Quote from Game Over
I can see why they want this there is a simple solution = change the tick rate on ww and rltw.
If cm itself is nerfed my wizz is dead. I use cm but not with ww and make up the ticks using other skills and high crit (68%) and even now diamond skin does not come round as fast as I would like (also with 3.01 aps). If they nerf cm when it's not the real problem my build and others will suffer.
The barb is using rltw instead but it's basicly the same.
CM is just one passive. It should be viable to play the game without it entirely.
4
Generally speaking I think most players just aren't that interested in "exploring" in Diablo. Reliable rewards are always better than unreliable randomness from a farming perspective. So the system should be built to provide that certainty while still giving you enough variety.
Not that there shouldn't be nice surprises once in a while, but you shouldn't be forced to walk around aimlessly to find them - they should be on the main path as a bonus.
0
0
0
1
This argument is incredibly absurd. He listed four items for four different zones that people run, and then only one item for a feature that spans every zone in the game, and one more for a feature that randomly generates new dungeons.
From what I've seen on streams I think the tuning of bounties seems off - 50 monster kills is not very many, and the bounty reward is substantial, so it very strongly incentivizes "run super fast until you find the bounty, kill it, kill a handful more mobs, then move on to the next one" gameplay. That can be fixed just by tweaking the monster kill targets, bounty rewards, monster density, etc. All of which is exactly what a beta is for. I think the bounties should be a modest bonus that's enough to encourage you to try all these other zones, but not enough to completely drive your playstyle. And the ones that involve completing a time consuming event should obviously have more reward to compensate(or just make those events better).
As for Rifts, that also just seems like a tuning thing. I think the boss should spawn on the last floor, and each floor should open up only when you've killed a certain number of enemies on the previous floor.
0
This remains an unfounded assumption, we just don't know one way or the other.
0
0
That number will obviously be buffed by your primary stat.
What I'm wondering is how a conventional build can possibly be any good in the face of "all Earthquake all the time" etc. I wonder if we won't start seeing a metagame where the only viable builds are the ones specifically defined by a handful of top tier Legendaries.
0
It may very well be literally impossible, at least not able to be farmed efficiently, and they just put it there to make absolutely sure no one reaches the cap. But then again, we're 2 days in on this stuff, so obviously everyone's gear is very far from perfect. And Torment 6 will no doubt be designed for the biggest baddest min/maxers with the perfect cookie cutter builds.
Have you guys in the beta gotten much idea of how much higher DPS can get? How easy is it to find something that's in the top 80th percentile or so of possible DPS?
0
0
In any case a reset will never, ever happen. 100% impossible. Besides, if Ladders get added then the point is moot. People who really want a pure experience will have their answer.
0
I'm more excited about BoA items than I am about paragon levels. That's for the other thread though.
0
0
There's no way that this is intended as a mandatory passive. Obviously Crusaders who choose not to use this passive should still have competitive DPS.
If the DPS difference between 1H and 2H is anything like it is today, I can't understand how this passive can be balanced as-is. A 10% movement speed penalty is not a big deal at higher difficulties where monsters have a ton of health so you spend more time fighting than running.
0