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    posted a message on Different Types of Support Monks

    To my knowledge, there's two different main types:


    1) Support monk for high-level GRs, i.e., *not speed*


    2) Support monk for speed GRs, i.e., grinding paragon in 3-5 minute rifts with 2-3 wizards.


    The first you can easily find by just looking at the leaderboards. Look at a few profiles and look for most common patterns (never rely on a single profile as there's always trolls or people who accidentally equipped a wrong item - really high-level groups won't even notice because the monk is relatively flexible). The second you can probably find by looking at profiles from high-level people (not "inspect hero" but "view profile" or so) and check other characters on their roaster. Since it's a speed rift, obviously In-Geom is often part of the build.


    The most important thing for any support monk is to stack health globe bonus on any item you can (shoulders, chest, boots, and jewelry) in order for Epiphany-Soothing Mist to heal as much as possible. Almost everything else is "optional" and there's a lot of variation, and there's not so much right or wrong but it rather comes down to what you're comfortable with.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Comparison of two wiz profiles

    The second profile has over 3k more int (better gear and 15-20 levels higher augments), 6% more CHC, 60% more CHD, 150 more DPS on the weapon, and roughly 1000 more paragon (which is another 5k more int). All those things add up. "Seemingly similar" is a bit of an exaggeration here, since there are so many differences - some small, some a bit bigger - but accumulated over all of them the second wizard is far, far ahead. But at least it gives you something to strive for. There's always room for improvement! :)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Primal Ancient salvage or store thread

    It's the same as with well-rolled ancient items.


    1) Is the item well-rolled (i.e., does it have useful stats)? An amulet with LoH/armor/life% is useless, even for most zDPS builds, so can be salvaged.

    2) Is it a set item? Keep in mind that set changes are retroactive. LoN and Endless Walk were once useless. I'm keeping primal Blackthorne pieces, for example.

    3) Are you playing NS - ever? I play NS sometimes, and PTR sometimes, and it's just nice to have all the stuff to just test anything. But if you're one of those people who absolute hate NS gameplay and consider NS a waste of time and so on, just keep items that are useful *right here right now*.

    4) Can you envision the item ever being good? For example, some legendaries still don't have an affix or have an affix that is with 99% certainty not going to be good unless changed (and non-set item changes are not retroactive). Gladiator Gauntlets even with perfect stats will never ever be worn in my opinion.

    5) And then of course - do you have stash space available. From time to time I just have to salvage some stuff because of the ridiculous stash limitations.


    You shouldn't keep an item "just because it's primal". It's nothing but an ancient with max rolls. And now think about how many ancients you've salvaged. A Nutcracker with max damage, IAS, and damage% is still... a useless Nutcracker.

    Posted in: Diablo III General Discussion
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    posted a message on 565 hours played in 24 days? impossible!

    Sorry, wrong phrasing. Of course we're talking about 22 hours *per day* since season start. Of course 22h/day might be possible for a few days, but 5 weeks in - not so much anymore.

    Posted in: Diablo III General Discussion
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    posted a message on 565 hours played in 24 days? impossible!

    @NickFudu: When you're not in front of your computer, your character is not supposed to do something. That's why numlock is in the "gray area" which Blizzard does not comment on, I guess. Technically, numlock is fine if you only use it to reduce the amount of spammy clicking during gameplay. That's something they're unlikely to punish, ever. But if you're not in front of your computer and your character is casting spells, that's exactly what a bot does. After all, there were enough instances where such a trick allowed XP farming during work (for example, killing off endless spawns of quest mobs in an act 5 quest a while ago). People were banned for doing this as well. It's very easy to recognize the difference between a player using numlock to simplify "legit gameplay" vs. a player keeping a game open by standing in town for hours.

    I can't really tell you the exact line of the ToS this refers to, but I can assure you 100% there were players were banned for stuff that was very similar. That's all I'm saying.

