Monsters in Act 1 are level 61, in Act 2 - 62 and in Acts 3 and 4 - 63. And each of those have Tier items that ONLY they drop - so a total of 3 Tiers in Inferno.
I just saw this.... so.... did they change their mind or was Bash lying to us when he said you could find the best gear in late hell (just low drop chances). This pretty much completely contradicts that saying that monsters before Act 3/4 Inferno can't drop the last tier.
I'm not complaining, I think that the people that can clear the hardest parts of the game should be rewarded but I'm just confused because it's a complete 180 from what Bash said a few weeks ago.
//edit:
Diablo 2 is a natively cooperative game but players didn't even realize there was an online component in it.
Wow.... they really think we're that stupid?
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2.) Increased rewards for MP. If the rewards for attempting higher MP were actually worth the effort, there would be an actual reason to pay a premium for "best in slot" gear compared to just picking something up for pennies that is good enough to farm anything in the game. Currently, the only reason to go beyond this "good enough" gear level is for key/uber farming.
3.) Make MF/GF from paragon levels account bound. Stat based rewards from paragons should remain per character though. Finally, we'd have a reason to play alts again.
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To ease your mind, I'm at 2 legendaries with approx 2 hours played in the new patch. I've only run 0-2 MP levels so far and my kill speed is very slow (0 run speed, 20-30k dps).
//edit: I do have 300 MF before stacks and MP rewards though
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It's an interesting thought process. It might be good if you have max MF. I think you would get less rares but more legendaries/sets.
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Well... it sounds like your MF is only about 100? Also, there's more to the equation than time spent. The real factor is monsters killed and I'm guessing your kill speed is a lot less than the people finding 4+ a night. Also... it's random.
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I played for 30 minutes with 20k dps (still mostly naked) and even I got a legendary. I don't expect prices to drop until at least a few weeks though. It will take awhile before the increase in supply is noticed. Also, new players are entering the market with the new patch hoping to buy gear so that drives up demand. Honestly, prices should be increasing right now.
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You might be able to handle act 1 MP 1 if the defensive nerfs didn't hit your class too much. I'd at least give it a shot.
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"MP 2-3 will be equal to current difficulty of patch 1.0.4 Act 3"
Act 1 MP 1 will be similar to act 3 before the patch since all monsters are increased to lvl 63.
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I'm just speaking my personal opinion about the current state of the game. There's always a chance the game will improve with future patches. There is no doubt that they're trying but they can't appease everyone and currently they're trying to focus on the majority and that's not me. I plan on giving 1.0.5 a shot from scratch and I'll see how much fun I have. If it's not fun or I gear up too quickly, I'll quit again and I'm sure I'll be back at the next major patch to try again.
As for the jilted attitude... it probably has to do with my negative opinion of 1.0.5 which is hitting right now It's frustrating for them to add the things that would decrease boredom but fail on basic design decisions.
They've added:
Monster Levels: Great idea but design decisions made by the team make it meaningless for me because I don't find it fun to farm at decreased efficiency.
Ubers: Another great idea but why exactly do I need to farm for this ring? It's no better (or at best, very slightly better) than a well rolled rare but it's a lot easier to get a rare ring. Sure, it has +exp which a lot of people enjoy but I don't personally care about paragon levels... I'm already at max MF without much gear.
Increased drop rates: This actually makes me play the game less. The quicker I get gear, the quicker I quit the game.
My Solutions/Hopes:
Uber Solution: My thought is that ubers should give a best in slot ring that adds a mandatory farm so that farmers have more to do. The uber farm adds a lot of good things. It encourages people to farm all the acts for one. It adds a cool difficult encounter as well. But if the ring isn't special enough, I don't care about getting a good one and therefore I'm back to just farming Act 3. You know what would be awesome? If they made the range on the ring extremely huge. What I mean by this is that you can roll a completely horrible ring but the same could be said about the other end of the spectrum. There's a chance for the ring to be completely overpowered. Then at least, you won't just do a single uber and have a "Good enough" ring. At the same time, there's a reason to keep doing the ubers because you know you have that chance of winning the lottery and getting something that simply cannot be matched by a rare ring.
Monster Level Solution: My thought is that higher level monster powers should be more rewarding than lower levels. An ideal system would be one in which when you get better gear, you can attempt to farm at higher monster levels and gain efficiency. This would add incentive to get better gear to play through the game. As it currently stands with 1.0.5, personally, I only care about getting gear good enough to farm monster power 0-4 and then I'm happy with my gear. I no longer care about upgrading my gear and at that point... I no longer care about playing the game.
