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    posted a message on 1.05 "Sweetspot"
    Quote from Loroese

    The same logic can be applied to keys and organs. At MP5, on average it will take 6 runs (3*(10/MP)) to get your 3 keys, and another 6 runs to get the 3 organs, for a total of 12 runs. At MP6 it will take 5 runs on average for the 3 keys, and another 5 runs for the organs. Thus it takes about 20% more runs at MP5 than MP6, but if the MP6 runs take more than 20% longer, you're better off staying in MP5.

    What I'll likely do is just add the keywarden spawn zone to my farming route to get some number of keys from Act 3. Then I'll just key farm Acts 1 and 2 til I get the same number of keys. Also, might as well kill the keywarden when doing Uber runs. That will save some time and improve efficiency a bit, for those wanting to farm for rings.

    You're off a bit here.

    6 runs to get the keys sure. 6 runs to get the organs, of course. But you have to rerun those first 6 runs again for each of the uber runs so it's really 6*6=36 runs (not 6+6=12 runs).

    Also, it could be more because unless you spawn all 3 portals at the same time, you don't have any control over which uber you get.

    @vastling

    Unless I am misunderstanding things, I thought items drop based on monster level even if you have monster level off. Act 3 monsters are already lvl 63 so it doesn't matter if you're playing monster level 0 on act 3.
    Posted in: Diablo III General Discussion
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    posted a message on 1.05 "Sweetspot"
    ^^ Yep.

    Like Loroese has stated, you need to look at relative values of MF increase. The more MF you have, the less you gain from monster levels.

    For example, if you're rocking 375% on monster level 0, monster level 6 will only give you 175% more MF which is only a 46% increase. Considering the amount of HP they gain is MUCH more than 46% it's unlikely that monster power will be efficient.

    I know WW barbs are different and don't care as much about monster HP (and in some cases would even prefer them to have more HP due to rage) but as a WD I think the most efficent monster level will be level 0 (unless you have good enough gear to still 1 shot monsters at higher levels with soul harvest).

    I have a feeling monster levels will only increase the divide between Barbs and other classes. For example, wizards/WDs rely on "onkill" effects which don't happen as quickly when the amount of HP increases. However, barbs rely on crits which occur more often if the monster has more HP.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    I think this thread has run it's course and has turned into a flame war. Mods?
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from gedo228

    How about a separate mode (in addition to SC and HC) with no AH, all gears are account bound and no trade, and legendary drop rate is 10 times higher. I wonder how many people will choose to play on that mode.

    I've seen this suggested a lot.

    Do you honestly think Blizzard would offer this mode at this point in the games life? It's on the same level as them adding LAN games or single player mode... it's simply not something they will add.
    Posted in: Diablo III General Discussion
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    posted a message on Identify item concept is wasting time and needs to be fixed!!
    Quote from Fizbini

    Quote from Nuvian

    Quote from Fizbini

    if rares were actually "rare" and had better fixed rolls
    now that would have been better
    What does that have to do with the topic at hand?

    derp derp, because u wouldnt be Identifying as much, derp derp

    and it would actually feel good ID'n stuff, because the chances of it being good would be much higher. . problem is 1/1000 rares are decent

    combined with the fact that you get about 10 rares/minute when you're at the endgame.
    Posted in: Diablo III General Discussion
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    posted a message on Identify item concept is wasting time and needs to be fixed!!
    Quote from RenescoD3

    Seriously though, no one likes the vendor follower idea?

    They had this in the beta actually (an item that lets you break stuff down and the artisans followed you around I believe).

    Anyway, I think it will be needed with the changes in 1.0.5. When you get 4-5 rares per elite pack... you'll be filling up your inventory in about 5 minutes. It's not fun to return to town every 5 minutes. It wasn't a problem before because most people only picked up 63s. Imagine picking up 10 times (the 63 rate is around 8% right?) the amount of loot while you farm.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from irie009

    The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.

    For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.

    I am sick and tired of hearing people say the game is impossible without the AH. Do you know how easy the game is in 1.0.5? Well let me tell you a story....

    I've sold all my gear on the RMAH 2 weeks ago. I wanted to try out the PTR but my character was NAKED except for a few items that I've held on to because they're worthless (sub 1M items). Check my current profile to see what I had.

