Quote from SPARKIEONE
It says you have max 25 movement speed from items so I guess you can have more movement speed then 25 if you spend your paragon points on the movement speed atribute right?
Might be, if you interpret it literally, yes.
I hope this is not the case though, just like paragon and item MF contribute to the same cap right now.
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I actually like it. Oculus+Triune power ring make all monsters explode, it's essentially a Power Pylon. I've also seen a lot of complaints about melee classes not being able to benefit from it, but I disagree: since the circles always appear next to the monster you hit, it's often too close to danger for my UE DH, but on Shadow I can use it quite often. It changes the game's pace a bit here and there and keeps it interesting.
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Maybe some of you fellow HC players have noticed that the servers have been acting up lately, as also reported by others. Combined with the mixed reception of the seasonal theme (some people saying they don't like it; some clearly enjoying it), I was wondering how popular this season is. Of course we don't know any player numbers, as Blizzard isn't sharing them. So I thought: why not use the stats from a D3-related website that has been up and running for several seasons with no major changes nor announcements to compare the different seasons? I went ahead and did some very basic plotting of D3Resource.com. Here's what it looks like, annotated (click here or on the pic for higher resolution):
I thought it provided some interesting insights (obviously this is just me guessing based on crude, superficial data analysis):
Ending on the obvious caveat - this graph represents visitors on my personal website. It's from the entire domain of D3Resource, but the bulk by far (>80%) comes from the Season Journey Tracker, and the graph looks the same if I sample only for that. Also, I did not account for anomalies (e.g., a sudden increase from some random website that shared any of my links prominently).
TL;DR: I looked at some graphs and determined that if Blizzard gives us a reason for a prolonged/new loot hunt, or shakes up some set damage numbers, more people play Diablo 3. #shocking!
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Please don't put in a ticket for not getting loot, unless you didn't mean it to be taken seriously
Sometimes some recipes/plans drop a bit later, it has always been that way. Many people do not experience this, or it is a recipe/plan that is rather useless so they don't care (like all the craftable legendaries from Haedrig). But I've had seasons where the Sage's set wouldn't drop for multiple bounties, so I'm happy that one is now automatically learned by Haedrig at level 12. I've also had seasons where I was waiting longer than necessary for one of the jewelcrafter recipes. The Captain Crimson set is the same - some people get it as their first drop from a bounty/goblin; some people do multiple bounties. Leviathan farmed it for hours on non-season on stream before it finally dropped.
May the RNG be in your favor!
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Thanks for the report! I've been told this was probably a cache issue and should be fixed now. Works for me at least - let us know if the problem still persists!
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During the update of the build tool, some items disappeared from the selection. We've gone through the list (and everyone's reports - thank you!) and added them in, but due to technical complications it might happen that we overlooked something that is still missing.
If you find an item that is missing in the build tool, or can't be selected, reply here, and the devs will take care of it as soon as possible!
Thank you very much for your cooperation, and we're looking forward to seeing all your cool new builds for this season! Good luck!
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Correct, sorry if I didn't make that clear - I've added a note to my post to indicate that it's purely optional. It's just for those who want to join the clan to promote what they're doing and chat with fellow SSFers.
Edit - we've merged the two EU clans, the EU clan is now: SSFEU (SSFFTW was disbanded)!
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The clan leaders just reported back in yesterday, I didn't know it was still alive. I've added it! Also, it's purely optional and more for your information - there's a bigger clan in EU as well but it seems to be inactive, so we made a new one. And since it's SSF, the clan is purely optional, people may also stay in their own clan or stay clanless if they prefer
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Awesome, nice to have you on board Mob Dylan!
In case anyone wants to join our clans, these are the active clans right now (note that joining a clan is purely optional!):
NA - | Solo Self Found | and Solo Self Found FTW
EU - SSFEU
Request invite at any time!
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Enjoy playing solo? Looking for a challenge? Bored of meta and rat runs? Or just looking for something "a bit different" this season?
Join the Season 18 Solo Self-Found League!
The SSF League is a community-organized effort to shake things up a bit and give those who prefer playing solo new goals to strive for. Participating is very simple, as there is no sign-up or registration. All you have to do is submit your highest GR clears - and of course to play solo. The SSF League ends after 30 days, so once the "meta is settled" and the S18 alternative to rat runs has been found, you can join groups for the last two months of the season and push for that GR150 clear!
