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    posted a message on Best way to gear up a toon
    Quote from stuey17go-next

    Not on topic but did want to mention they aren't called toons in Diablo. They are chars short for character.

    Ah, the good old "I don't like your gaming jargon, so it's wrong" :-)

    "Toon" is a perfectly fine short-hand for Diablo characters in many player's eyes. And that goes back to actually *before* Diablo 1 (the term is over 30 years old). Read up on some of the history: Wikipedia, StackExchange. Now whether you personally accept "toon", like it, or hate it, is preference. But for someone who casually plays a softcore RPG-style WD in Diablo 3, "toon" is an absolutely fitting description. For a competitive, hardcore barbarian it might not.

    For everyone there's gaming terminology that rustles your jimmies. For example, I want to kill anyone who uses "kk" instead of "m" for million (and I *will* edit it if you think "kkk" is okay instead of "b" for billion, for obvious reasons). As someone who played WoW (but only in vanilla) I'm very used to calling my characters "toon", but I hate it when my friends called their WoW toons by their kindergarden abbreviations: "dudu", "baba", and so on. Anyways. Yes, off-topic. I might split this into a separate thread, or find an old one to move those posts to.

    /btt please ;-)
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion on viable Wizard Death Breath Farming Build (Death Breath set must be included in the build)

    Since every difficulty has a *chance* for an additional DB (see the difficulty overview in my sig) I have trouble reading your equations, and they might in fact be very misleading if looked at without context. In fact some of them are wrong; T7 will never have triple drop with Sage, T11 will never have 4. Only T12/T13 have a chance for a 4 DB drop (12% and 25%, respectively).


    I hope to have finished my runs and tests on the weekend and hopefully will release some videos then with lots of different numbers. Basically, Sage's sets builds for maximizing DBs should be run at T8, T10, or T11.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Suggestion on viable Wizard Death Breath Farming Build (Death Breath set must be included in the build)

    I tested a few DB builds recently, including wizard builds, see here:


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/220940-best-brainless-sages-build


    Note that a Sage's build is pointless on T12/T13. The Sage's set doesn't *double* the amount of DBs but just adds +1, so the additional DB drops on the highest difficulties are basically a waste for this set. T11 is the highest difficulty that is reasonable to run with a Sage's set, going higher is just inefficient and will not increase your DB/h.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Max pet build

    LOL that's quite a funny coincidence: I wanted to do the same thing an hour ago. Here's what I ran, worked fine on TX (decent gear and paragon though, on non-season):


    http://www.diablofans.com/builds/86627-maximum-pet-build-just-for-fun


    Of course you can have more pets with Hex and cosmetic and blablabla but those is the max pets build of pets that actually do damage. Have fun! :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Best way to gear up a toon

    @bancaromana: I restored your deleted comment, the spam system went nuts and marked it - no idea why. Feel free to edit one of your comments such that it doesn't look like a double post.


    Regarding your experience, it's RNG. The system is not weighted towards anything. You were extremely unlucky. Other people are extremely lucky. Yes, it's a one in a million chance, but those things can happen. If they wouldn't, no one would ever play the lottery. Keep in mind you're just one of thousands of players, and there are millions of re-rolls going on every day. One of those re-roll series will hit the unfortunate event you described.


    Anyways: this thread is about "gearing up a new toon". If you want to turn this into an RNG rant, I'll lock it. For this purpose we have the RNG thread, because otherwise things get out of hand.

    Posted in: Diablo III General Discussion
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    posted a message on Questions about multibox.
    Quote from MaraxuS80go-next

    PS: The author of the first Video did GR83 with Season 5 Twisting Sword meta by multiboxing 4 different Chars: zMonk, zBarb, zWD and Twisting Sword Wiz ...

    https://www.youtube.com/watch?v=cTUNuizuPdY


    Sorry @ Bagstone ;-)

    3) Groups have an advantage for paragon farming because you can create synergies between different classes and different playstyles. Each of those require different input and actions, so you can't really reproduce the "paragon farming meta" using multiboxing, at least not to my knowledge


    Well, I said "to my knowledge" :P Always happy to learn new stuff.

    However, I think my point still stands. GR83 in the Twister meta times was horribly low. And as I said, a single player can go higher with the same (or less) effort. At the paragon level of the guy in the video, you should be able to farm GR83 reliably with LoN bombardment if you practice a bit. As a long-time multiboxer once told me: "you don't multibox because it's better, you multibox to show that it's possible". That's basically the essence of that Twister meta multibox group: it works, but it's more for show than anything else.

    Posted in: Diablo III General Discussion
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    posted a message on Best way to gear up a toon

    60% is 60%. It does not fail "all the time", it fails 2 out of 5 times on average. However, you might sometimes fail all 5, or succeed with all 5. It's RNG.


    You mention three upgrades; that makes me wonder if you're playing at a too high difficulty. If you don't die, you get another upgrade, so always try to run a GR tier where you don't die. Also always empower (unless you're not sure if you can finish the rift). There's no reason to ever no empower. If you don't have money, run a Vault (just put a Puzzle Ring in the cube). You should always have 5 upgrade chances for gem upgrades when running GRs with the goal of upgrading gems. It's essential and everything else is a waste of time.


    Higher GRs net more bloodshards. I don't know the exact numbers, but I think it's something like 120 for GR25, 250 for GR50, and +3 for every next rift level, so approx. 400 for GR90. You also get more legendaries; again, no exact numbers, but I'd say roughly about 1 more per 10 GRs.


    There is no difference in loot however. You can find the best-rolled item in the world in a GR1 rift, and you can get absolute crap in a GR100.


    Farming for gear: Yes, blood shards (for armor) and cubing weapons/amulets is the way to go. Rings can be a pain in the ass and both cubing and gambling for them is fine. Generally Torment rifts are a bit better for loot in the early stages since you get also DBs and materials to upgrade stuff in the cube; GRs are mainly important or your gem levels (always make sure you get 5x 100% ugprades as long as possible on the lowest rift possible, so for example GR34 if your main gem is rank 20) and paragon (the higher the better as long as you can reliably finish the rift).

    Posted in: Diablo III General Discussion
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    posted a message on Questions about multibox.

