Hopefully D3v, similar to how they are finally making a vanilla version of WoW. Would be interesting to see how many players truly liked the original version of D3 more than the current version. At least it would give them some more solid info on player preferences before they make D4.
- TianZi
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Member for 11 years, 2 months, and 13 days
Last active Wed, Jan, 23 2019 02:28:11
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Sep 17, 2015TianZi posted a message on Rank #1 Barbarian Clear, Zero Crit Shenlong's MonkPosted in: News
I ran a somewhat similar build earlier in the season, but without BP or partheons. I preferred using unity + strongarms. Had some differences in skills as well. Overall didn't feel competitive to U6 though, so eventually just re-gered that monk into a simple gen build with sages to farm my DBs while doing Grift with the regular U6 setup.
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Sep 3, 2015TianZi posted a message on Reddit Q&A Round-upPosted in: News
That answer on multiplayer vs single player is really kind of sad. Their perspective is placed entirely around friends, when in reality many people that enjoy single player need to join public games or screw with their real life schedule in order to play in groups.
It's not just more efficient, it's that 4 players that are terrible at the game would be more efficient than the best player in the world solo'ing.
If your friends aren't on, you shouldn't have to add random players into your party to stay semi-competitive.
The gap is just way too large. I mean why is there even a solo leader board when all the solo players are in groups to gain the gear and paragon exp that they use in solo.
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Jun 23, 2015TianZi posted a message on Patch 2.3 Preview and PTRPosted in: News
To be completely honest, I wasn't expecting very many big changes in the near future. What makes it more interesting is that so many big changes are all being put into the same patch.
Hope they pull it off well.
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Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
i kinda disagree ..the leveling process, yes it feels nice, but it is something what you should only do once.. you go through whatever you want and you are done (if you like it, you DO HAVE the option to do it again).., if you were forced to lvl up every single character through story mode with no boost etc.. i guarantee that there would be much more ppl complaining..
I think leveling should be completely removed from seasons. However, if leveling is staying in the game than it should be relevant, and about finding the right gear and skill to level. The start of the season went like this:
Spend like 5-7 hours to level
Take like 3-5 hours to gear enough to farm T6
Do Grifts over and over again
The leveling right now wastes more time than gearing your character for the highest content outside of GRifts. It's clear that the whole game revolves around GRifts. So if leveling is going to be a thing, it needs to be relevant rather than just a pointless time sink. Otherwise they would be better off just starting players at 70 and just let them start GRifting.
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Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
Something to keep in mind is that it's pretty much impossible to keep D3 as a truly competitive game. The main reason is that it's a loot hunt game, meaning loot has to be worth farming for. Same goes with paragon exp. At the same time, anytime players stats are no longer equal, skill become less and less important, while luck and amount of time played becomes more and more important.
When you look at competitive games, the playing field is nearly even for all players. Differences go as far as cosmetics, and that's about it. D3 has too many layers of separation between player base. Looking at just armor you have:
No set
Wrong set
Right set non ancient, wrong rolls
Right set non ancient, right rolls, low rolls
Right set non ancient, right rolls, high rolls
Then on top of that you have the whole thing in ancient form. And then there's weapons, following a similar pattern. Paragon levels is one more level of character disparity between players. Realistically people can't compete out of their own gearing category, which leaves that game so better gear = gets further. Skill only really matters assuming gearing requirement is met.
Basically every time the loot hunt is improved (hellfire amulet, ancient items, etc) the competitive aspect of the game is worsened due to the larger gear disparity. Improving the loot hunt and making the game more competitive really can't go hand in hand unless there is a competitive aspect that doesn't account for player gear and paragon points. And if something like that were to happen, there likely would be no point farming gear.
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May 3, 2015TianZi posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
D3 at launch was by far my favorite version of D3. I played a DH back then.
The game now is definitely better than it was a few months back, but far from being my favorite version of D3.
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Lucky EU players. We ended up with another handout one on NA. Logged on to EU server because I wanted to try it, and it says I need to clear a solo GR to unlock challenge rifts, lol.
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It's pretty much terrible.
1) There is no incentive to create competition.
2) As far as "new builds" goes, it's more like an old build with mistakes in gearing/talents.
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Getting the stash tabs were never the reason I did seasons in the first place.
Will continue to do guardian every season until I find another game I'd rather play. Not going to bother with NS aside from the couple weeks between seasons.
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I just crafted some sage pieces for my HC seasons alt DH and recorded a T8 run with one of my builds. Was trying for about 12 minutes, but ended up as 11 minutes instead since I didn't use a timer, just looked at in game clock. Uploading the video to youtube now. I ran this build in the past at some point very comfortably in T10 on a more properly geared seasons DH. Build is likely capable of over T10 in the right gear, but I switched builds before really trying.
Got 126 DBs, though 21 were from a blue gob. So 105 DBs from non-goblins, plus some wasted time killing and looting the blue gob. I also left 2 DBs on the ground, lol. Would be pretty close to 120 DB in 12 minutes, which is what you got with shadow/sage-FoK.
Just for reference, I only started HC like 4 days ago this season, and the run is on is my HC alt. So the character is pretty poorly geared:
- 0 ancients
- 0 augments (obviously)
- 531 paragon
- 7700 dex, lol
- A lv60 or so bane of trapped, and 2 other crappy gems, i think lv25 on both
- I have a wasted passive and cube item (awareness passive and Gunes because I'm playing HC. HP doesn't even dip in T8, but better safe than sorry).
