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    posted a message on Rimeheart proc-ing

    Rimeheart has a 10% change to proc on frozen enemies.


    Frostburn have a 50% chance to freeze enemies; I see you added Azurewrath and Ice Blades, so you're at a higher proc chance (I'm not sure if they stack multiplicatively or additively, but it doesn't matter). Also note that for Ice Blades the enemy needs to be chilled first. The problem is that all those are CC effects, and as such they trigger the diminishing returns on CC and make the mob virtually CC immune after a few hits. So adding just more and more won't help you past a certain point.


    Those procs have to be multiplied with the proc chance of the skill/rune you chose - in your case Ice Blades (31% proc coefficient). I'd strongly recommend to switch to Magic Missile, as most runes have a 100% proc coefficient and you already have the Mirrorball which helps tremendously as well.


    So let's picture the fight: first hit either freezes (yay!) or doesn't. If it doesn't, not only will Rimeheart have no chance to proc, it's also getting increasingly difficult to freeze due to CC resistance. If it does, you still will only see a proc in approx. 1 of 32 hits (10% Rimeheart proc chance, 31% Ice Blades proc coefficient). And that certainly feels like "never".


    Also another word about Rimeheart. I love this sword and would love for it to be useful. I've tried to create builds for it for a long time. But Rimeheart is incredibly underpowered and useless - it was right from the start. 10000% damage with a 10% chance and a requirement for the target to be frozen means that even if all mobs were frozen, it would only be 1000% weapon damage (which is nothing), and due to the recent CC changes it's impossible to keep mobs frozen for more than a few split seconds in any longer fight. Add to that the many low proc coefficients... effectively, even useless weapons like Stalgard's Decimator or Fulminator have a higher "real" damage output than any Rimeheart build.

    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo 3 - PTR 2.4.3 Leaderboard and Builds (online)
    Quote from marc3387go-next

    OP pls update it <3 :) !

    There isn't a lot happening, because only minor changes to PTR patches, no feedback on PTR forums, and almost no one is testing. All leaderboards but WD are more or less the same (some people got +1 or +2 higher GR clears, but nothing of significance). WD is still broken, highest solo clear is 128, 2 player 141, 4 player even 147 (just 4 below the max rift that breaks the game). So those insane high GR clears cover up any real testing if it was to happen.

    I can understand why OP isn't updating... because Blizzard also isn't fixing the broken WD stuff and resetting leaderboards, so testing right now feels like a waste of time.
    Posted in: Diablo III General Discussion
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    posted a message on Stash Space

    I'm not sure what "new item organization system" you're talking about. There is no such thing. Nothing happens with stashes; the maximum number will be 10 (6 for everyone to buy, up to 4 from 4 Conqueror rewards from seasons) for some time. With the necro DLC at the end of 2017 you get another +2 stash tabs for a maximum of 12. But nothing else changes now or in any foreseeable future patch.

    Posted in: Diablo III General Discussion
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    posted a message on Did they remove the lightning pylons?

    Yes.


    Literally nothing of significance changed for several seasons.

    Posted in: Diablo III General Discussion
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    posted a message on Did they remove the lightning pylons?

    No. It's just RNG :-)

    Posted in: Diablo III General Discussion
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    posted a message on Old season portraits in future patch ?

    I agree with all the others. I've personally missed the S3 portrait (I never liked seasons and played non-seasons exclusively and competitively for the first 3 eras). But I'm fine with never getting it. Now, for S9 I have almost no reason to play: there's no new stuff, I don't like the anniversary dungeon, I have all stash tabs. So the portrait+pet is the absolute only reason for me to even play S9. If there was a chance to get this stuff later (be it due to farming or just for sale in a store), I would sure as hell not play a single minute of S9.

    Posted in: Diablo III General Discussion
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    posted a message on Season 9 Journey

    Thanks!


    Someone posted this a while ago on Reddit, but it's always nice to get a second report for verification. The next two steps (in particular Conqueror) would be really interesting, though it's probably a lot of work for PTR...

    Posted in: Diablo III General Discussion
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    posted a message on Area damage vs. main stat

    AD is better than main stat simply when you go for the high GR pushes and only play dense rifts (and rift guardians with adds). There are two scaling factors at work here:


    • Main stat gets less efficient the more you have (sort of a diminishing return effect). The more main stat you have, the more interesting are other stats.
    • The usefulness of area damage purely depends on how many mobs are around you. If you play every single rift to the end, you would never roll off main stat to AD in your example. The more selective you are with picking your rifts, the better will AD be.

    There's no general answer to this question because "it depends". You could probably take some example numbers of main stat, AD, number of mobs around you and then put it in D3P (simulation mode). With a bit of effort you could even create a plot of all those to extrapolate "which is better when". But you definitely have to take "anticipated number of average mobs around you" into account.


    If you pick bad fights with less than 5 mobs around you and kill every no-add rift guardian, main stat > AD.

    If you only play 1 in 100 keys because you're pushing for a new record, AD > main stat.

    For the more realistic examples in between, "it depends".

    Posted in: Diablo III General Discussion
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    posted a message on Comic Book Diablo

    Please no unsolicited advertising on Diablofans. See our forum rules. Thanks.

    Posted in: Fan Art
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    posted a message on So im getting reked help plox DH newb D3 newb

    The problem is that you went for the "glass canon option" on all possible choices. This is what people use for pushing, when they "fish" for good rifts (with mobs that are less threatening) or just try to dodge everything, yes. In the beginning, just to get the hang of it, there are many ways to increase your toughness.


    • Gems: This is the most obvious one. You have very little resistances on a DH, so switching to diamonds (instead of emerals) in chest+pants will give you a great toughness boost for a relatively small damage loss.
    • Belt: Witching Hour is a really glass canon item, and with 34% CHD yours isn't perfectly rolled either. I strongly suggest to use something like String of Ears until you don't die all the time.
    • Bracers: You have all resist instead of vitality on bracers. The problem is that you have life% on your chest, but life% only makes sense if you have a decent health pool, and for that you should get vitality on every possible slot; including bracers.
    • Boots: Your boots are ancient and look decent, but they lack all resist, which makes you more squishy.
    • Legendary gems: This is sort of a last resort choice, but instead of the Bane of the Powerful you can always take a defensive gem (Molten Wildebeest is great in the beginning, or Esoteric Alteration). Although in the end you want to use Stricken once you get past 75+.
    • It's a huuuuuuuge damage loss, but as a very last resort you can always use Unity for a bit until you die less.

    Basically, you went all-in for the glass canon, no defensive build. Unless you have Wudijo-like reflexes or perfectly rolled gear, that's always going to cost you at some point. Practice with more defensive choices, then slowly transition from defense to offense.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Make solo bounties viable please!

    Make solo bounties viable again! - to that I agree.


    Also: Make thread titles not in caps lock! - I've edited the thread title ;-)

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4.2 - Drop Rates?

    You don't get a bounty legendary from the bonus caches.

    Posted in: Diablo III General Discussion
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    posted a message on SEASON 9

    how does the guardian portrait frame look like?

    Edited it into my other post as well - it's quite boring, imho, but the pet looks nice.


    @entro: Hm, good to hear. Not really a DH fan but UE is just so much fun, so maybe Shadow is a good way to get there.
    Posted in: Diablo III General Discussion
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    posted a message on SEASON 9

    Thanks!


    Have no time to play the entire season journey; would be great if anyone who does the season journey can show what's changed so I can upgrade my Tracker.


