- RMrulz
- Registered User
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Member for 12 years
Last active Sun, Aug, 31 2014 20:31:02
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- 306 Total Posts
- 72 Thanks
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Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
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Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again! -
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs. -
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance. -
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise. -
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
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You just listed 38 affixes for wizard skills. If I assume an equal number of affixes for the other classes, that's 190 new affixes BEFORE the expansion introduces 1 or 2 new classes. I don't know how many item affixes are in the game, but I don't think it's anywhere close to 190. Furthermore, of the affixes in the game, only some percentage of them are so useless or redundant that they should be removed.
Conclusion: In fact you are actually suggesting introducing hundreds of new affixes, which would make it even more impossible for something to drop with what you actually wanted on it.
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I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs.
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If you actually look at what the fansites are all jointly reporting from that mixer they held on Friday, it's pretty clear what's going on. They never intended for content patches to be as frequent as they have been, but they were necessary because the game was released in a rather poor state. Moving forward, instead of dropping patches every few months, they are instead focusing on major new content (new itemization, expansion content [new class(es), new act(s), etc.]). They are not actively working on a patch 1.0.9, there are no plans on the table for what will go in the next patch, and they don't anticipate any patches before Blizzcon.
Internally, they are probably focused on working on the expansion and associated item revamp, which may or may not come as a free patch before the expansion drops (they have never officially stated one way or the other on this point). 1.0.9 was never referenced specifically by Blizzard, it was something fans invented. I think it's pretty clear that the PC and console teams are separate, as they keep insisting, so I don't think the push to launch the console has any bearing whatsoever on the patches (or lack thereof) for the PC version.
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Oh yeah, completely agree that's it's not really big news except to people who invented dream patches (and dream timetables) in their heads. Wasn't meant as an indictment of Dfan's coverage at all - I just meant it as an explanation for why people posting in these forums might not have been aware of it.
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http://diablo.incgamers.com/blog/comments/the-future-of-diablo-3-fansite-summit-mega-report
http://www.d3sanc.com/news/diablo-3-fansite-mixer-information
http://diablo.somepage.com/news/1578-no-major-content-patch-is-in-development-for-diablo-iii
Diablofans was also there, but they don't seem to have commented on this in any of their recaps so far.
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Well, crap.
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MikeD#1336
http://us.battle.net/d3/en/profile/MikeD-1336/
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http://www.urbandictionary.com/define.php?term=necro-thread
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Use that 4cc mempo on your own character, or sell it on the gold auction house and use that gold to buy new items for your character.
Never mind, sorry, I forgot for a moment that people are still interested in profiting off a video game that is supposed to be about fun and entertainment.
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I feel the need to point out that "most people" don't play for 12 hours a week or have 230k dps. Don't use these forums as a guide to defining the "normal" player, because the "normal" player doesn't post on these forums. I'd be willing to bet that the average player is something more like a buddy of mine, who has a job and a kid, and also plays WoW, so generally only hops on 1 or 2 nights a week for 1-2 hours per night. I think his best character is paragon 9 or 10, and I think he does around 50k dps.
Of those 3 million active users per month Blizzard recently claimed, I'd bet more are like him than like you.
Otherwise, I agree completely with your sentiment.