My original thread here, with small variations
http://www.diablofans.com/forums/showthread.php?t=14050
Look at the Ureh wallpaper. Its not diifficult to picture roman colosseum type arenas inside. Imo, PvP would ideally:
a) Let you browse through all the people currently in pvp mode, so you can issue challenges. List players like how WoW auction house list items: with stats,lvls,and can b filtered. +A 'quick matchup' option like war3 to auto find a similar level opponent.
Learn from FPS. Implement interesting (e.g. 1v1 colosseum with random mobs entering unexpectedly) maps for diff game types: DM, Team DM, CTF, Domination, Last-man-standing. Also allow 1vsMany, ManyVSMany combat - look at 'Demigod'
Trading:
a) Implement WoW auction house system (but accessible anytime anywhere in game - or mayb evn thru chatroom), so one glance lets u see everything that every1 is selling, and can be filtered. Optional pop-up msg anytime anyone makes new offer (gold or items) on what ur selling.
Shared stash for all chars on same account: central storeroom for everything that can be sold / that was bought
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1)Can't equip pets, but can "grow" them by using salvage/gold, just like artisans. Provides another sink for both resources, while improving pet's size/stats/skill boost/appearance
2)Instead of hiring, you obtain pets as if they're rare item drops from mob - give them random skills/stats, trade with other players, etc
3)More interesting than having a limited selection of mercs like D2 - having a fetish/demonlord fighting with you would be pretty awesome IMO. Tying new pet choices to achievements system could work too
As long as they do NOT put in ridiculous choices like WoW (space marines lolwtf??), it should be fun
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1)Slaughter waves of mobs that ramp up in difficulty: find best class combinations,
try out builds,sense of progression
2)Tie to BNet achievements: team that reached highest wave, most kills/DPS, server firsts, etc
3)After lvl99,killing MegaUber Diablo, 10 000 Baal runs later, this'll offer end-game content that can never be "completed" (+very little dev work required, just randomly generate mobs)
In order to make this work:
1) There should be minimal item/exp gain. Maybe just give some reward after defeating a mini-boss every 10 waves or so to keep things interesting. Considering game balance, this mode should just be for fun/achievements
Thoughts?
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Most ppl seemed opposed to samurai idea coz of the name, how bout moving away from the name and focusing on the actual concept? finesse melee as opposed 2 barb's tough melee. So a char that uses slim blades (e.g. katanas) with fancy sword moves, some support magics (disarm, knockback, bleeding wound - think "The Witcher"), and buffs/auras called meditation/alchemy/woteva
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Background: a witcher is a dedicated monster hunter (nuff said), that uses 3 swordstyles (fast,strong,group), alchemy to brew potions (give IAS, bonus vs certain monsters, etc), and 5 basic 'signs' for support magic (blind, knockback, disarm etc)
IMO thats ur 3 skill branches right there. This'd prob fall under "fancy light melee char" category - essentialy what the paladin was. Fits the current paladin-shaped hole nicely.
1. Varied sword skills (replacing zeal etc)
2. Use potions for buffs (would b prety much like auras, esp if can apply potions to whole group simultaneously)
3. Innovative support magic for a melee char, in place of purely offensive skills like FOH & hammer
4. Similar 'righteous' identity, as a monster hunter
Feedbacks?
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Hey thats pretty awesome! cool 2 c a boss chowing his minions 2 gain health. So u nd 2 decide whether to take down each of his minions first, or jus pummel boss directly
That zombie body part weapon is nice too~and can evn take it to next level~ imagine larger zombies clobbering you with another whole zombie in hand! XD
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http://tw.youtube.com/watch?v=r0ZRayDd2Q4
http://tw.youtube.com/watch?v=iAaRepGjePQ
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Mite also be cool with a filterable list feature: kinda like WoW auction house for pvp'ers. can find specific level/class player n issue challenge
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Example: Mobs/boss bursting thru walls to ambush u b4 u c them
http://www.diablofans.com/forums/showthread.php?p=337755#post337755
Thinking bout:
a) mobs that use environment (turn-the tables by having the MOB bringing down that wall on the barb! XD) so that sometimes u gotta rush to trigger the environment b4 the mob does
mobs that physically change as u attack them (not jus change colour): grow more heads as u hack one off (like a hydra), grows larger, etc
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Yes.Of course. PvP always shud've been about how good ur tele skill is, guessing tele timing&opp tele location, forcing ppl to resort to name-locking. Core of diablo really...= ='