- Bleu42
- Registered User
-
Member for 12 years, 8 months, and 9 days
Last active Tue, Feb, 18 2020 22:16:12
- 4 Followers
- 4,341 Total Posts
- 625 Thanks
-
Sep 11, 2011Bleu42 posted a message on Much Ado About ColorsI've agreed with people about the blue mana too boring for the WD for awhile, since they were officially announced. But as I watch this third installment of a FnF beta WD play through, it's changed my mind; The blue DOES look really good actually, especially with the surrounding environments. I say defiantly watch the vids or play the game before we start demanding changes. =DPosted in: News
-
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectPosted in: NewsQuote from batmon
see i was thinken sentse its beta and not the demo they released at press events. that maybe you will still be able to play ur char after u complete the first act and cant go any farther. then what good is that char besides just bank space. remember to take his runes off before you beat the act lol. more runes u find maken multiple toons, u can shift them around and see or get a general concept of what skills u like for each class. remember that for rule of thumb. plus its first act so u wont get that many lvls... ehhh frustrating lol. seriously all this diablo news all the time gives me high blood pressure just gimmie the damn game
I'm sure they can play their toon after they have beaten the skeleton king, but know that runes don't drop until the second act, so you won't be seeing them in the beta =/ -
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectAh cool ty. Hopefully the people who don't want to play the beta and only signed up so they can sell the keys know this, and take themselves out of the pool =D *wishful thinking*Posted in: News
-
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectI'd also like to ask a question, are beta keys (at least for diablo 3) tied to ones' account, and can only be used by the original account? Or are they separate?Posted in: News
-
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectAlso a side note, with that August 29th due date for the website/media's info (and the fact that its on a monday, and midnight today would go into teusday, and not at the end of the month) possibly tomorrow goes out the first wave of keys?Posted in: News
/starts a riot -
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectGrats on those keys, I can't wait to watch you guys =D I spend enough time already on your site on my phone at work =D Now I'm pretty sure i'll get fired but w/e it's warranted, its frackin diablo =DPosted in: News
-
Aug 25, 2011Bleu42 posted a message on New Class Skill VideosWhya are all these posts from the future? Is the websites calander off? Pretty sure it's the 25thPosted in: News
-
Aug 24, 2011Bleu42 posted a message on New Class Skill VideosAnd watching the DH makes that my #1 pick for my first toon again =D AMG that rapid fire sold itPosted in: News
-
Aug 18, 2011Bleu42 posted a message on Inferno RevealedPosted in: NewsQuote from pernunz
Regardless of what they do, there will be an area in Inferno where you can get the most items / minute of grinding.
They say they want a flat difficulty curve and no incentive to do runs of a particular boss/area. The only way to guarantee this is to give all monsters in Inferno the same drop rates.
So that you don't grind the first area of Act 1 (or the first area which has the highest number of low-HP monsters) they would need to adjust the HP/Resistances of every monster in Inferno to be able to be killed at the same rate.
I know we shouldn't compare to D2, but the portal to Nilathark's temple that Anya made. That was a huge farming spot just for XP. If, in inferno, you could go to a similar style of location (near a portal or waypoint) and kill enemies quickly, then the incentive becomes to just grind that area.
Of course, they could simply just implement a 30 second or 1 minute timer on exiting a game and creating a new one.
I can never find the quotes when i need them, but there was a recent blue post about this issue, and addressing people asking if they will scale the monsters to be killed at the same rate. It was either jay or bash but they said they were toying with the thought of slightly screwing around with the drop rates to normalize inferno, so yea you can go into that area and decimate the 4k skeles, but added together they have the same drop rate as those huge berzerkers in a different area. -
Aug 18, 2011Bleu42 posted a message on Inferno RevealedPosted in: NewsQuote from Kiwi Chap
I have a doubt about INFERNO...
can you venture to any area of the INFERNO difficulty level from the very start of the difficulty meaning no principal quests or do you have to go through the same procedure as previous difficulties and finish INFERNO before you can roam freely?
From what I gather you can start in INFERNO difficulty anywhere and roam freely to any location.... please confirm or deny.
While i have no concrete evidence, it makes complete sense that you would have to play through the entire game once again to unlock the whole thing. (I'm guessing because of achievements and such, like 'complete inferno'). - To post a comment, please login or register a new account.
0
Have you tried posting on the official Bnet bug forums?
0
Just because this is kind of a bitch-about-D3 thread, I'll throw in my real complaint; It's WAY too easy to get gear now. Gambling alone was ridiculous, but now we can traget legendaries w/ cube.
I really wish it was just mob drops without gambling or cube for items. It takes my buddy and I like 5 hours to get to 70 for the start of the season, and WITHIN 3 hours we have our set. That just blows my mind. Oh, and god forbid you take a break in season for a week, because you'll be so far behind in paragon it doesn't matter.
Pretty much, we need a cap on paragon for actual power, and have the levels continue for GF or something. And Gambling and cube should be redone for how easy it is to acquire items. But that's me.
0
Absolutely, based on the solo leaderboards you have every right to complain about balance and in that vacuum they are the 'worst'. But unless you're trying to get in that top 10, I suggest stop comparing your class to everyone else's if it's the class you find fun to play.
0
0
2
There's some of us who find it extremely boring to have every class maxed out, and are only hoping for that upgrade with another +3 vit on it. Being able to start fresh every couple of months is a really rewarding feeling that I think Blizzard has done a great job at with seasons.
