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    posted a message on Be Aware: Bug reports about Armory eating gems

    1) This has not personally happened to me and I will keep using the armory with my gems. If I lose a gem... I'll have to level it back up. Sucks, but I don't want to give up on the flexibility and most desired feature that the armory provides.


    2) To people who doubt this or even call it a hoax: read the bug reports provoss linked. As I said, it hasn't happened to me - but there's actually too many people who reported this bug to make this a hoax. I think the title is misguided (I'll edit it to something more appropriate and less misleading) - but it's a nice heads-up for everyone who wants to take precautions for potential bugs. If you got a rank 120 Trapped gem through some crazy upgrade luck I'm sure you'll appreciate the extra safety warning by the community.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on LoN Primal Buff

    1) OPs question was answered by himself - there's no primal LoN buff.


    2) I'm closing the thread because the question was answered and the potentially interesting side discussion became toxic (had to delete a bunch of posts which were out of line). Stay civilized, folks!

    Posted in: Diablo III General Discussion
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    posted a message on Tal Rasha's Amulet Reroll

    1) Damage range to CHC.


    2) You only roll off int if an amulet already has socket+CHD+CHC.


    3) You do need to have lightning on *either* bracers or amulet, but preferably on bracers since there's no super awesome 4th stat available. The perfect amulet has CDR as fourth stat.


    Usually, the best stats for amulets are (in this order): Socket, CHD, CHC, elemental damage, main stat. For the MH build the order is socket, CHD, CHC, CDR, IAS, main stat (not sure about the IAS, probably depends a lot on how much main stat you have and which build you're playing).

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Missing Build

    Oh, you were right. That was strange. I can't find any reason in the system as to why that happened. It should be restored now.

    Posted in: Site Suggestions and Questions
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    posted a message on Fastest way to gear up alts?

    Gamble for armor pieces, cube weapons/amulet. Rings are a tough one because both gambling and cubing can take forever and is expensive.


    Leeching takes forever and is lame and only makes sense if you want to do a full class switch and need every single item (e.g., you want all 4 class sets of WD to do the conquest).


    To just gear up a WD for group rifts, play on any class that can clear GRs fast and gamble using the blood shards. Best is a wizard since you can get rings/amulet on a wiz as well (except for Ring of Emptiness which you can cube), so the only difficult thing to cube is a Sacred Harvester+the staff and all other pieces can easily be gambled. The items are all common except for the belt, so start gambling that. Note that helmet and chest are way more expensive than other set pieces (shoulders being the cheapest), so it might be worth it to just gamble for 6 shoulder pieces and then use the convert recipe in cube to get all 6 different pieces.


    Of course the fastest way is to just group up with 3 WDs and ask them to drop pieces they don't need. Once you have someone who will share their loot with you on T13 gearing up an alt is by far the fastest; it took me 2 hours to switch to wizard this season because I had friends who just powerleveled my wizard to 70 in one T6 cow level, then we did some T13 (me on my monk) and an hour later I had enough set pieces to re-roll everything to have the build ready.

    Posted in: Diablo III General Discussion
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    posted a message on Helms in Every Gear Slot for Build Creator?

    Sorry for your troubles with this, and thanks for submitting the build. I'll forward this to someone who can potentially do something about it... but if it helps, I had a good laugh when I saw a monk sextuple-wielding UE helmets. New meta inc!

    Posted in: Site Suggestions and Questions
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    posted a message on Helms in Every Gear Slot for Build Creator?

    That sounds very strange. Doesn't happen to me. Can you submit one of those builds (label it "bug report" or something like that so it's clear that it's not a final build)? I just tried to create a new build and for me every slot lets me choose the appropriate item.

    Posted in: Site Suggestions and Questions
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    posted a message on Missing Build

    Is this still an issue? I found no deleted build or build marked as spam in the system.

    Posted in: Site Suggestions and Questions
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    posted a message on Primal Ancient and Macial Finding Question

    Magic find only affects legendary drop rates by 10% effectiveness. So your 50% more MF would result in 5% more legendaries (i.e., primals). But you'd lose way more than 5% damage, which means you get less overall loot.


    => Magic find is useless.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Int on support barb

    We've had this discussion before. You can throw in the "perfect gg gear" in D3Planner and you'll see that in the long run, dex/str is better. You get enough all res from diamonds and all res on gear, but if you switch all your gear to int then you lack a ton of armor.


    Without seeing the barb's profile, my guess is that he has a wizard for key farming (honestly - who hasn't, wizards are just sooooooo freaking fast) and found superb support items on his wizard... therefore int rolls. Having a few pieces here or there also doesn't matter. But in general, you want dex/str on support classes.


    As I've said, it has been discussed before on here, including the math; I think in season 7 or so, but I don't know in which subforum so I don't even know where to start searching for it.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Seeking advice for zdps Crusader

    Moved to Crusader forums.


    There is no consensus because the general consensus is that support crusader is dead. It's mainly because of the CC changes: most of the crusader's abilities have cooldown, so can't be spammed, but you need to spam skills in order to get applied because of the ridiculous CC resistances in groups. This is even more so the case for the crusader as many of his skills have no effect at all if they get "resisted" by the mob (especially talking about Judgment here).


    The question is: how fast is your group. If you're regularly going over 8-10 minutes, fights are more stationary and you might try using Gathering Sweep to create nicely stacked groups. For any other occasion, or in general, I suggest Condemn-Vacuum. The Steed Charge - Draw and Quarter rune is unfortunately more gimmicky than anything else because the mobs will resist a "pull" in 19 out of 20 attempts when they have max CC resistance.