Drop Rate Solution: My thought is that drop rates should be decreased and the loot system should be overhauled. Rare items should be relatively rare and the randomness of rare items should be decreased a bit. The solution might be as simple as increasing the % of 6 affix rares and increasing the stat floor (the worst possible affix value rolled) a bit.
I understand not everyone would enjoy my ideas. They are targeted towards more hardcore players but it adds longevity to the game and that's the only thing I currently care about in regards to D3.
It's all speculation at this point. I haven't played 1.0.5 so it's very possible what I'm saying isn't true (even for me). I only base my current posts on what I expect to happen for myself. I'm sure many people are like me and think the same and also, many people don't think like me at all (or more likely, aren't at the same stage in the game as me) and will love 1.0.5 to death. It adds a lot of things for a lot of people!
//edit: Sorry for giant wall of text!
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Stop complaining about the AH and complain about the real issue you have with the game then.
Your issue with the game is the loot quality. Blizzard wanted the game to last a long time so what they did was add layers upon layers of randomness which makes it so that it's REALLY hard to get a good item in this game.
* First you must get a ilvl63 item to drop (even at the best rates it's only 18%... even less if you aren't in act 3 yet)
* Now you must get it to roll at least as a rare
* Now you must get it to roll that it's a 6 affix rare (10%ish chance I think?)
* Now you must get it roll a combination of affixes that are worthwhile for your character
* Oh yeah... and they must roll the top tier version of that affix
Each layer of randomness builds on each other making it nearly impossible to get a perfectly rolled item. Have you even seen a perfectly rolled item even in the AH? I haven't.
It's a fine line. If you make it too random players aren't happy because they find crap loot. However, if you give the players loot too quickly, players become bored with the game. The next patch is eliminating one layer of randomness so maybe that will be enough for people unhappy about the loot.
The random loot + difficulty of Inferno seems to be the issue a lot of you in this thread have with the game. Instead of bringing up those issues though for some reason you go on a crusade about the AH. Does it really matter though? 1.0.5 is decreasing difficulty and increasing drops. Your issue will be fixed so turn those frowns upside down
The Diablo series has always been about non bound loot so of course the most optimal way will ALWAYS be to trade. The AH doesn't change that... it's how the series is designed. If you don't like that, Diablo isn't for you.
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Whoa there, you're reading a lot into my post that isn't there.
First off, I didn't play D2 for as long as most. I got bored after about 2 years. My point was that getting bored after a few months vs 2 years is a big difference. My mistake for not providing enough specifics in my original post. It's pretty obvious though that having a system where you stick with 1 character vs a system of having many character resets and static talent trees will have more replayability. I'm not a person that likes to mindlessly farm the same content for no reason. In fact, in D2 when I beat the game on Hell and had reasonable gear, I'd move on to a new character. I wasn't one of the players that tried for max level... that was pretty boring in my opinion.
Also, I've never stated D3 was a bad game in this thread. In fact, the only time I've called D3 a bad game was when the game was balanced so poorly that ranged characters would get 1-2 shot by hard hitting mobs in Act 3-4 Inferno.
I think you are taking everything said in this thread and applying it to me as well. The only thing I've stated is that D2 has more replayability. I think manually resetting my gear + new drop rates in 1.0.5 may peak my interest again though.
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I couldn't agree more.
I quit the game 3ish weeks ago because I had nothing more to do. I already had "good enough" gear on my WD and I felt like the time required to play a different character just wouldn't be worth it (due to paragon levels). Compare that to D2 where I played for years.
The fun in Diablo games is gearing up a character, so I may give it another go from scratch on my WD in 1.0.5 simply because I sold all my gear. It will be like playing from scratch again. We'll have to see how it goes... but I think selling my gear may help me get interested into the game again... as funny as that sounds.
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I think current rings/ammys will drop 50% after about 2 weeks from the patch.. in fact, it already has dropped by about 50% if you've been paying attention to the market. I can't even get rid of my ammy/ring that was worth 5-8M before the patch notes hit. The supply is increasing 5x and on top of that, the affix range ceiling is changing. If you honestly don't think they will drop by at least 50% then you are crazy.
I can see the argument for other slots since only the supply is increasing (and even in that case, you'll give up armor for some of those upgrades so it's hard to compare) but for jewelry... prices are going to drop.... a lot. Well rolled new affixes though? Those will be VERY expensive to start.
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Collected data says you are wrong here. http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/
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If by "much higher" chance you mean between .5 and 1% higher chance to get a 6 affix rare... then yeah, you're right. It's hardly worth considering into calculations. Check the MF thread if you dispute those numbers.