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    posted a message on Keep the traditional isometric perspective or try something new?

    If it's that 3rd person view - keep isometric. Literally all that's happening is that the camera is moving down, so no reason to change it.


    If it's FIRST person, then yea I'd like to see something happen, could be fun.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    Quote from Bleu42go-next

    IF, and that's a big if, we get an expansion, it'll be at LEAST two years from now out, probably more.


    There's no way they'd release a whole new class by itself if an expansion was anywhere in sight, and the necro is at least 8 months away. They also are using the wording "character pack", which of course means there will be more.


    I'm near certain there will never be another expansion for D3. We'll get something like a character pack once a year, with maybe a new zone and some sort of vanity item with it.


    And considering there hasn't been anything close to a whisper about changing and fixing ANY of the fundamental problems most of us have been bringing up for years, this all doesn't bode well.



    If that's all that's left of the future of this game, I think I'm out. Hopefully I'm wrong though, but history has repeated itself too many times with this game.




    And all this being said, expansion is an outdated word anyways.

    A DLC pack is the exact same thing, but more modern. A DLC pack is typically lesser variations of content, offered more frequently. Instead of doing an expansion 2 years later, you will typically see 3-4 DLC's in that time.

    Fundamental issues are subjective, and the ones that people on this website talk about, typically balance of current sets, etc.... they have in fact addressed this as something they are always looking at when able. They are adding DX11 64 bit via the next patch, which opens up floodgates of potential changes as performance will not be as much of a concern given DX11 64 bit can handle much more.


    The bottom line is that when you have Frank Pearce talk about the future of Diablo 3 and the franchise as a whole, MAJOR THINGS ARE COMING. Frank is a massive center piece within Blizzard, as a cofounder of the company, and the fact he talked about D3 in the opening ceremony is being far overlooked.

    It's being overlooked because it didn't have any actual CONTENT. We got nothing concrete.
    While I agree that fundamental issues are subjective, you didn't actually provide any substance to back up your claim that the issues are being addressed. All you brought up was that sets are being balanced relative to each other... which isn't actually on the list of core issues at all. I've already typed out my thoughts on all the issues many times, so I won't again here. However, those issues have NOT been addressed, at all.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    IF, and that's a big if, we get an expansion, it'll be at LEAST two years from now out, probably more.


    There's no way they'd release a whole new class by itself if an expansion was anywhere in sight, and the necro is at least 8 months away. They also are using the wording "character pack", which of course means there will be more.


    I'm near certain there will never be another expansion for D3. We'll get something like a character pack once a year, with maybe a new zone and some sort of vanity item with it.


    And considering there hasn't been anything close to a whisper about changing and fixing ANY of the fundamental problems most of us have been bringing up for years, this all doesn't bode well.



    If that's all that's left of the future of this game, I think I'm out. Hopefully I'm wrong though, but history has repeated itself too many times with this game.

    Posted in: Diablo III General Discussion
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    posted a message on The Paragon problem (Suggestion)
    Quote from MugsyAUgo-next

    Quote from Bleu42go-next

    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.



    The only problem with this is that it's not a like for like replacement which punishes those with legit 400+ paragons with something they may not want.
    In fact, the majority of players who care about P3000+ I know are in NS... they don't like the restart, nor do they care about cosmetics.
    Replacing all progress from P400+ is basically killing any means of power advancement when gear is so easy to come by and community has spoken loud in the past about gear that's too hard to come by. Considering gear drops is probably where it ought to be, what needs fixing is P800 onwards... the paragon system is boring then and needs to be replaced by a new system for advancing power.

    I completely disagree. There is ZERO need for, in your words, "advancing power" in this game. If there is an infinite source of power, then NOTHING can be balanced. Name me ANY other game that's well balanced AND has an infinite source of power. You know what that power creep means? It means higher and higher Greater Rifts are achieved, which means in itself means higher paragon levels and legendary gem levels, which feeds into higher Greater rift levels... and it never ends.


    It kills any sort of build variety, because even if a build is only say 5-10% lower than another build in terms of overall power, that's exacerbated by the never ending increase in difficulty created by the greater rifts.
    Secondly, drops are absolutely NOT where they ought to be, when blood shard gambling, season gift bags and targeted rare upgrades are taken into consideration.


    While I quite honestly could give a rats ass about the people who are in the thousands of paragon, I'm sure Blizzard is for some reason worried about hurting their feelings. Which is why we've gotten the Diablo franchise of today; an arcade game. A game meant to be really fun for a little bit, and that's it.


    When D3 vanilla first launched, I defended it like it was my own fucking castle; RMAH? Oh sure that'll be really good. Itemization? Oh yea they'll work it out. Was console development impeding on the PC version? Of course not! There's no WAY Blizzard would let slip what's arguably THE arpg of our time!


    Well, with the PTR changes many have noticed the locked fps of the game has been changed for PC, and it dawned on me. Console has not only held back Diablo 3, it ruined it. Hell, I couldn't figure out what was going on the first time I saw my friend play D3 on console. Why the hell did it look so smooth, compared to my 165hz Gsync monitor? Oh, because frame rate wasn't locked. Console turned the Diablo franchise into a fast paced, arcade game. An arcade game where monster types don't matter, any build that didn't have a corresponding set didn't matter, and legendary beams dropped like rain in a thunder storm. Don't think too deep about builds or itemization! You're meant to be having fun on the couch with your buddies, and that's it.


    You know, on one hand I get it. Companies NEED to show growth, they can't be stagnant. While us on the outside would think "oh yea they're making just as much money as the last couple of years" and think that's fine, to a company who has to answer to share holders, that shit doesn't fly. If you don't show growth, something is wrong. So, where does Blizzard find this growth? Well, what about all those people who play video games, but not on a computer? And henceforth the console version of D3 was realized. And I am DAMN sure someone in their meeting decided that it'd be too 'confusing' if PC and console versions where drastically different, so lets make sure one can't move forward without the other.


    Which of course means we aren't going to see any actual, significant changes to any of the pillars of Diablo.


    Aaaaaaaaaaanyways, /rant off. This is the game we are stuck with.

    Posted in: Diablo III General Discussion
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    posted a message on The Paragon problem (Suggestion)
    Quote from pacuaunugo-next

    Quote from Desolacergo-next

    Because I love the game and thinking about changes that could improve the game, I created that overview of a possible Paragon problem fix.

    Before you say it: Yes, there are also other problems beside the Paragon problem, but this thread should only focus on the Paragon problem.


    Link to the suggestion:

    http://imgur.com/UMNxVSS


    Best Regards

    - Desolacer



    There is NO problem in para, stop cry kids , u dont like to put effort in a game like D3? Good, buy My Little Pony or Mario Bros and stop vomit nonsense.


    Wow, your argument as to why paragon is a perfect system and doesn't need any changes is very persuading, I'm impressed.

    Paragon has taken away from what the end game of every other Diablo game as been about; loot. Instead, with paragon, the 'end game' is just grinding experience, which I'm sure most will attest is extremely boring.

    Speaking of boring, the entire system is just uninspired. Instead of having to choose which stats to put points into, like when you start your paragon from zero, everything is maxed out. There's no choice, no customization.


    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.

    Posted in: Diablo III General Discussion
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    posted a message on Ptr GR Density Problems

    Oh no we don't we can't skip entire floors because there's no more fishing for that 'super dense' spot on one of the maps? Good.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon 2016 - How should it be...
    Quote from horrax1go-next

    Diablo is no PvP game. Even Diablo 2 wasn't. I really dunno what people are thinking what PvP should look like in D3.