    DH isn't too bad, but it's not as easy to play since it's a ranged class. However, there are some new builds coming up, and in particular the Marauder's+Cluster Grenades build is really fun to play and can push relatively high. Check out Wudijo's threads in the DH section. That being said, crusader is probably a bit easier to play, and has a lot of potential for high-end gameplay. The LoN Bombardment crusader is easy to play, but has a lot of small details that players need to work on to push really really high, and once you invest this time you can farm GR85+ relatively easy (at around paragon 800-1000).

    Posted in: Diablo III General Discussion
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    posted a message on Questions about multibox.

    It's not easy to use.


    There is also this fallacy that people have high paragon because they play in 4 player groups. Which is not true. They have high paragon because they play a lot.


    A determined player who plays a lot of solo high Greater Rifts - and does so efficiently, fast, without downtime between the rifts - will end up with a much higher downtime than a casual player who does a few hours of 4 player meta GRs every night, but doesn't know what he's doing and has a lot of downtime in between rifts because of chatting, comparing loot, someone taking a break, and so on. There's been plenty examples of pure solo players getting to high paragon and ranking high on the leaderboards, yet many people use the "I don't have a group excuse". The benefits of group play aren't that huge anymore, since Blizzard has changed a lot of things.

    Posted in: Diablo III General Discussion
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    posted a message on Questions about multibox.

    1) It's legal.

    2) The only program I know of that every multiboxer on my friends list is using is isboxer (not free). Not sure if there are others.

    3) Groups have an advantage for paragon farming because you can create synergies between different classes and different playstyles. Each of those require different input and actions, so you can't really reproduce the "paragon farming meta" using multiboxing, at least not to my knowledge. Multiboxing has entirely different requirements to playstyle and mechanics, so only other multiboxers will be able to help you out. I'd suggest Google for multiboxing+Diablo forums. The official forums also has a lot of multiboxers (since even some of the developers are multiboxing).


    I am not sure if multiboxing will ever grant you higher paragon then focusing on solo play, to be honest. Group play increases the monster's HP by quite a lot, and multiboxing isn't easy. So do some research if it's really worth it before you go for it, and be prepared to invest quite some time. If you focus on a solo wizard (highest GR clears) or crusader (very constant high GR clears) you'll be able to get quite a lot of paragon as well.

    Posted in: Diablo III General Discussion
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    posted a message on Question about 2 accounts

    https://us.battle.net/forums/en/d3/topic/15698802693


    Create a shortcut to the Diablo executable and add " -launch" to the command line. Not sure this still works, the B.Net launcher constantly changes things in the background.


    Alternatively, you can run the second account in a sandbox, like VMWare or the freeware VirtualBox, or you can create a second user account in Windows. Both require a bit more setup and background knowledge of Windows, so if you want to do either of that Google for the exact setup as it differs from system to system.

    Posted in: Diablo III General Discussion
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    posted a message on Best Brainless Sage's Build?

    @Da_Trauko: Yeah, I actually found an ancient AW somewhere on a mule and tried the build and so far it looks like the strongest of them all. Quite squishy though, so decent killspeed+Goldwrap+Boon of the Hoarder might be better to make it easier.


    @Umbrasjg: Not sure if I have a WoW good enough to try that; if so I might, but it obviously needs quite some gear to work.


    @Beotrix: Interesting build. I'm not really into Jade and Chicken, but might give it a try once I've tested all the others.


    @Mad_Tom: Yeah, but elites don't die from just "riding through" on T13. At least not with my gear (I think 280k thorns). So you have to time bombardments for that. Besides - it's not a Sage's build ;) If I'm not running Sage's, I think monk LTK or UE DH on T11 would be best DB/hour.


    @ol_baid: From my experience, Inna's can't really keep up in terms of damage - but it looks interesting. I'll give it a try!


    @PTXAA: WW (Wastes) can't be combined with Sage's, so it doesn't fit into this topic ;) Also, as someone who absolutely *loves* the WW barb, Raekor is better in every regard. WW is the most brainless build, but Raekor is just orders of magnitude stronger once you got the Charge timing right. Unfortunately. :(

    Posted in: Diablo III General Discussion
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    posted a message on Best Brainless Sage's Build?

    After some testing and re-rolling and cubing on non-season I all of the sudden found myself with almost no Death's Breath. Since I have literally thousands of GR keys, I want to maximize the DB rate and therefore started looking for builds that includes the Sage's set. However, Torment rifts are really boring, so I usually like to watch something while running them and not pay attention to resources or CoE cycles and so on, so I'm looking for the most brainless build known to mankind. Suggestions? Here's a collection:



    This monk build was my go-to because the basic LTK is one of the fastest Torment builds overall and adding Sage's doesn't decrease its damage too much, so damage gets an 8/10. I think it scores a solid 5/10 on the "brainless scale"; In-Geom is the cornerstone of almost all Torment builds but this one really *needs* it to be up. Also, I find the SWK interaction clunky to get into at first, I liked the old SWK better.



    For DH there's actually two I found, but I think going non-Sage's UE would be faster while going higher (and netting the same amount of DB/hour). I don't know, for some reason those don't really look like they can hold a candle to other classes' Sage's builds in terms of damage, so probably a 3/10. Not sure how easy to play they are since I can't test them (lack of DB, catch-22!), but it looks like a 7/10 I'd guess.



    Of course barb can't be missing. Most Sage's+Raekor's builds rely on Boulder Toss which I really dislike (it's a 1/10 on the brainless scale), but this one is close to a 8/10 (only issue is if you lose Charge charges). But I'd assume it's damage would be mediocre, probably 5/10.



    I love Zunimassa. So looking forward to next season, when it's going probably to be starter set. This one is definitely a bit slower in terms of movement speed, but damage should be 8/10 and brainless scale is easy 10/10. Let the pets do all the work!



    Crusader had Sage's builds before thanks to Invoker's, but they weren't really *that* great (correct me if I'm wrong and post builds). But with Akkhan's getting an amulet, there's finally another option. This one is what I wanted to test when I started playing NS yesterday, but I'm missing just so many items that I'd like to know if it's worth it. What keeps me from going for it though is the bombardment delay. My LoN bombardment crusader wrecks T13... but in the few seconds between bombardments, he does nothing. That's a bit annoying, and I guess this build will have the same issue? But anyways, I guess this might be 9/10 damage and 8/10 brainless.