For more details, main organizer Garfm has put together a comprehensive Google Doc with rules and frequently asked questions. He also said up SSF channels on his Discord!
This season we are lucky to have some well-known community members joining us in the SSF (in addition to aforementioned organizer and accomplished speed runner Garfm who will be streaming as well):
More to come! Planning to join as well? While there is no registration requirement, it is fun to know who you'll be racing against - so post a reply if you're up for it and want to join the fray! You can also join our clans (purely optional, not at all required) - | Solo Self Found | and SSFTW on NA, and SSFEU on EU!
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Survivability after some tiers just becomes an issue - you can improve it by equipping some more defensive choices in cube or in open slots, like Aquila Cuirass or Ancient Parthan Defenders and so on - but later on in the game you will eventually be squishy, on any class, especially once you go above GR 100+.
I haven't played barb myself in a while, but if you play on PC you can link your profile by going to diablo3.com and logging in. I don't think such an option exists on console.
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Thanks! I'll prep the site in the background so it's ready when S18 hits live.
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Oh, sorry for missing context. We're talking about accounts that have been basically deleted due to the Fandom purchase in December/January or so. Every DFans user received an email with a link they had to click to consent to Fandom taking over the data - if you didn't click that link, apparently your account got deleted. I'm not sure if accounts were ever restored after this (if so that was probably Curse account service, I know nothing about this), but the posts are gone.
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Can confirm, that was the response I received before the closure, when the Curse developers were in charge. Of course now there's new people in town, and maybe some new hope (i.e., maybe it was just too difficult but not impossible - I don't have insight into that kind of backend programming of DiabloFans). And I wouldn't get my hopes up.
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Nice! I love Watchman
Hm... I sort of wanted to have only post-Blizzcon messages. But I guess I'll add pre-Blizzcon stuff, maybe in a spoiler. Thanks!
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As the silence seems to make way to occasional news about Diablo 4, I thought it would be good to have a thread that offers everything in one place. I'll add stuff to it in reverse chronological order, so the most recent info is always to be found at the top. If there's anything I'm missing, just reply to this thread and I'll add it.
June 20, 2019: Diablo 4 allegedly shown to Blizzard France employees
Source: LeMonde (french). Article talks more about the internal struggle after the massive layoffs, no new gameplay insight.
June 6, 2019: StarCraft FPS cancelled, focus on developing Diablo 4
Source: Kotaku. A first person shooter in the StarCraft universe was cancelled to shift more development onto Diablo 4 and a Left 4 Dead-style Overwatch 2. Blizzard took the time for an official response, semi-confirming it.
November 21, 2018: Diablo 4 internally first codenamed "Hades", then "Fenris"
Source: Kotaku. For a nice summary of a few bullet points, I'll just cite this thread by KainneAbsolute on MMO:
Project Hades: Diablo IV
everything in a well manner.
Project Fenris: Diablo IV reboot
(Below: posts before or just shortly after Blizzcon that do not directly hint at "news".)
November 7, 2018: A Quick Word from Blizzard
Source: Official forums
Nevalistis: "Since the moment we stepped into the office on Monday, we have been discussing everything Diablo non-stop. We’re fully committed to listening and engaging—so please keep the constructive feedback coming. Our primary focus right now is poring over that feedback to inform internal discussions, and we’ll follow up with further thoughts as soon as we can."
"We continue to read feedback and our internal discussions are ongoing. We have many plans for Diablo across multiple projects which we’ll be revealing over the course of the coming year. We are eager to share more about all of our projects, but some will have to wait as we prefer to show you, rather than tell you, about them. It's going to take some time as we strive to meet your expectations, but now, more than ever, we are committed to delivering Diablo experiences the community can be proud of.
- The Diablo Teams -"
August 8, 2018: Multiple Diablo projects in the works
Source: Youtube
Nevalistis: [...] We’d also like to let you know that the forges here at Blizzard are burning hot. And we have multiple Diablo projects in the works. Some of them are going to take longer than others. But we may have some things to show you later this year. We hope you stay tuned, while we work to bring these Diablo experiences to life. None of this would be possible without the support that you have shown us for over 20 years.
So whether you first joined us in Diablo 3 or you are a seasoned veteran, thank you. Diablo is, and always will be, part of Blizzard’s identity, and we can’t wait for the future.