    To copy WoW with PvP gear is also not really the solution. Go play WoW if you want that kind of PvP.


    However Teams that battle for time in a scripted Greater Rift is certainly possible and would be a nice addition to the game.

    But sadly we have to wait another year or more before we get something like that in D3. The development process is really kinda slow. I also wish we could get content faster as we get it right now ;)

    My buddy and I were at the 2011 Blizzcon, where they had a pvp arena. It was team deathmatch in a sealed room, at it was LOADS of fun. I'm not really sure why so many people instantly have a hatred for pvp in a diablo game, considering it's been in the trilogy the whole time. Yea it'l cost development time, but would be worth it. It doesn't have to be esports level. Hell, I'd be fine if they did it just like WoW legion currently; normalize stats. And maybe let legendary powers carry thru.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 now runs in DirectX 11, x64 with gsync

    Hmm, yea I think there actually is a difference.


    I played on my xb271hu for awhile, 165hz and everything absolutely was a lot smoother than my old 60hz monitor. Switched to my pg348q, which is a 100hz, and again It's been smooth for months.


    However, going back and forth between PTR and live, and it does seem that everything doesn't 'blur' as much with motion, especially noticeable on the edges of say buildings in town as you run back and forth. So yea, something has changed.


    Also, wtf, I'm just today noticing that on live AND ptr, there's very apparent 'hitching' every couple seconds. Very annoying.


    Edit; Yea, something besides an AA update is there. My guess they might have done this to relieve lag from higher Grifts, because if they did raise the cap then more dots should be able to work together.

    Posted in: Diablo III General Discussion
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    posted a message on Question about the backlit peripherals in the new PTR patch
    Quote from k1ckd0wNgo-next

    Quote from Bleu42go-next

    [...] most likely require some sort of invasive program that Blizzard would ban.




    They included it into the current PTR patch.

    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more


    Well then, nevermind!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 now runs in DirectX 11, x64 with gsync

    Yep still not seeing 21:9 / 3440x1440 direct support, and using the work arounds is a pain in the ass.

    Surprising that the first time I boot up Path of Exile or Grim Dawn they support it and work perfectly.

    Posted in: Diablo III General Discussion
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    posted a message on Question about the backlit peripherals in the new PTR patch

    I'm just throwin a guess out there, but I would say no, that would most likely require some sort of invasive program that Blizzard would ban.

    Posted in: Diablo III General Discussion
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    posted a message on New bar - "Stash for MATS" - count GR keys also?

    dude there's like no reason to have 40k keys. Delete like 90% of those at least >.>

    Posted in: Diablo III General Discussion
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    posted a message on Blizzard may have indirectly announced a future D3 Expansion.

    Without ever having attended one, I can guarantee you OP that every employee is briefed in a meeting before Blizzcon to smile at every question, and never shoot anything down directly, instead be vague. "Is there going to be a D4?!", *employee smiles*, "What, are you trying to get my fired?!" doesn't actually mean anything, at all.


    If they weren't even ready to *announce* anything, and in the same breath tell us the Necro will be at least 8 months out, we AREN'T getting anything new, expansion or otherwise, for YEARS. We'll be lucky if they even talk about anything at the NEXT Blizzcon.


    Stop hyping yourself, and just play games you enjoy, it'l make everything a lot more fun.

    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.

    Quote from Bleu42


    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.



    I'm happy where this game has gone since vanilla, but in its current state this game isn't fun playing for more than a week. Addressing some of the core issues of the game would cause a long overhaul of re-balancing, it took them a few seasons just to somewhat balance LoN and basically all it did was create massive power creep.



    There is a simple life-cycle of a game, the longer it is played, the quicker I get bored of it when I come back to it. If they re-hauled the game I'd be happy, but would likely just stop playing again after a couple of months. I rather have something new and shiny to eventually get burnt out on. for example I played wow a fair bit, but in the end I was playing the "same game" with new content that dumbed down all theory crafting and uniqueness. It eventually got to the point I bought and expansion and quit after two months because I seen most of the content and grinding the same game play I've done for years just gets stale. I haven't gone back in years and refuse to do so unless its F2P (which will never happen).



    The reason I made my two suggestions is it would be very easy and rejuvenate the D3 community somewhat. All D2 had was player damage reduction and it was policed and run by the community. It kept D2 going a lot longer than seasons did and it made other pieces of loot more intriguing. far as my suggestion for ladders, seeing the same old cookie cutter builds gets old. I know my suggestion would lead to the same situation, but wouldn't it be fun seeing a WD toad build and how far you could push it and get recognised?



    I enjoyed D3 and definitely got my entertainment value. I expect this game to go maintenance mode two seasons ago and now it just finally went maintenance. I've since switched to a few other games and are enjoying those thoroughly. When D3 finally gets some updates I'll be like most others probably play for awhile again before burning out. It's the nature of this series, it doesn't cost you to leave the game, you can always come back and enjoy any additional features.



    TL;DR
    It's been a good ride. Waiting for the new shiny, until then I'll enjoy Grim Dawn for my Diablo needs.

    When I made this list of what I'd like to see fixed, it was with the assumption that there's be whole new expansions. I agree that even if they overhauled some of the systems, the game would burn out again for lots of people because lack of new content, IE whole new acts.
    Side note; just started playing Grim Dawn last night. That game runs SUPER smooth and looks really good on my 21:9, 3k monitor. I might actually get into it.
    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.
    Quote from melacinego-next

    I like where D3 is at now and I know I'm in a tiny minority.. maybe 5% if that. I like where paragon's at, although paragon does feel like it relates more to power than gear at time. Maybe there is a positive correlation between the two.


    4, The loot before wasn't balanced. People getting 10-20 legendaries per hour by certain farming routes compared to others getting 1, maybe 2 an hour. IT wasn't even necessarily based on who had the best MF gear even. I would rather see more legendaries/set pieces drop than less; however, I do think they have it right at the moment. You really need to spend a lot of time getting the right pieces of gear that let you run through Torment 10 or higher quickly. At 30+ hours in this season, I'm not there yet (mostly due to time I'm able to play but still).


    Other notes about your points- THEY WONT ADD A TRADING SYSTEM EVER! - Why? Don't you remember the ebay/bots farming for gear since they could sell it online for money? This is why they started with the AH- figuring people could only trade through their system and they'd get a cut. Well I'm guessing they found out some people were making plenty- enough to have a tax form to fill out from the money they were making. Now Blizz didn't cut out AH because other people were making money.. that'd be dumb; they did run into bugs that were ruining the system- a bug that would post your auction incorrectly and if you cancelled it, it somehow gave you way more money back (erroneously). Bugs like this plagued the auction house at time and it was down quite often... because of this they dropped it from the game and made most items that are worthwhile soulbound (aside from group members now). They won't bring trading back because then people are going back to amazon and ebay to sell digital goods. (also being able to sell digital goods like that ends in people trying to hack other accounts- See WoW).


    TLDR: Some of your ideas couldn't ever happen: Trade, loot balancing. PAragon balancing is a good idea- it was a great idea at first but after ROS, things didn't quite get back to how it was before), I do think PVP could be added back and custom games- they made this online game a lot less about playing with random diablo players as they made about- play with your friends or clan only.