    This one I found just a few minutes ago, and it looks super exciting. Unfortunately my last DBs all went down the drain to get an Aether Walker (I can't believe I salvaged all of them, I'm an idiot) so I can't test it yet. The Explosive Blast wizard was a lot of fun, but kind of capped out at TX. I never liked the Archon speed farm builds as that seems to be about every wizard build these days; but this one looks like a nice change of pace. Anyone can compare those to the other builds here? Looks like 10/10 damage and 7/10 brainless.




    Other suggestions? Post your thoughts on the previous builds or your own builds! I'm especially looking for thoughts from people who play more than one class and can as objectively as possible compare. Thanks!

    Posted in: Diablo III General Discussion
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    posted a message on Hardcore ISIS Chicken Bomber (Speed Farming) Build

    "Maybe it'll get a record for downvotes" - you can't get anymore troll than that. No further comment. Build renamed, please stop such inappropriate, childish behavior.

    Posted in: Hardcore Discussion
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    posted a message on diablo 3 crypt of the skeleton king opening basement

    Please buy the game if you want to play past the trial version's content. We're not providing assistance for cracked versions for obvious reasons.

    Posted in: Diablo III General Discussion
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    posted a message on Season leaderboard Group vs solo

    *Sigh* why do we have to have this discussion over and over again?


    Group play will always have a slight advantage. If it was the other way around, or there would be a separate "solo only" mode, it would incentivize people to play solo (like Archon wizards in D3V). It's just really bad if the game makes you tell your friend "go away, I want to play alone".


    That being said, you can absolutely compete by playing solo only. Every now and then there are top players/streamers who play solo only and rank high on the leaderboards. Two prominent examples I can think of are Alkaizer, who was rank #1 for 2 weeks a few seasons ago and then quit D3. I think that was the season *before* he grouped up with Quin and Philos. Interestingly, in that season each of those players did *worse* than in the seasons before (when they played mostly solo, or as in Alkaizer's case, 100% solo). Another example was NA streamer Michael who played a monk and was constantly among the top 3 of the leaderboards, although he played a "non-meta" build (Uliana's when everyone else was playing gen monk, I think) and he was playing no group GRs. He did occasionally group up for farming GR keys because it doesn't really matter - but he had rank 90 gems (at a GR93+ clear record!) and didn't do a single GR for XP.


    Most groups are simply better because they PLAY A TON. Like 10+ hours a day. And if those players were to play solo, they'd most likely still be top. What's holding most people back is not group vs. solo play, but simply lacking knowledge of the game, mechanics, and especially playing efficiently (like not wasting a single second in between rifts, constantly pushing yourself to the limit).

    Posted in: Diablo III General Discussion
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    posted a message on How to grind paragons fast?

    1) Is for GR keys.

    2) Is for upgrading low-level gems.

    3) Is for XP. Run higher GRs, which you can still clear fast enough consistently.


    Yes, this can very much be done solo, and no it doesn't require "14 hours a day". You won't get there with a few hours a week, I'll admit that, but let's please not pretend people don't get to paragon 1000 because they're not playing in a group. What's more important than to group up is to know your class, know the game mechanics, and play efficiently. Then paragon 1000 solo is perfectly doable.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Yeah, I thought about that. I could actually run statistics on how far are people in the Season Journey, how many have it completed (assuming they all check the stuff honestly). and so on.


    Currently I store *nothing* on my server. Absolutely nothing. I don't even have Google Analytics or anything running. The reason for this are the EU privacy laws or whatever they're called; as soon as I store stuff I'd have to show this annoying "accept the cookies blabla" button. I've recently switched all my websites to not use cookies or Google Analytics anymore, just to be on the safe side and not violate any user's right. The cost of this is that I lose certain functionality, such as this.


    I see a few people every now and then who might take over the Tracker business, and I still hope Blizzard implements their own API for it, so I don't have to do this anymore. But if in 2-3 seasons the tracker is still being used and no other tracker has become more popular, I might invest some time in new features. Currently I have no plans on upgrading it, I'm just keeping it up-to-date and fix critical bugs if necessary. I'm just doing this for own personal interest in occasional web development, not to earn money or anything; I know many people actually want to monetize stuff like this (and I could probably gain quite a few bucks by running ads, which I'm not gonna do, no worries). Maybe one of those more financially invested people will be able to provide a better service that takes over eventually.


    But thanks for the suggestion!

    Posted in: Diablo III General Discussion
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    posted a message on Lost character

    For example here: https://www.youtube.com/watch?v=faRvd1exvGs


    Besides, if you're bored of the leveling process, just join any of the communities called "powerleveling" or "boost" or something like that (there's multiple of them) and ask for a level 1-70 boost. You'll be 70 in 15 minutes.


    Not sure how you "lost your character". Are you playing hardcore and your character died? In that case it's gone, hardcore characters are not revived. If you're having game issues, please refer to the official forums. We're a fan site and have no means to access your account.

    Posted in: Technical Support
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    posted a message on Shadow's Bane drop?

    That's RNG. Every set item has the same probability of dropping, see here. Also, you should consider yourself lucky then; especially UE and Marauder's are much better sets (UE for farming Torment and early GRs, M6 once you go a bit higher). Shadow's is a good start and there are some nice variants, like the Shadow's+Sage's DB farm combination (which means you don't need the full Shadow's set), but full Shadow's is the least useful of all DH sets.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Shadow's Bane drop?

    Of course it can drop anywhere. Fastest way is to gamble for the missing pieces. Though Shadow can be quite powerful with 2 pieces only and later you might want to transition to UE anyways.


    Also: Moved to DH forum.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Season 9 2.4.3 Builds and Info

    Nice guide indeed!

    Just one addition - I'd put M6 over UE, maybe even over LoN. UE is better for Torment farming, but for GR farming and especially early pushing you definitely want to go M6. It's so powerful, and I expect more grenade builds coming up as people experiment further.

    Quote from PTXAAgo-next

    It's really sad Diablofans didn't put any guide on front page this season.


    But... but... Angzt did? Before the start of the season, he featured Desolacer's guides, which can still be found on the frontpage as most recent news.