    FYI, the conquests this time around:


    • The Thrill (GR45 solo w/o set items)
    • Sprinter (Act I-V in one hour)
    • Avarice (50m gold streak)
    • Speed Demon (TX rift in 2 minutes)
    • Curses! (350 kills on a TX cursed chest)

    And the free sets from Haedrig's Gift are:


    • Barb: Earth
    • DH: Shadow
    • Monk: Sunwuko
    • Crusader: Invoker
    • Wizard: Firebird
    • WD: Jade

    Crusader and monk get their best "starter farming set". Earth for farb is okay, though I'm not a fan of EQ. Firebird+Jade are viable, though more powerful later on for higher GRs where it's not all about speed. DH probably got the worst this time around (sucks, I was thinking of playing DH). Overall, I'd say crus (if solo) or monk (if grp) are going to be top starter choices. I'd still add a DH and WD just because WD is so good for boosting 1-70 and DH is a beast once you get UE set.


    Edit: Picture of portrait and pet


    Posted in: Diablo III General Discussion
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    posted a message on Can I get 2 weapon sockets on weapon with ramaladni's gift and reforge?

    No. Once you've used the gift on a weapon, you won't get a socket when re-rolling the weapon.


    There's no way to get 2 sockets on a new weapon. (D3V legacy Manticore had 2 sockets but it's useless now.)

    Posted in: Diablo III General Discussion
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    posted a message on how about friends trading?

    Let me picture this:


    Many of my friends (on my f-list since day 1 since we played together since the 90s) haven't played Season 8. Now imagine I invite them to S8, and play with them. Since I have no use for many of my gear anymore after doing Years of War/Masters of the Universe, I can just give them a ton of great loot, including well-rolled ancient items. They log in, get powerleveled to 70, get fully equipped and can faceroll Torment 11+. 15 minutes are logging in. They have all the gear, no need for Haedrig's Gift, no intention to do the Season Journey (otherwise they would've played before) - so what are they playing for?


    Diablo is a loot-based game. If you give your friends all the loot, you're removing the sole purpose for them to play. (Unless they're the one in a million who like to grind paragon).


    And of course the illegal 3rd party websites will find a way to exploit this as well, as others have mentioned. Thankfully, trading is not coming back. And it's good that way. You want loot? Slay monsters. That's it. There's no shortcut to get it from your friends. You want to give your loot to your friends? Well, group with them. Otherwise it's good that you can't give it to them; you'd lessen their game experience.


    I know that people like trading, but please think about it: as good as it sounds, it's just bad in so many ways from every single perspective. I'd love to see the 2 hour window being extended to 5 or 10 (or at least for as long as you're in a game with someone), but beyond that - please no trading. It made D3 a better game.

    Posted in: Diablo III General Discussion
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    posted a message on Area Damage

    If I go over 100% Area damage, is that a waste? Does it cap at 100%? or does it just keep increasing the damage?

    It's never a waste, and there's no cap. Here's a thread that explains area damage.

    Or you can just read what it says: area damage is a 20% change of dealing X% damage to all mobs in a certain area. The 20% chance is always 20%, but the X% is your area damage. Even if you have 250% area damage - which sounds like a lot - your main target will overall still get damaged more than the "area damage target". Yes, it gets hit for a huge blow of 250%, but only 20% of the time. For a more detailed and nuanced explanation just follow the link. In general the answer simply is: there's no cap, and more is better. Note though that obviously more area damage also means you want to avoid any areas of non-density - it's really only advisable for pushing and if you have a skill (or a friend) to pull stuff together.


    Am I the only one that actually wishes area damage would be removed?

    You're not. I've mentioned it here as well, and many others have pointed out that removing area damage would address many problems. For those who cry out loud: Area damage is only really an efficient stuff for pushing rifts, and if you stack a lot of it. But once you get there, you'll encounter lag and a lot of frustration because of "not enough density". No area damage would make the game much more fun and enjoyable for everyone.
    Quote from soulzekgo-next

    It means you do more damage to all the secondary targets than the primary.


    Yes, this game. LuLz.

    Not true, see above. Combined - if you have 5 or more monsters around you - it might be correct that those 5+ monsters combined take more damage. But your statement can easily be misread, so make sure you understand how area damage works. Having 120% area damage and fighting 3 mobs, for example, your statement is absolutely wrong.
    Quote from Pimpadingo-next

    Replace it with crushing blow and I'm all for it.

    Hell no. Crushing Blow is terrible and "breaks" the game. We've seen this with Furnace/Rimeheart before they were fixed. CB is so OP that basically any speed runner in D2 needs to get it (unless you're sorc and have static) to kill stuff in reasonable time. It's the reason why Necromancers mass-revive big golems. CB sounds cool, but as soon as the game moves beyond just casually slaying monsters that die in 3-5 hits, CB is a broken game mechanic. We've been there, done that. Not coming back.

    Posted in: Diablo III General Discussion
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    posted a message on new bannwave
    Thanks for clarifying this. Now we know what it actually says, you can't share your INFORMATION. That has nothing to do with playing the game. If I a sitting here playing a game and someone else walks in and reaches over my shoulder and touches a key on my keyboard you can't tell me that was a violation.
    Aside from that, are you allowed to sell your account? if so you could simply say you sold it to that person and then they sold it back when they finished playing.
    For a corporation to try and dictate who can use your computer is a significant overstep of their assumed legal authority over you. All of these end-user terms these companies come up with are such a joke.
    My favorite example has always been the NFL, listen to the little speech at the end of a football game. it's a joke, essentially says you can't even talk about a football game. Even telling someone the score of a game is "illegal" in their eyes. though of course our government has no actual law for that.

    That's not everything though. See here:

    https://us.battle.net/support/en/article/unauthorized-account-access-policy

    Account Access Limitations
    Only you are allowed to access an account registered in your name. We don't recognize the transfer of accounts between individuals. Activities performed on your account are your liability.

    You may not share your account or password with anyone, except if you are a parent or guardian, in which case you may permit one minor child to use your account. You may not use your account at the same time, and you are liable for activities conducted by the minor child.

    You are responsible for maintaining the confidentiality and the use of your user name and password. You are responsible for all uses of your information, even if you don't authorize them. Security of your account is your responsibility.

    Especially the bold-faced part leaves no room for such false interpretations.

    Posted in: Diablo III General Discussion
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    posted a message on new bannwave

    Thanks. I've no lawyer and I despise the convoluted lawyer's language which makes either of those documents absolutely impossible to comprehend for a majority of the playerbase. There's studies showing that most people have never read ToS, EULA, or any of those legal documents - yet you can be sanctioned according to it.


    I should've said "Blizzard's rules and regulations written somewhere". To be fair, there's a bunch of interpretations and regulations hidden in blueposts or Tweets, and in the end they have the Carte Blanche somewhere in there that allows them to do basically whatever they want. Problem is that we don't really have a choice but by playing any game you implicitly sign that stuff. What we can do on the forums is only to communicate the "tl;dr" for normal, non-lawyer people.

    Posted in: Diablo III General Discussion
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    posted a message on I think I enjoyed D2 more than 3

    They're different games, with different goals. I've played both games for thousands of hours. Much of the love for D2 is nostalgia - I recently went back to D2 and some of the complaints people have about D3 (too easy, no endgame, not enough stash) and also just class/build diversity are by far worse in D2. However, D3 offers a constant reward loop (you know you're gonna get X amount of paragon/augments per hour) whereas D2 is full of RNG (you can play for 10 hours straight and find nothing, or get a high rune in one run).


    Some people enjoy apples more, others oranges. Doesn't make either fruit bad.

    Posted in: Diablo III General Discussion
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    posted a message on new bannwave
    Quote from sikeone83go-next

    If my brother play on my account while am at work it's booting? Maybe i don't wanna buy another game? I don't think that's booting.


    It's not botting, but it's account sharing - which is against the EULA.

    Quote from Ringo"go-next

    Its allowed, if you live in same house..


    This is simply not correct. Please do not spread misinformation.

    Quote from sikeone83go-next

    We live in the same house, no ip change, no nothing. Maybe my battle.net client it's open 20 of 24 hours a day. Thanx for confirmation ;)


    Of course this is not allowed. See first reply to your question - it's account sharing, which is against the EULA.