    That's why I added trading in the last paragraph; something that I think could happen if done very carefully. However, yes that would bring in a whole new slew of problems, and my feelings aren't going to be hurt if it never makes it back in.
    On the topic of loot, it boils down to personal preference. I'd personally rather see less items dropping, and the more rare / powerful ones actually be rare again. I feel that having the loot hunt turned into 'find all items multiple times, and instead hope they have higher stats' isn't near as fun as 'oh man how awesome would it be to have X drop!'. Again, personal preference.
    Posted in: Diablo III General Discussion
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    posted a message on Shock and Disappointment
    Quote from heyraysgo-next

    Hey assholes, post the patchnotes for the upcoming patches. Point out what you are disappointed about

    Check out it. Anyone who's been here awhile can attest, I'm one of the biggest fanboys of Blizzard in general. I defended Blizzard as they put in the RMAH. I was RIGHT THERE waiting to defend Blizzard when someone said ANYTHING negative about Diablo. I absolutely adore Blizzard as a company. But even I can't help but tire when it becomes more and more a reality that THE game that defined the loot hunt ARPG is changing.
    While I sure do not speak for everyone, I think it's a safe bet to say most of us are grateful for all the free updates Diablo 3 has gotten since launch, and since RoS. So I highly doubt any of us are mad at the new content coming forth, even if it's not free. However, we're.. I wouldn't even call it actually upset... we're more worried than anything. It really feels like Blizzard has decided the current state of the game is fine, and only slight additions now and then is all that's needed.
    I'm going to get dangerously close to name calling here, but please understand I'm just trying to articulate some opinions. Essentially, when it comes to my own personal feelings about Diablo 3, I feel that the game has become a hallow shell. A paper thin, no-depth arcade game. It's no longer meant to be a game you spend a lot of time with, and I can just envision the mission statement on some plaque; "The game you can have fun with for a couple hours a weekend!". It is really arcade in the simplest sense; legendary items rain around you as you deal trillions of damage to anything on the screen. The loot hunt has been reduced to 'hoping you get the same ancient version of what you have with better stats', and the builds and skills culled down to 'well there's 4 sets for your class, so you get four ways to play your class!'
    So while I don't have any patch notes to quote for you, OP, here's what has disappointed;
    Coming soon! A couple new legendary powers, and some quality of life improvements!
    In january, for one month a year, play a homage to Diablo 1 in a 16 level dungeon!
    And, at least 8 months from now, most likely more, play the necro, and get yet ANOTHER type of rift that'l sit alongside regular rifts, greater rifts and set dungeons. Oh and you have to pay for this.
    So we're not upset about the free, and paid-for, stuff. We're upset that this is quite literally how the life of Diablo 3 is going to play out. The necro isn't releasing until at LEAST close to fall of next year. That means there's NO new expansion anywhere NEAR the horizon, or otherwise they'd have announced it and saved the new class for that.
    So I get it, you like the game and want others to like it too, no need to be rude about it. There's just some of us that feel this game could be so much more than a console arcade game.
    Posted in: Diablo III General Discussion
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    posted a message on I was RIGHT!!!
    Quote from Vimix99go-next

    Was the announcement only a new class? I heard specualtion about Diablo 4, or a new expansion.

    An anniversary event that'll only last in January, and a new class sometime late next year. Yep.
    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.

    This is just a horrendous set of ideas. You want the game's scalability removed, and it returned to the D3 vanilla slog fest. Almost reminiscent of someone who wants New York City "dirty and original" like it was in the 1980's again. No thanks, and lets dial back on the "MUST HAVE CHANGES." Its your opinion, and its not a panic. We are getting an expansion, things are looking good.

    While you don't have to like my ideas, I do feel the need to point out that we aren't getting an expansion. If we were they would have saved the necro, which won't come out for close to a year, for it.
    And the whole point of my thread is that even with a new class, nothing is actually being fixed, let alone addressed. If you're perfectly fine with the state of the game that's cool, but I had to at least write out the problems I personally see as the core issues that continue to dissolve this game.
    Also, lastly, the title is MY top 5 changes. So if that bothers you I don't know what to tell ya.
    Posted in: Diablo III General Discussion
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    posted a message on So, how do you feel?
    Quote from Glowpipego-next


    The announcement is not what I wanted but I am not mad at what we are getting. What I don't like is the Necro pack is coming second half of 2017. The armory and mats tab are coming in 2017. Challenge rifts are not coming until 2017. All major changes to the actual game are so far out. Had they not wasted there time building the original Diablo in the game we could get real upgrades to the game in a reasonable time. Don't get me wrong I have nothing against the original game but it is a 1 play through thing. The mentioned changes are quality of life far more important than nostalgia...


    No one is mad about what we are getting, we are mad about what we are not getting. Necromancer and 2 new zones in about 6 months is not nearly enough.
    The "second half of 2017" means it's at LEAST 8 months away. I wouldn't be surprised if it's not until mid September.
    Posted in: Diablo III General Discussion
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    posted a message on Necro-what? Mischevious Surprise at Blizzcon!

    If he was planned as part of D3x2 before it fell apart, then you were mostly right! maybe!

    Posted in: Diablo III General Discussion
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    posted a message on So, how do you feel?

    The only core problem that's SLIGHTLY being addressed is the power cap, with challenge rifts.


    No new Diablo game (didn't think there would be one though). No new expansion (bummed about that), but, not even a big patch close down the road to look forward to. Just... an anniversary event. Which is cool! don't get me wrong! But man, when that's ALL, ya know?


    And now we know that the Necro patch is sometime 'in the second half of 2017'?


    Pretty uh, I feel pretty strange. If they're not even going to try to fix the core problems, the reasons WHY people say it doesn't feel like an actual Diablo game, I just don't know.


    At least a new class in a year.

    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.
    Quote from Grievuuzgo-next

    Sounds like you want the return of D3 vanilla. No, really. Far in between legendaries, no absurd paragon leveling system, sets not mandatory, fewer difficulties etc.

    Basically D3 vanilla + a few RoS features.

    If you want to put it that way, sure.
    I'd like to think of it more like Current RoS, with it's core features tweaked. Rarer loot, capped power in GR's, Sets and items and Paragon. Then build off of that with new items to find (runes / charms / jewels ect.), adding in custom games / pvp / and trading. I give reasons for these in my OP, but that's the quick TLDR.
    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.

    A new franchise or D4. Fixing D3 would be more work than starting fresh.



    Only comment I can offer is add PvP with player damage reduction by 95% and add ladders based on specific abilities not classes (would see more variety of builds trying to push their limit).

    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.
    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.

    So this is a quick thread I wanted to make following the opening panel at Blizzcon. I'm very excited for the necro, and new areas are always welcome. I also hope that this is a sign of a new DLC type system for the Diablo franchise, so it can bring in steady income and thus we can get more and more content.


    However, the following is a list of the deep problems myself as well as many others have with the current state of Diablo 3. I'm going to try to make it quick, so if I don't cover something please feel free to add. In only a somewhat particular order, here's my five problems with D3 that, when put together, has caused me to actually contemplate whether I'll really love this game again; (I know I know, dramatic, but still).


    1. Paragon

    A great idea of a system, it unfortunately fell to all the early changes in the game, and couldn't keep up. Originally meant to be an extra reward for slaying monsters and not getting loot, it's character specific leveling and the fact that it granted Magic Find meant no one wanted to play any alts. Fast forward to Paragon now being account wide and near infinite. Magic Find is gone, and drops dramatically increased. Alas, Paragon still rewards power, but instead of increased drops it now gives the player direct stat upgrades, and there's no cap. There's MANY ways to change paragon, and in the end the power needs a cap somewhere, or it should be completely removed. My ideal situation is that past a certain level, the only rewards are cosmetic. And instead of just filling every available stat upgrade, you only get a certain amount of points to distribute, IE a skill tree but for stats. However it's done, it needs fixing.


