Anyone that played GoW2 would probably agree that it's an awesome gametype: satisfying mass mob kills, bragging rights, tons of replayability - think that'll all be just 100x more awesomer in D3!
1)Slaughter waves of mobs that ramp up in difficulty: find best class combinations,
try out builds,sense of progression
2)Tie to BNet achievements: team that reached highest wave, most kills/DPS, server firsts, etc
3)After lvl99,killing MegaUber Diablo, 10 000 Baal runs later, this'll offer end-game content that can never be "completed" (+very little dev work required, just randomly generate mobs)
In order to make this work:
1) There should be minimal item/exp gain. Maybe just give some reward after defeating a mini-boss every 10 waves or so to keep things interesting. Considering game balance, this mode should just be for fun/achievements
Thoughts?
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"He was so deadly in fact, that his enemies would go blind through over-exposure to pure awesomeness!"
Anyone that played GoW2 would probably agree that it's an awesome gametype: satisfying mass mob kills, bragging rights, tons of replayability - think that'll all be just 100x more awesomer in D3!
1)Slaughter waves of mobs that ramp up in difficulty: find best class combinations,
try out builds,sense of progression
2)Tie to BNet achievements: team that reached highest wave, most kills/DPS, server firsts, etc
3)After lvl99,killing MegaUber Diablo, 10 000 Baal runs later, this'll offer end-game content that can never be "completed" (+very little dev work required, just randomly generate mobs)
In order to make this work:
1) There should be minimal item/exp gain. Maybe just give some reward after defeating a mini-boss every 10 waves or so to keep things interesting. Considering game balance, this mode should just be for fun/achievements
Thoughts?
/sign Actually seems like a fun idea, perhaps no item loot though or they will be dropping like crazy haha
Haha, I've played GoW 1 or 2 I can't remember, but my favorite thing about those games was the horde mode. I think it would be a great thing to add to Diablo 3 for the people that like to slaughter large amounts of random enemies |:D. Maybe they could add this to the expansion. They would need to add buffs to the waves or enemies at later points of this to make for a more challenging gameplay. I wonder if any of this would go against any copyright issues...
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Life is only another stage of death, in fearing death you can not live life to the fullest. Some of the world's greatest feats were accomplished by people not smart enough to know they were impossible.
Guild Wars 2 looks really great. Diablo 3 will have to work hard to be better than that, imo.
I think Diablo 3 passed it a year ago... Then again I have never seen GW2...
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Life is only another stage of death, in fearing death you can not live life to the fullest. Some of the world's greatest feats were accomplished by people not smart enough to know they were impossible.
My only problem with a horde mode for D3 is healing and health globe drops. In this scenario, these drops can make or break you. I do not want to have to rely on luck for me to do well in horde mode.
This would be fun for just a while, then would get incredibly boring. Not worth the hundreds of development hours that would go into this. Just because something is cool in other games, it doesn't mean that Diablo 3 should have it.
I've been seeing this type of idea thrown out in forums a lot and I must say that this isn't an idea I'd think that Blizzard would pursue. This type of idea is only a fix to end level gaming and I believe Blizzard has something more interesting and unique for end gaming and will probably let us know at Blizzcon.
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
I thought the world event in D2 was the coolest freakin thing ever. I would like to see something completly random like that again, although i think it should be more rare this time around. and they should make him alot harder to find and kill, as in, you dont go looking for him unless you have a partner or 2 to back u up. in d2 people started hunting him using the OP channels, that was like a game within the game, then anni was too abundant, but anyway, ill shut up now.
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When or if I get to Lut Gholein, Im going to find the largest bowl of Narlant weed and smoke til all earthly sense has left my body. -Gheed
I don't know about that. I mean, I rarely got the chance to kill the DClone. And even then, some other guy would be in the game ready to pick it up before I could click fast enough. But I did hate the way they would monitor games for SoJ's and there was a whole system of tracking those down.
Anyone that played GoW2 would probably agree that it's an awesome gametype: satisfying mass mob kills, bragging rights, tons of replayability - think that'll all be just 100x more awesomer in D3!