    I went straight to act 3 with 0 monster power. Guess what happened? I killed stuff and from the drops that I found, I slowly started to become more efficient. I started at about 5-10k dps and it was really slow going (killing a tremor took me probably 10 seconds) but it was possible. This is with my character half naked. Eventually I got drops (first a shield, then a real offhand) and things started to get even easier. After about 30 minutes I was up to 20k dps and killing elite packs fairly easily (nothing compared to my old gear but doable). I even got a legendary drop despite my horribly slow kill speed. Please don't tell me that the game is impossible without using the AH. Instead of complaining, actually farm in the game and get better gear/improve your build/learn how to handle your character better. 1.0.5 zero monster power is amazingly easy... even with horrible gear.

    The new patch is covering all of your complaints .. why must you complain anyway?
    Posted in: Diablo III General Discussion
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    posted a message on Thoughts on Inna's Temperance
    If I remember correctly, pants can roll up to 300 vit so you're giving up quite a bit of stats and for what exactly? Attack speed is horrible for a majority of WD builds. You give up less with lacuni's.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Two questions for players who vocally dislike the AH
    Your definition of good item and mine differ greatly.

    Either way, I was just showing you that many people find enjoyment out of using the AH. Why does it matter though? If you don't find enjoyment in using the AH, then don't use it.

    I'm not sure how you haven't found a 2 hander higher than 1100 yet. My friends and I play a weekly game for 3 hours together and we hold a small contest for finding the highest dps 1 hander and 2 handers of the night (winner gets 50k). Almost every night the winner for 2 hander is 1100-1300 and the 1 hander is 900-1000. You are overstating things a bit or just kill amazingly slowly/don't play much?

    The best way to farm no matter the loot system is to use 1 character. It's best to pool all of your resource into 1 character, that would be true no matter how the game is designed. I don't understand you here....
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Indimix

    Nice topic, I'd like to add my 2 cents.

    First, psychological speaking, there is a huge difference between finding your items in the floor, than buying them in the AH. Buying an item feels empty. There is no joy at doing that, at all. The same applies to the real life, when you struggle with something and you finally can do what you were trying to achieve, it feels great!, you've earned it!, you feel like you achieved something amazing, even if it was nothing impressive.

    Now, if you bought your way to your goal, sure, the result is the same, in less time, with less effort, but the emptiness that it leaves behind already destroyed that experience for you. It is just not the same.

    And, this is not an opinion, this is human behavior.

    Now, there are several ways to fix/change/alter/improve this, pick the verb you like. The only problem, is that Blizzard has a brilliant business design, and anything that jeopardize that, its a no-no. That is why Im afraid that the game (for me) is kind of dead, as a non-AH user.

    After the 1.05 hits, I'll play a little, I'll see how the game feels now (I'm not playing the PTR), I'll see how hard to get/worthy is the new ring, and I'll see if MP brings some new air to this game, even with the current loot/AH system.

    Talking about the gold AH not the RMAH here....

    You are overlooking how you got the gold though. Sure, buying an item on the AH is less exciting than finding an upgrade in the game, but you are overlooking the excitement of finding a good item that got you that gold. When I find an awesome item in the game that is worth 100M or whatever AND it's not for my character I get excited. The excitement is still there because I embrace the AH and I know that while this item isn't for me, this item = 1-2 awesome items I can achieve through trading (aka the AH). I think the problem is some people are too hesistant to embrace the AH. It's simply a trading system.

    The RMAH on the other hand I can understand the hate there. Personally though, it's been nice on my wallet since I've made a lot of money thanks to those types of people.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Quote from Zeyk23

    Quote from Ruppgu

    Man, can we get a new project manager to be in charge of D3? They had the proc in a great state where it was and all they needed to modify was the internal cooldown or the base damage before item scaling.

    Are their heads in the sand so much that they think people actually like the other legendary procs? The damage is so crappy on things like fire walkers, etc. that people don't care about them. In fact, as you get better gear, the procs get even worse by comparison. The procs are a giant failure and they keep designing things with that philosophy. They had some great ideas with the legendary procs and then dropped the ball hard on the design process of them.

    The entire design process of this game has been a head-scratcher for me.

    1.) Release game with horrible design decisions
    2.) Player base says the design decisions are horrible
    3.) Bliz says it's fine
    4.) Players leave
    5.) Bliz caves in and makes changes
    6.) Game gets better
    7.) Players come back
    8.) Bliz comes up with new design decisions that suck

    I see this being an endless cycle with this team. They've had a lot of great ideas that end up being bad due to design decisions. Item procs not scaling. Runes not scaling (just look at the haunt runes). Adding another reason to farm endgame and making the proc so bad that it's no longer something you'll want to farm for to get a BIS ring. Adding monster levels but making the rewards so bad that it's actually better to just farm with no monster level at all.

