare, the experience was utterly boring. I wouldn't wow when I saw 300 gold drop from a boss or 4 more blues that I can sell to vendor or another rare I can probably sell in auction house. I wanted something big, the hope to get a lottery jackpot. I wanted to feel the excitement when farming with my Amazon in nightmare and dreaming the unique "Buriza Ballista" would drop with nice ED%.
Same goes to "Hell", when I farm it, I couldn't resist the idea that not matter how good the loots are, come to inferno they will be replaced by rare as long as I have deep pockets....
Solution?
Bring some interesting legendaries below lv60 would help - Legendaries that have special affixes which matters and give a hard choice upon replacing them. This will make the group of people who cannot farm "Inferno" efficiently without keep visiting auction house and repair man, something else to do rather than keep farming gold and "loot" on auction house.
Damage
Unlike in Diablo 2 where we had skill levels and primary stats allocation taken in count. Diablo 3 relies solely on our total item DPS and our skill combination (not level) to do damage. Generally speaking as long as we are aware of the combinations and rotation, item total DPS contributes most to our total DPS if not all.
Mitigation
Again unlike in Diablo 2 where VIT can be allocated when leveling up and skill levels focusing more on resistance. Diablo 3 relies on item and our skill combination (not level) to provide resistance to all elements. Again we only can change our items to gain more resistance once we figured out the most useful defensive skills and know when to use them.
Recover
It is not difficult to tell that how item is more important than every before without the aid of potions. The DPS will help not only to kill your foes faster, but to get health globes out faster. Many defensive skills serve the same purpose. For example, Diamond skin of a Wizard provides the time that Wizard can tank and kill a mob faster to find a health globe before running with nova. The other aspect is that you will have to walk into a close range to the health globes in order to take them. This situation again may require a decent health pool or powerful skill cool down or a team member to tank the mobs away.
What to do with gold?
Let's put aside the cost for repair after wipes or durability loss, the cost of potions and dyes, the cost for craftings and focus on the gaming progression. How does an average player able to get pass hell?
"Go back to the end of Nightmare and farm items for a bit. You'll be surprised what some upgrades can help you do." - Blizzard official recommendation Source
I would give the same recommendation if we were playing Diablo 2, in fact I would farm Mephisto in nightmare for days till I feel confident enough to move on.
Probably I am dumb, but please if anyone can explain which handful items that matters a lot in Hell or worth the time to farm for? I can tell you straight away in Diablo 2. I farm for things like "Shako", "Titan's Revenge", "Stone of Jordan", "Skullder's Ire" in nightmare.
Where goes the excitement of farming?
With the drop rate of Legendary items being extremly low in nightmare and thanks to the powerful auction house. We soon realized that lv40 legendaries are weak and will be getting replaced by cheap blue or rare post lv52. Gold is what we had to focus on in order to progress. Even when a nice rare item did drop, we had often felt it's better to sell it on Auction house and save up gold to buy a lv50+ item later. It felt like the items in nightmare compared to hell is like WOW vanilla items to BC. Greens in BC > WOW epics.
Given gold is almost the main focus here when I went farming in nightmare, the experience was utterly boring. I wouldn't wow when I saw 300 gold drop from a boss or 4 more blues that I can sell to vendor or another rare I can probably sell in auction house. I wanted something big, the hope to get a lottery jackpot. I wanted to feel the excitement when farming with my Amazon in nightmare and dreaming the unique "Buriza Ballista" would drop with nice ED%.
Same goes to "Hell", when I farm it, I couldn't resist the idea that not matter how good the loots are, come to inferno they will be replaced by rare as long as I have deep pockets....
Solution?
Bring some interesting legendaries below lv60 would help - Legendaries that have special affixes which matters and give a hard choice upon replacing them. This will make the group of people who cannot farm "Inferno" efficiently without keep visiting auction house and repair man, something else to do rather than keep farming gold and "loot" on auction house.
Related Post:
http://www.diablofan...house-to-blame/
http://www.youtube.com/user/ndstad?feature=mhee
.
so is a wd off-hand that reduces cd on zombie dogs which is worth a forune with a high cd reduction
sell these while you can, if Blizz decides leorics signet or homonc can drop in inferno with ilvl63 stats, the legacy version will be worthless
SC2, here I go! raaawwwwrrr!!
What are you talking about? There is a whole team of interns working on D3, lol.
Totally true, interesting how the question is still valid...
You won't get a warning this time, Ephieria, considering that you're a new user.