    Posted in: Diablo III General Discussion
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    posted a message on Items Dissapearing From build/site

    Unfortunately this has happened before. I think for some reason the transition to the new patch didn't go without any issues. Yes, posting the items that are wrong or missing will help the developers to address those issues in the upcoming working week.


    @nichopops: Usually this is because a build is marked as spam, but not in your case. I don't see a build on your account at all, so it seems as if it never registered. Maybe just try to create a new build and edit the changes in later, to see if there's a general issue. Again, this might just have to do with the patch transition, which the developers will probably look into fixing this week. A bit unfortunate that the Diablo patch hit so close to the season and to the weekend... not much we can do about that. Blizzard just creates tons of issues for themselves and the community by releasing a patch immediately before season start, I don't know why they keep doing that :(

    Posted in: Site Suggestions and Questions
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    posted a message on cannot access/change my profile/account

    I have no idea what might be causing this issue. Guess a developer needs to look into it. I see nothing wrong with your account in any way, though I have only limited means of access.


    Try logging out and in again, or a different browser. Just guessing here though...

    Posted in: Site Suggestions and Questions
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    posted a message on MONJE

    This is an English-speaking forum. Please ask your question in English. Thanks!

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Season Journey Tracker

    Ah yes, a caching mistake, but also fixed now; CTRL+F5 and it should work.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    It's fixed now.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Yup noticed that something was off. Might fix that tomorrow if I have time, now going to bed. It's just missing one item in Chapter 2, the transmog. Meh :(

    Posted in: Diablo III General Discussion
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    posted a message on Broadcast and FPS drops Issue

    It's a known issue. Leave chat channels (in particular community chat channels) and you'll be fine.


    See this thread:


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/220402-am-i-the-only-lagging-on-new-client


    (Locked because duplicate)

    Posted in: Diablo III General Discussion
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    posted a message on What happened to the armory and the new crafting material storage?

    Quote from Dawgztahgo-next

    You got to be kidding me... oh well.


    Yeah, I don't know if you checked out the BlizzCon streams, but my understanding is that the Armory feature is being released in conjunction with the Necromancer expansion. I'm pretty sure they were clear about that.
    I remember that differently. The Armory, as well as Challenge Rifts, are planned for a patch some time in 2017. The Necromancer will be released in the second half of 2017, so my guess would be around season 12 (+/- 1). I'm sure S10 or S11 will have the Armory, and hopefully also Challenge Rifts.
    Posted in: Diablo III General Discussion
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    posted a message on What happened to the armory and the new crafting material storage?

    There are no mid-season patches, especially not with new content, so it'll be another 3 or 6 months (or more).

    Posted in: Diablo III General Discussion
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    posted a message on What happened to the armory and the new crafting material storage?

    No, they'll come out in a later patch.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.3 patch tomorrow? (3 Jan)

    Thread locked because 1) patch is live 2) for issues, there's another thread 3) the remaining discussion turned into a flame fest and I don't want to hand out infractions.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.3 is live and a broken mess xD

    Locking this thread for a variety of reasons (exaggerated title, OP lashing out, and for *real* issues with the patch there's another, more constructive thread).

    Posted in: Diablo III General Discussion
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    posted a message on 64 Bit client performance issues (Microstutter)

    Try leaving community chat, or the communities. Here's a thread about this issue:


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/220402-am-i-the-only-lagging-on-new-client


    Locking this one as it's a duplicate.

    Posted in: Diablo III General Discussion
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    posted a message on Am I the only lagging on new client?

    That's good to know, that actually just leaving the chat might be enough. I'd hate to leave and re-join all communities. Updated my post.

    Posted in: Diablo III General Discussion
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    posted a message on Am I the only lagging on new client?

    Try leaving *all* your communities chat channels or, if that doesn't help, the communities itself.


    Davlok posted this on Reddit and it seems to fix it for most people. It's very annoying though if you are in some invite-only communities, but it does seem to do the trick for now.

    Posted in: Diablo III General Discussion
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    posted a message on Support for 2 man or just two dps? GR70+

    You can't really generalize here, it's a question of powerlevel matching with chosen GR. For example, at paragon 500 and low-geared GR70 can be quite hard and a support is definitely a better idea. A week into a season though you'll be paragon 800+ or 1000+ and run GR70 in 3 minutes... solo or with 2 DPS. Doesn't matter, no support needed.


    Generally speaking, you need to kill stuff before it kills you. As simple as that. As soon as stuff lives long enough to harm you, support starts becoming powerful (depending on class and build, of course).


    Also, if there's a power difference between the two players, the lower one should go for support. If you are dealing only 10% or 20% of the damage, you might as well not deal any damage and instead focus more on buffing the other player's damage.


    Whenever your rifts are averaging 4+ or more minutes, or whenever you feel that one player is not contributing any significant damage, or whenever a player dies frequently in a GR, it makes sense to think about support or lower the GR level. It depends on what you want to do: fast paragon farming and low level gem upgrades (secondary gems/augments)? Lower GR to stay fast enough. Or do you want to push your GR records and level up your highest gems? Go support.

    Posted in: Diablo III General Discussion
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    posted a message on Patch just started updating on my PC!!!
    Quote from ciamcorego-next

    LOL america has season 9 starting almost 1 day later than EU but they got patched first.... Thats just ridiculous...

    It could be worse. Korea gets patch 1.5 days after NA (Thursday, NA gets Tuesday) but season starts there first (approx. 16h or so before NA). They usually have a bit more than one full day between patch and season start. I've mentioned it for some time: a game that is virtually dead in NA should really start focusing more on the other regions. Especially considering setting up the PTR in Europe or Asia.

    Well, we'll get 2.4.3 eventually. Just sit here and wait.
    Posted in: Diablo III General Discussion
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    posted a message on s9 DPS meta?

    There are two existing threads asking the same question, the other one opened just minutes before yours.


    Continue discussion in this thread:


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/219655-season-9-meta

    Posted in: Diablo III General Discussion
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    posted a message on s9 meta

    Those duplicate topics are becoming a bit crazy... locking this, follow J1mB091's link.