    Besides that, just the usual group buffs: Critical for DPS or (more likely) one of the defensive laws to buff toughness. Of course stack CDR like crazy. Regardless of whether you use Sweep or Condemn, you should definitely also stack lots of wrath regen and RCR to be able to spam those skills indefinitely and therefore proc Obsidian A LOT, which helps even more with CDR.


    The exact choice of skills depends on your group's needs, composition, and speed. It's like the monk: the #1 spec that the top players use is not the best one for speed farming or GR65s, you'll have to improvise and take whatever you think complements your group best.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Armory question
    Quote from Kenseigo-next

    For example my wizard and crusader both using goguk and striken so each time i want to use the other i have to remove the gems manually and drop them into my stash.

    What I have is a profile called "EMPTY" as the #5 build for every character. It's just a profile of any of the builds minus legendary gems and "shared items" such as jewelry. Every time before I switch character or log out I quickly select this profile and then put the gems from my inventory into the stash. It's my workaround and it works pretty well.
    Posted in: Diablo III General Discussion
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    posted a message on Armory question

    @Kamui he might not have two character slots available. I'm always short of those as well, so I think it's a fair question.


    I was actually wondering myself about this; I'm thinking of making a second monk because 5 armory slots aren't enough for me at the moment, plus I could have one support monk and one DPS monk (different paragon allocation, it's annoying having to change this manually everytime).

    Posted in: Diablo III General Discussion
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    posted a message on LoN Bombardment is it still viable?

    Play what you like. Hammerdin maybe a bit more powerful for pushing than LoN bomb, but it's worse for speed farming for example. There's so many builds, please don't let your fun and favorite playstyle by ridiculed by absolutists who pretend that there's only one build per class.

    Posted in: General Discussion
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    posted a message on We need reroll primal recipe for kanai cube

    Yes, we all know this, but there are two caveats: 1) 1000 int is a lot of stuff and rolling that off means you expect having A LOT of paragon and A LOT of augments. Since I don't intend to farm either of that and hate solo pushing, it's pointless. 2) If you have vit and int, vit is the more expendable stat.


    This "get rid of main stat" tendency has gone a bit too far, I see people with non-ancient gear, 2-3 rank 70 augments, and paragon 800 rolling off main stat. Which is stupid; the reason why top players roll off main stat is because at 20k or 25k main stat adding 750 more doesn't give them a lot of benefit anymore. A lot of players just copy builds and gear decisions from the #1 players but don't understand that at paragon 4000 your decision-making process can be very different compared to paragon 800. "Vit and int is pointless" is, honestly, a very very stupid statement. It's not stupid, especially int is never pointless (or are you telling me augmenting int is pointless?) - it's just that at a certain gear level there are better choices to be made. But to be fair, once you're at that point, you should know your character well enough. For the Average Joe, telling them to skip int/vit altogether is not good advice.


    Anyways, this topic is about discipline on weapon. And that's a no-brainer.

    Posted in: Diablo III General Discussion
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    posted a message on We need reroll primal recipe for kanai cube

    1) Whenever I get an ancient (and especially a primal), I take a loooooooooooooooot of time before touching it. Re-rolls are permanent. Usually I sleep over it for a night before I do anything. I asked a million times on Discord yesterday before re-rolling my primal Starfire (int, attack speed, vit => re-rolled vit) if anyone could envision any situation in which rolling off the vit might be a wrong move (i.e., would you ever want a Starfire without int or attack speed). Sorry to say but this is 100% your fault for not doing the proper research before re-rolling.


    2) Every account has one (or three, not sure) free "rollbacks". I'm not sure how you can trigger such a rollback; usually this is meant for people whose account got hacked and all gear deleted, so they can get it back. It was the source of many duped items before trading was disabled, and is still being abused by many exploiters. The problem is that you can't determine the exact point to which you're rolled back (it might be yesterday, it might be last week) and if you rolled your bow right away, it's basically useless. I also don't know how to request such a rollback and if it's easily being granted. But it might be your only choice (though it might be useless if you re-rolled your bow right away).


    In any case, I think you've learned your lesson (and hopefully everyone else in this thread as well): THINK TWICE before re-rolling. Sleep over it for a night.


    P.S.: Yang's is also nice for a Marauder MS build, right? (I'm no DH expert.) I'd play that build from now on then. Although I agree that UE MS is a super fun build. But really, the first thing every DH (even me as DH noob) checks if bow/quiver/chest has discipline.

    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!

    So here's my little RNG story of Season 10. Started as monk+DH (for conquests). But after a week or so of falling behind wizards in speed T13 rifts, I was sick of it and decided to make a wizard as well. Gambled some random Tal pieces, re-rolled them using the cube's cheap set re-roll recipe. Ended up with those two (I know it sucks they're non-ancient, but I'm actually fine with it since I don't intend to augment anything; wizard is gonna be purely my T13 farming class):



    Gear overall looked nice - except for belt, Manald Heal, and weapon I had all the right rolls now. So let's try to cube a few wands... got 5 Starfires, none of them ancient. "Well, why not try to re-roll some, you got bounty mats left anyways."


    Spoiler-free link.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Oops sorry! Yeah, that shouldn't happen. Forgot to update that link. It's done now, but can take a few hours due to cache delay. Should work tomorrow at the latest.

    Posted in: Diablo III General Discussion
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    posted a message on Class specific forums kinda dead?

    To be fair, this is not an issue of the game anymore. There ARE tons of other builds, especially for other classes (and even if we talk wizards and acknowledge that Archon is important for many builds, those are different builds, just one mandatory spell - and every class has some "mandatory spells".)


