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    posted a message on Why does not diablofans.com make a news about the frustration of diablo gamers?

    1) They know about this.


    2) What you see is always only the vocal part of society (potentially vocal minority/silent majority).


    3) A news post helps to reach a large portion of the player base to inform them about issues they were not aware of. If you want to engage in conversation with Blizzard, write constructive criticism. I've tried that time and time again, most recently here. If they feel that they have something to share, they'll let us know. I guess that's just not the case.


    There's a dangerous line to cross when trying to make someone aware of your frustration. For example, if you're a student and think you're treated unfairly by your teacher, you can try to argue and reason. But as soon as you even slightly overstep your boundaries it'll backfire and you'll not only *not* get the better grade you hoped for - you might even fail the class. A lot of people are taking their frustration and uttering them in a way that might Blizzard just give up on the community, going like "all those PC gamers are annoying idiots; let's stop D3 and develop D4 as a casual, Farmville-style P2W tablet game".

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.5.0 = Minor Patch?
    Quote from guretego-next

    We have gotten to a point in the game life where adding 1 new item per class (or adding a legendary power to an useless legendary that it's still useless almost 5 years after the game was released) is enough for some people to consider a patch as meaningful.

    "Adding 1 new item per class" has never been a major patch (please look at previous patch numbers).

    If you personally consider that a feature should've been in the game from the start, that doesn't mean the programmer doesn't have the rights to ever increase the major build number. That's simply not how programming works. Patch numbers and the decision of minor/major is not decided by how significant *you* think a patch is. It's the developer's decision. Diablo could receive some huge back-end changes that would bump up its patch number to 2.6 but you wouldn't notice any difference in the game.

    The crafting mats storage and its implementation alone was probably enough to warrant so many in-depth code revisions that justify a major version number iteration.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.5.0 = Minor Patch?
    • New feature: armory
    • New feature: crafting mat storage
    • Primal ancient items
    • Several items and sets changed

    Not sure how you can argue for this being a "minor patch".

    Posted in: Diablo III General Discussion
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    posted a message on [2.4.3] Crusader builds (google doc list) | Including 20+ builds and the most viable builds | X-Post from reddit

    Absolutely amazing stuff. Moved to crusader forums, if you don't mind ;-)


    So much work! What's next? Are you planning on testing stuff on PTR in case they change stuff for DH/Crusader? Or will you add a third class (though I can't imagine how much time this took)?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I see that once you kill RG, you complete rift right away. If I want to continue on with the rift until there are no more levels, are there an cons to that?

    I complete the rift and go back and kill some more monsters.

    If you continue after the rift until you hit the end stone, you stay in town idle for 30 seconds. It's just a waste of time. Besides, in rifts you should only focus on killing elites, and most rifts have barely enough elites to complete the progress bar (I had a few rifts where I killed every elite and hit the end stone, so I had to go back and kill trash to be able to complete).

    There is no reason to *not* close the rift after the RG is dead. I know some people and most public groups tend to do that; but it leads to super inefficient gameplay and is literally a waste of time. If you are 2 or more people in a group, it's even best if one of you just teleports out and waits at Orek to close (RG loot is global so no one misses by not being there for the kill).
    Posted in: Diablo III General Discussion
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    posted a message on New here, a few weeks older in the game, looking for some data :)

    For vit vs life% and mitigation in general I wrote these two calculators a while ago:


    http://d3resource.com/health/


    http://d3resource.com/mitigation/



    For math and numbers behind stuff etc, there's always D3planner and its simulation mode.


    And if you just want to know "what stat should I go for on item X" you can always inspect the top people on the leaderboard (though keep in mind that that's for pushing the best rift, for the general rift speed running you probably want other priorities).


    For more specific advice you need to be specific about a certain build. Since you play wizard, I'd recommend some of the Manald Heal builds. There's a lot of them (including math and explanation behind it) in this thread:


    https://us.battle.net/forums/en/d3/topic/20752649109


    In the end, you can read as many stats as you want an theorycraft as much as you want, but nothing will be better than just playing the game - because your gear will improve, you'll get better gem levels, more paragon, and you'll learn how to play more efficiently.

    Posted in: Introduction
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    posted a message on Nevalistis thx for your work !

    This is in the wrong place, in a wrong way... weird and creepy. I don't know what else to say, so - locked.

    Posted in: Diablo III General Discussion
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    posted a message on Hex code for colors of classes

    Nah, he might just want to use them for a website. I've been wondering the same a while ago, to be honest. Was too lazy to find out.


    You could use the one that Diablorank uses:


    #b52615 for barb

    #b52615 for crusader

    #735289 for DH

    #e5d34d for monk

    #46c230 for WD

    #5fc6e5 for wizard


    Maybe if you click on the official website there's a page with all the colors where you can get them from. Or maybe just datamine from the client's code.

    Posted in: Diablo III General Discussion
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    posted a message on Manald heal question

    In addition to that, please always take a look at this thread which is where all knowledge about the Manald Heal is currently documented.


    I really think Coldkil's boldface statement is all there is (with small caveats, like the fact that MH can deal damage multiple times during one Paralysis proc, which is another reason for high attack speed - although we still don't know every little detail here). It's also important to consider that you can deal MH damage even when the Paralysis stun gets denied due to CC immunity. Again, that's because MH just checks if the 15% roll of Paralysis got a "yes" or "no" on cast. MH doesn't care if the target is actually stunned.

    Posted in: Diablo III General Discussion
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    posted a message on New Primals - The Problem

    Blizzard can't anticipate what stats you want. For example, imagine you're playing a Hammerdin and drop Akkhan's gloves. Now, what build do you want to use them for?


    Akkhan thorns? In that case, you want STR+VIT+CDR+x (x being probably AD or allres).


    Any other Akkhan build? In that case, you want CHC+CHD+x+x (x being any out of CDR, RCR, IAS, AD, STR, depending on build).


    Just because you look at an item and consider it a "no-brainer" for you which rolls you want to have, another person might have different preferences. A primal item, especially on NS, is also meant to be viable for future builds, which might have completely different stat requirements. Most build/items have a clear item priority, but not all of them. That's also one of the things that'll keep you on the hunt even *after* you've found a primal item.