    Posted in: Diablo III General Discussion
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    posted a message on 2-3 Player - suggestions please

    I would go for monk. Out of the three classes (barb, monk, WD) the monk has by far the best free starter set. Lootshare (double barb) is a good argument, but from my experience diversity and synergy trumps loot share. WD is king in the first 3 hours of a season (pre-T6) and the last 3 hours (the final push), but for speed farming... not really. It'll be at least 10-15 hours before you get into GR70+ where actual class composition starts to matter. And at that point, you can still switch to WD/monk or even wizard (I think for most of the season I'd recommend farming with wizard and switch to monk/barb/WD for the final push a few weeks before the season ends).

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker
    Quote from MugsyAUgo-next

    1. For Champion, I think the gems just need to be leveled to 35, not 45.
    2. Conqueror SK kill is 30sec, not 15sec according to http://us.battle.net/d3/en/blog/20407576/first-look-season-9-12-23-2016

    Correct! Copy-pasta mistake. Fixed.

    Quote from Sir_Mokego-next

    Chapters 2 and 4: Enchant at Mystic is listed two times... One is a transmog maybe?


    The second one is a socket. No idea how that got mixed up, thanks :)

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season Journey Tracker

    ol_baid, bryan1234203, and all the others who requested an update:


    Season Journey now updated to S9 on the Tracker. Required some major changes that messed up some of my scripts, but I did some quick tests and it should all be fine. As usual, let me know if you find any mistakes.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Build exists, but does not show in "My builds?"

    I see it just fine. Order the list of builds by date modified and it's right on top:


    http://www.diablofans.com/members/225321-angry_roleplayer/builds?sort=-datemodified

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on MERRY CHRISTMAS EVERYONE!!!

    Merry Christmas/Happy Hanukkah/Happy Holidays everyone! :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4.3] Hellcat Waistguard Theorycrafting and my Guides for S9

    Hm to be honest, I feel that Shadows is the "most useless" set for starters. Don't get me wrong, it's insanely fun to play - I enjoyed it the most on my GR55 conquest - but do you have a good speed farming build to share?


    In general, can you share some season starter info? I mean, you're like 10 hours ahead of everyone else for the conquests, and I don't think anyone besides Ali has a chance to get close to you for most of them :P

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on [2.4.3] Hellcat Waistguard Theorycrafting and my Guides for S9

    Damn, that is some insane amount of work you put in there. Very impressive - and thanks a lot for sharing! Looking forward to your DFans build guides; I'm actually considering a DH since UE is just so much fun for the paragon 100-600 bracket, and those builds might add some nice flavor to it.

    Posted in: Demon Hunter: The Dreadlands
  • 8

    posted a message on Season 9 Inicial Rush Guide (Questions and Tips)

    Someone asked a quite similar question yesterday, but more specifically about WD in the WD forum. Read my reply there, it will be similar, but might have some more nuances.


    Now more specifically about group composition:


    Ask yourself how long you want to play together, and how determined your friends are. In particular, are you only going to play for like 2-3 hours a night for one week, or for the first 30-50 hours of the season? Usually a season looks like this:


    1. Pre-season preparation. The more you invest here, the smoother and faster your start will be.
    2. Start - 2-4 hours: depending on class composition, leveling experience, and how little you mess around, you'll be 70 between 7pm and 9pm.
    3. Getting the free set: Doing the first four chapters takes around 2 hours. I call that the "pre-set" time.
    4. Gearing: You have the 6 piece set and breeze through T6-T8, do some GRs to gain quick gem levels, run 1-2 bounties, and do Vaults.
    5. Early pushing: Sometimes we have fun to push a bit early, i.e., try to get a rank #1 on the first night, or get a high conquest spot.
    6. Endgame, welp. Congratz if you're still around for that. Usually at around paragon 600-800 there's no goals besides paragon/GR pushing.

    For the first two steps, WDs are the absolute king. 1-2 WDs will absolutely boost your leveling by A LOT. However, as of step 3+4, WDs fall behind, simply because their combined mobility+kill speed is not as good as other classes. The other classes are all "meh" for leveling, so it doesn't matter here. For step 3-4, DHs are clear #1 in my opinion, closely followed by monk (though it depends on RNG, or how fast you get In-Geom). That's not to say other classes can't farm easily here; but they're just a bit behind or require much more specific/better gear. For step 5 then, it depends on which conquest/what kind of pushing. Finally, #6 is probably where wizards start to shine for paragon farming, and obviously meta groups for pushing. Important note: DO NOT OPTIMIZE YOUR GROUP FOR STEP 6. Class switching takes 10 minutes in D3, and gearing up a twink takes a day at most if you have a group who helps out.


    I'd suggest to go for 1 WD, 1 DH, 1 monk, and the last one being monk/barb/wiz. If you have two WDs to begin with, I'd recommend one WD to at least keep it optional to slowly switch to wizard on day 2; it'll speed up your GR60+ gem upgrade rifts significantly, trust me. For solo, the answer is: Crusader. Invoker is an insane starter set, and lets you easily transition to LoN bombardment, which works up to GR100. Downside: Crusader sucks in groups. And not just "it's mediocre"; it absolutely sucks and does not synergize at all with group play. Crusader in its current state is kind of like holding a sign saying "screw you I want to play alone" (which sucks; I love Crusader and would like to play it in groups).


    To add to your tips:


    Don't go overboard with the bosses for low-level rare items, don't do it all the way from 1-10. We usually just do bosses if someone feels completely gimped in terms of gear. Which happens after 5-8 levels of doing the kill streaks leveling method. If your group has 2-3 non-WDs, I'm not sure if kill streaks is a good idea; you might be better off doing rifts. (Also because by doing kill streaks you get no mats+gear+gold, so you gain up to an hour over a rifting group but spend more time running T1 rifts at 70 initially.)


    After a lot of testing, I personally think that Cain's set is not worth it. You gain a very small bonus of XP, but you spend a lot of materials and gold early on, including the time wasted to get the recipe. And the worst thing is: at around level 35, so 15 minutes later, the level 23 items of the Cain's set are so bad that they gimp your DPS by more than what the bonus XP offers. If you have fun spicing up your leveling go for it, but don't go out of your way. If you get it. make damn sure that at the very latest on level 42 you throw the set away and replace it with rares. Otherwise you run around with DPS-gimping low level crap.