    I honestly don't blame Blizzard for this. The game has insane diversity at this point; as a monk, there's 5 entirely different builds that can get you the early GR70. Absolutely entirely different. That's good diversity. The issue is that all players and all streamers and all Youtube content producers don't stress diversity, but rather promote the meta. I can't stand those videos anymore which tell you "THIS IS THE BEST BUILD BY FAR 100x BETTER THAN EVERYTHING ELSE" or "THIS IS THE NEW META". Well, who gives a shit. I don't want to play meta. I want to have fun. If it happens to be meta that's fine with me; if not, I'll just clear 10 GRs lower. That's life. But then you have to make your owns plans and can't rely on community resources as much.


    For example, take Desolacer's amazing guides which have 20 builds or so and 5-10 for each class marked as meta. I wish more people would do that.

    Posted in: Diablo III General Discussion
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    posted a message on Class specific forums kinda dead?

    1) I saw your post but didn't have a reply. There are some non-Archon builds, but they're just way weaker than any of the Archon-based builds.


    2) Most people are playing themselves that early in the season and don't have a lot of time, so it's not surprising you don't get a reply in those times. Before season start you might have had a better chance, because people were roaming forums until the season started... but now most players just play the game.


    3) Overall, activity everywhere is going down. With D3 moving more and more into the casual game direction, theorycrafting discussions and the like just aren't as sought-after anymore. Sadly.

    Posted in: Diablo III General Discussion
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    posted a message on Hi there !

    Welcome!


    Every class has easy-to-play/hard-to-master, brainless, hard-to-play builds ;-) Strongly agree with Mad_Tom to try *all of them*, but over time. Even one build a month or so and it'll keep you occupied for 2 years as there are so many different builds! After monk definitely go for DH next as it's the closest (same mainstat) but different (ranged instead of melee). UE is easy and fast, Marauder is fun and also easy, Natalya is certainly "interesting" once you get the hang of permanent Vengeance, and Shadow is just straight out overpowered in sniping single targets.

    Posted in: Introduction
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    posted a message on Season Length on Consoles

    Question was answered. Thread will be closed. @Both sides, OP and respondents: Please keep the discussion civil next time.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Right. Fixed!

    Posted in: Diablo III General Discussion
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    posted a message on Season 10 Details
    Quote from zikjego-next

    Stupid question:

    if you already have 10 stash tabs, can you get one more in S10?

    No.
    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Ooops... yeah... I just realize I never bumped this :) Well, I guess by now whoever is interested in it knows that I keep this up-to-date, and I didn't see a reason to spam this everywhere on all forums and Reddits and stuff. But thanks for the pointer, maybe there's someone out there who didn't notice the update yet ;)

    Posted in: Diablo III General Discussion
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    posted a message on Is grenades UE viable? ( Solved - answer: yes)

    UE grenades ended up in the top 10 clears (GR100) so yes, of course it's viable.


    Source: https://www.reddit.com/r/Diablo/comments/626c3c/the_highest_gr_achieved_by_different_builds/


    (Or just log in to KR realm and check DH S9 leaderboards, but I'm sure in other regions there are others who have done the same.)


    Also, I moved the topic to DH forums and change the title to something more appropriate and less generic.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on New website d3pocketguide.com

    Good stuff.


    Do you know if fst is going to update the pocket guide? Otherwise I'd remove obsolete links for now (like droprates and conquests, which are outdated).

    Posted in: Diablo Tools
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    posted a message on Name change to match twitch account
    Quote from Dilbertgo-next

    My Twitch username was different from my Diablo Fans username. I have successfully merged accounts, and when I go into settings and accounts it does show my twitch account, but on THIS site, it still shows me the Diablo Fans name.

    I've issued a nickname credit for you. Just log out; once you re-login, you'll be prompted to choose a new nickname.
    Posted in: Site Suggestions and Questions
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    posted a message on Which solo Class/Build for Season10?

    The new Inna's builds are supposed to be much better. Haven't tested it yet, but will do this week, as I might play monk this season. I suggest you do the same as I will do - check out our builds database for S10 Inna's builds and test them :)

    Posted in: Diablo III Class Forums
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    posted a message on Which solo Class/Build for Season10?

    And which class is the best to Start/Do the seasons journey fastest? Thinking about completeting the conquests...

    Since two of the conquests require *multiple classes* anyways, and I'd strongly recommend going for those over the stupidly annoying and difficult "Sprinter" conquest, the answer is: no single class. You'll have to play multiple classes anyways for Guardian (for Conqueror it really doesn't matter, every class can easily do that and the difference is so small that it should solely be based on preference of playstyle). So just start with whatever class you like and then powerlevel a second (or maybe even third) class to get the sets required. You can make up your mind along the way.
    Quote from Maziego-next


    If you were to judge all those builds (including the DH), which would you deem the strongest if youre looking for a combination of survivability and damage?

    Disclaimer: I haven't tested all of those in-depth and such an assessment would be very subjective anyways. But overall the answer is... it depends for which stage. At different stages in the game, different classes/builds shine.
    For example, during leveling (1-70) nothing beats the WD. Once you get the Haedrig's Gift, Marauder (DH) is probably the *most powerful* of the free sets, whereas Raekor is the *fastest* (so while you can farm 1-2 Torments higher with Marauder, Raekor will be faster, and both should net the same loot per hour). Inna's is supposed to be also really good this season, but I haven't tested the new Inna's yet. Once you get to GR50-60, you'll probably have access to other class sets; so between GR50-70 I'd say the Invoker Crusader is by far the "toughest" and the Unhallowed Essence DH will be the "fastest". In terms of damage the differences simply come down to loot (finding an ancient weapon and a few well-rolled pieces is more important than the class/spec). At some point you'll find those builds either lacking damage or survivability; for some this happens sooner (e.g., all barb builds) or later (e.g., Manald Heal wizard or LoN Thorns Crusader). But those builds come with drawbacks: LoN Thorns requires to have the 60% CDR and synchronize the Bombardments with CoE cycle, and MH wizard is super squishy and needs some practice of getting into the playstyle. You might actually be better just continuing a Marauder DH all the way.