    Posted in: Diablo III General Discussion
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    posted a message on Can't login on PTR?

    Oops you're right. Only XP. Still, buff is a buff; as soon as any buff is up, there's queue on PTR. Well, gotta wait a few days.

    Posted in: Diablo III General Discussion
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    posted a message on Can't login on PTR?

    I'm in-game, but can't create a game. In queue for half an hour and time is actually going up.


    It's the same thing every time there's an increased drop XP buff.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes

    https://us.battle.net/forums/en/d3/topic/20753245877?page=20#post-381


    Primal items will now simply be ancients with perfect rolls. I absolutely love this idea. Primals won't be "overpowered", they'll just give you a feeling of having "finished" a certain slot for a build. It also alleviates the fear that ancient ancient items are just a temporary tier before ancient ancient ancient items come around; it's not just +30% every time, which would've been pretty boring. No power creep in fact, just "closure"!

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from Autiwago-next


    And I closed immediately after the rift guardian. For DB efficiency, it might be usefull to clean to minimize the closing cooldown out of the overall duration of the rift.

    I think it's common standard to do this, and I did that... but when you kill elites and elites only, you sometimes run into the end stone and have nothing to kill. (With UE DH you don't have that issue because when you shoot once to kill an elite, you also wipe the entire screen of enemies. UE SO OP.)
    Posted in: Diablo III General Discussion
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    posted a message on I was lurking on the US forums, and found this....

    Micro transactions: yes. Pay 2 Win (aka loot boxes): no.


    It's pretty simple. Unfortunately, people always mess up the argument by adding small little "p2w" twists into their arguments, killing it off before anyone can read it, like OP in the thread you linked.


    The problem is that Diablo 2 had both people who made a shit ton of money from that game as well as people who enjoyed the solo aspects. In D3V, they tried to combine this, unfortunately killing the latter and turning this game fully into Wall Street. Ever since pulling that plug, the annoying unemployed brokers come back and complain that they can't rip off other people anymore. And the people who were once ripped off are really really afraid of D3 Wall Street opening its doors again. So it's a difficult discussion.

    Posted in: Diablo III General Discussion
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    posted a message on Solo push barb WW / wich roll in items are best possible ?

    Moved topic to barb forums. Regarding your questions - no idea. But I assume if even 3k+ GR100 barbs are undecided, it's pretty safe to say that there are multiple ways to go ahead. But those two threads might be helpful:


    WW Guide, too much info to quote: https://us.battle.net/forums/en/d3/topic/18706416963


    WW breakpoint calculator: https://us.battle.net/forums/en/d3/topic/20752579159


    Also, APD vs Lacuni is obviously a decision whether you want to play more offensively or more defensively, depends on what you're fishing for. At least that's my un-educated guess :P

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Primal? I can't even get Ancients I want

    The problem is the mindset of people. You're not SUPPOSED to get 13 primal ancient items before you push. Primal items are just a bonus. If you get one - gratz! If you don't, you'll still be able to achieve whatever you want. Ancients are so important because they allow you to augment an item or run LoN, and the weapon alone enables about 1-2 tiers higher.


    But I don't have a solution for that. People are so focused these days on what they *don't* have, instead of being happy about what they *do* have. I hope Challenge Rifts and other changes in the future change things about in Diablo. Right now the game is so freaking awesome, but people just destroy the game for themselves by looking at it in a really weird (and in my opinion wrong) way.

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I agree with everything you say. But would you be so kind to share those other, more efficient DH Sage's builds? I have time at some point in the future I might try them out and add videos, at least of TX/T11 (I found the T8/T12/T13 videos to be pretty useless and only did them to highlight that T8 is good for lower paragon/worse gear and gems, and T12+ is almost always worse in terms of efficiency because of the Sage's implementation of "+1" instead of "*2").


    I just took the best Sage's builds I could find in our DB, and other DHs I talked to told me their weren't better ones. So if you say there are... well, where are they? ;-)

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from Autiwago-next

    I mainly play DH UE, and I'm much faster with it. Mainly because I have nearly perfect gear and each ancien piece is reinforced with 80+ gems. I find a bit frustrating to play T8 to farm DB. I don't play T13 either but T11-T12 are the best spot in my opinion.

    I tend to say that to farm DB, just use a "speed farm" version of your most used build. The quality of your gear and the fact that you're used to this build should largely compensate the fact that this is not a "DB build".

    Yes. YES! Absolutely signed 100%. Do what you enjoy most, and if that happens to be a non-DB build, then go for it. Like you say - playing a build you enjoy, perfecting the gear for it, improving the playstyle, and going 2-3 tiers higher will definitely compensate for running an optimized DB build.

    I haven't done a comparison of non-Sage sets yet - mainly because it's impossible as there's MULTIPLE builds per class that absolutely wreck TX+, for some classes even a dozen if you consider all variants, so testing all of those would take ages. But I personally didn't run any more Sage builds after this comparison, but just some non-DB builds (Archon MH wizard on T13, Akkhan/Invoker/Norvald horsing on T11). I think I'll look back at this next season for the start, but beyond that... I agree with you. Non-Sage builds are more interesting for me (at the moment).

    And UE is definitely a very addictive builds. Takes quite a lot of gear to become T13 capable though.

    Posted in: Diablo III General Discussion
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    posted a message on Banwave on EU

    1) I'm not sure why you assume that there can't be bots on consoles. I'm not aware of any D3 console bots, but it's pretty pointless anyways since people just edit the save file in offline mode. Therefore, this discussion is pointless.


    2) Yes, Blizzard wants to create a "safe space" for seasons on consoles, so in a perfect world they would be pretty clean. However, as Romano points out, it's utopia to think that it's gonna be "pure", as you call it. I don't know why you think that D3 would be the first game in history that manages to create a perfect, cheat-free environment.


    3) This is all future talking about stuff that we don't know yet, which will be released in we don't know when, with we don't know what details. Honestly, we might as well discuss the SC2 WCS Champion 2019, because for that we have as much (if not more) intel. All I did was answering the question "were those bans on console or PC" by pointing out that it was PC, and Blizzard has clearly stated at last year's Blizzcon that they themselves have no authority to carry out bans on playstation (at least I recall it that way) and consoles is a cheat festival right now, no matter how much you defend it. But if you want, we can make a new topic and discuss the state of D3 on consoles now and in the future. But this thread is about the most recent banwave... and I feel we've gone way off-topic. Like waaaaaaay off-topic.