1)Slaughter waves of mobs that ramp up in difficulty: find best class combinations,
try out builds,sense of progression
2)Tie to BNet achievements: team that reached highest wave, most kills/DPS, server firsts, etc
3)After lvl99,killing MegaUber Diablo, 10 000 Baal runs later, this'll offer end-game content that can never be "completed" (+very little dev work required, just randomly generate mobs)
In order to make this work:
1) There should be minimal item/exp gain. Maybe just give some reward after defeating a mini-boss every 10 waves or so to keep things interesting. Considering game balance, this mode should just be for fun/achievements
Thoughts?
Horde mode? Does this mean I can transfer my level 80 Tauren Druid to D3? Woot!
Honestly Horde mode gets over boring. The way GoW did it was every wave increased the level of monsters. You'd first start out with small monsters working your way up to mulchers and boomers and what not at wave 10. Once beaten wave 11 will start and display the Attack boost the defense boost and difficulty boost that the new monster had every ten levels this happened till you got to wave 50 the last and most difficult wave. I beat all 50 I had to stop every ten -15 waves from boredom and then it was nothing more than replaying a slaughter of monsters. Sure from time to time i like to go back but it gets boring very quickly
Then epic games introduced an update that gives you XP another good idea for Horde mode. The more waves you kill the more XP you have the harder the monsters are at wave 1 based on your lvl. So say you just start wave 1 at level 1 you'll get what I got when i first played now start wave 1 when you're level thirty and well lets say you'll have boomers and mulchers starting already and they'll be harder and harder and harder and harder until you reach max level. Not a bad idea to upgrade re-playability but it still suffer5s from the same thing it gets boring too quickly and after fully completed theres no point in going back just to re-kill it all again sure it might be fun for an hour but then its just bland and boring as you'll die quickly and not want to restart all over again. Another way it was boring if you start at level 1 and you have the easiest monsters well that just sucks theres no use in going through every single level again so easily you kinda just want a challenge already and therefore you get bored and put down the controller like i did.
In order to implement this well they would have to have an ever increasing difficulty and some sort of a reward maybe a small exp gain but something enough that you'll feel like doing it cause if it is too small people wont feel it is useful and then they'll get bored. Also keep updating with new monsters the more monsters the merrier, the way i see it a new monster can mean all the difference between an hour and three hours of play. I don't want to be killing the same ten monsters for three hours its just kind of retarded. Halo actually did a better Job at Horde mode, Firefight, from Halo:ODST actually let you have a base and set up a camp in the base and essentially let the horde come to you where as in GoW you were limited in space and most of the time the place you hid in was easily accessible from all sides only certain maps have good areas to duck in cover in. The maps were also much larger in Halo which was a big plus for me instead of having a 100foot by 100 foot place i had a 1000x1000ft place to run around freely and take different vantage points. Since there were also allot of maps to choose from you had bunches of vantages point on each unique map that offered preferred use for one type of gun or another and the diversity of the monsters also helped. And every wave it wasn't the same this monster this monster this monster, they switched it up they said heres 4 brutes but the next time you did wave four oh heres 15 grunts of equal fighting power. This is what Blizzard would need to do, have a wide range of maps that are big and have vantage points and open ground for fights and a nice base or two for archers and long ranged mages to attack from and there needs to be a diversity in monsters more than just 50 i wanna see allot and it needs to be switched up the order they come in. Say the last wave gives u Baal the first time around the next time i don't want Baal i want 350 fallen equal to the power of Baal so its interesting and you always have to be on your toes and know the different strategies for the different monsters that you face.
SORRY FOR THE WALL O TEXT but this is my opinion and i laid it out very unorganized sorry!
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Not even Death will save you from Diablo Bunny's Cuteness!
If anything at all the only different game modes should be PVP modes, not PVE modes. Think about item hunting and such, and EXP. I doubt people would play other types of PVE game modes if they couldn't get items/exp from it and it just wouldn't make any sense to add a PVE mode like that when taking items/exp into consideration.
