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  • posted a message on Found a Woh a couple of days ago, and i need some help/advice...
    This thread has all you need to know.

    There have been many threads on this forum in the past with variants of different WoW builds; check out some of Jaetch's older threads on this forum, for example.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Achievements: why bother?
    Quote from sponkey21
    I don't see any additional content to unlock in diablo. It's not that kind of game. You put in time to get a better character. Achievements can aid in that endeavor. Since when did what has been done in previous games had to be a limitation on current or future games anyway. I don't care about the historical utilization of achievements. I get some people are completionists and just enjoy that kind of thing, but I think that an achievement that took so much effort or skill should also give you even something small like +5 vitality. I highly doubt I am the only one who has ever though of this. Oh yeah, and might I add *ta da* here is more end game content to add some fun goal oriented play time and variety of play and incentive to do things you might not normally do.

    Yes, other people have suggested it before. No, it's not necessary to do everything like other games have done it before.

    The reason why you can't give benefits is because it would make achievements mandatory for endgame, and this is just not right. After a couple of hundred hours of playtime you're just min/maxing your character, and even if it's just 5 vitality from a random achievement - you'd be forced to do this to progress. This is just not an achievement anymore, but just another layer of character progression, which is simply not what any game developer (historically or, in this case, Blizzard) has in mind for achievements.

    Oh, and additional content to unlock means stuff you unlock early on (Adventure Mode, Torment) but also events that you can "unlock" temporarily and access by farming materials for it (Whimsyshire, Nephalem Rifts, Ubers, Greater Rifts).
    Posted in: Diablo III General Discussion
  • posted a message on Elemental exposure help
    Quote from Enthar
    Hello Ceek4y,

    Something else to keep in mind if you have a reroll available on your TF. I wouldn't worry about getting that cold proc of EE for the 5% as Bagstone has said. I would reroll that LoH to 10% dmg. I believe that would be a bigger dps increase than the EE cold proc. Of course if would depend on how big a cold dmg reroll you got. Either way good luck on the reroll. Cheers.

    Oh, I completely agree. However, his TF has fire damage, thus I assumed it's already re-rolled (rolls lightning damage by default). If it wasn't re-rolled yet, I would also not touch the LoH because come 2.1 you can re-roll the socket to 10% damage and put the socket back on it with Ramaladni's Gift. In general... don't re-roll any stat on a weapon that comes with a socket right now (such as Thunderfury).
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Achievements: why bother?
    Achievements (usually) do not yield any benefits that directly affect gameplay - in any game. You get lots and lots of in-game rewards for playing the game, such as loot, experience, unlocking new game content and so on. Achievements are an additional layer to reward your efforts with purely cosmetic benefits.

    Read up on the general idea of achievements and its history in video games here (Wikipedia article).

    Achievements in Diablo 3, and in most other games for that matter, will not yield items, XP, or anything else that directly affects game play. That would be contradictory to the commonly established meaning of achievements.

    "Why do achievements?" For the same reason people play ladders, try to get to the top of Diabloprogress, or are looking forward to the 2.1 leaderboards: Fun and personal enjoyment of "being the first" in something.
    Posted in: Diablo III General Discussion
  • posted a message on Elemental exposure help
    Well exactly for that reason I think Icicle is not worth it. Sparkflint gives 10% instead of the 10% from cold through EE, and the latter is purely situational (Icicle has to hit target first). Rather go for 3 EE triggers for now than trying to get a fourth and sacrifice damage for it. You could also use Black Hole, forget to mention that. But again... purely for DPS it's not worth it. Only if you actually want the Black Hole pull mechanism in your gameplay.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Elemental exposure help
    Yes, that's what most people do.

    Other possibilities are Frost Armor (which costs too much survivability since you have to give up Energy Armor) or Familiar-Icicle, for example. But most people go for cold weapons to proc EE.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    Quote from god_forbids

    That is, for a very low player like me who has no real hope of completing higher (or even lower) torment ubers, and who does not have RoS nor plans to buy it, would I still be taken advantage of by these carriers? Of course, they have a chance for their precious amulet organs to drop, but if I'm making the game would the ubers be L60?

    The amulet is a level 70, Reaper of Souls item. You cannot get this by doing level 60, non-RoS ubers. So the answer is: no. This thread is about doing level 70 ubers, the keys you gather are for level 60 ubers only (and the level 60 version of the Hellfire Ring). Entirely different problem and different topic. If you make the game and use your Infernal Machines it will be for level 60 ubers and level 60 organs; everyone else will also get level 60 organs.

    Quote from god_forbids

    I've played campaign with L70 players (remember, I have no bounties or rifts, etc.) and it seems like monsters were in the low 60s.

    Mobs are always on the level of the person who opened the game. If you open the game, all mobs will be exactly level 60. If a level 70 character opens the game, all mobs are level 70. Can you join a level 70 game? That sounds strange, but I don't know anyone who doesn't have RoS, so can't verify this. Well, it won't benefit you at all anyways, so no point in doing so.

    Quote from god_forbids

    Several people have answered my question, which I appreciate. I just want to be certain that I should *not* craft a L60 Hellfire Ring because it is terrible, and instead I should hold onto the mats in case I ever buy the expansion. Right? (Also keep in mind that RoRG, Unity, etc. etc. are L70 rings and not relevant for me). TYVM!

    Level 60 materials and level 70 materials are compeletly separate. Craft the rings, it's the only thing you can do with those mats. Since you don't have RoS, a well-rolled level 60 Hellfire Ring can indeed be quite useful. Not so much if you have perfect rare trifecta rings with and are playing on Torment 6 though...

    That being said, this is all very much off-topic. Feel free to make a new topic about level 60 ubers.
    Posted in: Looking For Group
  • posted a message on qwestin about chars portrails

    Those are the new paragon portraits:

    Awarded at paragon level 200 - 800.

    Posted in: Diablo III General Discussion
  • posted a message on Wizard: Elemental Exposure Build
    Quote from Evo_123




      • Energy Armor - Prismatic Armor is almost an absolute must-have on T5/T6. This means you can't get any EE/TR proc from lightning skills.

    Sorry, I couldn't help myself from not posting and staying a forum lurker.... Did you not see my mad skills with Shocking Aspect last time we ran together Bagstone!? Shocking Aspect is for dare-devils only ;) Fully survivable at T6, but you'll probably need safe passage to help out.

    If that's what it takes to stop you from lurking, well... :P

    Shocking Aspect might work with a full lightning build because Paralysis (or other things like Calamity, yeah) make up for the loss of survivability. That being said, lightning is only a niche build on T5/T6 these days, because its damage cannot keep up with fire/arcane and you need the Velvet Camaral, which is so rare that I think you're the only one in our entire clan who has one ;-)

    Anyways, for a build like that - TR/EE/Vyr's/Archon mix - you probably almost always need EA-PA to get to T5+. I said almost because there are some people who like pain and might try to run without it. :P
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Wizard: Elemental Exposure Build
    Quote from Jcneon
    I'll try for the route that involves more Archon (i think 67% CDR is the required?)

    There's no requirement, and 67% is probably too high because you'd sacrifice a lot of other useful stats along the way. It really comes down to what gear you have access to. Most people play with something like 50% or just a bit more.
    Posted in: Wizard: The Ancient Repositories
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