    Quote from bigworm79go-next

    not against TOS if you live in the same house, so either way there is no way to stop things like that. doesnt bother me much. this game is so boring now nothing bothers me anymore. d1 on ptr has been fun though. :)


    Again, it doesn't matter if the 2 people playing 1 account live in the same house, or live in the same room, or are spread around the world. If you share your account with someone else that's account sharing, against the EULA, and will get you banned.

    Please, people, stop spreading misinformation that will get people banned.

    Posted in: Diablo III General Discussion
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    posted a message on Algum BR no fórum ?

    Please stick to English on Diablofans. Thanks.

    Posted in: Diablo III General Discussion
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    posted a message on Mods for Diablo 2, need a hand

    Moved this to the D2 forums.


    I played D2 recently, without any mods - basically because just like you, I didn't want to play something like Meridian or Eastern Sun which completely changes the game. So I played unmodded. I only regret one thing: Not using PlugY. Keeping two accounts and constant muling is such a hassle, and PlugY also has other features that might be nice. I've never used it, but seen it on some streams (Teo/MrLlamaSC), and next time I'm going back to D2 I'll install that.


    I can't give you a link or guide for installing that (plus I think technically it's third party application so I'm not gonna post it anyways), but it should be easy to find.


    There's a ton of other mods but I feel many of them go to far. Also note that mods will get you banned if you connect to Battle.Net, so keep a "pure" installation in a separate folder. However, since streamers play mods and Blizzard even used modded D1+D2 screenshots at Blizzcon, I guess it's an acceptable grey area to talk about them.

    Posted in: Diablo II
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    posted a message on What are your most favorite aspects of a Diablo game?

    Interestingly, the Diablo Anniversary Panel started with a video of the Diablo team (including former members like Brevik, so that's why he was at Blizzard recently) stating what Diablo is to them. Here's what they said:


    • Action, constant action
    • Atmosphere/stories
    • Loot, magic loot, phat loot
    • Epic, dark, gothic, scary fight between heaven and hell

    When they went on to elaborate on the roots of the game, they elaborated that you don't need to play this game for "millions of hours" to get into the story, but "you play it for millions of hours because it's fun". And what is fun? "What makes Diablo fun is getting that awesome piece of gear" - "the first time you saw that amazing item" - "with the stats you're looking for" - "you know, it completely changed how you thought about your character". They then go on and elaborate on the fun of PvP, in particularly PKs (I don't like it, but apparently some of the developers).


    Brevik: "I think that there were a lot of things that took a while for people to discover and find".


    What I find interesting is that most of those things don't exist in the game anymore. There is nothing that keeps you playing for more than 100+ hours besides paragon/augments. You have every item at that time (the way how I play this I have everything after 30 hours on the season opening weekend). But most importantly and most disappointingly, the loot hunt is entirely gone, and nothing I've seen so far indicates that this comes back at all. Necro, armory, challenge rifts, new zones, anniversary dungeon - all of those are interesting tidbits and QoL changes, but none of them address the core aspects of Diablo that the developers themselves highlight as being the favorite things to do in this game.


    I hope that someone at the panel asks them about if (and if yes, how) they plan to bring back the loot hunt. A more direct question that wouldn't go by the bouncer would be: How come that D3's proposed changes are so far away from the Diablo developers' own perceptions of what this game should be?

    Posted in: Diablo III General Discussion
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    posted a message on Name Change pls

    I issued a nickname credit for you - log out and log back in again, and you can change it.

    Posted in: Site Suggestions and Questions
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    posted a message on D3Tracker - Season Journey Tracker

    Oh, thanks truerasp. I didn't know about "gulp". Now it makes sense - so the app.js is basically scrambled for whatever reason (maybe it's an JS from an external library or so).


    Yeah, all the other code is definitely more readable, but most of it just include here, include there. I know this is super fancy 2016 coding style, but I don't like it; I learned programming 20 years ago and things worked differently back then, and while I like some coding conventions these days, I think sometimes style guides are not changing things for the better and I simply choose to ignore them. I know this means I can never *work* as a coder but that's fine; I've made my choice a long time ago anyways to keep this as a hobby and mostly code for myself. That's also why I didn't publish it on Github: the website works and that's enough for me (and apparently thousands of people to use it). So I realize that my tracker will never have the appeal and code beauty of yours, but then you also have ~50 code projects on your website, I have ~2 ;-)


    Anyways, back to topic: Some of the descriptors seem to be cut off, like "T5", or unnecessarily short since you have more space available. Also, the dependencies are missing (clicking GR70 solo should tick off all other solo rifts). Without those dependency checks my code would be quite well-readable btw, it only started turning into ugly spaghetti mess because of all that.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Nice idea! I renamed the Keywardens + Machines. You're actually right, I think for many people it's not immediately obvious which machine refers to which act.

    Posted in: Diablo III General Discussion
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    posted a message on D3Tracker - Season Journey Tracker

    Alternatives are always good :) I see yours is usable on mobile, as it uses RWD - good. So I don't have to do that, ever. Not really keen on mobile website development :P


    Yes, the JSON is much cleaner. Mine just grew and grew over time as I started this as a simple project and with thousands of users you just want to add more and more stuff, but now I don't have a lot of time to expand/refactor/rewrite anything plus also not a lot of ideas how to change it except for maybe completely rewriting everything - and that's not gonna happen. I used JSON for the first time in the Difficulty Overview, but didn't see the point for the Tracker yet. In fact, JSON increased loading times, so I don't see the benefits.


    I just got a question about the app.js - is this some kind of JSON population JS library? Or is this generated by some kind of IDE? Or is it just en vogue in JS files to remove all syntax, for whatever reason? I like my code readable, and the JS file looks like spaghetti code deluxe, completely impossible to debug. Am I missing something? (Of course I am - looking at your website, you're a professional, seasoned web programmer; I programmed the Tracker in my free time just to experiment with some of the new HTML/JS/CSS stuff as all of that is constantly changing.)

    Posted in: Diablo III General Discussion
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    posted a message on Do you buy virtual ticket on Blizzcon?

    I bought one. List last year. And I got a feeling that it's gonna be worth it.


    And if not, at least I have the Diablo pet. HA! (Still love my Murloc portrait from from 2015, default first choice in every season.)

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Hi Carel,


    Nope, it's not a mistake; it's really T1 and then T10. No idea why. Here are screenshots:


    http://imgur.com/a/r1NxR


    I strongly recommend though to search for help in public communities. You will very likely find a group that is able to do them on T13, and all they want is you to bring the machines. In a full group, if everyone brings a full set of machines, it means that you get 3 Organs guaranteed from each Uber fight, resulting in 12 Hellfire Amulets after a full run. If you do the bare minimum (T1 for Slayer uber fights) you'll only get one Organ.


    Where do I get the description? Well, finishing the journey and reading it myself ;-) I've done Guardian in each Season pretty much as soon as possible (usually on Saturday/Sunday, currently I would be done but due to the Conquest bug can't see past Destroyer). As for the changes, Diablo CM Tyvlar shared them with me on Reddit a week before the season, so I was able to update it before Season start instead of frantically having to interrupt my Season opening weekend playing session ;-) However, there are always small errors and mistakes in there (both in communication and coding), but by now I think they've all been discovered, as you can see by following the discussion in this thread.


    About the longer descriptions: I've thought about it, but it would make it extremely verbose and a lot of work. I don't have Internet right now (currently on mobile), so it's not gonna happen anytime soon, and I'm not really sure it's worth it. Basically, the Tracker was initially really just a tool to keep track of your status, not a replacement of a Blizzard game guide (I'd be much happier if they'd just provide their own tracker tool). If I was to make such a change, I'd rather add explanations and tips to each steps which help more than the elaborate description (see screenshot). For example, there's a lot of time that can be saved if you carefully plan each season, which allows you to get the stash tab in ~20-25 hours and Guardian in ~30 hours if you're really determined, well-prepared, and have an experienced group of players.