    And as for the other part - I'm not referring to anyone in particular, I think my post just went into a general rant towards the end. I guess I'll never be able to accept botting, even though I've given up fighting it (by giving up competitive gameplay). So occasionally my anger about this situation needs to go somewhere. Not directed at anyone. (Except at the botters. Screw you all, if any botter is reading this. Mind you, only botters who aim at leaderboards - if you bot but stay out of everyone else's sight, no on cares. Though I think it's still stupid. I know too many people who botted and stopped playing, because the bot removes the purpose of playing yourself entirely.)

    Posted in: Diablo III General Discussion
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    posted a message on 565 hours played in 24 days? impossible!
    Quote from NickFudugo-next

    During the day I play and when i need to leave, i just leave my char in town with numlock a skill to avoid auto log out. When i return i play a bounty, a rift or whatever i have time to do and the same again.

    Just to let you know, this is a violation of the ToS as well. I actually know first-hand of a player who did exactly this to keep a game on PTR open a long time ago (when PTR had ridiculously long game creation queues). He had auto-join enabled, went to work, and was standing in town but avoided being logged out by constantly casting a spell.

    Result? He received a short-term ban. So yeah, your justification might be another explanation for exorbitantly high hours played, but it is not legit either. (Plus, if someone has a ridiculously number of high hours played and a ridiculously high paragon we stop believing fairy tales.)

    To be clear, Blizzard does *not* ban the people with high amount of hours played because of that number. If they were to do that, none of the botters would survive the banwaves. And we should not use our finger and point at specific names either (that would be witch hunting which we'll not allow). But it is ridiculous to see people with paragon 2000+ in seasons, 22 hours played since season start, and then having people try to tell us that "those guys are legit". Those botters themselves are not even hiding it.
    Posted in: Diablo III General Discussion
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    posted a message on Name for Necromancer
    Quote from SpellDoXgo-next

    can some1 explain to me why my post got marked as spam? like immediatelay? lul. the guy above me just psoted a single name

    No idea. Un-marked it. The spam system is stupid... also found another post marked as spam in this thread.

    Also, moved the thread to necro forums.
    Posted in: Necromancer
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    posted a message on Cold % on bracers 4 man push hydra?

    He saves one other spell/element (cold) by doing that, since double lightning (Hydra+Archon) is pointless. Archon does no damage in comparison to Hydras for a boss killer; the main purpose of Archon is to get the IAS stacks and Stricken stacks. The damage comes from Hydra anyways. Archon cannot interrupt Hydra MH procs though since Hydra *always* has priority and basically "overrides" any other spell.


    It's a HC variant I guess since he's gone for Barrier Blades and the Spectral Shard in cube to give him high attack speed and proc the barrier blades. Of course it's missing 60% damage from Starfire in cube that way. But yeah, HC. And damage still seems enough for GR110 at paragon 1700 so they're fine...

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 565 hours played in 24 days? impossible!

    Again: You don't count the CHARACTER's hours, you count the playtime of CLASSES in the seasons tab. We know that character's playtime is meaningless because of rebirth.

    Posted in: Diablo III General Discussion
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    posted a message on Getting Horadric Cube in campaign mode

    The Kanai's Cube can only be obtained by going to the Ruins of Sescheron, and this area is only available in Adventure Mode. You can't get the cube in campaign.

    Posted in: Diablo III General Discussion
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    posted a message on Time to buff solo??

    This is not a "Path of Exile" thread. Leave PoE out of this. Any further post mentioning PoE will be deleted without notice due to being off-topic. This is per request of the community by the way - we get a lot of reports from people who are sick of being rubbed in their face that PoE is the best game ever and why they're still playing D3. Just stop this.


    On topic: I personally think the issue is not that solo is inherently better than group play - with one exception, and that being bounties. Solo bounties are just stupid.


    But in terms of rifts, whether I do T13 solo or in a group does not have a huge effect. Similarly, group play is not inherently better in raw numbers. I believe there are two different issues that need to be addressed in order to close the gap between group and solo play:


    1) Area damage. Because area damage is so insanely strong right now, "meta groups" with WDs can clear much higher than any other group composition or solo players.