1
Again though, on your assertion that it's absurd that this time around he got banned where as before he was suspended is wrong on two fronts;
He exploited, plain and simple. It doesn't matter which exploit helped it out better, and secondly it was his second actual offense. No third chances. He got banned just like he should have been without a doubt, and yet I feel like the whole point of this entire thread you made was to somehow defend him for exploiting this time around. I guess I'm confused, are you saying he should have just been suspended, even though that's exactly what happened last season and look how that turned out? What's the actual point about this thread?
0
You've apparently missed a huge part in all of this. Repeat offenses. Gaby was suspended for the bloodshard exploit and banned for this one because he's repeating his offense of exploiting. Simple as that.
And really? Did you just state that having ALL of your passives isn't 'that big of a deal'?
Because of all this, I agree with you. This thread has 'turned into a joke'.
0
1
Hey everyone, I've thought about this for awhile now, and I just have to at least write it up so I'll feel better. I'll try to keep it short.
*I am not a Developer of anything (yet), so while I *think* this would be somewhat easy, I could be way off. But it should be easy.*
One of Blizzard's "Pillars" when it comes to their games is accessibility. This doesn't mean that a brand new player can hop on and be able to beat everything and top the leaderboards without putting in a lot of effort, but it does mean that this new player should have all the tools necessary to do so. Unfortunately this has been lacking in Diablo 3. This actually has been a problem since D3's launch, and I would love to see it fixed (as I hope other players would too). I'm talking about data. Information. Being able to actually decipher and tell what is going on without having to spend hours trying to test it yourself.
I actually had a friend quit (he only played with me at RoS launch) because he got so frustrated. He was excited to roll 30% total increased skill damage (I forget which one) while playing his WD, but then was confused when the damage barely went up, if at all. I was in the middle of trying to explain to him that I heard that pet damage should increase by much more in the slots, but skill damage is additive, and that elemental damage on bracers is multiplicative when he said screw it, he'd rather play HoTs. What I'm getting at here is that we shouldn't have to find some 3rd party programs or a bunch of excel spreadsheets to be able to understand all these hidden mechanics. It's still not completely clear to me and I've played since launch. Imagine how annoying it is to be told to go google something if you're a new player, because you want to know why Focus and Restraint don't increase your damage by 100% total, but actually more.
This is where I'd LOVE to see an improvement; tooltips. Why NOT show, in addition to the information already there, the actual damage range for any skill while you mouse over it's tooltip?
Hammer of the Ancients; Smash for 640% weapon damage as fire. 235m - 1.89B.
Ok, I just rolled HoTa damage on my boots. Oh sweet, now the range is showing 375m - 2.2B (all fake numbers).
Now I can actually compare equipping items that don't just show a sheet DPS increase. Taking that 20% fire damage shows me ACTUAL NUMBERS, instead of me trying to increase whatever crits I see when I attack by a fifth, and hope that it's multiplicative. Oh but it's additive to the OTHER fire damage increases I have? Well, okay I guess.
What about channeled spells? Have the range show an average minimum and maximum during one second. And have these tooltips update dynamically with buffs that already directly affect your character.
And lastly, because we have two classes of monsters, have holding ALT show the damage range to elites.
TLDR; We need, new players and old, to be able to see the actual damage range in our skills, preferably on the tooltip of the skill itself. This would be of HUGE help, because as I stated instead of going to 3rd party sites or going through spreadsheets, you can now easily determine if that 15% damage on your boots is something you want.
Please tell me why you agree / want me to be burned at the stake for suggesting such a thing.
1
Besides the RMAH comment which I just disagree with, I agree with the rest of your points;
Paragon needs some sort of power cap. You can continue to level, but I really think not having a cap on your main stat really hurts this game. I played the hell out of this season so far (just like every other season), but even though I've got a lot of ancient gear I'm miles behind because I haven't played 8 hours a day / botted. I personally think P800 should be the power cap, with additional levels giving maybe gold find (which is supposed to be worth something next patch anyway).
Also the snapshotting thing is just a facet in the larger problem of exploits. Look at all those streamers on the top of the leaderboards. They're ALL exploiting the hellfire problem, and abusing mechanics such as the one you mentioned. Now this is going to happen probably every season considering those tools go on to the PTR JUST to find these exploits, hide them and use them when the season starts, but I really hope Blizzard can jump on these problems sooner. It's been like two weeks for the hellfire thing and still going.
So while the gameplay is rewarding for me personally, I absolutely cut my play time by ~90% after the hellfire exploit came out, and a hotfix didn't. And look at that Gabynator screenshot, someone's (maybe his) toon is at like paragon 1,2xx. He's got over two thousand more main stat. It doesn't matter how hard I try, that's such a huge gap I'm not going to beat it, the numbers aren't there.
Anyway, rant over. Mostly agreed OP. Hopefully we can see some changes.
0
When I view Dfans on my S6 in desktop mode, the recent thread and tracker section don't show, instead there's a huge red box that sits over top of them.
0
Damn speaking of banwaves, why is no one talking about the hellfire exploit? Are the "top leaderboard" players every going to be punished? Frankly I've felt no reason to push Grifts this season, even though I was more excited to than ever. I'm really hoping something comes, considering it's been what, a week and a half since they said anything?
0
I'd personally go for life on hit. It works awesome with the hota build and 35k is a huge survivability boost.
0
Gave the players every passive for their toon at once.