    But that being said: I'll think about it! Thanks for the feedback :-)


    EDIT: Finally! Season Journey is fixed. Guardian finished. Had a quick glance, everything seems to be correct.

    Posted in: Diablo III General Discussion
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    posted a message on [Theory] ROS End Cinematic.

    As Munchen has said, this cycle of "good kills evil, becomes corrupted and the new evil, rinse & repeat" has been driving the entire franchise. I'll just post the D1 ending cinematic because I guess 20 years later, many people have either forgotten about it or never seen it (WHAT A SHAME! ;-)):


    https://www.youtube.com/watch?v=YGRGxt2-7rc


    To me personally it would be a bit odd and almost boring if it would just happen again a fourth time. It wouldn't be all that unusual in this day and age, where reboots of franchises are done quite often and aren't even telling a different story (Spiderman, Star Wars, and a million others come to mind). What I could imagine is a PvP-oriented spin-off. I wouldn't like it, since I have no desire for PvP at all, but I know it would be damn successful because I know that I'm an outlier and PvP is what drives many people. So yeah... I could see something like what you mention, an MMO or Overwatch-style game where you choose sides, either play a barbarian or Diablo. (Not sure who'd choose the Nephalem side though, wouldn't we all like to be evil just once :P)

    Posted in: Diablo III General Discussion
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    posted a message on What are your most favorite aspects of a Diablo game?

    As the rumors about Blizzcon go through the roof, we've heard everything - from patch 2.5, over an expansion, D4, Diablo as a mobile game, Diablo as an MMO, Diablo in an Overwatch engine. What I found interesting about this is that everyone seems to have a different opinion on this and there isn't one thing that would please everyone. For example, people always asked for seasons, but now that seasons are there it's not enough; it also needs to have tons of new content in every season and even a new stash tab, wings, and a portrait frame is not enough. (In the super awesome D2 that everyone praises there's absolutely nothing new after a ladder reset, not even a cosmetic thing.)


    Similarly, a lot of people ask for more balance, more sets, more classes, just more more more. We have 6 classes with 4 sets and LoN, so about 30 different builds, of which 20+ are viable for GR80+ or higher. Yet people act as if the game was as badly balanced as Diablo 2 (while in reality it's miles ahead of any "balance" that D2 has ever seen). Also, people don't seem to *want* to play more than one class/cookie cutter build, as I realized after posting the guide for the two conquests that are meant to showcase D3's diversity. Only a handful of people have done either of those conquests in one week after the season, despite both of them being relatively easy.


    Therefore, I'm curious what people want. Let's see if this poll works out, where you can rate a few metrics that I came up with on the fly. I just realized I can't edit the poll, so I can't edit something - if you think something's missing just add it in your reply to this thread. I'm really interested to see the results of this (though I know, obviously, that this will be not at all representative).

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker
    Quote from iberiongo-next

    For completing Conqueror you don't need to kill Izual in 30 seconds, only the kill matters.

    Thanks, fixed. I hope I can see it myself soon... waiting for the fix...
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Newbie Q: Split Season's set? Barb & DH

    Absolutely 100% for sure get them all on one class. The point of Haedrig's Gift is getting the 6 pieces for the 6 piece set bonus, which gives every class/spec approximately a 2000% damage bonus. That's 20x more damage and enables you to immediately farm T6.

    Then you can farm items and bloodshards and Death's Breath and gamble/cube on the other class to complete that set. Whether DH or barb is just preference. But don't split. You'll regret it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Do you buy virtual ticket on Blizzcon?

    is Diablofans live at blizzcon?


    I know that at the very least Monstrous is there, not sure about anyone else. Most of us will probably follow via virtual ticket, I can't fly over the pond and stay in one of the most expensive areas on earth just for a two-day gaming conference.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Do you buy virtual ticket on Blizzcon?

    Streaming Blizzcon events will get you banned. In previous years it wasn't enforced that much, but last year many streamers got banned (at least temporarily) for streaming Blizzcon events that were exclusive to the virtual ticket. So don't count on that (there will of course be streams, as illegal streams are a thriving business).

    Obviously, since this an illegal activity we would also like everyone to keep it to themselves and not promote those things on our forums. Thanks.

    Angzt will live ticker all Diablo-related events on our frontpage as usual. I will probably buy the Virtual Ticket because why not - some of the other events are also fun to watch.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 8 Conquests Guides

    As in every season, people are probably soon going to ask "what's the easiest conquest?" since everyone needs two of them for the stash tab in the Season Journey. Because I spent quite a lot of time preparing (and finishing) this stuff, it would be a shame to let all this info go to waste.

    TL;DR: The easiest bounties are Boss Mode and Curses!, followed by Years of War and Master of the Universe, while Divinity is the hardest.

    Boss Mode

    I've written a guide for the Boss Mode conquest a few seasons ago, check it our here. It's definitely one of the two easiest conquests, the only question is if it's easier than Curses! - and the answer probably is "it depends". Are you in a group with 3 or 4 people? Then Boss Mode is easier. Are you a Demon Hunter or Monk? Then Curses! is easier. For 1-2 player groups and the other classes it depends a lot on your power level, whether you see your strength in single target damage and movement speed or burst AoE damage. Give both a try. Boss Mode is one of my favorite conquests because it involves a lot of planning, coordination, and execution for doing it early. And it can be a lot of fun, it's like a mini speed run. Also: It ticks off quite a few boxes of the Season Journey!

    Curses!

    The guide for Curses! is as follows: Open a game. Go to Act V, Path of the Drowned. Check for the "Cursed Peat" hill. If you find any other event left or right to the waypoint, leave. If the bounty is another event (like King of the Hill which looks like Cursed Peat, but it's not), leave. For the Cursed Chest you might want to drag up an elite and kill it before the start to proc Bane of the Powerful. Other than that it's burst/AoE test, and as such the Uliana's monk and UE DH really shine here, whereas other classes might have to push a bit more (or even get help).

    Dynasty

    Clearing a GR75 is, in my opinion, the most boring conquest and I don't know why it comes back every season. This one does not require planning, it has no coordination aspect since it's 100% solo, and it's just a pure power check. Hope for good drops, get paragon and gem levels, and then fish for a good rift. Done. For guides check the Builds section and just follow the cookie cutter spec of your class. Bleh.

    Nevertheless, many people do this because (I guess) copying a cookie cutter spec is easier than put in some thinking into the other, much more fun conquests. In terms of power level one thing has to be said: by the time you finish Dynasty, you absolutely have the power to finish every other conquest that has ever existed (in this season or any other). Of course you need to get the 6-8 sets for the conquests below, but if you gamble for those early on you'll complete those sets before your character is powerful enough to clear a GR75.

    Years of War and Masters of the Universe

    Now, I know many people are hesitant to do this. "Farm 6 sets? CBA." - "Set dungeons? I hate those." - "I don't like a second class, go away." What bothers me about this is that everyone is crying for diversity, and this conquest is offering it. You get to play 8 different sets, 8 totally different playstyles, enjoy the insane diversity and brilliant balance that this game has (yes, some sets are 3 GR tiers more powerful than the others, but balancing 24 sets the way Blizzard did in D3 is unprecedented in any APRG). Therefore my advice is: Do those conquests! You might find to enjoy another build you haven't even thought about yet.

    When planning this, I wanted to stick to one main stat, so the choice was between Wizard+WD, Crusader+Barb, or Monk+DH. Since two of the fastest farming specs are the Sunwuko Monk and the UE DH, I went for the dex classes. I played a monk, my friend DH. With lootshare it took us about a day to get all sets completed. Keep in mind two things:

    1) If you plan ahead, you can one-shot the set dungeons, which means you can "share" one set - as long as it's not enchanted, you can share it for two hours. So we put all set items that we didn't need for our farming spec (Raiment, Inna, Shadow, Marauder) and some useful non-set items (immunity amulets, class-specific items like Sweeping Wind belt, quivers, and so on) on a twink as soon as we found it.