    2. Greater Rifts

    A good addition to the game, greater rifts present the end game for D3, it's what you strive for. However, the biggest problem with them (and there's many little ones), is that they are infinite. Their difficulty has no cap (see a theme?). Why is that a problem? Because that system inherently goes AGAINST classes having multiple builds and options. It doesn't matter that one build is only a little bit behind in damage and survivability, because the very nature of infinite rifts is that they shave off every build but the most optimal. Greater Rifts need a cap as well, a very difficult to achieve BUT obtainable cap. Why? Because if I can clear the hardest level with a build I like AND the most 'optimal' build, then I'll play the one I like, even if it's slightly slower, because I've reached the 'end game'.


    3. Sets

    At launch, sets were trash. Most likely due to Blizzard not wanting them to be overpowered, which makes sense. However, instead of slowly moving the pendulum in the direction of making them more competitive, that thing was drop kicked through the other side of the grandfather clock. Now, sets are absolutely mandatory to even touch the end game of Diablo. Not only do they take up half your equipment slots, locking you out of all the other fun and interesting stand alone legendaries, they also lock you IN to very specific skills. Man, it's fun to have your generator tickle for 50m, and your spender crit for a Trillion. Sets need to be dialed back, optional. No more of this 'increase your damage with a couple skills by 4,000%'. And while the legacy of nightmares ring set has good intentions, it's again another SET of items mandatory for players.


    4. Loot

    Loot! The friggin focus of the game since D1! Sure there's small groups of people who would argue that they liked other aspects more, but would you really have liked PVP in D2 if there wasn't any loot? D3 doesn't seem to share the same opinion however, considering just how easy it to to get every item in the game, within DAYS of a season starting. Between multiple legendary drops per Greater Rift, gambling, a free set every season, and targeted legendaries via rare upgrading, there might as well be a loot vendor in town. The focus instead has shifted to just XP farming for paragon, and maybe hoping for another ancient version of an item you've already got three of, with 1% more crit.

    The original vision for loot is what I personally think we need to go back to (after it was buffed even); About a legendary or two an hour. It should actually be somewhat rare to get them. Now I know the reaction to that; most are crap so that would suck. Right, they're crap when compared to the one that increases a single skills damage by 400%. All that insane damage increase needs to be toned down a TON.

    And speaking of loot, we desperately need something to lust after, something to hope to drop, besides just weapons and armor. Rare Runes, Charms and Jewels would be very welcome. I'd also personally go as far as to remove the leveling mechanic on legendary gems (again, at least add a cap), and just friggin call em jewels.


    5. Player interaction, and the catch-all category

    Okay so yea this last bit has a few things in it, but they are all pretty important in my opinion. I'll just write maybe a sentence or two about each.

    A. Custom games.

    That games list from D2 was genius. No matter how many filters and options you want to try to put into D3's random queue public game system, nothing beats being able to make your own game, give it a title and some options. This is something I'd love to see a return on.

    B. Difficulties.

    Holly hell we don't need 17 + difficulties! A normal / NM / hell while leveling / getting the first bit of gear for your fresh max level would do wonders, with a final, kick-your-ass Inferno mode to top it off. You'd still have a range of Greater Rifts, but like I wrote above they'd have a cap.

    C. Trading.

    Lets say by some miracle that everything written was implemented. Then there'd be no reason not to re-introduce trading. With all the new items that can drop (charms / jewels / runes) as well as the lowered drop rate, there might actually be an in-game economy.

    D. PVP.

    Not last because I hate it, but because it's actually kind of simple. Just put back in the hostile system from Diablo 2. The creator of the game can choose whether people can hostile one another, and bam, that's that.



    Alright, so, giant wall of text. Also what I listed would definitely require a LOT of work. But, hey, if I was making the next expansion, this would be the vision. Thoughts?

    Posted in: Diablo III General Discussion
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    posted a message on Reaction to Diablo III: Rise of the Necromancer
    Quote from Rotterdamgo-next

    Quote from Marnokgo-next

    20th anniversary and they demolish such an honorable celebration for a game of this scale by giving us total crap.

    Diablo 1 just became a "Gimmick" and was never ever nowhere near as popular as Diablo 2, i would appreciate it much more if they would have done Diablo 2


    What did you expect? That it will be free? Why would they put so much work for free? Every other game is doing it so should Blizzard.
    I am glad to hear a new class is coming. I am willing to pay for it. Hopefully we will get more.
    Im sure if they announced more classes and made each class like 15$....im sure many would buy it
    Classes aren't the problem man. I doubt there's more than a handful of people who are actually upset at a new class. The CORE of the game needs work! Right now it's not the loot hunt game many wanted, it's the get-all-your-items-in-a-day-then-grind-paragon game.
    Posted in: Diablo III General Discussion
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    posted a message on New Class DLC - Necro just the beginning?
    Quote from sechsgo-next

    Quote from Tricerongo-next

    [...] shapeshifting Druid (Str)?



    Druid had the fewest points into strength at level 1: 15! They could change that, though.

    But I'm all for many more classes, also to support the further development of D3.

    Druids are related to the Barbarians, so strength makes the most sense.
    But to OP; I'm hoping that what is happening is that Blizzard decided to not do a once-every-two-years expansion pack, and instead a 2-3 times a year DLC type pack that will eventually tell the rest of the story.
    At least that's what I'm hoping in my head canon, because otherwise I've lost all faith.
    Posted in: Diablo III General Discussion
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    posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016

    Necromancer WAS the big announcement. There's absolutely no way blizzard would release him separate from an expansion. We already got the big news; a D1 event, and the necro in some paid DLC thingy next year.

    Posted in: Diablo III General Discussion
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    posted a message on The "new" content is not enough to get me to return.

    I'm holding out until later today for the other panel. But damn if there's no actual systems work like oh idk sets being mandatory, paragon being awful ect, it looks like yet another disappointing blizzcon for what now feels like blizzards neglected child of a game.


    Maybe this new form of DLC will be common? D3 IS their only game without a steady source of income, so maybe if a payed DLC system is put in place we'll actually get some meaningful changes to the core game play?

    Posted in: Diablo III General Discussion
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    posted a message on DEMO AREA at Diablo Stage!!!!HYPE

    I swear to J, if that poster says "candy crush;mega soul stone edition" I'm going to just go start my own company and make my own damn Diablo game.

    Posted in: Diablo III General Discussion
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    posted a message on What will happen at Blizzcon?

    Kinda strange we suddenly got a blog about the Crusader set right? AND that the changes aren't even concrete, nor is a date?


    IDK man, I'm *hoping* for an actual D3 expansion. That's my final guess, good luck for tomorrow and gnight!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Battle Chest
    Quote from soulzekgo-next

    It's cute that you think this game has a future. Just uninstall it and move on.

    Yep, one of the best selling pc games of all time, still played by hundreds of thousands, of not more (a number the vast overwhelming majority of games would shit their pants if they even got close to).
    But yea rip Diablo right?
    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?

    Quote from Bleu42go-next



    So, here's something new - official Blizzcon art (from Blizzard's facebook page) with new Diablo art (at least I haven't seen it before):



    Diablo looks like he has his soulstone again - which at the time of events from D3 was already destroyed, so I guess this is not something for a Diablo 3 expansion or a new game. Either it's a fresh piece of art that was made for the anniversary or a hint of a Diablo 2 HD remake.




    Well, that looks like renditions of Tathamet, not Diablo.

    Tathamet is hell itself, and when destroyed, broke apart into the evils we know from playing D1-D3.

    The more I have been reading, the more I actually think we ARE getting a 2nd expansion. Not getting my hopes up, I just think the evidence trail is piling up to us getting a few new features, potentially two new classes, new zones, among other things.

    They could give us this via patch if they wanted, but why would they?