    That's the essence of this game: it all depends. Yes, some sets are stronger than others, but at the end of the day, your playstyle, your loot (for which build do you have ancient/well-rolled items), and your preference are FAAAAAAAAR more important than following any of the bullshit "meta" trends by which so many people kill the fun of the game for themselves. This game has probably 50 different builds that can easily clear GR60+ (which is sufficient for Conqueror), so I don't get why people always treat this game as if there's only 2 builds that you need to play in order to get anywhere. But I've accepted that people want an answer... so if you desperately need to hear something just go for Marauder DH as it's a decent starter set that let's you do everything you want. But for the love of Diablo, try out other stuff as well. This game has so much diversity, and all the people who claim that their build is 100x better than any other build are straight up destroying this game for everyone else.
    Posted in: Diablo III Class Forums
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    posted a message on Which solo Class/Build for Season10?

    As for DH, you said you don't like the playstyle in later seasons - but do you know that the Marauder (i.e., Turret) DH is back in S10? It's even the starter set. Granted, you need to shoot for your turrets to shoot; you can't just put down turrets and go afk. But it's still very close to the S1-S3 Marauder DH I'd say, and very powerful. And also quite decent solo.


    All 5 builds you mention are good and interesting; WD Gargantuan and Thorns crusader are the only two of those 5 that work with the starter set (Zuni buffs Gargantuans, and the Akkhan set can be used for a decent thorns build). You could then transition into Firebats or Hammerdin, depending on which class you play. Note that the "CD management" of thorns builds is only important for the Legacy of Nightmares thorns build, which is more difficult to gear anyways; the Invoker or Akkhan thorns builds are no-brainers. But in the end... really... everything works.


    WW barb might also be cool, but keep in mind that the starter build is Raekor which means you'll have to play that quite a while before you can transition to WW (need full set and preferably ring+BK weapons).


    In terms of damage I'd rate them as follows (I'm excluding the cooldown-heavy LoN thorns build for crusader): Firebats > Hammerdin > Garg > Thorns > WW


    And in terms of survivability: Thorns > WW > Garg > Firebats > Hammerdin


    For pure solo though, to put this in perspective, I think the Marauder DH would probably be the best of both worlds (decent damage and decent survivability). However: all classes/builds are perfectly viable solo, and while there are a few that have exceptionally high damage (like the lightning Manald Heal wizard) they come with tradeoffs like being a bit more difficult to gear+play, so in the end you should really just go for whatever playstyle you like; the difference in the end might be 5-10 GR levels or so.

    Posted in: Diablo III Class Forums
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    posted a message on Can't believe it
    Quote from mfgunitgo-next

    Quote from Emmogo-next

    According to this:

    https://d3resource.com/difficulties/


    You should always get at least one from every run.


    True, but it also says at bottom of page 'GR key and machine drop rate (for all difficulties) and all T11-T13 drop rates are estimates'.
    Which makes me wonder if its accurate for low difficulties.
    T11-T13 are estimates because Blizzard never revealed any numbers after introducing those difficulties. Also, they only said that now every rift (from Normal on, the lowest difficulty) will always yield a GR key, so while the percentages for rift keys are estimates, I've never heard anyone complain about the numbers in this sheet, and it's been out for a looooong time (I think those numbers were derived almost a year ago or so).

    The only thing I can think of is, like others have said, that OP wasn't level 70 at the time of killing the RG. Well or playing an old version on console. But as of now, every level 70 rift will always yield a key.
    Posted in: Diablo III General Discussion
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    posted a message on Hello from Ireland

    Welcome to Diablofans!


    And I think you're doing it exactly right, play it "naturally", saying no to all boosts (and of course cheats like duped items) - they destroy the fun in this game. Take it slow, this game is most exciting if you discover everything yourself and set your own pace. Have fun! That being said, if you ever struggle just ask for help, there's plenty of helpful people around here.

    Posted in: Introduction
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    posted a message on armory
    Quote from Umbrasjggo-next
    So best to create an Armory "Default" set to switch to at the end of each play session with no Gems and drop the other stuff back into Stash for the next build.

    OOOOOOOH that's a brilliant idea. Now I'm gonna make a first armory entry called "empty" on all my characters! Yes!

    Posted in: Diablo III General Discussion
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    posted a message on Q:New Meta for S10 (4-Man)

    s10 meta will be 3 x lightning wiz and one support. Even with the MH nerf, wiz's are so far ahead of other classes for DPS that using anything else makes no sense.

    Like in S9, where wizard cleared 7 tiers higher than monk (GR111 vs GR104) in solo and thus there's wizards in every 4 player group, right? Oh, wait.
    Posted in: Diablo III General Discussion
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    posted a message on Q:New Meta for S10 (4-Man)

    This is a screenshot from 4 man leaderboard on PTR; taken a minute ago:



    Wiz/DH/double crusader is the new meta. You heard it here first. Made top 20 on PTR, so it must be meta, right? RIGHT? RIGHT?


    Well...



    Maybe not quite. It's only GR40.