IMHO the only different "game modes" from the regular game itself should be pvp modes.
I just wish Blizzard keep their cools, not turning Diablo into an arcade of modes.
Agreed. Everyone misses the tension of D1, but no one seems to mind that health globes and a few other design calls are basically making this game into Robotron.
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1)Slaughter waves of mobs that ramp up in difficulty: find best class combinations,
try out builds,sense of progression
2)Tie to BNet achievements: team that reached highest wave, most kills/DPS, server firsts, etc
3)After lvl99,killing MegaUber Diablo, 10 000 Baal runs later, this'll offer end-game content that can never be "completed" (+very little dev work required, just randomly generate mobs)
In order to make this work:
1) There should be minimal item/exp gain. Maybe just give some reward after defeating a mini-boss every 10 waves or so to keep things interesting. Considering game balance, this mode should just be for fun/achievements
Thoughts?
/sign Actually seems like a fun idea, perhaps no item loot though or they will be dropping like crazy haha
It reminds me of custom maps i play on war3 and sc2...
This should be something you unlock after you finish the game or something..
however i agree with item drop and exp gain.... the mechanic needs to be balanced so people wont just end up placing this only.
Rise and rise again, until lambs become lions
Kefka, Final Fantasy VI
Siaynoq's Playthroughs
Horde mode? Does this mean I can transfer my level 80 Tauren Druid to D3? Woot!
No, but serious, sounds pretty cool.
Then epic games introduced an update that gives you XP another good idea for Horde mode. The more waves you kill the more XP you have the harder the monsters are at wave 1 based on your lvl. So say you just start wave 1 at level 1 you'll get what I got when i first played now start wave 1 when you're level thirty and well lets say you'll have boomers and mulchers starting already and they'll be harder and harder and harder and harder until you reach max level. Not a bad idea to upgrade re-playability but it still suffer5s from the same thing it gets boring too quickly and after fully completed theres no point in going back just to re-kill it all again sure it might be fun for an hour but then its just bland and boring as you'll die quickly and not want to restart all over again. Another way it was boring if you start at level 1 and you have the easiest monsters well that just sucks theres no use in going through every single level again so easily you kinda just want a challenge already and therefore you get bored and put down the controller like i did.
In order to implement this well they would have to have an ever increasing difficulty and some sort of a reward maybe a small exp gain but something enough that you'll feel like doing it cause if it is too small people wont feel it is useful and then they'll get bored. Also keep updating with new monsters the more monsters the merrier, the way i see it a new monster can mean all the difference between an hour and three hours of play. I don't want to be killing the same ten monsters for three hours its just kind of retarded. Halo actually did a better Job at Horde mode, Firefight, from Halo:ODST actually let you have a base and set up a camp in the base and essentially let the horde come to you where as in GoW you were limited in space and most of the time the place you hid in was easily accessible from all sides only certain maps have good areas to duck in cover in. The maps were also much larger in Halo which was a big plus for me instead of having a 100foot by 100 foot place i had a 1000x1000ft place to run around freely and take different vantage points. Since there were also allot of maps to choose from you had bunches of vantages point on each unique map that offered preferred use for one type of gun or another and the diversity of the monsters also helped. And every wave it wasn't the same this monster this monster this monster, they switched it up they said heres 4 brutes but the next time you did wave four oh heres 15 grunts of equal fighting power. This is what Blizzard would need to do, have a wide range of maps that are big and have vantage points and open ground for fights and a nice base or two for archers and long ranged mages to attack from and there needs to be a diversity in monsters more than just 50 i wanna see allot and it needs to be switched up the order they come in. Say the last wave gives u Baal the first time around the next time i don't want Baal i want 350 fallen equal to the power of Baal so its interesting and you always have to be on your toes and know the different strategies for the different monsters that you face.
SORRY FOR THE WALL O TEXT but this is my opinion and i laid it out very unorganized sorry!
IMHO the only different "game modes" from the regular game itself should be pvp modes.
Agreed. Everyone misses the tension of D1, but no one seems to mind that health globes and a few other design calls are basically making this game into Robotron.