As an additional note, I haven't played this for a while. So as you can see I run into walls, backtracked like half a map running into a dead end, shoot facing the wrong direction, missing prep on cooldown a bunch of times, etc. And even with poor gameplay and awful gear it still performs just as well as the builds that were posted here.
Video added:
https://youtu.be/wkCejDcEduw
Build guide added (Maybe incomplete, will fix it later if there issues):
DH - M4/Sage - Multishot DB Farming
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Anyways, I'll upload one of the setups later to at least have a reference point that there are better setups, but probably won't upload the others. Will leave those to the streamers and youtubers to find
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There will always be some "testing of builds, items, and variations" since I like to design my builds myself. Even my GR pushing DH M6 setup is fairly customized, which had a GR92 clear earlier in the season (rank 4 at the time, rank 3 after people got banned, lol) despite being a solo player and thus under paragon, gem level, etc. While I never really polish builds like I did back when I was youtube'ing, I do at least enough basic testing to see if it works and if some obvious variation is clearly better.
As for playing builds better, I think it's questionable. How well a build is played in large part depends on how easy it is to play a build. Another major factor is just how compatible players are with the style. Like I've played shadow/sage way more than 12 minutes (more like hours) a few seasons back, and can say that you play that build better than I do based on your 12 minutes of gameplay. As far as builds goes, even for speeds GRs and speed T13s there are other builds (along with variations as well) that I prefer over the standard UE that most players seem to run, probably in part because I'm actually pretty bad at playing UE. I don't think build compatibility is really universal, different players are likely to excel in different builds.
Don't get me wrong, I like the compilation of what you did. It's just that as a DH player I can't help but notice that the builds submitted by DH feel old and lacking. There are at least a few other DH sage builds that IMO are more fluid, easier, faster, and capable of higher torment. Some of which already existed in previous seasons.
I simply think D3 has a lot more viable builds and variations for DBs, speed GRs, pushing, etc than most people realize.
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The 2 DH builds chosen in this seem pretty sad. I think maybe just too outdated. Maybe we no longer have streamers/youtubers updating players with new builds, though at the same time it does let players go out and actually design their own builds. I timed some sessions at 12 minutes each on my seasonal DH with one of my DB builds and have gotten to as high as 168 DBs without killing goblins. Setup might not have even been that optimized either since I had never timed runs on it before back when I was using it. Fairly sure most of my setups I've used over the past couple seasons would at least beat that 120 in 12 minutes. Wonder how long till a streamer will start working on builds and find a similar build to any of the ones I use.
On another note, i didn't even hit 600DB/hour rates like you're getting when I tried playing shadow/sage back in the day. It's like the hardest build to play, lol.
I also think the rift makes more than a 12% difference, especially with ingeom setups. Maybe I just suck really bad at running into dead ends, but some rifts are way better than others.
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I mean based on the general response of loot it seems most people just like the loot handouts. Smart loot and loot 2.0 were overall positively received by players as well.
If they wanted players playing 100+ hours in a season, they easily could have done it via season journey by making it longer and more difficult.
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Honestly, I liked D3 the way it came out in 2013. Legendary items super rare and generally shit rolls, looking for items with the 6 best affixes. I also enjoyed solo more than grouping, even though I started D3 along with a groups of friends when D3 came out, most of us preferred to solo instead of group. Even when we would voice chat while playing, we'd be playing in our own games.
I especially dislike things like infinite paragon leveling as well as how sets turned out. I'm the type of player that likes hybrid builds, like N6M4 for example. Sets could have turned out better if they made the sets require less pieces so sets can be mixed and matched to preference.
Another thing I really dislike is showing builds on the leaderboards. I loved the leaderboard, probably my favorite addition to the game, but showing the builds just didn't feel acceptable to me. It was bad enough that I've decided to stop progression at some points just to not show up too high on the boards. Just not really the FotM type of player, I guess similar to how I always liked to do my own thing in games like WoW/StarCraft.
TBH I really switched to D3 for the challenge, since I've pretty much progressed all I could in games like WoW/SC2. D3 was hyped as a challenge, and at the time for my friends and I (was playing SC2 before D3 came out) D3 just seemed like the next game to go to.
Till now I've played all 8 seasons, but usually only for a couple weeks to a month. I always finish the season journey, hang out a bit, then leave. unfortunately with D3 being such a group game and me being a solo player, playing long term simply does not work due to paragon and gem leveling.
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The GR revamp may be nice, but at the end it really depends how it actually turns out in game.
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Whole season journey was done by 25 hours played. Not sure how long it was when i finished the stash space portion of the journey.
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The classes after the first are significantly faster gearing, mainly because things like paragon, cube items, etc are already all set up.
Gearing process was already too fast without haedrigs gift, the gift just made it terribly stupid.
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It's been too short since the first season. This one seemed extra short though due to how they gave a free set and also removing the cubing 100 items part of the season journey. I think I was done with the journey in a week, where even last season was probably more like 2 weeks.
I personally liked the item hunt more when most sets were shit and Kadala didn't even exist, but that's just my opinion. These recent seasons have been pretty absurd like play an alt for 10 hours and take a leaderboard spot. Feels like the game is sort of empty when the gearing process is so fast and leaderboards don't even have enough people trying for the thousand available spots.