    Posted in: Diablo III General Discussion
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    posted a message on Banwave on EU

    The first season on consoles is gonna be a mess, are the leaderboards going to be mixed in with the PC crowd?

    As far as I know we don't know anything about it yet, so no idea. I wouldn't think so, though.
    Posted in: Diablo III General Discussion
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    posted a message on Banwave on EU

    I've seen many D3 players banned on console, not banned by Blizzard but by Sony for streaming how to use hacked gear and duping.

    Okay, I wasn't aware of that. I just remember how someone from Blizzard not too long ago said that they can't do much about cheating on console, at least not the older versions (which is why only the most recent consoles are getting seasons). I've edited my post accordingly.

    And with 2.4 Blizzard eradicated, for the most, the damage a modded player can do to another by limiting LG's to rank 150 so rank 2 billion Gem of Ease' that give players instant 10,000 paragon are long gone.


    With 2.5 console player get seasons and with that will come online saves and thus no duping and no modded gear.


    Given the fact you cannot bot on console it is safe to assume that the console seasonal version of D3, with its leaderboards, will be the purest form of D3 as it cannot be tainted by anything.

    Sorry, but this is simply not true. Every week there is multiple people on Reddit/official forums/here or in other communities who tell the same story: someone joined their game, killed a few monsters, they were paragon 2000. I actually remember the last post from just a few days ago how someone picked up the game, a friend game him a 250k (!!) DPS weapon and he can't find an upgrade. Again, there's different consoles; maybe on some platforms people are banned, but overall your statement is just as wrong as my generalization was (sorry about that). Obviously with seasons Blizzard will have to do something about it, I'm curious how they solve it, but as long as I see weekly posts from console players encountering cheated items, I disagree with you telling me that console is the "purest form of D3". Way to go for that.

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I'd be curious to see your 168 DB build and like to try that myself. The builds aren't outdated, the issue simply seems to be that the top DH builds/sets do not allow good combination with the Sage sets. I talked to some DHs and they said that basically Sage's is okay-ish for the beginning, but once your UE gear is good enough to clear T11+ it's just so much faster and better that it's not worth it to use any of the clunky builds I tested.


    Also keep in mind that "testing your own build" means that you have more experience with it and play it much better than someone else who just takes a build, slaps items/skills on, and gives it a go (that's why I labeled this "brainless comparison"). I didn't work on my playstyle for an hour or so for every build, I treat every build with the same disrespect :P


    In the end all of this is just a sample comparison and not the definitive truth. Just helped me to see how many different builds there are and test some of them; I ended up playing some of those recently but just picked the one that I liked with regard to playstyle, even if I sacrifice a few percent efficiency. After all, it's a game...

    Posted in: Diablo III General Discussion
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    posted a message on Banwave on EU
    Quote from Fearlackgo-next

    Was this on PC or consol?


    There are no bans on console. The fact that console is *not* online-only makes it a cheat festival, and there's nothing Blizzard can do about it. Bans are unlikely on console - ever. If you want an environment in which cheating is less common (beyond botting there's no cheating on PC) and cheaters to be sanctioned, you have to play PC. Console will probably always be a mess. See this reply from Nevalistis.



    Edit: To my knowledge, Blizzard can't ban Diablo players on console. See posts below.

    Posted in: Diablo III General Discussion
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    posted a message on Farming Information Site

    Almost ALL pieces can drop *anywhere*. Basically all loot is random, with two exceptions:


    1) Class set items can only drop on Torment+ difficult


    2) Bounty drops. See a full list here: http://diablo.wikia.com/wiki/Horadric_Cache


    But everything else is entirely random, and the list of random loot is veeeeeeeeery long, see here.


    Also moved to GD, not sure why this was in the WD forums ;)

    Posted in: Diablo III General Discussion
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    posted a message on Basics of support class

    Thanks, that's a lot of useful info!


    Would you want me to move this to "General Discussion" though? Because the theorycrafting forum isn't read by many, so I think more people would see this and benefit from it if it was in GD. I can leave a shadow topic, if you want.


    Edit: Can we discuss MoS - Agility vs MoH - Time of Need? I see it's almost split among supporters, I wonder what's better. Overall I think the mitigation by MoS is insanely good and MoH just got nerfed so much after S4, but I'm not using the monk for pushing, just speeds, anyways...

    Posted in: Diablo III General Discussion
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    posted a message on Why is there no drop buff in the ptr?

    Because Blizzard realized that the 2000% buff was stupid and did attract a lot of people to run around and kill stuff to get a million stars on the map - but not actually *test* anything. There are almost no new items, most changes are retroactive (especially all set changes), so you can just copy your character from live to PTR and test the stuff there.


    Last PTR, where there were some new items, there was a vendor in town who sold those items - which is a much better way then the 2000% buff.

    Posted in: General Discussion
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    posted a message on Manald Heal

    Moved to wizard forums.


    Answer: Yes. See this thread.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Zunimassa's Haunt Change and Gameplay

    Moved to WD forums.


    Yeah, I'm also curious how it compares. Hard to tell if it's really better than HT. What I'd like to see is fetishes, dogs, and gargs being on par. Right now the Gargantuams just dominate everything for pushing, and dogs and fetishes are just for survivability. But it's certainly a good starter set for sure if it stays this way; you'll probably be able to go straight to T8 or even T10 as soon as you complete chapter 4.


    @FEIF81: Look at the video, he gets absolutely terrible rifts and also said that he's playing more casually. He didn't really make density and re-cast the gargs on top of elites and so on, it's a casual GR80 and not "pushing". Before you say it's useless I'd give it a chance to compare on PTR. What I like about Zuni is that you can combine it with other items because it has non-standard armor slots. Although (as people already pointed out on several forums) it sucks that there's no good choice for shoulders.