    No one is playing PTR. There's simply not enough testing to give any definitive answer about the S10 meta. And there won't be until PTR goes down, because Blizzard recently started to make meta-impacting changes post-PTR. You can ask about the meta a few weeks into the season. But: IT DOESN'T MATTER. In the first few days and weeks, the meta is *not* the same as the final season push meta. You're not pushing on day 1 or in week 1 of the season; you're speedfarming.


    Pick any class you like, or whatever your group wants you to pick. Be prepared to change classes. That's it. Same every season.


    Currently it's assumed that the meta is sup barb, sup monk, WD for trash, and either monk, wiz, or DH for the RG (all three seem to be viable). But anyone who will now tell you "THIS IS THE S10 META FOR SURE" is an absolutely bloody fool. Don't ask for them, don't listen to them. If anyone of the top players tells you what the S10 meta is, they'll be trolling you; they know better.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Every class can do Bossmode - easily. It's just about the question "when". With Marauders being the free set, I think WD and DH are basically on par - the only difference being that WD is about an hour faster at level 70. But once you are farming T6, WD is one of the slowest classes, so the DH will take over here. It's funny: WD is the best class for the first 3 hours of the season (level 1-70) and the best at the end (main damage dealer in high GR clears). But for everything in between it... sucks. (And I say this as someone who has played most seasons as WD).


    As for the conquests, all of them are infinitely easier in groups. Unless it is anyone's passion to "play solo", I urge everyone to group up with others. It will make the 6x GR55s easy as hell. I personally am only playing S10 if at least one of my friends is playing. This season solo is gonna be a terrible experience, but in a group you'll get the 6 required sets very soon - as well as get the conquests much easier. This is a non-solo player season. Last season was for solo players. Unless a solo player fancies the portrait (which is freaking ugly) or doesn't have the stash tab yet, sitting this one out might not be the worst thing to do.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    THANK YOU, zearic!


    Also good to know that nothing changed but a few bosses. It's gonna make the transition much easier for me.


    Two conquests are fine - the 3 gems to 65 you're gonna pick up "along the way" (as it's less than 3 gems to 70 for Guardian), and Boss Mode is actually one of my favorite conquests. Really easy and rewarding teamplay.

    Posted in: Diablo III General Discussion
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    posted a message on More Stash Space Petition

    More stash space? YES!!!!!!!!!!!!!!!!!!!! I can never get enough.


    A petition? NO. Blizzard doesn't like petitions (they get instantly deleted on their forums). Petitions don't work for this; you need to argue for stash tabs, tirelessly, endlessly, and well-reasoned on the official forums.


    I'm gonna have to lock this because simply said... this is doing more harm than helping us to get more stash space.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season Journey Tracker

    If you just want to go for Conqueror, definitely go for Boss Mode and the rank 65 gems. Those conquests are BY FAR the easiest and least time-consuming in S10. Going for Guardian and doing any other 3rd conquest will definitely take a bit more time this season (unless you're super experienced with Sprinter and can one-shot this one; but for anyone who has never done this, Sprinter can take up to an entire day if you make mistakes and/or get unlucky). Of course doing the set dungeons or 6x GR55 is simply time consuming due to the fact that you need 8 or at least 6 sets, respectively. It's not about leveling the second class (that takes 10 minutes of powerleveling) but getting all the gear, changing build, doing the dungeon/GR and so on.


    As for the tracker update, I definitely intend to update the tracker - but I don't have ANY data for the conquests past chapter 4. Not sure if I have time to do the season journey on PTR, so if anyone has screenshots of all those up to Guardian that would be great. I'll prepare the new version then (it'll go live once S9 is over).

    Posted in: Diablo III General Discussion
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    posted a message on Season 10 Haedrigs etc.

    Does anyone have the rest of the season journey? Preferably with screenshots?

    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter: 3 bounce grenade vs. 5 bounce grenade belt

    1) Please don't all-capslock thread titles. It's not like you're shouting at us the entire time in the video ;-)


    2) Clickbait á la "who's the winner? check the video" is really common these days, but not appreciated by many people. And actually technically against our rules. Make people watch the video as to WHY it is better, not to just give a simple answer to a clickbait question.


    (Spoiling it to everyone who wants to know: his answer is that 3 bounce belt is better.)

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Why does not diablofans.com make a news about the frustration of diablo gamers?

    1) They know about this.


    2) What you see is always only the vocal part of society (potentially vocal minority/silent majority).


    3) A news post helps to reach a large portion of the player base to inform them about issues they were not aware of. If you want to engage in conversation with Blizzard, write constructive criticism. I've tried that time and time again, most recently here. If they feel that they have something to share, they'll let us know. I guess that's just not the case.


    There's a dangerous line to cross when trying to make someone aware of your frustration. For example, if you're a student and think you're treated unfairly by your teacher, you can try to argue and reason. But as soon as you even slightly overstep your boundaries it'll backfire and you'll not only *not* get the better grade you hoped for - you might even fail the class. A lot of people are taking their frustration and uttering them in a way that might Blizzard just give up on the community, going like "all those PC gamers are annoying idiots; let's stop D3 and develop D4 as a casual, Farmville-style P2W tablet game".

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Patch 2.5.0 = Minor Patch?
    Quote from guretego-next

    We have gotten to a point in the game life where adding 1 new item per class (or adding a legendary power to an useless legendary that it's still useless almost 5 years after the game was released) is enough for some people to consider a patch as meaningful.

    "Adding 1 new item per class" has never been a major patch (please look at previous patch numbers).

    If you personally consider that a feature should've been in the game from the start, that doesn't mean the programmer doesn't have the rights to ever increase the major build number. That's simply not how programming works. Patch numbers and the decision of minor/major is not decided by how significant *you* think a patch is. It's the developer's decision. Diablo could receive some huge back-end changes that would bump up its patch number to 2.6 but you wouldn't notice any difference in the game.