    I might be rusty, but I'm pretty sure Tethamet was described as a 7 headed dragon?

    That is just what you see on Wiki Diablo and crap like that. If you watch the opening cinematic showing the war between the heavens and hells, you see Tathamet, a HUGE ARSE DEMON, looks like a damn skyscraper. So there was already evidence of his existence in the universe before D3 even fully released.

    Well, sites like wikidiablo usually have their shit together. And you can easily google image 'Tathamet' to find drawings from the books.... which show AND describe it as a seven headed dragon. It's IN THE LORE that the 7 evils were formed FROM the 7 heads of Tathamet. Listen, it'd be badass to somehow fight him again, but considering the death of Anu and Tathamet is what literally formed the universe, AND That Tathamet's body is what the ENTIRE burning hells is made of, we couldn't stand a chance.
    I agree that I think we're getting another expansion, just arguing that the picture you posted clearly shows Diablo from D2 (after his D1 death), because, soulstone in forehead. That whole pic is just all six of their major IP's.
    Posted in: Diablo III General Discussion
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    posted a message on Necromancer post by J. Mueller
    Quote from dephnessgo-next

    this picture greatly disappoints me where now i'm thinking d3 expac where they need to cut their losses and make a new game, theres too much wrong in d3 to make it worthwhile, engine is too old, graphics are meh (lost ark says hi) greater rifts are a mess, itemization is shit. skills are old and boring. the list goes on and on


    d3 is dead. and it should stay dead.

    I'm willing to bet money that we will not get a Diablo 4, for a LONG time. With, that is, one very specific exception in my opinion.
    You see, keeping Diablo the way we know it ( single player or only a couple people, pretty much everyone playing their own instance of the game ) would mean there's zero reason to scrap an ENTIRE game. This argument of 'the engine is old' is ridiculous. Blizzards not going for ultra uncanny valley realism, so there's no reason to create and entirely new game with a new engine to boot. Every problem can be fixed via patches, and all an expansion is is just a huge patch. Blizzard is not going to just discard ALL the artwork, world building ect just to fix some problems.
    The only possible way Blizzard would use up so much time and resources to make a brand new Diablo game on a new engine, would be if it plays drastically different than what Diablo 3 is now. If, for example, they wanted to make a Dark Souls type game, then they would need all new art, systems ect. OR, if, (he says in hushed tones) they wanted to try a Diablo style MMO, then again we'd see everything built from the ground up.
    So if Blizzard wants to stay in the isometric / single player or small group / instanced game / demon slaying loot hunt genre that Diablo is known for, at MOST we'll get an expansion announcement.
    But, if they want to go a brand new direction for Diablo, THAT'S when they'll make an entirely new game.
    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?
    Quote from Karasu47go-next



    Said this in the other article and will say it here.

    If people are going to take your mindset, then why even have CLASSES at all? They all do dots, big damage spells, melee spells, absorb shields, and summon allies. I guess they are all the same then right?

    Nope, they are not, because other than the gameplay being completely different, the lore of the class is really what pulls it apart from the other classes and makes a majority of fans of the genre play said class.

    No, you are right. The classes are very different now. Mostly because they are far more different from each other than Necro would be from WD. Hell, Blizzard made no secret of making WD the new necromancer.

    Why have classes at all? Well, to have very different classes. I think if we get a new class it will focus on spear combat.
    As for the necro: well maybe we will really get a Diablo 2 remake with male and female choices for all classes. Will be weird for amazon, but oh well.
    The witch doctor was created with leaving room for the necromancer in mind; that's directly from blizzard. People were bitching about the same thing with the crusader; "the monk already heals, has buffs, has auras ect, there's no room for a paladin like class."
    The necromancer could easily play very differently. Bone spells for direct damage and curses for debuffs (while not being dots), as well as having skelly/golem pets.
    It'll also be the perfect class to finally be another user of arcane instead of just the wiz. Also poison will have another user. Physical poison arcane could be it's primary elements.
    Posted in: Diablo III General Discussion
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    posted a message on Necromancer post by J. Mueller

    If this art is for D4 i would burn down my pc my, my car , my house and then kill myself.

    Yea that seems reasonable.
    Posted in: Diablo III General Discussion
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    posted a message on Necromancer post by J. Mueller

    Unless it absolutely kicks ass, I'm going to be bummed if it's JUST a d2 remake. I'm hoping that because both male and female are shown, it's for either D3 or D4. The only thing that makes me tilt my head on why a necromancer isn't because the WD already exists (I'm sure they'd both feel unique), but because ceremonial daggers as well as the iconic off hands already exist, and have WD powers.


    Dammit Blizzard how hard is it to NOT accidentally post stuff? Now these couple days are going to feel even longer.

    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?


    So, here's something new - official Blizzcon art (from Blizzard's facebook page) with new Diablo art (at least I haven't seen it before):



    Diablo looks like he has his soulstone again - which at the time of events from D3 was already destroyed, so I guess this is not something for a Diablo 3 expansion or a new game. Either it's a fresh piece of art that was made for the anniversary or a hint of a Diablo 2 HD remake.


    Well, that looks like renditions of Tathamet, not Diablo.

    Tathamet is hell itself, and when destroyed, broke apart into the evils we know from playing D1-D3.

    The more I have been reading, the more I actually think we ARE getting a 2nd expansion. Not getting my hopes up, I just think the evidence trail is piling up to us getting a few new features, potentially two new classes, new zones, among other things.

    They could give us this via patch if they wanted, but why would they?
    I might be rusty, but I'm pretty sure Tethamet was described as a 7 headed dragon?
    Posted in: Diablo III General Discussion
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    posted a message on Strange "new" class

    Quote from Bleu42go-next

    It's just a female sader bud. Just look at all the other pics too; they're all slightly off, just a different artist


    Sorry, i just can't agree with you - her face is TOO different and TOO necro-styled... I absolutely shure that it has a meaning.
    I may have been too vague, I was talking about the 'corrupted crusader' art. IF that is what you are also talking about, I draw my conclusion from just how strange every other character there looks. I mean look at that tracer, she looks like a Disney villain.
    Posted in: Diablo III General Discussion
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    posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?

    Everything I'd like to see CAN be implemented within D3. However, I'm not sure blizzard is willing to risk drastically changing D3, so a D4 announcement would be exciting because it means they would essentially have a clean slate to work with.

    Posted in: Diablo III General Discussion
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    posted a message on Strange "new" class

    It's just a female sader bud. Just look at all the other pics too; they're all slightly off, just a different artist

    Posted in: Diablo III General Discussion
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    posted a message on What will happen at Blizzcon?
    Quote from Desolacergo-next

    Second day at Blizzcon there is a Diablo 3 Developer Talk and Q&A:
    The Diablo III team digs deep into upcoming patches, showcasing new features and epic content making their way into the game in the future. They’ll also answer any burning questions you might have.

    https://blizzcon.com/en-us/schedule#sat-nov-5

    Yeaaaaa, while I don't think it'l be our worst fear (a fucking phone game), If we were to bet money, it'd be on a new patch. Maybe it'l have a new, bigger system, like runewords, or charms. But it most likely won't address the issues most of us have brought up, such as paragon, power creep, number crunching, difficulties, infinite greater rifts cutting out all the less than perfect builds, ect.
    I hope I'm wrong, but for at LEAST the last two Blizzcons I've been really hoping for an overhaul / fix to those systems, and we haven't gotten squat. Maybe if I assume we're getting a patch announcement, with like new wings, then I'll surprised when it's new wings AND like, idk, charms.
    /sadface
    Posted in: Diablo III General Discussion
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    posted a message on [Theory] ROS End Cinematic.