    @OP: Remove Stricken, it's a waste in this build at this level. Stricken really only makes sense once the RG fight takes 2-3 minutes or longer. When the initial hits of your pets already take so much life off of the RG, you can see that Stricken is useless and you'd be better off using something like Esoteric or Molten for toughness, or Powerful for an overal damage boost, or even Pain Enhancer and playing offensively by trying to get high attack speed spikes. In general it bugs me that every guide recommend Stricken because the top dogs use it - but 99% of Diablo players should never ever even level Stricken.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Give it a go, if it's marked within the next half hour or so I'll probably still be here to catch it.

    Posted in: Site Suggestions and Questions
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    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Restored. Hasn't happened in a long time... I thought the system wouldn't make that mistake anymore :(

    Posted in: Site Suggestions and Questions
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I've added two new builds/videos:


    1) I saw this thread on the official forums and it was claiming to get an extremely high DB/h. Of course I couldn't resist to compare it! Here's the build:


    http://www.diablofans.com/builds/87243-2-4-3-t13-mh-sage-db-speedfarming


    And the video:


    https://www.youtube.com/watch?v=OXSP0izY4Ew


    It's okay, but not as good as the other wizard imho. It's a decent alternative if you don't like the other build though. My comments to this build can be found in the thread.


    2) Desolacer poked me on Twitch that he had come up with a new build and I promised to test it. So I did! Here's the build:


    http://www.diablofans.com/builds/87414-2-4-3-roland4psage3p-shield-bash-600-db-h-torment


    And the videos:


    https://www.youtube.com/watch?v=Vw2FUMz75fc


    https://www.youtube.com/watch?v=q4nP1f-uCbU


    I wasn't convinced at first, but very surprised how well the build performed. It might've been due to lucky rifts, but still - that doesn't inflate the numbers as much, as I showed in my FAQ. So basically this is a really interesting alternative, especially again for people who don't like the other builds or don't have them. It's also really nice to see something with the Roland's set which is currently the "worst" set for the crusader and receives a huge buff with patch 2.5 (so it'll only get better!). Very nice idea, further highlighting the incredible diversity that D3 currently has.

    Posted in: Diablo III General Discussion
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    posted a message on Rimeheart Observations from 2.5.0

    I think Blizzard's idea about this was:


    Manald Heal worked great, it's a great success, so let's do the same here. MH has 14000% dmg on a 15% stun chance of Paralysis, so they thought that 10000% dmg on 20% chance on frozen is about the same.


    But it's not.


    First of all, Paralysis proc chance and duration is not diminished by other CC effects. Secondly, Paralysis itself is the "proc" that counts; Rimeheart has a 20% chance on top of a CC effect. If Rimeheart ever works, it'll only be for solo wizards, probably combined with Halo of Arlyse. Since I don't care about solo builds, for me Rimeheart is still dead.


    I'd love to see them rework Rimeheart completely to something that doesn't make it subject to CC effect gambling. Something like gaining a debuff after being hit by cold spells or so. But if they just tweak the numbers, they'd have to make it crazily overpowered for solo before it becomes even remotely useful for groups.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on tunels and more tunels all the way to africa

    When I open a rift (and sometimes a GR) in a solo game and I see cave or sewers, I just leave and remake game. Especially in GRs the sewers as starter rift are oftentimes super long. It might not be worth wasting the time (and key, when it's a GR) but I just hate sewers and caves. Even with the density upgrades in 2.4.3 they're still just plain annoying.

    Posted in: Diablo III General Discussion
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    posted a message on Patch Notes LoL !!!

    No. I said it would be nice if it became so. But initial testing by Desolacer didn't look promising. We'll have to wait and see. I don't think anything comes close to the gen monk at the moment but I'd love to see the meta shaken up.

    Posted in: Diablo III General Discussion
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    posted a message on Patch Notes LoL !!!

    For DH issues, I'm the very last person in line to ask. All I know about this class is that UE DH is a fun build that rocks ;-)


    Well maybe I know 1 or 2 more things, but by far not enough for theorycrafting the DH class. Let's summon Wudijo or Desolacer for that. :P


    If I do some testing, it might revolve around wizard or crusader, as I'm very curious what new DMO and Roland's builds might emerge. I hope (but I think Desolacer's testing already shredded that hope) that Roland's is a contender for the gen monk's single target damage. And I wonder if we'll see a Twister comeback, something like DMO+Hydra+MH+Twister. But it's still a looooooooooong way to go. Also: if anything OP surfaces now on PTR it'll be nerfed to the ground, as usual (hi @WDs for like almost every PTR).

    Posted in: Diablo III General Discussion
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    posted a message on Blue tracker not working ?

    It shows a lot of blueposts from the last 2 days. Maybe a dev read this and fixed it? Or am I missing something? Seems to be working just fine...


    Hard to verify since the official forums don't have a bluetracker on their own anymore.

    Posted in: Site Suggestions and Questions
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    posted a message on Patch Notes LoL !!!

    They buffed underperforming sets, business as usual. Nothing new. Not a single nerf anywhere. None of the top builds were buffed though.

    Posted in: Diablo III General Discussion
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    posted a message on what's better on an amulet?

    1) Socket 2) CHD 3) CHC 4) elemental damage


    Is the priority on most amulets for DPS (non-thorns, non-MH, both of which do not affect monk). You always want socket, CHC, and CHD; fire% is awesome to get but oftentimes you have to settle for main stat because it's hard to get all those four.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Couple questions about 6tal4vyr +MH ring.

    Those are all *choices*. I inspected a few people on the leaderboard and I saw some re-rolling their chests to elite%, some to armor. No one with life% so far, so I guess it's one or the other. I saw about 50% rolling for ranged, 50% for melee. It doesn't really matter.


    Armor is probably best, because the rifts of your choice are non-elite summoner rifts. If they have more melee or ranged damage... no idea. If you can re-roll it test one or the other. It's not gonna be the make or break thing in the end.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Couple questions about 6tal4vyr +MH ring.

    2) Keep in mind that we don't know if that elite damage works (Furnace does not, see here). It probably does, but then you already have Stricken elite damage so it probably adds more like "only" 6% elite damage. Sacrifice up to 1k vit for that (which gets amplified by all the life%)... not sure.