    A few seasons ago I did a looooooooot of testing and planning for the level-up stuff. In the end, we shaped off a few minutes, but in no relation to the time invested. A friend of mine did probably 20-30 test runs on PTR for 1-70 and got to 70 first in our region. But 5 hours later their lead vaporized because it's all about drop RNG. In S4 we had a sub-par double barb group wth no goals, but found two ancient HotA hammers and got to #1 early on. Last season one group member bailed on us a few hours before season start, and then we didn't find any decent loot in the first ~15 hours, so our insane planning was all for nothing. Lesson learned: have fun and pray to the RNG gods. If you have nothing to do practice the 1-70 leveling, it will help for the first 2-3 hours into the season, but beyond that there's nothing you can do besides preparing builds.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Season 9: progression tips?

    - WD is by far the best solo class, at least in the beginning. You'll be able to hit level 70 about 1 hour or more earlier than any other class if you do kill streaks instead of rifts. Drawback: You'll be starved for gold, mats, and gear once you hit 70. I suggest to do lots of boss bounties and occasional rifts in between to make sure you have approx. 1m gold when you hit 70 (which is what you need). Build? Doesn't really matter, key is one spell: Haunt. Before getting any 6 piece set, all spells for all classes suck. The game is about multiplicators, and the 6 piece bonus of all sets does that, it multiplies your damage by a factor of ~20. BUT the WD spell "Haunt" deals so insane damage that it's very very powerful before you get any of the sets, so you can just pick 5 other spells to use as well while you spam haunt. For exact leveling specs Google "WD 1-70 leveling guide" or something like that, there'll be a thousand. Also take a look at our frontpage and forum in the week before S9 starts; there's usually lots of guides being posted closer to season start.


    - T6 breakpoint is simply when you get the 6 piece set. Without it, you'll run ~T1 for some gear and keys, then 1 rift T4 to unlock the GR20, then clear the GR20, do the bosses in the season journey to get the free set... and once you have the free set, you jump right into T6-T8. You'll then steadily progress higher and higher to approx. T11, and there you'll stay. No one, I repeat NO ONE in their right mind runs T13. Even high-end players with best possible gear oftentimes run T11 because T12/T13 are just so much slower with a minuscule gain in what you get out of it. Essentially, you always want to be able to almost one-shot elites (or kill them in 2-3 seconds). If it takes longer, go lower.


    - Level-up must-have skill: Haunt. There are tons of level-up guides as I said if you Google. I don't want to post one particular here as I don't want to favor one or the other; tons of people put work into it, and I can't post them all, so I'll rather post none. (I would just have to Google as well, to be honest ;)). I've started WD so often that I know pretty much by heart what to do.


    - Try to group up with a DH and monk, if you have the choice. Fourth class wizard or barb. DH is just absolutely insanely fast at T6-T11 rifts. Monks the same, very fast, but also versatile as they can go support (give you more survivability) when things become too difficult. Wizard is a bit slower in the beginning but adds insane DPS a bit later, let's say 15-20 hours into the season when other classes start to struggle. That is, if your group stays together that long (which is a lot of fun!). Key is that you always want to clear as many rifts as fast as possible; best is an average of 2-4 minutes, not more. If your rifts take 5+ minutes it's fun, but you're slowing down your progress. We usually push for 2-3 hours but then go back to speed.


    - RE: tips for conquest progression and free set: not sure what you mean here. Free set? Finish chapter 4. Conquests? Different story.


    I'll update my Season Journey Tracker (see signature) once S8 has ended. That'll give you an idea what you need to do to get the free sets.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Season Journey Tracker
    Quote from ol_baidgo-next

    As I'm sure you are already preparing the S9 tracker, why not introducing a button "Show next season journey (beta status)" :)

    Because it's not ready yet ;-)

    Since they changed a few more things this time, and the total number of items per chapter differs, I'll have to do a more thorough testing and rewrite the logic a bit before releasing the S9 version. I'm not sure when I'll have time to do that. As soon as it's done I'll see if I can add that beta button. Should've done it a long time ago so people on PTR can cross-check, but this time of the year usually lacks one thing: time.
    Posted in: Diablo III General Discussion
  • 11

    posted a message on Q&A seriously?

    I still find it funny that the only people with an issue are the ones who have 2,000 hours in the game.


    At some point things become stale, it is not the fault of the game, if anything, it is the fault of your addiction.


    They cannot give you 100% of everything that is behind the scenes, but if you learn to read the language, they gave a lot of hints. But you have to be able to understand implied theory, start educating yourselves!

    I admire your perseverance, always trying to point out the positive aspects. I did that for a looooooong time. I went from super casual (D3V, never really got to MP10 farming status and not even close to paragon 100) to competitive (several high leaderboard spots in the first 3 eras) to semi-casual again (played only one weekend in the past 5 seasons, with the exception of S5 IIRC). I think it's not too much to ask that the game should still be exciting after ~35 hours played, but that was my approximate playtime in 4 of the past 5 seasons.

    Also, as someone who reads a lot on the forums and tries to grasp the community's perspective from all sides (not just the top players or the casuals, but sort of both) I can tell you that there are people annoyed/disappointed in every range. I know people who still play 500h+ every season, but that's just a handful. I know people who play only a few hours, not even until Conqueror, and even more people who don't play at all. Their complaints are always very similar: there's nothing to gain but paragon. For a non-hoarder the stash tab is meaningless, and the cosmetic rewards or achievements are just not enough.

    Diablo is a loot-based game. Remember the Blizzcon video where past Diablo developers were just providing brief statements or single words about what makes the Diablo universe? Multiple of them shouted "loot". But in Diablo 3 right now, loot is meaningless. It is given to your for free at the start of each season. With Challenge Rifts, you will play with fixed items (not even your loot) and you will not even get loot (besides the reward if you make it into the top of a leaderboard, which is obviously only an option for a very small number of people). I'm a Diablo Fan, but Diablo 3 is moving into a direction which is, in my opinion, betraying its origin. It's not about "me having played thousands of hours". It's simply about the developers making changes that are wrong.

    And I can tell you from looking at the statistics of Diablofans views, Reddit views, counters on my Diablo tools like the Journey tracker, and most importantly by just looking at the leaderboards (on some of them you get ranked with a GR40ish) that I'm not the only one. If in a game with 30 million sold copies only a few thousand are still playing at all, I think it's fair and just to discuss how to improve the situation.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Q&A seriously?