    So eyeliner equals corrupted? :)


    Also can't seem to edit in a space there between so and eyeliner.

    Posted in: Diablo III General Discussion
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    posted a message on What are your most favorite aspects of a Diablo game?

    Essentially what would make me personally happy while also not being out of the question and relatively easy to do would be to keep improving on D3, with these changes;

    Drastically reduce drop rates.

    Number crunch the game hard, and reduce sets power.

    Implement trading and a gold AH.

    Cap paragon / remove power from paragon. Either make it completely for fun and no cap / prestige, or a hard cap. Also character specific again since there isn't any MF.

    Reworked legendary gems. I'd vote to just remove them, but they at least need a cap.

    Get rid of the ridiculous amount of difficulties. There's what, 17? Going back to normal/NM/hell and inferno would work really well with how the game now dynamically scales with player level. Hell/ inferno would essentially be equal to today's torment 13 / and what T15 might feel like.

    Add more drops to search and lust after other than weapons and armor; jewels charms and runes would be a great start.

    Just implement how hostile worked for pvp, and give the leader of the game the ability to toggle hostile on or off, and let people 'duel' each other.


    There's a lot more but that's the basics in my opinion. All the hard caps I mentioned would be there to promote more builds and playstyles, because if you have a theoreticaly infinite difficulty in greater rifts, then you're actually forced to play the spec that does 5% better if you want a chance at leader boards.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon 2016 Schedule + Map revealed
    Quote from Skelos_bggo-next

    They won't fix the paragon system without going 70 -> 80 level. If they wanted to do it, they had plenty of time for that. The paragon system will be fixed (hopefully not upgraded to a bigger mess) in a future expansion. Also, nobody will give a new character or a system like the runewords (which can itself sell as an expansion alone) with a patch. And a big content patch won't save the game in any way, it will just delay the inevitable. That is the reason nobody will waste time to release a big patch for free and put the game on a maintenance mode after that. It just doesn't make any sense if they are not adding microtransations or any other type of regular milking income.


    TLDR: It has to be an expansion.

    Almost all of the biggest systems and system changes have been patches. You mention paragon, which was a patch. As was the cube, ect.
    But yes, that was my point. Either it's an expansion to actually address what I listed, or it's just a content patch with one new system such as runewrods.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon 2016 Schedule + Map revealed

    Oh I'm definitely excited in some fashion, and I don't think anyone is arguing that there won't be some sort of 'content' reveal.


    But it's WHAT content that has some of us worried. There's absolute flaws in D3 from the base up that I know at least some of us really want to see addressed; Paragon needs a near complete overhaul. Gear acquisition is just ridiculous, between gambling and being able to almost target specific legendaries with rare upgrading, as well as an almost free complete set at the start of a season, the only time during a season that it's fun to see gear drop is right at the very start - because anything could be an upgrade. Difficulties as well - what are we, up to 17 separate difficulties now? And even at the highest, there's maybe a handful of monsters that you have to change your playstyle for, the rest just being AOE fodder. Sets being completely dominant and bottlenecking builds, numbers are already in the trillions, ect ect.


    Hell, we might even see a brand new system for the next patch, maybe even something like runes and runewords! MAYBE even a new class! And I'd honestly be very excited for that. But solving just any of those problems that I mentioned will be a big undertaking (except maybe just a stat squish for the numbers). So while the news we'll get is probably for the next major patch, if it isn't addressing those issues than at least for me it'l be another *play a ton for the first two weeks of a season, then have all the gear and be done*.


    So yea, I'm trying to have one of my feet on the hype train, while grounding the other. I HOPE it's at least an X2 announcement, because that'l give a lot of room to fix the core issues. But my gut says it's just a new patch with nothing else big on the horizon. Hopefully I'm wrong.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4.2 Datamine, Scrapped systems :(

    Well, those 'runes' you found were old school beta runes that they took out.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Quote from Rotterdam


    You also have "Lost Eternal" coming out.
    A D2 remake woudnt sell big. It only attracts the old school players who played Diablo before.
    Honestly even a remake would look like crap. The game is freaking old. Making a new game or an expansion of D3 would be so much better in general.
    Better for the company and gamers.

    A D2 HD can be cranked out pretty quick, and there was an ad out in late 2015 advertising for developers for "legacy games" so something may be in the works. The advantage of doing D2 HD is mostly very little development effort.

    D4 might be a possibility, but it is pretty far away timewise is my guess. D3 expansion seems pretty unlikely to me, given Blizzard's experience with D3 sales falling off a cliff from Vanilla to Reaper of Souls, and also their history with SC2 with each expansion selling less than the previous one.
    Pretty sure all the 'legacy games' talk was to bring the legacy games to modern OS's so they can run without an emulator.
    Blizzard's smart enough to realize a D2 remake would not help. It would cause a lot of community whining because obviously development time was not spent on a new game but instead of quick HD remake. And honestly it would only be a novelty - if it was truly just an HD remake, I'd play through once for fun, but that's it. And I spent years with D2. I think the majority of us would want to see something new.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, b) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?

    Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.
    Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
    The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
    A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
    So while I'd welcome anything new, I'm *really* hoping for a D4.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Out of all the toys and merch Blizzard sells, it was in the Blizzcon goody bag.

    Out of all the franchises represented there, it was, and was only, the Diablo toy.

    Out of all the toys that could have been picked, it was DnD dice.

    Out of all the types of dice, it was the four sided one commonly called a D4.

    Out of all the mistakes that could have happened, it was numbers on the die.

    And those numbers matched 11 / 4. Blizzcon. The event that these dice were found in.


    If this was an actual mistake by Blizzard, this proves there IS a higher power and they love fucking with us. That's the thread of hope I'm hanging on to; No groundbreaking news for SC. Legion will have just launched, maybe a sneak peak at the next HS expansion, maybe some OW news, and Hots would be just getting it's newest big patch.


    Save the D4 for Blizzcon?


    /tinfoilhatoff

    Posted in: Diablo III General Discussion
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    posted a message on gamescom diablo dark wanderer art reveal
    Quote from Thornagolgo-next

    It definitely sounds like the announcer was interrupted there. That must be the new Overwatch Reaper transmog for D3 (season 8).

    Personally it looks the other way around; a skin for Reaper in OW.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Womp womp.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Quote from Bleu42go-next


    He said those things AFTER he told us he will be joking around.

    The first one is obviously a joke.

    The second one definetely sounds like something someone could say to troll people.


    Also, he said stuff like "D4 will have Auction House" and other crap. You believe that as well? :)


    ---


    And no, I refuse to believe. I don't want to get my hopes crushed, especially given that there's really no solid signs pointing towards a Diablo announcement.




    You're nice and all, but can you go hang out in another thread for like the next day? Your negative Nancy'ing is ruining all the fun of my Hyping Henry'ing.


    Well, ok. If you folks don't want me here then I'm not going to say anything more in this thread until Gamescom is over. Enjoy your Hype Henry'ing :)

    Thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaank!
    lol jk of course you can hang out here and smack down all the happiness!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    He said those things AFTER he told us he will be joking around.

    The first one is obviously a joke.

    The second one definetely sounds like something someone could say to troll people.


    Also, he said stuff like "D4 will have Auction House" and other crap. You believe that as well? :)


    ---


    And no, I refuse to believe. I don't want to get my hopes crushed, especially given that there's really no solid signs pointing towards a Diablo announcement.