    3) Give me that amulet. Now. :P

    4) On GR100 your killspeed will be higher, thus your Archon stacks will be higher, and thus your IAS will be higher. That's why I think IAS is superior when you're pushing. When you are well ahead of the timer after a gg first map and then you get the second map and "just need to clear 20%" in a mediocre, no-summoners map... you might regret your choice of skipping IAS. But who knows. A lot of if's and but's. As always with the RNG-heavy pushing. It depends on how much fishing you're willing to take and how many rifts you want to throw just because they don't fit your gear choice. Keep in mind that beast/human rifts are particularly juicy because of Pig Sticker, so here's one more variable to take into account.

    6) Elite damage reduction doesn't show up in the tooltip comparison, afaik. I inspected a few people and saw the majority going for elite damage reduction, but that was a while ago. Not sure about Balam. Always take into account a top player's ability to troll everyone though :P Also, was he maybe playing with Ice Armor? +60% armor from Crystallize makes a difference of course. But I guess you never want to give up Force Armor.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Couple questions about 6tal4vyr +MH ring.

    1) Vitality

    2) Only one APoC, so in that case belt. People who use Swami with APoC usually roll off APoC on offhand for the missing vit roll from helmet.

    3) Not sure. Not many people have those, inspect some top wizards. I personally would go for IAS though, as it directly impacts damage and if you play well, your Archon downtime is short enough even with 1-2 CDR rolls missing. But I've heard a lot of people say CDR > IAS > int. There's not a lot of people pushing 105 (I'm certainly not lol), so you're pretty much on your own here. Might even go for a crazy 18% life roll to make fishing a bit less crazy? Who knows.

    4) Well I'd record your runs and test that in a good rift, if you really cap your IAS. Of course if you do, then INT is king. But I only see that happening on a crazy summoner/grotesque/maggot lord rift, and rifts are rarely single floor these days, so not sure if you want to constrain yourself so much here. You'd also pretty much gamble for Saxtris/Hamelin or leave (but you might have to do that anyways).

    5) Yup, any lightning percentage is enough - but that's according to the knowledge we have right now.

    6) Use a calculator for an exact answer, but probably elite damage. Life% probably depends on your vit. Armor no way, if you need armor socket rubies or get it elsewhere.

    Posted in: Wizard: The Ancient Repositories
  • 2

    posted a message on Primal Ancient Legendaries
    Quote from Moboroshigo-next

    Be carefull the botters will come back and they will be hordes of them.

    "Will come back"? Botting is already rampant again. I've given up on that front though, if you play competitive you need to accept that you're likely going to lose against botters. Since Blizzard is not considering D3 as an esports (likely never), they'll never put as much effort into banning botters as they do in their other games. The #1 EU group is even openly mocking Blizzard, their battle tags read Offline. Those people did the same (different names) last season, 1 out of the 3 got banned afaik.

    Play this game for yourself, set your own goals, be satisfied with being on the leaderboard or at most top 100. For anything more, you need some serious commitment beyond healthy amount of time invested or... bot. All those botters know that they might get hit at any time, but since it's season it doesn't matter to them. Yeah... I feel sorry for anyone who still plays this game competitively. Blizzard is not on your side.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Primal Ancient Legendaries
    Quote from Bleu42go-next

    Quick thought; can they just be called primal legendaries? Primal ancient legendary just is a little gobbled up ya know?

    Obviously no one will call them primal ancient. Primal is just fine. Just like most people say "I found an ancient item" and not an "ancient legendary item".
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why diablo 3 is so different on PS4 than pc version

    Console versions are "behind" because console development is much more restrictive for the publisher. For PC you can just release a patch when you want to; for console it has to be authorized by the console manufacturer and so on, there's a long tail to development. Blame the console environment and manufacturers. Console development sucks, and I can assure you if you ask any programmer/designer they would stop publishing anything on console immediately, it's a pain in the ass.


    That being said, seasons will come to console soon. Also, all the stuff you mentioned (primal, new inventory system) is on PTR and not live yet on PC either. So console is not behind in this regard; patches are actually being released simultaneously and besides seasons, consoles aren't actually behind anymore, so your rant is very much misplaced.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The RNG Thread!

    I see a lot of people saying that they feel it's too easy to find gear...while I agree that it is easy to find set items, pieces you need for a build..I think it's too HARD finding that one awesome piece of gear, that one ancient, that has decent stats, and pushes you to a higher tier of greater rift clears. For myself and my wife and kids (we play on console) finding gear has gotten harder. Kadala seems more stingy in patch 2.4.3, upgrading rares seems to be a mixed bag, and getting a decent ancient anything to drop has become a pain. I've also noticed that when rolling Kadala, it seems like she almost always gives you set items you are not wearing. For instance, if I'm looking for a "Cage of the Hellborn" and wearing other pieces of that set, I usually see her give me Marauders pieces. It's almost as if the game is programmed to give you a lower chance of her giving you pieces of the set you are currently wearing, you get mostly everything else.


    TLDR---It may be easy to find "gear"..but finding GOOD gear is another story.

    Had to move this to the RNG thread, because honestly, a lot of what you write might be very misleading.

    Kadala has not become "more stingy". It has not become more difficult to get items than before. Nothing changed in terms of drop rates at all. Also, RNG doesn't care if you already have an item or not. It doesn't try to screw you off by giving you pieces you don't need; there's simply 4 different sets so you have a 25% chance to get a "wrong" set item. It's okay to vent some steam, but please don't start believing this, and please don't make other people believe this because it's really bad misinformation.

    RNG is RNG. Just because you don't win the lottery doesn't mean it hates you, it's just RNG. As Kadala says: "better luck next time".
    Posted in: Diablo III General Discussion
  • 0

    posted a message on So, are we most likely stuck with the new GR density then?

    From what I've heard from all the people of whom I know they really do a lot of high-end pushing, overall the GR changes have been okay. There are ups and downs and bugs and anomalies here and there, but across the board popular streamers and high-level players are saying that it was a step forward.


    "Stuck with the new density" sounds like it's much worse than before which certainly is not the case. However, we're not stuck with anything, they already said they'll constantly keep iterating on it. To be fair, almost every patch things changed - from Dust Eaters in Spire to Unburied in Crater to whatever... it's not like they didn't change it. It's just that there were 2-3 seasons without a change which gave us a long spell of "no visible change". But with new content coming this year (storage, primals, build loadout, challenge rifts, Necro) it's safe to assume there will be more patches than last year.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solutions to "squishy-ness" of the Tal Rasha/Manald Heal build?