    2) Keep *every* set item, even if you have it already. Remember that you can re-roll pieces! For example, I desperately wanted a Madstone for my Uliana farming build, but also get the Sunwuko set for farming. I got no less than 6 Sunwuko heads while gambling for the Madstone, and re-rolling those gets you the entire set. It's also the only reasonable option to get jewelry/weapon pieces of a set (Sunwuko, Inna, Natalya).

    Overall, Years of War (6x GR55) is much easier. However, you can "cheese" Masters of the Universe if you get help. (If you don't I would certainly recommend adding a 3rd class to the list, like Barbarian, because you want to avoid Uliana's solo set dungeon at all cost). In the following Google Spreadsheet you can see the spec we used, some item suggestions, and do's and don'ts about both conquests:

    Years of War (6x GR55)

    Masters of the Universe

    If you go for it now you might still get high spots - on NA some of those leaderboards have only 2-3 entries, so top 10 is possible! On EU you can easily get top 100 on any of those as there are about ~10 who have done them. We got the worst terrible loot imaginable and a really bad start into the season with team members bailing out a few hours before the start, and I still got rank 4+15.

    Last but not least, thanks to Eramir for tagging along for the fifth time, keeping the spirit up despite me ragequitting (lesson learned - don't do the M6 dungeon at 5am) and to AliRawidDuh for all the discussions about preparing and planning (though you can't plan RNG apparently... talking about "completing UE set 3 hours after hitting 70" vs. "600 paragon levels without an In-Geom or Madstone" ;-))

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker

    your updated journey thing is wrong


    on champion it requires you to kill T11 Ghom instead of T10

    need to fix that


    Thanks! Fixed.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker

    Oh I didn't perceive it as harsh at all, just went into random rambling. Happens quite a lot to me ;-)

    Congratz on the certification! There are so many online resources to learn languages. When Codecadamy came out first I took a few lessons there, though I found it a bit too basic and long-winded. It's probably better now, but it made me realize I need an actual project and motivation behind it, not just "learning for the sake of learning". I also took Photoshop+Illustrator classes last year but discovered they're pretty much useless if you don't have an actual design goal in mind that you can use those classes for. Find your own thing! For example, you could try to write an Android Season Journey Tracker app in Java! :P

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker

    Yes, it was like this in Season 7 as well already: You get Haedrig's Gift for completing the first few chapters, not just hitting 70 and killing a boss/clearing a rift. The major thing that'll cost some time here is the full bounty run.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker
    Quote from Hjalmrgo-next

    More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery :) cheers bud and thanks!


    No real reason, it just grew like that. At first I did only one "logic check" (can't remember which one), and then added more and more and more over time by just copy+pasting the first if clause. I should've rewritten it to a switch statement, yes, but couldn't be arsed because I didn't anticipate it would be that many if clauses. So yeah, the "quick hack" is the reason. It didn't take much time to write this, as you can imagine.

    The entire thing isn't written nicely, but it works, and the chance of breaking it by rewriting is just too high. That being said, I'm thinking of rewriting it entirely to make the logic check more modular (like, probably just a function that takes an input element to check and an array of affected items).

    One thing is that the code is at least somewhat readable (like many programmers, I'm a bit lazy with documentation). If you ever looked at the HTML/JS/CSS of Wordpress or any Bootstrap site (a framework that I find disgustingly awful, yet it's used everywhere), it's the worst spaghetti code in history, making 90s Visual Basic code look like a beautiful masterpiece of coding conventions.


    Quote from Mad_Tom »
    He maybe likes it old school with nested if-then-else! :D

    Old-school programming oftentimes means bad programming. I think I mentioned this before: When I took my first HTML coding class in the 90s, frames and tables were used for layout and Javascript was the devil. Times are changing. I recently found out that a website I wrote 6-8 years ago stopped working, just because the HTML/CSS implementation in modern browsers changed such that certain elements weren't displayed anymore. There are very few "old" programmers; usually programmers learn their craft at around 15, peak at 25, and at 35 it's time to move on/retire. Or basically start from scratch and re-learn everything. When I read Stackoverflow and how religiously people tell you about using library X or code convention Y, it's almost guaranteed they'll look like a fool in 5 or 10 years from now because those things change. However, those people are so fixed in their believe system that only this particular way of implementing a solution is correct in their eyes, and that it's really hard for them to change and accept new ways of coding/implementing something.

    Programming languages are like real languages: if you don't practice them, you lose them. But if you pronounce a word the wrong way, it's even more difficult to correct that mistakes after a few years than learning it from scratch.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Season Journey Tracker
    Quote from ol_baidgo-next

    One QoL idea: can you provide a "Reset" button? When getting from season 7 to season 8 most buttons are still activated, bc locally stored. Instead of clicking all min req. buttons to reset the sheet manually a button which does the work would be awesome. Also regarding following seasons. Maybe a bit apart from the other buttons so you can not accidentely click it mid-season (or provide a "Are you sure?" popup)


    This is a GREAT idea! So great, in fact, that I implemented it right away. I've also added another feature: you can generate a link to share your progress.

    Admittedly, this might not be that interesting to show off your progress; but it might prove helpful in a group when you want your others to know what's missing without going over it one by one item. The main reason why I did this though is to be able to transfer your progress from one PC to another. You can create the link (click on the share button at the bottom), and when you open the link on a different computer/browser you click on the "store" button at the bottom to add all the data into your local storage. There's a popup, of course, to avoid overwriting your progress with someone's else's.

    Now live :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on About sets on Season 8

    There will be no changes to Season 8 sets. Season starts tomorrow as-is.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on "HELP, I can't post anymore!" - issues with adblocker
    Quote from The Zephgo-next

    The comment field have a html [BB] view which can still be used normally. Just write as you usually do.

    :)


    Ooooooooooooooooh how did I not realize this? Back to oldschool BBCode, I use that quite often anyways (whenever I quote someone, like now). GG! Thanks!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on DH or Crusader for S8 ?

    Both are viable. Provide more context.


    • Do you like melee? Then pick Crusader.
    • Do you like ranged? Then pick DH.
    • Do you like to play in groups? Then DH is slightly better than Crusader, though both are not very welcome in GR80+ groups and close to useless in GR90+ groups.
    • Do you like to push high GRs and don't mind playing a bit more this season? Crusader can probably go a bit higher.
    • Do you want to finish the stash tab as soon as possible? Then DH might be a bit better; the Crusader is a bit slower at farming in the beginning and probably needs a bit more thinking for some of the conquests.

    Both choices have pros and cons. In the end, this game is so well-balanced that the differences are close to nothing compared to other ARPGs. You should choose by preference.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on "HELP, I can't post anymore!" - issues with adblocker

    We see a lot of reports over the past few days from people who can't post. It looks like this:



    This is an issue with ad blocker (or other browser extensions that tinker with scripts), such as Adblock Plus or uBlock Origin. See Molster's response here; he even provided an exception for AdBlock so you can continue using it on Dfans and still post:


    http://www.diablofans.com/forums/site-related/site-suggestions-and-questions/216193-is-the-build-tool-on-the-latest-firefox-broken?comment=8


    As he said, there's nothing we can do about it, but it's an overaggressive filter by the public "ad" lists. The developers have reported those issues but apparently those lists have not been updated yet.


    (I might bump this thread on a semi-regular basis because this issue is affecting people's ability to join conversations on DFans, which of course at the time of season restart is particularly bad timing.)


    Feel free to give support in the open ticket as well so no filters are needed:

    Https://github.com/easylist/easylist/issues/173

    Posted in: Diablo III General Discussion
  • 1

    posted a message on David Brevik on Twitter...
    Quote from Skelos_bggo-next

    Yep, but let give him some credit, he didn't say anywhere anything about if it's a Blizzard project or not.
    Well not directly, but he did tweet this picture of him in front of Blizzard HQ before that. It's marketing 101, piggybacking on the name and newsfeed of a big corp to get attention for a small startup. Not saying that's what he did (or maybe not intentionally) but it would fit the pattern.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on David Brevik on Twitter...