    You're nice and all, but can you go hang out in another thread for like the next day? Your negative Nancy'ing is ruining all the fun of my Hyping Henry'ing.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from Filth ...go-next





    so much doomsaying.

    there will be a diablo announcement at BLIZZCON, not at some gamescom.. this is big deal, and big deal is for blizzcon. nough said. be patient and hold your horses.





    You do realize that Reaper of Souls was NOT announced at Blizzcon but at Gamescom...there is no rule as to when news is announced...



    1st expension to D3 was a certain thing to come. it wasnt a surprise and it wasnt a big deal. it was obvious. apples and oranges man, apples and oranges.


    Most, if not all, of Blizzard's game have two expansions...apples and apples my good man, oranges and oranges.

    Bull.
    When making bold statements, please verify that they are atleast somewhat true.
    Besides SC2, name 1 blizz game that got two expansions.
    Apples and bracco italianos man. Apples and bracco italianos.
    https://en.m.wikipedia.org/wiki/Blizzard_Entertainment
    Hearthstone and WoW also come to mind
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    We were told by Blizzard that this would be the 'year of Diablo'. So whether that STARTS at gamescon or at Blizzcon is up for debate, but we're absolutely hearing about something this year.

    Posted in: Diablo III General Discussion
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    posted a message on Is it server lag or me lag?
    Quote from Taggergo-next

    It's just the randomness of D3 server "efficiency and stability".

    My ping has been steady at around 25-32ms and I run the following specs:
    i7-6700K
    GTX 970
    16 GB DDR4
    The game is run on a Samsung 850 Pro.

    I still get these small "lags" here and there. It's been happening since release - people stating that they aren't seeing it, have simply gotten used to it and don't notice it anymore (I don't mean that in a bad way at all - I wish I could ignore it, despite it only happening once or twice per hour or something).

    That's just simply not true, and I wouldn't recommend spreading false information.
    I'm in Alaska, and my ping is usually 110. In the vast, overwhelming majority of play I receive zero lag. I haven't 'gotten used to it', it's non existent.
    Posted in: Technical Support
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    posted a message on Commenting on news posts.
    Quote from Tidesgo-next

    Am i not allowed to post negative comments on newsposts? My comment on todays post was deleted with zero information about why it was deleted.

    I know i was being negative, but come on. I'm allowed to be negative i would say!

    Even if it was fairly unconstructive, there was ample opportunity for people (Particularly the mod who deleted the post) to contradict my point of view and bring to light all the things i missed.

    Yet you resorted to censoring me immidiately :-(


    What gives?


    Edit: I wonder who's faster at responding. The mods here on DiabloFans, or the support from Curse...


    What's with the passive aggressive threat at the end? You're really not making a good case for yourself.

    Posted in: Site Suggestions and Questions
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    posted a message on 2.4.2 Round-Up - Wizard

    why is there no mention of the changes to the swami?

    is swami nerf not going to be making past the PTR?!?!?!?!

    If you're talking about the fix to additional stacks after archon expires being additive now, that's in the patch notes afaik.
    Posted in: Diablo III General Discussion
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    posted a message on Any PTR research done into T13?

    Diablo 3 has a LOT of problems in it's core.


    But one of the worst is people overlooking the fact that it's a video game. This demand for the absolute percentage wise best class / spec / meta group / ect is really ruining your own fun.


    Why would you ever think wizards HAVE to go archon for T13? Does it really actually hurt the amount of fun you have if say a delsers wiz clears T13 slightly slower than archon?


    I really hope with D4 paragon giving any amount of power is removed, as well as leaderboards. Maybe then efficiency won't have such supreme rule over everything.

    Posted in: Diablo III General Discussion
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    posted a message on Fps problem
    Quote from Taggergo-next

    Quote from Bleu42go-next

    Unless it's a recent bug, it's a problem with your pc if opening tabs drops your fps. The usual suspects are either your HDD is slow, and / or you've got a low end cpu. Blizzards games are very cpu intensive, so I'd look into those first.




    How have you not gotten this issue (read: you said 'unless it's a recent bug', which leads me to this), based on your time with the game? o.O
    (basing that off of your post count here - looks like you've been with the game for a long time)

    I've been playing since D3 release - this "tab bug" has been a thing for a very long time.
    It's the servers not responding 'as fast as they should' (to simplify it) and the client 'locking up' until it gets the response it needs.

    Blizzard's games aren't that CPU intensive - D3 being one of the games that uses less CPU than others.
    ...until you start some task that demands a server-response and then a 'reaction' from the client - then it'll spike a bit, in CPU usage, which will look like you're 'dropping frame'/'freezing'.

    My CPU (i7-6700K - saw similar stats with my older CPU, i5-2500K) usage tops out at around ~20% (usually runs around 15-18%) in total, while only really having the game running, chrome and some other random shit.
    The game itself, only uses 5-10% CPU (might go a little higher - but that's usually what I'm seeing). That was taken while running a solo GR70. If I go through the various armor/weapon-tabs at the blacksmith, it spikes to 12-18% usage. That spike is the 'reaction' from the response the client gets from the server. Kinda similar to the issues with going through stash tabs, at times (this one comes and goes - between patches, it seems).
    The client sends a question to the server - the server responds and the client then needs to handle that response.
    ..again; simplified. Massively.

    The issues with the game, are mostly server-side. This has been a 'fact' since forever, pretty much.
    That's one of the things we get, when we want a game that's 'always-online' to limit cheating and such.

    I have the exact same CPU, the skylake i7 6700k, and before that the 6790. I've never had this problem, as an isolated problem, since closed beta. I HAVE had this problem, but only when coupled with the entire game lagging out during the public PTR times with the buff. But this problem by itself? Never. And hell, I even live in Alaska.
    I'm not an expert by any stretch, all I've said are guesses on my part. My guess, however, is some sort of bottleneck on your part, and / or the OP's part. Yes, the client needs to request the information from Blizzard's servers as to what's in the tabs, but that's not a lot of info. Whether that bottleneck is the cpu, the HDD (or lack of an SSD), ram, or your network is for someone else to figure out.
    Posted in: Technical Support
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    posted a message on Fps problem

    Unless it's a recent bug, it's a problem with your pc if opening tabs drops your fps. The usual suspects are either your HDD is slow, and / or you've got a low end cpu. Blizzards games are very cpu intensive, so I'd look into those first.

    Posted in: Technical Support
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    posted a message on Do you think Diablo 3 will get another expansion?
    Quote from Koksiigo-next

    Quote from hakancezgo-next

    Diablo / Hellfire

    Diablo II / Lord of Destruction

    Diablo III / Reaper Of Souls

    Diablo IV /....


    doesnt proof anything

    starcraft 1 got 1 expansion
    starcraft 2 got 3 expansion
    Apples to oranges. SC2 is a highly competitive game, making a SC3 would have a huge impact on the esports scene. It made FAR more sense to bring out 3 expansions while keeping the base game the same.
    For the diablo franchise it's way easier to make a while new game compared to an esports game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Tattoo thoughts?

    Wow that's some dedication, looks good!

    Posted in: Fan Art
  • 0

    posted a message on How many stash tabs do you need to be "satisfied"
    Quote from RealGsussgo-next

    Why would you need char specific tabs anyway? Just have enough shared ones. Playing all classes and diffent chars per class I'd imagine it be hard to remember on what personal stash tab of what char this or that items might be that I'm looking for right now.


    Make mats accountwide like shards. 1 tab for Gems. 5 tabs per class.