    Just overall improving your gear.


    A belt with armor instead of life reg. An offhand with CHC+CDR+APoC. Gloves with CHC+CHD+CDR. A weapon with IAS instead of RCR. Note that the Pig Sticker is just chosen because it's easy to cube at average ~750 DB for an ancient one and there's no other clear "best weapon". But if you have another decent 1h weapon with better stats that'll do as well, in particular In-Geom is really great for farming (not so much for pushing).


    After that, just try to get a few ancient pieces, augments, upgrading your gems. Just the usual stuff - besides those points I've mentioned there's nothing really "wrong" with your gear.


    Oh, I just noticed that you're using Slow Time. Most people go for Magic Weapon - Deflection, which gives also a little bit of toughness. Try that instead. I'd also recommend switching Blizzard to Frozen Solid (more CC = you survive longer). The Blizzard cost shouldn't really be an issue, if you cast Blizzard more than once then you need to adjust your playstyle, it's very important to not waste AP on anything but AT except for a single Blizzard cast once you're out of Archon. For that reason, I'm not sure Blizzard on left click is a good idea, unless you constantly press the "force move" button.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Solutions to "squishy-ness" of the Tal Rasha/Manald Heal build?

    1) This build IS squishy and requires some practice to play. It's probably one of the most difficult builds to play on high GRs right now (but also one of the most powerful and rewarding once you get into it). Basically, the first minute or so in a rift you're the most vulnerable due to having no Archon stacks, I regularly proc there. Play very defensively and just make sure that when your first Archon cycle goes off you're in a safe spot to cast a few ATs and get Archon up as soon as possible. Once you learn how to play this build, you will have an Archon downtime of 2-3 seconds.


    2) Every. Build. Needs. Three. Legendary. Gems. Always roll sockets on every piece of jewelry. If an amulet or ring has no socket you never want to wear it, period. Roll a socket on your Obsidian and re-roll your Tal's amulet. I'm sorry to tell you, but your Tal's amulet is complete garbage (there's no way to sugarcoat that). The main gems most people use are Bane of the Trapped, Gogok, and Zei's. For learning purposes and to address the squishyness, you can also use Esoteric instead of Zei's in the beginning; it'll cost you a lot of damage but it's better than being dead (because dead your damage is zero and a death in an Archon build is particularly bad).


    3) You have no Arcane Power on Crit. You really need an APoC roll on your off-hand, otherwise you can't keep up Arcane Torrent to get back into Archon, and that means you'll die, because the Archon downtime is the critical stage of this build. You need an offhand with APoC (or a Swami and then cube the belt, depends on what items you have available).


    4) You need a diamond in your helmet. You absolutely need every cooldown reduction you can get; anything but diamond is not an option for your helmet gem. However, in chest+pants you can go for amethysts or rubies for a while to get more toughness.


    5) As I said, the main piece of gear that needs to be replaced asap is your amulet. Just gamble any random Tal's piece (legs to get a random pair of pants), and then re-roll that (using 10 Death's Breath and 10 Forgotten Souls) until you get a better amulet. You absolutely *need* CHD, CHC, and a socket on you Tal's amulet. Fourth stat is kinda optional (NOT lightning damage; best is CDR, followed by IAS, then intelligence).

    Posted in: Wizard: The Ancient Repositories
  • 5

    posted a message on Lack of news makes this game feel ... Dead.

    "No news, dead game!"


    "News that I don't like, dead game!"


    Seriously, I've been playing an alleged dead mode (non-season) in an alleged dead game (D3). Whatever I want to do, I find groups almost *instantly* for it. If that's a dead game... sure, I'll take it.


    This entire thread is just pointless. I mean, we exercise free speech, so you can all say what you want and shout at me and come forth with your arguments why a game which still is played by thousands of people is dead. Why a game that still gets so many people to argue about in a niche forum like Diablofans is dead. At the end of the day, what I see are people who don't like this game, the direction is heading, or just mistake Diablo for a game it's not (MMORPG, MoBa, or some e-sports crap). I didn't play for a few seasons because I just didn't feel like it, but I didn't proclaim it a "dead game". And it certainly isn't dead now. It's just not what some of you want it to be. If you want a PvP game, or a trading/P2W game, D3 is not for you. D3 is a casual-oriented hack'n'slay grinding game. It has its flaws, but let's keep things in perspective.


    /rant over... just my $0.02, I'll go back to lurking in this thread. Continue discussion. I'll get some popcorn. No wait, actually, I'll not get popcorn - I'll rather go and play a dead game.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Legendaries
    Quote from Solmyr77go-next

    Quote from Bagstonego-next

    and it's why I was farming bounties to re-roll Tal amulets recently.



    Don't know what you're getting faster, but I prefer the reroll set item recipe for amulets. Feels like a small cheat everytime as it avoids bounties. Soul cost on average is about the same. I know it can't roll ancient, which to me doesn't matter (for amulets).


    I want an ancient one to be able to augment it ;) All other pieces of my Tal/Vyr gear are ancient, well-rolled, and augmented. Have an almost perfect non-ancient Tal's ammi, but want an ancient one.

    I just need item goals to grind for. And primals finally give that to me. My first thought yesterday was like everyone else - "wtf"; my second thought was "well damn, so no point in playing until 2.5 hits". But now I can't wait to upgrade my NS gear :D Giev patch now, S9 is over anyways :P

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Legendaries
    Quote from Shapookyago-next

    Honestly, I don't see a difference between primal ancients and paragon, except for the fact that one is RNG and the other is not.

    I think it comes down to that: ancients/primal is the same as paragon/augments. One is a constant "time vs reward" scale, one is RNG-based. I prefer RNG-based. If I know "3 hours of playing tonight will yield me 3 more paragon levels" that doesn't motivate me. If I know that "in 3 hours of playing tonight, I might find the gg-rolled primal weapon I've been looking for" that's exciting. That's what always kept me going in D2, and it's why I was farming bounties to re-roll Tal amulets recently.