    Honestly, when you enter a hype train, and the train conductor itself tells you it's going nowhere, and you still believe it takes you to Walhalla, I think you've left the realm of sanity.


    I think Brevik is using the tweets for nothing but marketing to get some attention before revealing his new project. Everyone interested in Diablo will have to rectify the news and even though some people might be upset or disappointed, it'll be on every news site.


    Also: I don't really know why everyone still puts so much hope in him. He hasn't delivered any great game since Diablo II, so nothing in 16 years, and actually many of his projects were big failures. Still people act like he's the messiah. Don't get me wrong, I love him for creating the Diablo franchise - but he's not the savior nor the best solution to bring Diablo forward. There's so much nostalgia involved; D1/D2 wouldn't work today, you need new concepts and fresh ideas.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on David Brevik on Twitter...

    He's not involved (and not going to be involved) with Diablo. Source: he tweeted it himself.


    https://twitter.com/davidbrevik/status/788044433388208129


    "There has been a lot of speculation (and hope), but I'm not working on the Diablo franchise currently or in the near future"

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reforge legendary question

    If you reforge an item it's as if it dropped again - it'll be the same item and the same level, but with newly re-rolled stats. That also means it's a 10% chance to be ancient and 90% non-ancient.


    That being said, re-rolling an item is among the most expensive recipes there is, and Kyoshiro's Belt is a really common item. The stats are low because it's a level 49 belt (and it'll stay level 49 if you re-roll it). Re-roll is more advised for weapons and/or items that are really rare see this list for which item on which slot is considered to be rare). You should just use the belt for now and gamble for it at Kadala (or potentially re-roll rare belts in Cube, though for those common items on normal armor slots which cost 25 blood shards at Kadala I recommend gambling over cubing). You can extract the power into your cube - that's the best use for low-level legendaries, as the item level doesn't matter for Cube extraction. But I'd advise against re-rolling.

    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Season Journey Tracker
    Quote from Umbran0xgo-next

    Hey, just something small I noticed, at http://d3resource.com/ it still says S7 Journey Tracker. Just something you could probably fix in 5 seconds. I had been checking every day to see if you had updated the tracker but it always said S7. I only notcied it had been updated today when I went to the actual tracker.

    Oh, nice catch! I just turned it into a generic title. Thanks!
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Season Journey Tracker

    Hm... from some posts over at other forums and Reddit and so on I think people haven't noticed the list of conquests when you click on "conquests". I've made the "conquests" button a bit bigger. Not the best solution but should do for now.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker
    Quote from xFerengigo-next

    I suspect the second gift bag for Barb/DH will contain boots, of course neither have shoulders. So the other bag set item must be one of the two different slot legs. I doubt that we would get the weapon, so the Barb will get the IK belt and the DH will get a Nats ring. Weapons will arrive in bag 3 with the chest and pants.

    Yeah, usually they align the gifts so that the last cache has all the same items again (as with Tal's in S7), so it's *probably* belt+boots for IK and ring+boots for Nat's. But 1) I wouldn't know how put that info in the two lines below the table, don't want to break the layout and 2) it'd just be a guess, so I rather put nothing in there. Not that crucial anyways.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season Journey Tracker

    Just updated it :-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzcon 2016 Schedule + Map revealed

    There is a 3 hour window directly after the Diablo Anniversary section. And it has two blocks that are shaded, which means they are going to do something, but not saying what.

    This seems pretty obvious to me.

    Please read post #14. This "free block" isn't a free block, they never have anything in parallel with the contest, and usually just a simulcast to the panel area. But I went over that on the last page already.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 1, 2, 3: The Great, The Good, The Bad and The Ugly

    Hm... overall I tend to agree to most of it. Just pointing out the differences:


    The Great imo
    - characters to remember: D2 <= I think all games are on par here. I still vividly remember my first time encountering Lachdanan, and everyone knows Jondar or Leah (the latter probably not in a positive way, but we all remember).
    - music: D1, D2, D3 <= Even though overall D3 is a huge step forward, I think the music doesn't get close to the epicness of D1 and the great atmosphere of D3. So D1 > D2 >>> D3 for me.
    - streamers: D3 <= Kind of unfair comparison. Streaming is a recent phenomenon. That being said, currently D2 has oftentimes more viewers than D3 (especially whenever Ryu is online).
    - rendered movies: D1, D2, D3 <= This one is where I'm really disappointed in terms of D3. All cut scenes between the acts in D2 were absolutely amazing. WC3 had so many mind-blowing CGI videos. For some reason the amount of CGI cut scenes is going down. Besides the trailer (which turned out to be the intro) the only one that I really like is the Azmodan one. The stylistic "book-like story-telling" videos of D3 are no match for D2's epic videos. Even D1 had great videos (see my avatar ;-)), so in 2016 I'd expect more. But this is not only an issue for D3; also Torchlight 2 was weaker than Torchlight 1 here.


    The Good imo
    - runewords: D2 <= Why "the good" and not "the great"? I recently went back to D2. Without runewords I would've stopped playing after 2 days. Runewords was 99% of my excitement for D2 :-)
    - uses for rare items: D2 <= Oh, definitely add D1 here. Best weapon? King's Sword (or Staff, for monk) of Haste. Technically a blue weapon :-)


    The Bad imo
    - no single player offline mode: D3 <= Honestly: If I look at D3 for consoles and how cheating destroys online play there, I'm so happy that D3 doesn't have an offline mode on PC. I never play online (with randoms) or trade in D2, because you basically know 99% of high runes are cheated one way or another. If you don't believe that, you're delusional; no one would trade a legit high rune unless you're a strange kind of human who is fine running 20k times LK. So yeah - no single player offline mode is a good, not a bad in my book.
    - item storage not enough to store several build variations for each character: D3 <= As I said, I recently went back to D2. Storage issues? D2 was the worst ever. Ever ever ever.


    Otherwise agree (which is most points) :-)


    I thought about making a similar comparison of D2 and D3, but don't know how. Also has been done a million times already. Maybe I write something up over X-Mas while I'm bored.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzcon 2016 Schedule + Map revealed

    Again, unfortunately not the case. At Blizzcon 2014 there was the 2 hour opening event featuring OW and a one hour panel on Saturday. Both were huge blank spots; people speculated about a LotV announcement.


    http://i.imgur.com/EJL309i.jpg

    http://i.imgur.com/ZmiHw9O.jpg


    HYPE TRAIN (TEMPORARILY) STOPPED

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzcon 2016 Schedule + Map revealed
    Yep. People are literally gonna shit their pants when they see the new patch content, making it convenient that the D3 booth is so close to the bathroom.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzcon 2016 Schedule + Map revealed

    Sorry, but we'll have to hit the breaks on this particular hype train. The contests have always been simulcast on the panel stage, so this empty slot doesn't mean anything. They won't put a big new game announcement on the small panel stage when everyone's at the contests - they never had any big thing happening in parallel with the contest.


    2015 - http://i.imgur.com/dMJZYMk.png

    2014 - http://i.imgur.com/xl4UhVF.jpg

    2013 - http://i.imgur.com/ZNuH4I0.jpg


    Also, the seemingly "free space" on the tournaments stages is always there. They don't want to end all tournaments at the same time. It's always been like that, it's empty and there won't be anything following this:


    http://i.imgur.com/zp6tnp5.jpg

    http://i.imgur.com/ktXuDBG.png


    The schedule really doesn't have anything. They'd have to kick out some other game's announced session, and that'd cause riots in those game's community... so not gonna happen.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzcon 2016 Schedule + Map revealed
    Quote from Solaniumgo-next

    Their tweet doesnt make sense then, i dont get it.

    I forgot about that!