    Well in my argument at least, it makes it FAR more simple, AND it'd be more space technically with less clutter on the stash.
    'Enough' shared ones would be somewhere in the vicinity of like 18 tabs; 3 tabs each for 6 toons. But that's such a huge UI mess. I'd much rather see 5 personal tabs per character, and a shared slot so we can avoid D2's drop-and-hope-no-one-steals. This means that no matter what character you're playing, your stash only has 6 total tabs, so the UI is kept clean. You've got 5 whole tabs JUST to that character, which should be enough for 13x4 items (a full set of items for each class set) and then some off items for LoN or what have you. And if you're making a new toon, just throw the gear you want to use in the shared to switch over. I'd personally use that one shared tab to keep all my crafting mats in.
    Essentially we need more tabs, and a less clunky way of implementing them. My vote is on 5+1 for every character created.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on angle wings

    If you're talking about the light blue ones, they're from the collector's edition.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on How many stash tabs do you need to be "satisfied"

    This is my vision of the perfect stash;


    Each toon owns the first 5 tabs all to themselves; they are character specific.


    Switching over to the new window they introduced for the new tabs will have just one tab now, and that one is shared.


    I'd love this because one tab isn't NEAR enough for one toon. Yes it can hold 4 sets, but there is not enough room at all for the supporting legendaries per set. Instead, having a whole 'page' per toon would be more than enough room, and if you want to switch items over just throw em in the shared tab.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hardcore question

    SoL buddy =P That's hardcore for ya

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 4 man 126 clear on PS4 on youtube

    Cheats or not, grats on your clear!


    Side note; I'm really hoping Blizzard has seen what having mob health in the quadrillions does. There's just no freaking excuse to have such inflated numbers. Possibly the obvious cancel / halt of D3X2 means whatever comes next will have some common sense put into it.


    Anyway, gj op!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 and 2.5 suggestions?

    Quote from Bagstonego-next

    Quote from hyperd0ggo-next

    Just once I would like to see the sader as a DPS roll in group meta. Sader is the only class to not have a moment in the spotlight for dps.

    I like the idea of having support characters, 3 of them...not so much. I would be happy with 1 or 2 support. Its a never ending battle. Current patch, you can have the best GG wiz but if the support can't do their job you fail. Opposite of that if you have the best support and the wiz doesn't have enough DPS you fail. I would like to see a good 2-2 ratio again like the wd DoD days.



    Just to highlight this - barb and WD also were never part of the DPS meta (end-game WD DoD was never viable enough). Only DH (S1-3), wizard (S3+5+6), and monk (S4).

    But with everything else I agree: Crusader should be in there, and potentially WD as well. Both are the best support classes in terms of DPS, so having those two as DPS (maybe crusader for AoE and WD for single target) would make it less necessary to add them as support. Then two supports (maybe wiz+DH, just for the fun of it and because we haven't seen them as support yet). I like the idea of supports as well.

    Of course, the dream would be that there's variety. Like in S3 when DH+wiz were both fine for DPS, and WD/crusader had similar roles for support (perma stun), so not every group looked the same, even in terms of high-level game play. I actually think that S3 in general was not too bad as a season in terms of balance overall, but of course the problems (TRIALS) overshadow everything in retrospective.

    Just to add in barbs have had their dps spot aswell, HoTa was a killer with Ep monks
    That's arguable though. They weren't the DPS at all, the exploding palm from the monk was. They just helped trigger it. Or 'supported' in triggering it.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2???

    Yea the graphics actually aren't horrible at all. If they would introduce an option for much higher resolution it would look really good.

    Posted in: Diablo III General Discussion
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    posted a message on New (Old) firebird "exploit" !!

    you dudes aint gonna make top ten regardless, either way so oh well.


    the dream is over?!

    You've completely missed the point.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on New (Old) firebird "exploit" !!

    I'm seriously getting pretty ****ing sick of this 'well we don't want to hurt someone's feelings so we won't fix a bug' approach.


    If there's a bug, or an exploit, or a problem, FIX IT. Are you that worried about losing players that you're literally going to wait months to patch it? And furthermore, all those players that tried very hard LEGITIMATELY are going to be knocked off THEIR spots, so what about them? Blizzard, you just said that you'd rather 'preserve' the feelings of the ones taking advantage of this, over the ones that didn't. I don't personally believe in trying to preserve either, but ffs at least do the obvious one.


    I... I don't know. I'm actually becoming more and more worried about Diablo as a whole. Kind of feels like we're one announcement away from having some D3 phone game. All my rage typing aside, this just makes me sad.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on "Funky, murloc-like noises, as if boggit is trying to talk"

    I had something similar OP; on the south entrance of the necro event in A2 stinging winds, there was what I thought was a cursed chest. I clicked it, I think some enemies appeared? But they vanished and there wasn't any loot.

    Posted in: Diablo III General Discussion
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    posted a message on Stutters constantly even in character select screen please help!

    First question being; are your graphics drivers up to date? Windows 7 is definitely 'old' now. You might need to update to Windows 10.

    Second; does this occur whether your settings are maxed out / low?

    You mentioned that your sound is acting strange. What's your settings for sound channels? (Found in audio). Try lowering them.

    Have you manually cleaned your computer / your GPU? When's the last time you've replaced your CPU's thermal paste? Possibly you're overheating.

    What DDR is your ram, and is it being eaten up by background processes?

    Is it only with D3 that this happens?


    That's all I can think of for now, good luck!

    Posted in: Technical Support
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    posted a message on Time to pull the plug?
    Quote from Eradifyrego-next


    Quote from Eradifyrego-next

    I have spent years loving this series. Diablo has taken up a lot of my time over the years and I have enjoyed many a night battling in Sanctuary. The game as it currently stands has however gotten very stale for me. 2.4.0-2.4.1 brought little change. cosmetics are nice and all but not really a substitute for content. Once you hit end game all there is to do is push gr's and grind paragon. Item Upgrades come few and far between so basically all you are doing is lvling gems for augmenting and I personally am bored to death with D3 something I didn't think I would ever say. This game for me is currently on life support and without an expansion/new content/ new game whatever will soon be dead. The feeling of getting a "uber" drop just isn't there anymore and to me thats what Diablo was all about, now I can usually gear a char in a day or two with little effort. The "Birthday" announcement made me realize just how boring this game has become.



    Since you have over 30k+ elites killed on your profile with under 300 paragons on PC, I would say you played D3V for some time. That is why I fail to understand how can you be bored of 2.4.1 state of the game compared to vanila game.
    I say this only because you can get from lvl 1 to 300 paragons in 2-3h if you have a friend or two to boost you. And even with combined console XP, it is still 4-5 days of gameplay, if you spend 3-4 h per day doing mediocre grifts like 60 or so.
    I have to conclude D3 might not be a game for you, or that you need a timeout.
    BTW, uber drop is still uber, when you get near to perfect rolled ancient piece of gear its a fkn Christmas or something, even when using cube.
    Anyway, gl, hopefully the game will get another RoS like DLC, maybe then you will enjoy it more...

    You would be correct that i played alot of d3v i remember when para capped and wasn't shared getting all my chars to 100 took awhile. A lot of times i spent soloing since for me anyway lvls felt more earned when i did it myself rather than running with a group or being carried. Did actually get an uber drop last night got a sweet ancient inna's chest and yelled with glee for the first time in awhile. And i loved a lot of the changes made adventure mode was a pretty sweet addition I remember thinking how cool it was to be able to teleport from act boss to act boss. I really think something big is coming though i was noticing last night all the stuff that looks unfinished like the extra difficulty tabs that are blank also there is a little dot on items thats unfilled at first i thought it was to indicate whether or not an item was augmented but even augmented it reamains unfilled curious to know what it's actually for.
    If you're talking about the orange diamond next to legendary powers, that's to indicate whether that power has been extracted for your cube or not.
    Posted in: Diablo III General Discussion
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