    I understand everyone's frustration (and I share them, as highlighted in my Reddit reply here). But please watch your language. I had to delete most posts in this thread because the language was unacceptable (and the replies were just about said posts, and not about the topic anymore). Yes, the Q&A was disheartening for many of us, but there's no reason to leave sanity behind. Stay civil, guys.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Frustrating progress and a possible solution
    Quote from IvvePgo-next

    we all know about d3planner and various re-roll calculators, but that's not the whole thing (i.e changing build etc).
    Also it's seems kinda strange that Blizzard would "force" us to leave the game and look up the cookie cutter build stat priorities on an external webpage instead of just trying it out in the game.

    To be fair, you can inspect top spots on the leaderboard which will tell you the stat priorities (if you look at 3-4 weapons you'll get the pattern). But I agree that there should be more information in the game, in general. I dislike that so much information is "hidden", it was already like that in D2 (breakpoints etc), and it's the same in D3 (multiplicative vs additive).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Item Stat Priorities

    It means that you look at the stats you have on an item, and if one is missing, you re-roll one of the other stats to get as close to the desired stats as possible. Here are two examples:


    Amulet

    For amulets, the stat priority is almost always the same, regardless of build: 1) Socket 2) CHD 3) CHC 4) elemental damage. However, most amulets have a fixed main stat roll; usually, the amulet you find looks like this: main stat, socket, CHC, and armor. Now you know that socket and CHC are among the top 4, and main stat and armor are not. You want to re-roll one of those (obviously the armor as it's far worse than main stat), and you want to re-roll it into the highest affix from this top 4 list - which is CHD.


    Shoulders

    Let's assume your shoulder stat priority is main stat, vitality, all resist, and cooldown. Now, you get shoulders that are ancient, but have main stat, vitality, life%, and armor. You probably want to roll off armor (if all resist is among the desired stats, you're probably not playing WD/wizard), preferably into all resist. Obviously check if there's a single resist, which will prevent you from re-rolling the armor into all resist (in that case you roll for CDR). Otherwise you re-roll the armor into all resist.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Frustrating progress and a possible solution

    Good points IvveP, I second that. Basically just an "undo" recipe for Mystic re-rolls would be nice, and in no way game-breaking. Sometimes I keep an ancient item for ages before re-rolling because I know I might be using this 3 patches later for non-season testing, but it's hard to know if by that time area damage is still key on many items or a completely useless stat. Or if the build features a spell that scales with IAS or not at all. In the end, you keep ~5 items or so just to have one for each rolls. An un-do cube recipe would actually not do anything game-breaking, but it could help to save a lot of space. And it could be a nice dump for some currently unused things (like let it be 1 billion gold and 5 Rama's Gifts or so).

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Frustrating progress and a possible solution

    Of course the time required for *perfect* items is enormous. If it wasn't, and you could have your perfect 50 CHD/5 CHC/20 area dmg/7% IAS gloves reliably in just 1-2 days by farming up the mats to re-roll each stat, you could get perfect gear way too easy. People who play a lot in each season - let's say, 200-300 hours or more, will have most items pretty much perfect and only need very small upgrades (i.e., maybe one low stat on an item, but not any wrong rolls anymore).


    It's a grinding game, and acquiring good loot takes time. That's already not true anymore for most parts of the game (looking at free sets and how easy it is to gear up multiple builds; it took me ~35 hours in S7 to complete 8 builds for the conquest). If you make it even easier to re-roll sub-par drops into perfect drops, all you need is to find the basic items (which is ridiculously easy) and re-roll them. Done. The game becomes boring and the main essence - getting more loot - is non-existent.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Useful cube powers

    Fjord Cutter: It doesn't really hurt stuff, I think; it only chills (and occasionally freezes). The only use for this is, to my knowledge, on a support barb to keep up the Iceblink gem for a group; but there are better cube powers and better ways to get chill effects, so it's not really something you should cube.


    Leoric's Crown: It simply takes the helmet gem and doubles its effect, no matter if you wear Leoric's Crown or have it in cube. Just forget about the orange text (which obviously can be misleading in that case).


    Arcstone is useless. So is Shard of Hate. There's many much better rings+weapons.


    Yes, Nemesis Bracers are very good, especially if you're using In-Geom they're basically a must-have.


    Someone made a list of all useful cube powers a while ago, check this out (it's a bit older but should still be up-to-date):


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/146334-list-of-items-to-keep-for-kanais-cube


    If you're not sure about an item's usefulness, look in the build tool how many builds there are with said item, that should give you an idea:


    http://www.diablofans.com/builds

    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Will there be a sale for Diablo during this month?

    Maybe, but you can buy battlechest for 23 euro at G2A (d3 + expansion).

    Please be aware that by supporting key reselling sites, you are indirectly or directly supporting fraudulent business models and other potentially criminal activities.

    We had a great discussion about this on Reddit recently, please take a look and make up your mind if that's what you really want to do.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will there be a sale for Diablo during this month?

    No idea. Diablo 3 on sale seems to be completely random to me. There might be a sale when they release the Anniversary Dungeon patch, but there might not. Check diablo3.com, if there's a sale it will be announced there, no one here would know before.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ring of Royal Grandeur?

    Yes.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on update your build creator please

    Moved to feedback forum.


    I hear your concerns (and share them to some extent). Although I'm not involved in the development of the build tool, I can see, however, how it's not that easy to make a design decision in one way or another. But those are good points you raised.

    Posted in: Site Suggestions and Questions
  • 2

    posted a message on PTR changes to Barber and other items

    I've edited the thread title, because we really don't need to shout here, nor are 12 exclamations marks necessary to make your point.


    Also, you might want to add the link to Nev's post:


    http://us.battle.net/forums/en/d3/topic/20752065987?page=2#post-38


    And possibly give your own opinion.


    I can't judge how the exact details will play out, but the changes to WD and Crusader were more than necessary. Especially WDs bring groups close to the GR150 limit on PTR right now, so everyone even thinking about *complaining* is more than delusional. The WD on PTR is absolutely horridly broken at the moment, and with such broken mechanics real testing can't be done. Hopefully after this PTR patch we'll see a more even playing field.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rimeheart proc-ing

    Rimeheart has a 10% change to proc on frozen enemies.