    To make that crystal clear: They wouldn't have tweeted that for nothing but a 20 year anniversary. We'll get *something*. We might not get D4 or D3X2, but I personally would love to see some of the player's concerns being addressed in a patch 2.5. Give me... a paragon fix. Some loot hunt that lasts for more than 30 hours. Give me runewords. I dunno, I could envision a bunch of stuff to get me excited. It's not like D3 is a bad game - if it was, we wouldn't be here, but just playing Minesweeper all day or whatever floats your boat.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Blizzcon 2016 Schedule + Map revealed

    https://blizzcon.com/en-us/schedule#fri-nov-4


    Friday schedule in one large image:


    http://i.imgur.com/z9AI9zh.png (the large gap at the end of the "panel stage" on Friday has always been there, and the panel stage is rather small so you wouldn't announce/discuss a major game release there)


    Saturday:


    http://i.imgur.com/PhPzlUx.png


    As you can see, there's no large gap (similar to the Overwatch reveal in 2014) that hints at a big release :(


    On the bright side, Diablo's booth isn't as small as last year and not tucked in a corner, but in the middle of the action; however, still by far the smallest of all of Blizzard's game booths.


    https://blizzcon.com/en-us/event-info/attendees/floor-map


    What I take from that is that D4 and D3X2 are off the table for this year's Blizzcon. To be fair, not too surprising: as the content in patches with _x2 strings already hinted and the Forbes article highlighted a while ago, D3X2 was probably scrapped a long time ago. And D4 hired very basic jobs this year - concept artists, interface designers, game director - so those people probably just started forming the team, and it'll be another year (or two) before Blizzard has stuff that is actually "worthwhile to be displayed to public".


    However, I still stand by my prediction that the shortened season S7 hints at an interesting patch 2.5 with a PTR for Diablo just after Blizzcon. If they wouldn't have anything for us, there would be no need for a developer Q&A panel (in addition to the "Diablo history" event on the main stage), because in times of no content the developer panel oftentimes just turns into a Diablo history session. I also wouldn't rule out D2HD entirely, though it's less likely in my book than some interesting 2.5 features.


    Besides our main Diablo CM, Kauza was added to the team recently and Tyvalir came back as well. A game that has zero development and is in long-term maintenance doesn't really need 3 full-time CMs in Irvine. I think. I hope. Let's all hope! ;-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    PTR isn't "open". They might just work on some PTR hardware or software on the server side. They might have started PTR for internal testing and just disabled login from any non-Blizzard IP. Or maybe prepare some stuff for whatever is coming to PTR after Blizzcon. Nobody knows :)


    Sometimes they push random data on CDN that has absolutely no meaning and/or is just for internal tests. The Blizzard developers aren't just sitting in their offices for 6 weeks and doing nothing in between PTR downtime, and sometimes they push buttons here and there that for us (from the outside) makes no sense. But from a development point of view there's just absolutely zero evidence for a PTR, and it also wouldn't make any sense whatsoever.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on First Look - Season 8 Journey

    Really? U6 monk? Wow, that's great news (I'm the designated monk in our group). Gonna test that over the weekend. I was assuming that as soon as I have the set I'm gonna farm for another set (probably SWK as I love the bell monk, or maybe 1000 Storms as I used to love the dash monk but not sure if it's still as powerful).


    But yes, UE DH everywhere. UE is just insane. I don't even like DH but I have to admit... it's just insane for the early farming and those speed tasks.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on First Look - Season 8 Journey

    @Cyberdoc: All classes can get you there; as I said, no class set is particularly awesome of awful, and every class can solo the entire Season Journey. It's more important that you play a class you're enjoying, as you need to stay motivated through the grind. More important than the right class, in my opinion, is to group up - especially for gear sharing. Again, you can farm 8 sets solo... but it's so much faster in groups. And so much more fun.


    The dungeon mastery always has been a requirement in the Season Journey (since set dungeons have been introduced). But it's not big deal, every class has a super easy set dungeon, and there are some that are not just easy but ridiculously easy if you get help (for example the 1000 Storms monk dungeon).


    @Metropolis_Man: Really? I personally found Curses is relatively easy, but not *that* easy. I guess depends a lot on which class you play... certainly no joke on WD, and I assume not on Crusader either. Of course ridiculously easy on DH. Not sure about wiz, barb, monk; probably doable but require a decent gear power level.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    PTR is down for maint currently, likely adding the tweaks for the season and allowing testing of gift and journey now that they announced each.

    I don't think there will be a PTR. There might not even be a patch. Note that Nevalistis just wrote a few weeks ago that it's totally possible that they might start a new season without a patch. I don't think anything needs to be patched; the wings and portrait frames are already in the client data (there's enough portraits in our clients for a few seasons, has been datamined ages ago). So why have a patch? Even if there's a patch, they have enough time between patch day (Tuesday morning in US) and season start (Friday evening) to hotfix, as they have done last season.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on First Look - Season 8 Journey

    http://us.battle.net/d3/en/blog/20324040/first-look-season-8-journey-10-12-2016


    Season Journey

    The SJ stays the same except for the bosses that are being shuffled around. Tyvalir was so kind to post all the changes on Reddit:



    Originally Posted by (Blue Tracker / Official Forums)



    • Chapter 1 - Izual / Rakanoth > Siegebreaker / Maghda
    • Chapter 2 - Cydaea / Siegebreaker > Azmodan / Zoltun Kulle
    • Chapter 3 - Belial / Maghda > Urzael / Leoric
    • Chapter 4 - Aranae > Adria, Leoric > Butcher
    • Slayer - Zoltun Kulle > Cydaea, Butcher > Malthael
    • Champion - Malthael / Urzael > Diablo / Ghom
    • Destroyer - Diablo / Adria > Rakanoth / Aranae
    • Conqueror - Ghom > Izual
    • Guardian - Azmodan > Belial

    I'll update the SJ Tracker this weekend, after S7 has ended. As Tyvalir said, typos are always possible (as happened in S7) - if you're playing on Asia server and can "spoil" anything just post it in the SJ Tracker thread. I'll update the Tracker for S8 once S7 has ended and bump that thread. Otherwise I'll check it myself once I have the SJ completed on Saturday.


    Conquests

    • Boss Mode (kill all 16 main bosses in 20 minutes on TX). This is the easiest conquest by far, even for a solo player; see guide here.
    • Curses! (kill 350 monsters in a Cursed Chest even on TX). Pretty straightforward and the second easiest conquest - you look for the "Cursed Peat" bounty in Path of the Drowned in Act V.
    • Divinity (GR75 solo) as usual.
    • Years of War (GR55 solo with six different class sets). Not as difficult as Divinity, but more time consuming.
    • Masters of the Universe (master 8 set dungeons). This one isn't as hard as it seems, you just have to gather the easiest sets. Here's a great thread with all guides for the different set dungeons; note though that the ranking is subjective. It may be easier to collect 2 sets from 4 classes rather than 4 sets from 2 classes!

    Haedrig's Gift

    As expected - we go full cycle and every class gets the last remaining set that wasn't part of Haedrig's Gift yet.


    • Barbarian – Immortal King’s Call
    • Crusader – Seeker of the Light
    • Demon Hunter – Natalya’s Vengeance
    • Monk – Uliana’s Stratagem
    • Witch Doctor – Spirit of Arachyr
    • Wizard – Vyr’s Amazing Arcana

    Before someone asks: none of those sets is the amazing end-game set for either class, but all of them will work on T6 (some better, some not as good). In any case it's a good starter set that allows you to farm your desired class set.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Need some help please! non-season hc - eu

    Ah okay, that makes more sense. Still, this is the right forum. Well, NS-HC is pretty much the worst possible place to look for people, especially now it's probably completely dead. On Friday the season will end and NS might become a bit more active, so if you don't find anyone until then, the weekend should work out.


    Alternatively here's would I *strongly* suggest: You just ask for a powerlevel on HC season today or tomorrow, get the free set, and on Friday your season char will be a non-season char again - but you have the full set of your class choice (Tal's in case you stick to wizard).