    2) Monk healing. They nerfed it once after season 4, but it's still a bit too much; I think the numbers should be reduced a bit and Soothing Mist needs to change.


    If you take those two things away, solo players would probably be farming just as high as groups. I've done a lot of solo, 2p, 3p, and 4p "non-meta" play in the last 5 months or so (because until 2 weeks ago we had no one in our group playing WD), and it really didn't matter how many of us were online, we were doing about the same thing (only made sure we were at least 2-3 people for bounties).


    That's my opinion. Look at the true cause of the "group vs solo" gap and address that instead of just treating the symptoms.

    Posted in: Diablo III General Discussion
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    posted a message on 565 hours played in 24 days? impossible!

    No, account sharing is a bannable offense. Also, "I'm sharing an account with a friend of mine" is where all this brother Chris meme thing started (a famous streamer who shall not be named here said he wakes up to so many rift keys in his stash because his brother Chris is playing on his account at night). At paragon 700 though no one will care I guess. But to be honest your friend should get his own account and you should play together.

    Posted in: Diablo III General Discussion
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    posted a message on Archon/MH - Speed builds (with In-geom and Zodiac)

    Ah sorry, I went over it in a hurry, didn't notice Magic Weapon. Then use Black Hole - Spellsteal instead. Again, as I said, you get 150% attack speed or so through all your Archon stacks, so the 10% IAS from Slow Time are kinda "meh". Black Hole is great though because it instantly seems to give me tons of Obsidian procs to get Archon back up (again, we're talking speed farming here).


    I think it also depends a lot what you want to do. T13? Bounties? GR70s? GR80s? GR90s? Solo, in group? Play with CoE or Obsidian? Play with Hydra or without? There's a ton of variants and I honestly have no idea what's "best", I just play what I prefer. Also, almost every single guide I've seen has a mistake (and I'm quite sure that if I were to write a guide I'd make mistakes as well). Despite so many people playing MH wizards and so many variants and so many guides, there's still a lot of question marks. So basically try out a few builds and play whatever you prefer. The build I described is what I run on T13 and up to GR80s (with In-Geom and Obsidian). I prefer it over the CoE build which obviously isn't very suitable for speed farming. But I'm sure others work as well.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon/MH - Speed builds (with In-geom and Zodiac)
    Quote from Fakalockgo-next

    Hello :) was hopeing that some1 had an idea on why there are so many variation of the speed build? Shouldn't there be one that is accually better then the rest?

    I find this a strange thought, to say the least. Isn't diversity (or the lack thereof) exactly what everyone is talking about all the time? To answer your question: there are variations because not everyone likes the same things, and not everyone likes to play build X just because it's 1% better than build Y. (There's a lot of people who assume that build X is better than build Y though and complain about lack of diversity, but that's a different topic.)

    To the three builds: I'm not sure where exactly you found those. The first two look very much like what people were using last season, but the most popular build at the moment is closer to your build #3. Only point is that I don't see anyone using Slow Time in speed builds. Slow Time makes your game play pretty much static, and the wizard is the opposite of static, you're teleporting around. Rather use Magic Weapon - Deflection. Also, if you're killing so fast that you have permanent Archon you're likely to have 150-200 stacks, at which point the small attack speed boost becomes ridiculously meaningless in comparison.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 565 hours played in 24 days? impossible!
    Quote from Lorrrggo-next

    I think you keep your playtime if you rebirth your character.


    2k para is another topic...

    You don't check playtime by looking at people's characters, you look at the playtime in their seasonal profile and sum up all the hours played of all classes.

    On topic: Yes, botters still bot. I've given up on it. I'm expecting full primal people soon, but to each their own; I at least know I've farmed them myself and not got them handed over by my brother Chris who was running rifts all night. I play to find primals. If my bot finds primals, what am I playing for? I don't get it. But whatever.
    Posted in: Diablo III General Discussion
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