    So in the end, it's a matter of preference and I guess we can agree to disagree because we have different desires and expectations with regard to our gaming sessions :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1) ptr ideas

    I believe an import option is on the long-term developer list (not sure about that, maybe Molster can chime in). But besides that, many things are simply limited due to the fact that Blizzard's API is often buggy and incomplete and lacks a lot of features.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Primal Ancient Legendaries
    Quote from Shapookyago-next

    Times have changed. When ancients were released, you could just take the next best ancient weapon you got and had a boost in damage (until you got your best weapon in ancient waaaay later). Now, you have "Skill does a bazillion percent increased damage" affixes. What are 30% (or 16 or whatever) more damage from primals if you lose 200% from the right weapon choice?

    Depends on the build. For MH builds there's no "weapon of choice", you can literally use anything that's primal. In S6 or so, I played HT WD and just used my best ancient weapon (a random one with no affix) for the solo GR conquest. Yes, there are some builds that have designated weapons, but if you play the entire game and don't neglect all the other interesting builds, you can just farm and play the build suited for whichever weapon you find.

    Quote from Shapookyago-next

    Also the D2 comparison is off, because D2 had trading. Low droprates make way more sense with trading.

    I never traded in D2. It was (and still is) a cheat festival (many items on the market come from botting or duping sources) and just leads to P2W (I regularly see some people asking on Reddit "what's the best D2 MF build, I have some FG and want a quick way to Hell"). Also, "low droprates makes way more sense with trading"... like in D3V, when we had "crit Mempos" and EFs and Skorn and Manticore and so on that were extremely rare and expensive and led to P2W? No, I strongly disagree. Low droprates always make sense, and trading simply doesn't work in this day and age anymore (JW's recent interview provides some nice insights into that). Top items need to be non-tradeable, otherwise you end up having P2W. There's no way around it.

    Quote from Shapookyago-next

    This is grind for numbers. The most boring kind of grind there is. For players who put a lot of hours into this game, it's nothing else but busy work. It's not exciting. It's something to do.

    I sort of agree, but what's the alternative? You can make certain items generally rare (like, instead of making a primal Yang's Recurve a 1% drop make the bow generally a 1% drop). But in that case many people will simply never be able to play a certain build. That would only work if the effect on legendaries would be tuned down (instead of making a build 100% better, make it 20-30% better). I'd support that, but it would require nerfing ~350 legendaries and ~25 sets, which is not gonna happen. So for now, primal is the best way to give us some long-term goals.

    Note that "number hunting" was exactly what you did in D1 and also at some point in D2, so a grind - no matter how boring - has always been at the core of the genre. But if you consider the differences in how people grind (some barely finish the Journey in 3 months, some do it in 1 day) I think having tiered items is better than locking 99% of people out of ever seeing a particular item. For example, as a self-found player in D2 I have never ever seen an SoJ, a Zod rune, a TM, and got my first Enigma *ever* just last August.

    Quote from Shapookyago-next

    It's horrible for people who put hundreds and thousands of hours into this game. It's just the most boring kind of power creep.

    I dunno, I'm one of those and I like it. I rather farm for primal items than for paragon.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1) ptr ideas

    Since PTR is up, you might want to direct your ideas to the PTR feedback forum where they're actually more likely to be noticed by developers. I'm not sure they're still reading Diablofans (sadly), haven't heard any of them talking about anything but their own forums, Twitter, and Reddit.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Primal Ancient Legendaries

    Am I the only one who likes this?


    In many seasons, I didn't hunt for one particular weapon; I just took the first ancient I got and ran the build for that (or tried to fit it into my build). I will just farm and whatever primal ancient weapon I get, that's what I'm gonna do.


    This is basically bringing D3 back to where D2 was. 1% chance for primal is still better than the 0.0001% chance for Tyrael's Might and that kind of stuff. And where in D2 you had "lesser" uniques to pave the way while farming, normal/ancient items are the temporary replacement in D3.


    What I like is that as soon as you hit level 70 and play on Torment 1, you might find that gg-rolled perfect primal weapon. There's no stupid gating system that prevents you from doing something, but it brings the Diablo-esque grind back to Diablo: farm for more and better loot.


    Also, like some people noted, it will further diminish the impact of paragon and augments. I personally hope that it will strengthen LoN builds (since you can just keep whichever primal items you get and make a 13x primal ancients character, as most slots in many LoN builds don't have specific items required). Furthermore, as Wudijo reported on Reddit, weapon damage "only" increased by about 16% which is a bit less than one GR tier; so it's not like not finding a primal weapon will hold you back by several levels (to put it in perspective, the ancient increase is 30%).


    Overall, I like this change. The only thing I don't like about it that farming NS now feels pointless to me for the next few weeks. So back to SC2 probably for a while :P

    Posted in: Diablo III General Discussion
  • 0

    posted a message on LFG NS Content!

    Might help if you include your battle tag, state what level you're looking at, and which roles you like as monk (gen monk, support monk, something else).


    We've been doing some fun non-meta 2 player action for the past few weeks on NS EU, like double wizard 80s or Hammerdin+x. Not sure if we're gonna continue now though since I sort of feel I'd rather wait for 2.5 and farm primal ancients then. But there's a lot of public games and communities ("non-season") on EU NS, depending on what you're looking for.

    Posted in: Looking for Group [EU]
  • 0

    posted a message on Manald Heal damage in d3planner simulation?

    Yes, D3Planner takes its knowledge from the game files *when it's possible*. The creator regularly datamines the most recent patches, see here. However, having access to all the data doesn't mean you know how they all connect; all the server-side calculation and mechanics are hidden because they're not in the client data files.


    The status of the game and the flawed API have nothing to do with each other, though. The API is just not a high priority on Blizzard's list, sadly.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on OLD player coming back!

    A lot of helpful tips by IvveP. That being said, I strongly advise to take your own steps into the game and not get a "boost" from a powerful player. The start of a new journey and gearing up a character is the most fun part of this game for many. If you just follow someone who kills everything for you and boosts you to 70 (and maybe for a few 100 paragon levels and some free gear), you'll miss out on what might be the best part of the game - and no one can give that experience back to you.


    Try to just enjoy the game and make your first steps alone, it might be more enjoyable that way. If you feel otherwise, you can still ask for help in one of the several in-game communities or here.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why are people avoiding skill modifiers on items?

