- Speaker
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Member for 12 years and 24 days
Last active Tue, Feb, 10 2015 16:04:23
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Apr 28, 2012Speaker posted a message on The Sword of Justice Comic Book GiveawayPosted in: News
Microsoft paint pro right here! Yup... -
Apr 8, 2012Speaker posted a message on Easter EggsPosted in: News
If you want to know the real purpose of the black mushroom check out the thread I made awhile back. http://www.diablofans.com/topic/38139-secret-cow-level/page__p__814942#entry814942
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Here are the steps:
1. Go to the Inputs tab.
2. Put in your characters level.
3. Use the dropdown menus to change classes, damage types, and weapon types.
4. You may also enter passives and buffs that you may have.
5. Go to the Stats tab and enter your stats.
Displayed below is all the information about your character.
A few dps bugs still need to be worked out. Due to Blizzard's rounding it can be off by about 0.1% of what is shown in game. I'm still working out what will work in all situations.
Here is some information about the Stats tab:
-My character's stats are already entered as an example. All you have to do is empty the boxes and then start entering your own stats.
-Nothing needs to be changed in the first row that is labeled "Base w/ Passives & Buffs". All base stats are updated according to your class, and your other various inputs.
Here is some information about the Active and Passive skills in the Inputs tab:
-The Active Skills drop down boxes only include the runes that are calculated by the spreadsheet. "No Rune" means it is only calculating the base effect of the skill.
-Uncolored skills in the inputs tab are only applied to that class. For example, the Barbarian passive Ruthless will only be calculated if your class is set to Barbarian.
-Skills that have an orange color will be applied to all classes. For example, this allows a Wizard to enter War Cry if he has a Barbarian buffing him.
-Aqua colored boxes are also applied to all classes. These are considered debuffs. For example, if you have Threatening Shout active you will receive an additional 20% damage reduction under the debuff bonuses box in the stats tab.
I uploaded the file to File Dropper because Diablofans won't allow me to add an excel sheet as an attachment. Just go to the link below and download the sheet.
http://www.filedropper.com/diablocraft101_1
Credits:
I would like to thank Edimasta for allowing me to use his calculations for the Demon Hunter's Sharpshooter Passive.
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Let's try not to derail the thread please, and thanks guys for the support.
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Yeah, the idea is to appeal to blizzard's goal of eliminating gear swapping while also trying to prevent any unnecessary inconveniences due to the change.
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You are talking about 2 completely different things. Jay Wilson is talking about elemental dmg modifiers on weapons like 100-200 cold dmg on a bow or something. The OP is talking about the % to an elemental dmg found on certain legendary items. You would think when it says 6% to cold dmg it means that only your cold dmg is increased by 6%, but what it is doing right now is increasing all dmg by 6%.
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Your total mf is currently 100%.
Take off an item with 15% mf on it.
Exactly what you expect to happen happens. Your mf drops to 85%.
Now you are at 85% mf.
MF was not increased and no penalization was incurred.
Now put back on item with 15% mf on it.
Your mf remains at 85% for 3 minutes.
3 minutes later you are back at 100% mf.
You switched an item that increased your mf, and are penalized for 3 minutes.
Now you are at 100% mf.
Switch 15% mf gloves for gloves with 10% mf.
Your mf drops to 95% without having to wait 3 minutes.
Your mf was not increased and no penalization was incurred.
This modified option 4 will basically minimize any negative secondary affects that may impair your gameplay due to the mf changes. Please comment and state whether or not you like this change and discuss why. Thanks.
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OT: If what he is saying is true he should report that on the blizzard technical support forums. I know WoW has some options for those with color blindness.