- Speaker
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Member for 12 years, 1 month, and 1 day
Last active Tue, Feb, 10 2015 16:04:23
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Apr 28, 2012Speaker posted a message on The Sword of Justice Comic Book GiveawayPosted in: News
Microsoft paint pro right here! Yup... -
Apr 8, 2012Speaker posted a message on Easter EggsPosted in: News
If you want to know the real purpose of the black mushroom check out the thread I made awhile back. http://www.diablofans.com/topic/38139-secret-cow-level/page__p__814942#entry814942
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Secondly, there are far fewer set items than there are legendaries. That is one factor. The second is that items are this game are weighted. You may get a pair of boots, and it might be something like 15% chance of being Boj Anglers, 10% chance of being Firewalkers, 5% chance of being Ice Climbers, 5% chance of being Immortal King. This is just a made up example, but as you can see the chance of getting the top tier items is lower. Just the fact that there are 7 legendary boots to 1 set pair of boots for barb is a major factor in itself. This why these items seem more rare.
Given the above example, and given that all class sets are probably considered top-tier loot, and probably have the lowest drop chance is why they seem to be rare. The only low-tier sets are Litany, Wailing Host, Compass Rose, Traveler's Pledge, and Blackthorne's. You should expect to see these items much more frequently than your class set items.
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As for the topic dodge is absolutely garbage because more than half the damage in the game cannot be dodged. You can't dodge molten, plagued, poison enchanted, desecration, poison clouds (ie ghom), soul siphon (ghosts). I don't think you can dodge lightning storm either. I don't think you can dodge any sort of charge abilities, knockbacks, stuns, etc, So many things that you cannot dodge, it really is a useless stat and the main reason why demon hunters can have tons of toughness and still be incredibly squishy.
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@deleo
Toughness is going to give you a higher chance to survive a hit from one of those guys over pure mitigation.
Edit: I was mixing EHP and Toughness up in my head. In actuality you want a higher EHP, since toughness includes dodge. But still, EHP is more important than pure damage reduction, imo. For a wizard this isn't too big a deal since I don't think you will be equipping gear with dexterity on it.
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I like to keep all the items I find with an increase in either toughness or damage, and swap them on according to the situation.
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Right now, I find myself able to easily solo clear Torment 1 at a very face pace, but once I find a Cursed Shrine I have trouble even defeating 2 or 3 waves with my standard build. I was wondering if anyone was interested in theorycrafting a Demon Hunter build that could easily complete these challenges?
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I feel like the gloves were only half of the point of this thread. You don't really understand what goes into finding an item like that until you've seen the reaction of the person who got it. Just looking at a picture of the item kind of defeats the purpose, and if you don't want to watch twitch advertising just download adblock, or move to the next thread.
Anyway, I thought the video was awesome. I'm really happy for that guy. They made such an impression on him that he even decided to switch classes, rofl. If only we all could have that luck
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Wow, not everyone hated the AH? People have differing opinions? What a shock. Just because you see some people hating on the AH doesn't mean everyone does. Once something like this happens, where it actually affects those players that were once silent they now have a much greater desire to voice their opinions because they want things to go back to how they once were.
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