To me, the way they are handling side quests is more like making the random dungeons have a reason to use them. In D2, you could skip every single random cave, dungeon, or portal with absolutely no loss. I think that these side quests just give you a reason to explore more of the world rather than just following the main quest directly.
I also might be reading too much into nothing and stating the obvious but notice when he talks about balancing out the class to work together. He says the ranged classes. To me, the WD is more of a mid-range class and not considered a true ranged class. So the plural would once again confirm some sort of bow user who is ranged.
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Aug 24, 2010NorthAmericanPenguin posted a message on Get Ready for Blizzcon, DiabloFans!I had a dream I was at Blizzcon last night. Too bad I couldn't get a real ticket.Posted in: News
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http://www.diablowiki.com/File:Rune_socketing.jpg
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Official Blizzard Quote:
What you've seen are the throw away helpers you can pick up on the field and they follow you, and are helpful, but usually die off pretty fast. They're not intended as a replacement for the mercenary system of yore.
I wonder just what plans they do have in store then for the actual mercenaries for D3.I hope that we at least get to do more than equip a helm, chest, and weapon on them. Some skill allocation mught be fun to help customize your merc and some basic controls like stay, attack, defend would defintely help to keep them alive.
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Bashiok commented on this space saying that it is actually just a temporary img that was concealing yet another system.
Official Blizzard Quote:
There's something that goes there. Another UI element that was purposefully hidden.
What could this UI be? Perhaps the talisman but I assume that the talisman is going at the bottom with the salvaging artifact. I am also assuming that the mechanic must deal directly with your character or armor. Perhaps this is where charms are equipped to help customize your character. After all, we know that we won't be carrying them around in our inventory.
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This is my most recent injury. I accidentally poured 180 degree liquid onto my hand. I was serving some soup and some spilled out onto my hand. I rubbed it against my shirt to get it off and my skin went with it.
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However, if we are talking about humans once being monkeys and all life once being single-celled organism, that is much different. That is why a yes or no answer cannot be used on whether or nor evolution exists. At least not the way you presented it.
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They are not cutting anything! They are simply dividing the whole story into parts with the last section being the shortest. If they wanted it to be as long, they would divide the amount of content into each four acts equally. The last act will be short on purpose. It will not feel hollow like it did in d2 because they are planning it this way. They have all the content they need and are just dividing it to give it more of a climax. They are not saving time, money, or anything.
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I also might be reading too much into nothing and stating the obvious but notice when he talks about balancing out the class to work together. He says the ranged classes. To me, the WD is more of a mid-range class and not considered a true ranged class. So the plural would once again confirm some sort of bow user who is ranged.
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and if you say the mini Diablo is cute - you are right.
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Because of this pre-planned idea to have final act shorter, they can design it this way. Act 4 in D2 sucked becuase it wasn't planned to be so short. D3 wants it this way and it will be dEveloped as so. If anything, it will feel more full than the other acts because people will have had their anticipation filled and will want to get to the final fight against diablo. This anticipation and climax will leave you more than satisfied after finishing the game. Much more so than adding a few more hours of hacking and slashing just to extend gameplay time.
(please note the obvious words of climax and satisfied. A great story should follow in line with great sex).
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As far as the economy in general, I think gold sinks are really for players who are leveling. Once characters max out, there is no real way to control these players sitting on more and more money. However, I think what helps diablo is their replayability. Where most RPGs have players consistsntly play their high level characters, Diablo is popular for it's replayability so players aren't sitting on their high lvl characters.