    Frostburn have a 50% chance to freeze enemies; I see you added Azurewrath and Ice Blades, so you're at a higher proc chance (I'm not sure if they stack multiplicatively or additively, but it doesn't matter). Also note that for Ice Blades the enemy needs to be chilled first. The problem is that all those are CC effects, and as such they trigger the diminishing returns on CC and make the mob virtually CC immune after a few hits. So adding just more and more won't help you past a certain point.


    Those procs have to be multiplied with the proc chance of the skill/rune you chose - in your case Ice Blades (31% proc coefficient). I'd strongly recommend to switch to Magic Missile, as most runes have a 100% proc coefficient and you already have the Mirrorball which helps tremendously as well.


    So let's picture the fight: first hit either freezes (yay!) or doesn't. If it doesn't, not only will Rimeheart have no chance to proc, it's also getting increasingly difficult to freeze due to CC resistance. If it does, you still will only see a proc in approx. 1 of 32 hits (10% Rimeheart proc chance, 31% Ice Blades proc coefficient). And that certainly feels like "never".


    Also another word about Rimeheart. I love this sword and would love for it to be useful. I've tried to create builds for it for a long time. But Rimeheart is incredibly underpowered and useless - it was right from the start. 10000% damage with a 10% chance and a requirement for the target to be frozen means that even if all mobs were frozen, it would only be 1000% weapon damage (which is nothing), and due to the recent CC changes it's impossible to keep mobs frozen for more than a few split seconds in any longer fight. Add to that the many low proc coefficients... effectively, even useless weapons like Stalgard's Decimator or Fulminator have a higher "real" damage output than any Rimeheart build.

    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Diablo 3 - PTR 2.4.3 Leaderboard and Builds (online)
    Quote from marc3387go-next

    OP pls update it <3 :) !

    There isn't a lot happening, because only minor changes to PTR patches, no feedback on PTR forums, and almost no one is testing. All leaderboards but WD are more or less the same (some people got +1 or +2 higher GR clears, but nothing of significance). WD is still broken, highest solo clear is 128, 2 player 141, 4 player even 147 (just 4 below the max rift that breaks the game). So those insane high GR clears cover up any real testing if it was to happen.

    I can understand why OP isn't updating... because Blizzard also isn't fixing the broken WD stuff and resetting leaderboards, so testing right now feels like a waste of time.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Stash Space

    I'm not sure what "new item organization system" you're talking about. There is no such thing. Nothing happens with stashes; the maximum number will be 10 (6 for everyone to buy, up to 4 from 4 Conqueror rewards from seasons) for some time. With the necro DLC at the end of 2017 you get another +2 stash tabs for a maximum of 12. But nothing else changes now or in any foreseeable future patch.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Did they remove the lightning pylons?

    Yes.


    Literally nothing of significance changed for several seasons.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Did they remove the lightning pylons?

    No. It's just RNG :-)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Old season portraits in future patch ?

    I agree with all the others. I've personally missed the S3 portrait (I never liked seasons and played non-seasons exclusively and competitively for the first 3 eras). But I'm fine with never getting it. Now, for S9 I have almost no reason to play: there's no new stuff, I don't like the anniversary dungeon, I have all stash tabs. So the portrait+pet is the absolute only reason for me to even play S9. If there was a chance to get this stuff later (be it due to farming or just for sale in a store), I would sure as hell not play a single minute of S9.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 9 Journey

    Thanks!


    Someone posted this a while ago on Reddit, but it's always nice to get a second report for verification. The next two steps (in particular Conqueror) would be really interesting, though it's probably a lot of work for PTR...

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Area damage vs. main stat

    AD is better than main stat simply when you go for the high GR pushes and only play dense rifts (and rift guardians with adds). There are two scaling factors at work here:


    • Main stat gets less efficient the more you have (sort of a diminishing return effect). The more main stat you have, the more interesting are other stats.
    • The usefulness of area damage purely depends on how many mobs are around you. If you play every single rift to the end, you would never roll off main stat to AD in your example. The more selective you are with picking your rifts, the better will AD be.

    There's no general answer to this question because "it depends". You could probably take some example numbers of main stat, AD, number of mobs around you and then put it in D3P (simulation mode). With a bit of effort you could even create a plot of all those to extrapolate "which is better when". But you definitely have to take "anticipated number of average mobs around you" into account.


    If you pick bad fights with less than 5 mobs around you and kill every no-add rift guardian, main stat > AD.

    If you only play 1 in 100 keys because you're pushing for a new record, AD > main stat.

    For the more realistic examples in between, "it depends".

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Comic Book Diablo

    Please no unsolicited advertising on Diablofans. See our forum rules. Thanks.

    Posted in: Fan Art
  • 0

    posted a message on So im getting reked help plox DH newb D3 newb

    The problem is that you went for the "glass canon option" on all possible choices. This is what people use for pushing, when they "fish" for good rifts (with mobs that are less threatening) or just try to dodge everything, yes. In the beginning, just to get the hang of it, there are many ways to increase your toughness.


    • Gems: This is the most obvious one. You have very little resistances on a DH, so switching to diamonds (instead of emerals) in chest+pants will give you a great toughness boost for a relatively small damage loss.
    • Belt: Witching Hour is a really glass canon item, and with 34% CHD yours isn't perfectly rolled either. I strongly suggest to use something like String of Ears until you don't die all the time.
    • Bracers: You have all resist instead of vitality on bracers. The problem is that you have life% on your chest, but life% only makes sense if you have a decent health pool, and for that you should get vitality on every possible slot; including bracers.
    • Boots: Your boots are ancient and look decent, but they lack all resist, which makes you more squishy.
    • Legendary gems: This is sort of a last resort choice, but instead of the Bane of the Powerful you can always take a defensive gem (Molten Wildebeest is great in the beginning, or Esoteric Alteration). Although in the end you want to use Stricken once you get past 75+.
    • It's a huuuuuuuge damage loss, but as a very last resort you can always use Unity for a bit until you die less.

    Basically, you went all-in for the glass canon, no defensive build. Unless you have Wudijo-like reflexes or perfectly rolled gear, that's always going to cost you at some point. Practice with more defensive choices, then slowly transition from defense to offense.

    Posted in: Demon Hunter: The Dreadlands
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