    The crafting mats storage and its implementation alone was probably enough to warrant so many in-depth code revisions that justify a major version number iteration.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Patch 2.5.0 = Minor Patch?
    • New feature: armory
    • New feature: crafting mat storage
    • Primal ancient items
    • Several items and sets changed

    Not sure how you can argue for this being a "minor patch".

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4.3] Crusader builds (google doc list) | Including 20+ builds and the most viable builds | X-Post from reddit

    Absolutely amazing stuff. Moved to crusader forums, if you don't mind ;-)


    So much work! What's next? Are you planning on testing stuff on PTR in case they change stuff for DH/Crusader? Or will you add a third class (though I can't imagine how much time this took)?

    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I see that once you kill RG, you complete rift right away. If I want to continue on with the rift until there are no more levels, are there an cons to that?

    I complete the rift and go back and kill some more monsters.

    If you continue after the rift until you hit the end stone, you stay in town idle for 30 seconds. It's just a waste of time. Besides, in rifts you should only focus on killing elites, and most rifts have barely enough elites to complete the progress bar (I had a few rifts where I killed every elite and hit the end stone, so I had to go back and kill trash to be able to complete).

    There is no reason to *not* close the rift after the RG is dead. I know some people and most public groups tend to do that; but it leads to super inefficient gameplay and is literally a waste of time. If you are 2 or more people in a group, it's even best if one of you just teleports out and waits at Orek to close (RG loot is global so no one misses by not being there for the kill).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New here, a few weeks older in the game, looking for some data :)

    For vit vs life% and mitigation in general I wrote these two calculators a while ago:


    http://d3resource.com/health/


    http://d3resource.com/mitigation/



    For math and numbers behind stuff etc, there's always D3planner and its simulation mode.


    And if you just want to know "what stat should I go for on item X" you can always inspect the top people on the leaderboard (though keep in mind that that's for pushing the best rift, for the general rift speed running you probably want other priorities).


    For more specific advice you need to be specific about a certain build. Since you play wizard, I'd recommend some of the Manald Heal builds. There's a lot of them (including math and explanation behind it) in this thread:


    https://us.battle.net/forums/en/d3/topic/20752649109


    In the end, you can read as many stats as you want an theorycraft as much as you want, but nothing will be better than just playing the game - because your gear will improve, you'll get better gem levels, more paragon, and you'll learn how to play more efficiently.

    Posted in: Introduction
  • 0

    posted a message on Nevalistis thx for your work !

    This is in the wrong place, in a wrong way... weird and creepy. I don't know what else to say, so - locked.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Hex code for colors of classes

    Nah, he might just want to use them for a website. I've been wondering the same a while ago, to be honest. Was too lazy to find out.


    You could use the one that Diablorank uses:


    #b52615 for barb

    #b52615 for crusader

    #735289 for DH

    #e5d34d for monk

    #46c230 for WD

    #5fc6e5 for wizard


    Maybe if you click on the official website there's a page with all the colors where you can get them from. Or maybe just datamine from the client's code.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Manald heal question

    In addition to that, please always take a look at this thread which is where all knowledge about the Manald Heal is currently documented.


    I really think Coldkil's boldface statement is all there is (with small caveats, like the fact that MH can deal damage multiple times during one Paralysis proc, which is another reason for high attack speed - although we still don't know every little detail here). It's also important to consider that you can deal MH damage even when the Paralysis stun gets denied due to CC immunity. Again, that's because MH just checks if the 15% roll of Paralysis got a "yes" or "no" on cast. MH doesn't care if the target is actually stunned.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Primals - The Problem

    Blizzard can't anticipate what stats you want. For example, imagine you're playing a Hammerdin and drop Akkhan's gloves. Now, what build do you want to use them for?


    Akkhan thorns? In that case, you want STR+VIT+CDR+x (x being probably AD or allres).


    Any other Akkhan build? In that case, you want CHC+CHD+x+x (x being any out of CDR, RCR, IAS, AD, STR, depending on build).


    Just because you look at an item and consider it a "no-brainer" for you which rolls you want to have, another person might have different preferences. A primal item, especially on NS, is also meant to be viable for future builds, which might have completely different stat requirements. Most build/items have a clear item priority, but not all of them. That's also one of the things that'll keep you on the hunt even *after* you've found a primal item.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can't login on PTR?

    Oops you're right. Only XP. Still, buff is a buff; as soon as any buff is up, there's queue on PTR. Well, gotta wait a few days.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can't login on PTR?

    I'm in-game, but can't create a game. In queue for half an hour and time is actually going up.


    It's the same thing every time there's an increased drop XP buff.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Primal Ancient Item's Changes

    https://us.battle.net/forums/en/d3/topic/20753245877?page=20#post-381


    Primal items will now simply be ancients with perfect rolls. I absolutely love this idea. Primals won't be "overpowered", they'll just give you a feeling of having "finished" a certain slot for a build. It also alleviates the fear that ancient ancient items are just a temporary tier before ancient ancient ancient items come around; it's not just +30% every time, which would've been pretty boring. No power creep in fact, just "closure"!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from Autiwago-next


    And I closed immediately after the rift guardian. For DB efficiency, it might be usefull to clean to minimize the closing cooldown out of the overall duration of the rift.

    I think it's common standard to do this, and I did that... but when you kill elites and elites only, you sometimes run into the end stone and have nothing to kill. (With UE DH you don't have that issue because when you shoot once to kill an elite, you also wipe the entire screen of enemies. UE SO OP.)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on I was lurking on the US forums, and found this....

