In his video, he's bitching so many times about "items that are much cheaper on EU than on US". I wonder if he was just lucky by finding those items? I tried to build a similar set like the one he did and especially all the Zuni items are at least two times as expensive as in his video. I put in the same numbers and the prices were just twice as high, some even more. As for the ring, there was only one matching his stats, for 10 times more buyout (39m). Was he just lucky, or is it that everyone watched his guide and thus people realize "oh these items are worth something" and therefore prices increased? That would make basically every publicly released guide unusable. He also doesn't offer too many alternatives, like rare belt or black weapon, just to avoid running into this problem that you *need* Chanto set, 3 piece Zuni, and so on (which is not the case).
I liked his previous guides and linked them in my gear guide, but this one is in my opinion not too helpful because it falls short on several aspects: too limited choice of alternative gear, too much "luck" involved in sniping the items, a budget that's not really a budget build anymore, and a lot of assumptions that bring people into trouble who just think that within half an hour and with 50m they can build a perfect CM wizard. He has a lot of experience and is able to compute so much stuff in his head, if people do the same in less than an hour I bet many will end up with a flawed set in the end (just falling short on some important EHP stats for example).
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Is this true? For my Barbarian, it works differently in the case of Rend: when applying the DoT, there is a roll whether or not Rend crits. If it crits, all its damage ticks are increased; if not, you should re-apply Rend ;-)
Would be interesting as to whether this is differently for Wizard DoTs and if yes, why the hell we have two different mechanics here...
Absolutely, same here :-)
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However, doesn't every point in attack speed increase the displayed DPS in the character screen, which in turn means that every spell has increased damage for increased attack speed? This would mean that while DoT spells benefit from IAS, it offers less improvements to these spells than to spells that have an increased cast rate. Weird.
For all this theorycrafting, it would be so helpful if Diablo 3 offered a combat log option...
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I like to switch spells occasionally and as I'm upgrading my Wizard's gear, I just ran into a problem. It seems as if some builds don't benefit at all from IAS while others completely rock when you stack IAS. I tried to Google for a comprehensive list, but all the information I could find was more or less "guesswork" and much of it pre-1.04 or even earlier.
It would be interesting to have a list of the most commonly used spells and if (and to what extent) they are affected by IAS. And of course, how that's going to change with 1.05 :-)
For example, I've heard different things about the Archon beam, the last thing I've read is that Archon as a whole completely scales with IAS. Same goes for Twister and Arcane Orb. Right?
However, Blizzard and Hydra don't seem to benefit from IAS at all. Is that correct?
Any help greatly appreciated, thanks.
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gaming.stackexchange.com/questions/67003/how-does-aggro-work-in-diablo-iii
After reading all of this, you'll probably realize that the "rules" are so messed up that it's more or less RNG in most of the situations. However, if you can "save" a teammate from dying by stunning and/or attracting a mob that's chasing him, it's good enough for tanking. My DH friends don't die that often (I can't do much about mortar or ranged groups).
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eu.battle.net/d3/en/calculator/barbarian#WVgkYX!bVU!acZcZa
Rend is so powerful... I think I'll stick to it.
Also, Cleave > Frenzy and Superstition > Relentless, I agree.
And now I have a problem... I'd like to use Demoralize and/or Ancient Spears. What to kick out???
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@Hellfrog and Bogok: I'll just give it a try tonight in a few test runs and see what works best for me. Haven't had a close look at Superstition yet, I always felt like Relentless is my live saver. According to the EHP calc, Tough as Nails adds 12.6% to my EHP, Nerves of Steel 21% and Superstition would add 25% versus ranged - what about dropping Touch as Nails? Or is that a no-go?
@luizdeh: Awesome advice, I kind of overlooked that pickup also applies to globes. My DH friends will love this, because picking up all the globes improves their DPS as well ;-) I'll follow on that. As for the life regen - it's on my list to get some, but it's really low priority, I'd like to focus on LoH. Tbh, I haven't been in too many situations where I'm "out of enemies" and low health. There's always another mob or two around the corner - Leap and hit and I'm back at full health in no time, thanks to LoH. And it's hard to simulate what ~2000 life regen would feel like, because it's so expensive... :-/ Maybe I'll get some cheap gear and try it out.
@Philippos: I'm not interested in PvP at all, thanks ;-)
Regarding the aggro issue: tanking ranged is close to impossible, yes; and mortar mobs will always shoot at the ranged DDs. But Wrenching Smash worked quite well so far; I'll try to play around with Demoralize and Ancient Spears tonight.
@Boss_Hogg: Nice build. So you swapped Ground Stomp completely with Demoralize, interesting. I'll give that a try, too :-)
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Here are my stats:
oi48.tinypic.com/wb6waw.jpg (can't paste URLs because it's my first post - haha)
My passives are Nerves of Steel (atm switching equip from life% to vitality), Tough as Nails, and Relentless.
A usual fight looks like this: War Cry (Impunity), jump into the pack with Leap (Iron Impact), hit Ground Stomp (Wrenching Smash) and whenever possible Revenge (Provocation).
If anyone has any suggestion up to this point - great, otherwise I hope I'm on the right track. While I'm in general open to new ideas, the two main concerns where I'm really undecided are my primary active skill and the remaining 6th skill to add into my rotation.
Primary: I'm currently running around with Frenzy+Sidearm, but especially after realizing that Sidearm doesn't trigger LoH, it makes me wonder if I should switch to Cleave (with Reaping Swing or Gathering Storm). Would be great if some people who have lots of tanking experience could share their insights on that.
6th slot: I've used Threatening Shout (Falter or Demoralize) until now, but I've been thinking if I should try spamming Rend (Bloodlust) instead. Or maybe even replace Revenge with Rend, as it's getting nerfed in 1.05?