    Posted in: Looking for Group [EU]
  • 0

    posted a message on Need some help please! non-season hc - eu

    If you're playing non-HC, why make a thread in the HC forum? ;-)


    I've moved this thread to the correct forum (LFG EU). However, I'd strongly advise to search for communities (anything with the words "boost" or "powerlevel") and ask in there. Lots of people in those communities that are always very helpful.

    Posted in: Looking for Group [EU]
  • 0

    posted a message on Is the build tool on the latest Firefox broken?

    Are you using an adblocker or anything else that blocks scripts? I've had some issues recently with some plugins disabling certain site features (not just on DFans, though, also on other websites). Turning those scripts off (even just temporarily, to make an edit/post) worked for me.

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on no set Conquest = GR45, rare 'Conquest' = ??

    Slayer is easily doable. A while ago Wudijo did a GR40 with rare items only - however, he used legendary gems:


    https://www.youtube.com/watch?v=1-BpaaEyUp8


    Power comes from different sources now. All you need are multiplicators - and there are various ways to get them: 1) Set bonuses, 2) other legendary effects, 3) legendary gems, 4) paragon, 5) augments... probably forgot some stuff. I think Crusader or WD might be the strongest classes to go for a rare only challenge because the base damage of their skills are really high. If you don't use legendary gems, no paragon, and no legendaries (and therefore obviously no sets and augments) you'd probably still be able to clear GR35-40. GR30 and the T5 rift for Slayer should be super easy. Remember that we're all doing a GR20 with ease at season start to get Haedrig's Gift, and you can do this with yellows only easily; so with a bit of optimization and pushing and fishing GR30 is no huge deal. More than Slayer probably not. I don't even think the biggest issue is GR40, but T10 in 6 minutes for Champion... I don't think that'll work. Maybe with an insane amount of fishing to get a double Conduit Fields of Misery map, but I'd consider that cheating ;-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 8 'free' sets?
    Quote from xFerengigo-next

    There has to be a brief PTR, the set rotation, Conquests and Journey changes (plus any minor tweak) will be checked prior to release.


    So either S8 is datamined just prior to S8 start, or at the start of S8. I have faith in superman Bagstone to create a new Journey tracker, and Cyberdoc has pointed out that looking at the new SJ is another factor in choosing a longterm start in S8. The probable sets seem favorable, the bottom half of the Journey tracker will not shift much, the boss kill list will change (but you are going to kill them all eventually), so it's the specials and the Conquests.

    I will update the Journey Tracker in the downtime between S7 and S8 with the information given by Blizzard. I think the changes will be minor, see this official tweet. So I think the Journey Tracker should probably stay exactly the same, I only have to update the conquest names (and logic) and the class sets at the bottom.

    There'll not be a PTR. There's not even time for that; it's only 2 weeks until S8 start, which is about the time at which they finalize a patch. No patch = no PTR. The conquests and gift will just *rotate*, like probably Boss Mode instead of Sprinter or so, nothing to be tested here.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    I also wanted to bring up one more thing.


    Isn't it entirely possible that they have found a way to prevent data mining completely like they were saying? And season 8 could wind up having some small surprises?

    A game always needs game data. As long as you can get your hands on that data, it can be datamined. Of course they can keep some stuff on their servers - stuff like drop rates, leaderboards, conquests, Haedrig Gifts, and so on is all server-side. That cannot be datamined. But stuff like the damage% on items and skills, any graphics you see, all of that is client-side. If they want to put anything of that on the server side, it would require a patch and *that* one would've shown up in datamining them (plus it's not something you do on the fly, the code change for this would be similar to an expansion and requires a looong PTR).

    So technically they *could* prevent datamining entirely (by turning the game into something similar to On-Live where 100% of stuff goes on on the servers and you basically just "stream" your own game to your home computer). But practically that would be a new game is never going to happen with Diablo 3. In fact, the game already has so many connection issues with lags and stuff that putting even *more* data on the connection between players and server would make it unplayable, so datamining will not go down but actually go up. Plus, there's really no harm in datamining strings and changes as it's usually datamined just 2-3 days before PTR release and official patch notes anyways.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    I'm convinced we play 2 different games. You'd be the first person I ever met who gave a shit about eras in any way, shape or form. Eras and nonseason play in general are pretty much completely irrelevant to everyone I know who plays D3. There is a reason that nonseason play is a complete ghost-town, and it is the lack of frequent DB wipes that seasons bring. Honestly, I could see them going to 6 seasons a year, because why not? The game is so devoid of real content that 2 months is more than enough to do it all. In fact people are often bored with the game after a week or two, so there is nothing wrong with monthly seasons.


    ARPG games are about getting stuff. They aren't about having stuff. Seasonal play ends up with everybody having everything and not needing anything and not having any desire to play.

    Then you've met two people who give a shit about eras.

    Honestly, I don't understand why people who play seasons themselves assume that everyone else has to like the same things. Not everyone likes restarts in ARPGs. I personally hate this "reset button" and the only reason why I played seasons is because of the stash. I play the opening weekend, get stash, maybe Guardian, and then quit (and if I play every now and then it's non-season). If S9+ doesn't offer something similar I won't touch seasons anymore, maybe except for a fun opening weekend. But to higlight that NS isn't "dead", let's look at rank 1000 for each leaderboard in each region:

    Class Season-NA Season-EU Season-KR NS-NA NS-EU NS-KR
    Barbarian 75 77 76 75 78 80
    Crusader 76 77 78 75 80 83
    DH 79 80 82 79 80 84
    Monk 80 84 85 77 81 85
    WD 82 85 83 81 85 85
    Wizard 81 85 83 77 83 82
    2p 86 91 88 85 90 90
    3p 90 95 91 88 94 95
    4p 97 102 102 95 100 103



    As you can see, on average NS is on par with season; in many cases even higher. I'm actually surprised about the numbers in NA - in past seasons NS-NA was a wasteland, but it seems even in NA people have moved to NS. And it's going to be more: many people don't want to give up on their gully-geared characters and run 500+ rifts just to re-gain all the augments they farmed in a previous season. If a season offers new items/a new "top set" that needs to be farmed again, one might be happy with the reset; but I can tell you that I know not a single LoN Bombardment crusader from S6 who tried to get the same stuff in S7. Unless you're in a top clan and a full-time streamer/player, you wouldn't really do that.

    Again, if you say NS is irrelevant to anyone you know that's your circle of friends, but it's not the entire community. In general, I think people extrapolate too much from their personal experience. I really with Blizzard releases a new infographic or some numbers at Blizzcon.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Season 8 'free' sets?

    @virpyre: Very good summary. (And yes, if you read previous posts in this thread you'll realize that we all have played all previous seasons and deduced the sets from that, this is what the thread is about ;-))


    I like how you elaborate on the sets for each class - just one thing to keep in mind: by the time you're pushing GR80+, you're very likely to have *all* sets for this class available. You won't really push GR80+ before paragon 500-700 usually, and at around paragon 300-500 usually you have other sets (of course depends a lot on what you play, how efficient, and if you're lucky or extremely unlucky with sets). However - for GR solo pushing the starter set doesn't matter. However, if you're really only after the stash tab, it is actually a valid consideration as you're likely to play ~10 hours or more with it.


    I'm actually completely reconsidering my choice: I thought before "the last class I'm gonna play is monk because it might take the longest". However, last season we were in a group of 3 (2WD+1DH) and despite being among the first in the beginning, hitting rank 1 on day 1 a few times, we were falling behind once we reached GR50-60 because of the lack of pull/support classes. So I'm thinking to play either barb or, even better, monk, for offering this support that we lacked. For solo, I'd probably play DH or WD and try to get UE or HT as fast as possible since it's ridiculously easy and fast, from beginning to end. DH is a bit faster at farming, WD is a bit more the "brain afk" spec which I like as after 30h+ on the opening weekend your brain simply isn't active anymore...

    Posted in: Diablo III General Discussion
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