    Micro transactions: yes. Pay 2 Win (aka loot boxes): no.


    It's pretty simple. Unfortunately, people always mess up the argument by adding small little "p2w" twists into their arguments, killing it off before anyone can read it, like OP in the thread you linked.


    The problem is that Diablo 2 had both people who made a shit ton of money from that game as well as people who enjoyed the solo aspects. In D3V, they tried to combine this, unfortunately killing the latter and turning this game fully into Wall Street. Ever since pulling that plug, the annoying unemployed brokers come back and complain that they can't rip off other people anymore. And the people who were once ripped off are really really afraid of D3 Wall Street opening its doors again. So it's a difficult discussion.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo push barb WW / wich roll in items are best possible ?

    Moved topic to barb forums. Regarding your questions - no idea. But I assume if even 3k+ GR100 barbs are undecided, it's pretty safe to say that there are multiple ways to go ahead. But those two threads might be helpful:


    WW Guide, too much info to quote: https://us.battle.net/forums/en/d3/topic/18706416963


    WW breakpoint calculator: https://us.battle.net/forums/en/d3/topic/20752579159


    Also, APD vs Lacuni is obviously a decision whether you want to play more offensively or more defensively, depends on what you're fishing for. At least that's my un-educated guess :P

    Posted in: Barbarian: Bastion's Keep
  • 5

    posted a message on Primal? I can't even get Ancients I want

    The problem is the mindset of people. You're not SUPPOSED to get 13 primal ancient items before you push. Primal items are just a bonus. If you get one - gratz! If you don't, you'll still be able to achieve whatever you want. Ancients are so important because they allow you to augment an item or run LoN, and the weapon alone enables about 1-2 tiers higher.


    But I don't have a solution for that. People are so focused these days on what they *don't* have, instead of being happy about what they *do* have. I hope Challenge Rifts and other changes in the future change things about in Diablo. Right now the game is so freaking awesome, but people just destroy the game for themselves by looking at it in a really weird (and in my opinion wrong) way.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I agree with everything you say. But would you be so kind to share those other, more efficient DH Sage's builds? I have time at some point in the future I might try them out and add videos, at least of TX/T11 (I found the T8/T12/T13 videos to be pretty useless and only did them to highlight that T8 is good for lower paragon/worse gear and gems, and T12+ is almost always worse in terms of efficiency because of the Sage's implementation of "+1" instead of "*2").


    I just took the best Sage's builds I could find in our DB, and other DHs I talked to told me their weren't better ones. So if you say there are... well, where are they? ;-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from Autiwago-next

    I mainly play DH UE, and I'm much faster with it. Mainly because I have nearly perfect gear and each ancien piece is reinforced with 80+ gems. I find a bit frustrating to play T8 to farm DB. I don't play T13 either but T11-T12 are the best spot in my opinion.

    I tend to say that to farm DB, just use a "speed farm" version of your most used build. The quality of your gear and the fact that you're used to this build should largely compensate the fact that this is not a "DB build".

    Yes. YES! Absolutely signed 100%. Do what you enjoy most, and if that happens to be a non-DB build, then go for it. Like you say - playing a build you enjoy, perfecting the gear for it, improving the playstyle, and going 2-3 tiers higher will definitely compensate for running an optimized DB build.

    I haven't done a comparison of non-Sage sets yet - mainly because it's impossible as there's MULTIPLE builds per class that absolutely wreck TX+, for some classes even a dozen if you consider all variants, so testing all of those would take ages. But I personally didn't run any more Sage builds after this comparison, but just some non-DB builds (Archon MH wizard on T13, Akkhan/Invoker/Norvald horsing on T11). I think I'll look back at this next season for the start, but beyond that... I agree with you. Non-Sage builds are more interesting for me (at the moment).

    And UE is definitely a very addictive builds. Takes quite a lot of gear to become T13 capable though.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Banwave on EU

    1) I'm not sure why you assume that there can't be bots on consoles. I'm not aware of any D3 console bots, but it's pretty pointless anyways since people just edit the save file in offline mode. Therefore, this discussion is pointless.


    2) Yes, Blizzard wants to create a "safe space" for seasons on consoles, so in a perfect world they would be pretty clean. However, as Romano points out, it's utopia to think that it's gonna be "pure", as you call it. I don't know why you think that D3 would be the first game in history that manages to create a perfect, cheat-free environment.


    3) This is all future talking about stuff that we don't know yet, which will be released in we don't know when, with we don't know what details. Honestly, we might as well discuss the SC2 WCS Champion 2019, because for that we have as much (if not more) intel. All I did was answering the question "were those bans on console or PC" by pointing out that it was PC, and Blizzard has clearly stated at last year's Blizzcon that they themselves have no authority to carry out bans on playstation (at least I recall it that way) and consoles is a cheat festival right now, no matter how much you defend it. But if you want, we can make a new topic and discuss the state of D3 on consoles now and in the future. But this thread is about the most recent banwave... and I feel we've gone way off-topic. Like waaaaaaay off-topic.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Banwave on EU

    The first season on consoles is gonna be a mess, are the leaderboards going to be mixed in with the PC crowd?

    As far as I know we don't know anything about it yet, so no idea. I wouldn't think so, though.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Banwave on EU

    I've seen many D3 players banned on console, not banned by Blizzard but by Sony for streaming how to use hacked gear and duping.

    Okay, I wasn't aware of that. I just remember how someone from Blizzard not too long ago said that they can't do much about cheating on console, at least not the older versions (which is why only the most recent consoles are getting seasons). I've edited my post accordingly.