    Don't get me wrong, D3 is a great game but they've had some amazing ideas for this game and ended up dropping the ball on most accounts due to stupid decisions. Just imagine the game if it had competent leadership.

    I think you're being very dramatic but I agree that legendary effects should scale with DPS.

    Yeah I am but that's because it's so frustrating. Things that seem like common sense aren't being done.
    Posted in: News & Announcements
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    posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Man, can we get a new project manager to be in charge of D3? They had the proc in a great state where it was and all they needed to modify was the internal cooldown or the base damage before item scaling.

    Are their heads in the sand so much that they think people actually like the other legendary procs? The damage is so crappy on things like fire walkers, etc. that people don't care about them. In fact, as you get better gear, the procs get even worse by comparison. The procs are a giant failure and they keep designing things with that philosophy. They had some great ideas with the legendary procs and then dropped the ball hard on the design process of them.

    The entire design process of this game has been a head-scratcher for me.

    1.) Release game with horrible design decisions
    2.) Player base says the design decisions are horrible
    3.) Bliz says it's fine
    4.) Players leave
    5.) Bliz caves in and makes changes
    6.) Game gets better
    7.) Players come back
    8.) Bliz comes up with new design decisions that suck

    I see this being an endless cycle with this team. They've had a lot of great ideas that end up being bad due to design decisions. Item procs not scaling. Runes not scaling (just look at the haunt runes). Adding another reason to farm endgame and making the proc so bad that it's no longer something you'll want to farm for to get a BIS ring. Adding monster levels but making the rewards so bad that it's actually better to just farm with no monster level at all.

    Don't get me wrong, D3 is a great game but they've had some amazing ideas for this game and ended up dropping the ball on most accounts due to stupid decisions. Just imagine the game if it had competent leadership.
    Posted in: News & Announcements
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    posted a message on Harder to sell items on RMAH now?
    Quote from Bodycount1

    it's hard to sell jewelry right now because of the 1.0.5 change of jewelry getting lvl 63 stats.. so people are waiting.

    it's hard to sell anything else right now because mists just came out for warcraft so people left for that.. and others have just quit so the player population is at an all time low.

    Finally it's hard to sell because everyone and their mother is farming act 3 with paragon magic find and finding good items. The market is flooded. Unless Blizzard does something to fix that, it will be the same after 1.0.5 hits. Well, lvl 63 stat jewelry will sell fast because it's new.. but everything else will be the same.

    It's hard to sell anything right now because people know the drop rates next patch are a lot better (both rares and legends) so people don't want to spend cash on upgrades that will be devalued in a few weeks. Mists has a bit of an effect but I think the next patch looming in the near future with double the droprates of legends and 20 times the droprates of ilvl63s (affixes that is) is making a much larger impact.
    Posted in: Diablo III General Discussion
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    posted a message on why are the gems on the AH so cheap??
    Quote from mbease

    So what do all of you think about the price of square gems increasing after 1.0.5? (square gems will no longer drop)

    Right now, square amethysts are going for ~69 gold each, and square topazes are at ~61 gold each (US AH).
    Due to them becoming more scarce after the patch, even if they go up to 200 gold each, buying them now would result in 300%+ profit. It is possible that the price on amethysts will skyrocket due to people wanting that extra +life% in helms for ubers.

    Would you say buying a crapload of square gems is super risky? Because I've bought over 16k squares so far.

    I think that's quite the stretch and I'm not quite sure I follow your reasoning. I expect the price of flawless to drop (due to increased supply and decreased demand) and that will also cause the squares to drop as well. Why would the demand of squares rise?

    In fact, I believe the demand of squares will lower because you won't have people wanting to buy a square to combine after a farming session that left you with a odd number of squares to upgrade to a flawless square.
    Posted in: Diablo III General Discussion
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    posted a message on why are the gems on the AH so cheap??
    Quote from thundersteele

    Quote from justame

    So then here is my question...if your leaving the game, why bother selling your gems?

    Cause (a) he can sell the gold for $$ or ( B) if he ever decides to play again it's nice to have some gold lying around

    Bingo. I'm selling all my gear on the RMAH (gems included). Think of it as cashing out.

    I am still debating on how much gold I should leave on my account in case I ever come back (D3 is a good game but it just gets boring farming the same content over and over again... Plvl 50 is enough for me for now).
    Posted in: Diablo III General Discussion
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