    It depends on the build. Sentry % is not a good option if you use Hellcat Waistguard, most of your damage comes from the grenades, but there's some bug that the belt's bonus doesn't work on sentry grenades. Wudijo certainly knows more about this. Cluster Arrow makes sense though, and he also recommends it on boots, but not on helmet (I guess because up to 1000 vitality are just too good to give up).


    It just depends on the build, where your main damage comes from, and if skill damage affects it. For example, if you play a generator build, obviously the only damage skills that matter are those on belt+pants. If you play a Manald Heal wizard, there is no skill damage for that. People are not "avoiding" skill modifiers, they're just not using them when they're not useful, which is sometimes the case. Also, sometimes you just don't get that gg rolled piece of gear, and getting the right skill on a quiver is a pain in the ass because there's like a million different affixes that can roll (and CHC and so on are way more important than skill damage).

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Manald Heal damage in d3planner simulation?

    Since Blizzard doesn't provide us with any information beyond the vague and often incorrect in-game tooltips, all testing is subject to players. The community has only begun to understand the power of Manald Heal and there are still many mysteries to be solved. I urge you to follow this thread.


    D3Planner is a fan-made tool and can only implement data as the playerbase provides it, and especially for complicated mechanics it might never be entirely accurate for the simulation. I wouldn't be surprised if there are some people who have figured out things about MH that the general population doesn't know; based on D3's history, oftentimes a new build or new insights appear 4-6 weeks into the season (S1 DH, S1 support crusader, S4 SC monk, and many more) or even 2 weeks before the end (S3 Hydra wizard). So please don't assume that "everything has been figured out"; there's always the possibility that tomorrow the entire meta will change. And that change will only come from in-game testing, not by simulating numbers in a fan-made offline tool.


    No, there has not been a banwave. The Diablo 3 website API is simply bugged and sometimes omits names, it's been that way for weeks. Known bug. Check in-game leaderboards for accurate data.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on i need help on building a firebird wiz

    Legendary gems can be inserted into jewelry (amulet, rings) with sockets.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Elemental dmg bonus and Manald Heal

    In that case go for vit, the lightning% is useless.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Good solo builds for running rifts and GRifts

    I'd recommend to look up guides by Wudijo (even in this subforum) and Desolacer (on the front page a few days ago). Those two have covered so many different builds, there will be few questions left.


    For now, as you're still at the beginning of your journey, keep as many items as possible and then look into builds and see what you have available. As nanaki said, DH UE is the "one size fits all" weapon that'll take you a long way, so try to get those pieces as fast as possible.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on LON Crusader Paragon and Caldesann Despair advice

    1) STR.


    2) STR.


    3) STR.


    Stat priority is: 1) STR 2) CDR until you get 61% 3) Thorns 4) VIT


    And obviously sockets and physical% wherever possible.

    Try to get new bracers and a new amulet, and also a crown with higher percentage to make sure you hit 61% (until then I'd run speeds with In-Geom and Gogok to make up for it)

    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on zei stone of vengance additive or multilicative ?

    It takes a lot of practice. My advice is to learn with more toughness (vit/str gems, vit in paragon, some more vit rolls on gear where possible) and on lower difficulty (just run some T13 or whatever you feel comfortable). Slowly crank up the difficulty.


    When I first tried out the build I got insta-gibbed on GR70. After practice, practice, practice on T13 and then later GR70 and slowly increasing, I can now run super fast sub-5 minutes GR80s for speed. Pushing is still hard on 90+ but I know that with my gear I should be able to clear GR95+ so I just continue to play on a lower level that is less frustrating.


    Also moving this to the wizard forums, since no one looks at this board.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on The RNG Thread!
    Quote from Darialsgo-next

    More rng pics and less talk pls

    You ask, you shall receive. Was gambling for Manald Heal lately when...



    Wish it was ancient. Well, no use for it anyway at the moment.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Paralysis Vyr'Rasha Archon "proc/non-hit issues" workaround

    Tried it for a bit (2p speeds GR84 with double wiz). Not sure if it was really better - still had some "no hit" scenarios. However, AT without lightning lacks the high damage in Archon downtime that can finish off annoying mobs and also the stun. So not really an option imho.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on zei stone of vengance additive or multilicative ?

    Usually one way to do it is *always* Thunderfury on follower. However, you have lots of stun and freeze in the wizard builds (Blizzard, Paralysis, Zei's, and so on) that are CC abilities and thus proc BotT.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Paralysis Vyr'Rasha Archon "proc/non-hit issues" workaround

    Yeah we were trying BH-Absolute Zero instead of Blizzard.


    True, I observed those "no hit" scenarios as well, really strange.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Paralysis Vyr'Rasha Archon "proc/non-hit issues" workaround

    There is this thread which is the single best resource for everything Manald Heal related at the moment.


    As people are arguing in there, it might just be some skewed perception of RNG based on the fact that your attack speed fluctuates so much depending on Archon stacks.


    About the Archon rune: When I ran speed rifts with Jamoose yesterday (double wiz action), and he had Black Hole, we observed sometimes that the color of the beam would change. Probably if you cast Black Hole and suck enough mobs in to give you more +cold% damage than your +lightning% on bracers, Archon gets overwritten and is cold instead of lightning (and thus no MH proc). Maybe there are some other, similar effects happening. But the color of the beam should tell if it's an elemental issue. I don't think the rune has any relevance, as it gets overwritten anyways due to the Tal sets which gives you all 4.


    My guess is that it's a weird CC effect interaction, simply because that would offer another seemingly random variable coming into play. But no one knows at this point. At the end of the day, just because the wizard is not in the "meta", it'll take much longer to figure this out because not many people are playing it. If people were fine to actually clear 2-3 rifts lower (but 5x faster and with more fun) and ditch the stupid gen monk or WD, we'd resolve the MH issues much faster. But the "I have to play meta" perception of the community is just holding us back so much at the moment. I wish sheeple would wake up. Go play wizard everyone! Nothing's more exciting these days.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on zei stone of vengance additive or multilicative ?

    Zei is multiplicative. It does not interfere with Paralysis. For more info, check out this thread.

    Posted in: Wizard: The Ancient Repositories
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