    And with 2.4 Blizzard eradicated, for the most, the damage a modded player can do to another by limiting LG's to rank 150 so rank 2 billion Gem of Ease' that give players instant 10,000 paragon are long gone.


    With 2.5 console player get seasons and with that will come online saves and thus no duping and no modded gear.


    Given the fact you cannot bot on console it is safe to assume that the console seasonal version of D3, with its leaderboards, will be the purest form of D3 as it cannot be tainted by anything.

    Sorry, but this is simply not true. Every week there is multiple people on Reddit/official forums/here or in other communities who tell the same story: someone joined their game, killed a few monsters, they were paragon 2000. I actually remember the last post from just a few days ago how someone picked up the game, a friend game him a 250k (!!) DPS weapon and he can't find an upgrade. Again, there's different consoles; maybe on some platforms people are banned, but overall your statement is just as wrong as my generalization was (sorry about that). Obviously with seasons Blizzard will have to do something about it, I'm curious how they solve it, but as long as I see weekly posts from console players encountering cheated items, I disagree with you telling me that console is the "purest form of D3". Way to go for that.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I'd be curious to see your 168 DB build and like to try that myself. The builds aren't outdated, the issue simply seems to be that the top DH builds/sets do not allow good combination with the Sage sets. I talked to some DHs and they said that basically Sage's is okay-ish for the beginning, but once your UE gear is good enough to clear T11+ it's just so much faster and better that it's not worth it to use any of the clunky builds I tested.


    Also keep in mind that "testing your own build" means that you have more experience with it and play it much better than someone else who just takes a build, slaps items/skills on, and gives it a go (that's why I labeled this "brainless comparison"). I didn't work on my playstyle for an hour or so for every build, I treat every build with the same disrespect :P


    In the end all of this is just a sample comparison and not the definitive truth. Just helped me to see how many different builds there are and test some of them; I ended up playing some of those recently but just picked the one that I liked with regard to playstyle, even if I sacrifice a few percent efficiency. After all, it's a game...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Banwave on EU
    Quote from Fearlackgo-next

    Was this on PC or consol?


    There are no bans on console. The fact that console is *not* online-only makes it a cheat festival, and there's nothing Blizzard can do about it. Bans are unlikely on console - ever. If you want an environment in which cheating is less common (beyond botting there's no cheating on PC) and cheaters to be sanctioned, you have to play PC. Console will probably always be a mess. See this reply from Nevalistis.



    Edit: To my knowledge, Blizzard can't ban Diablo players on console. See posts below.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Farming Information Site

    Almost ALL pieces can drop *anywhere*. Basically all loot is random, with two exceptions:


    1) Class set items can only drop on Torment+ difficult


    2) Bounty drops. See a full list here: http://diablo.wikia.com/wiki/Horadric_Cache


    But everything else is entirely random, and the list of random loot is veeeeeeeeery long, see here.


    Also moved to GD, not sure why this was in the WD forums ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Basics of support class

    Thanks, that's a lot of useful info!


    Would you want me to move this to "General Discussion" though? Because the theorycrafting forum isn't read by many, so I think more people would see this and benefit from it if it was in GD. I can leave a shadow topic, if you want.


    Edit: Can we discuss MoS - Agility vs MoH - Time of Need? I see it's almost split among supporters, I wonder what's better. Overall I think the mitigation by MoS is insanely good and MoH just got nerfed so much after S4, but I'm not using the monk for pushing, just speeds, anyways...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why is there no drop buff in the ptr?

    Because Blizzard realized that the 2000% buff was stupid and did attract a lot of people to run around and kill stuff to get a million stars on the map - but not actually *test* anything. There are almost no new items, most changes are retroactive (especially all set changes), so you can just copy your character from live to PTR and test the stuff there.


    Last PTR, where there were some new items, there was a vendor in town who sold those items - which is a much better way then the 2000% buff.

    Posted in: General Discussion
  • 0

    posted a message on Manald Heal

    Moved to wizard forums.


    Answer: Yes. See this thread.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Zunimassa's Haunt Change and Gameplay

    Moved to WD forums.


    Yeah, I'm also curious how it compares. Hard to tell if it's really better than HT. What I'd like to see is fetishes, dogs, and gargs being on par. Right now the Gargantuams just dominate everything for pushing, and dogs and fetishes are just for survivability. But it's certainly a good starter set for sure if it stays this way; you'll probably be able to go straight to T8 or even T10 as soon as you complete chapter 4.


    @FEIF81: Look at the video, he gets absolutely terrible rifts and also said that he's playing more casually. He didn't really make density and re-cast the gargs on top of elites and so on, it's a casual GR80 and not "pushing". Before you say it's useless I'd give it a chance to compare on PTR. What I like about Zuni is that you can combine it with other items because it has non-standard armor slots. Although (as people already pointed out on several forums) it sucks that there's no good choice for shoulders.


    @OP: Remove Stricken, it's a waste in this build at this level. Stricken really only makes sense once the RG fight takes 2-3 minutes or longer. When the initial hits of your pets already take so much life off of the RG, you can see that Stricken is useless and you'd be better off using something like Esoteric or Molten for toughness, or Powerful for an overal damage boost, or even Pain Enhancer and playing offensively by trying to get high attack speed spikes. In general it bugs me that every guide recommend Stricken because the top dogs use it - but 99% of Diablo players should never ever even level Stricken.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Give it a go, if it's marked within the next half hour or so I'll probably still be here to catch it.

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Restored. Hasn't happened in a long time... I thought the system wouldn't make that mistake anymore :(

    Posted in: Site Suggestions and Questions
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