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    posted a message on Crafting suggestion: Upgrading items

    You see, THIS is what crafting should have been in D3, not this bullshit targeted upgrade rare > legendary of that same type.

    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)

    Blizzard is too afraid to make actual items (not versions of the same item) super rare again. Therefore we get ancients, and primals. Can't wait to farm the exact same item 100 times hoping the stats are higher.


    Just the mere idea that we can't have super rare, hard to find items again like in D2 BECAUSE a small amount of people will whine that they can't find it during a season is depressing.


    I don't think we'll ever get an actual Diablo game again. It'l be this same arcade 'rare'-items-rain-down crap over and over.


    Anyway, yea OP you're correct.

    Posted in: Diablo III General Discussion
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    posted a message on Buffing the numbers doesn't always solve the problem

    All we're going to see is higher and higher numbers. I wish we didn't crit in the trillions, but I also think we don't need 17 difficulties. W/e.

    Posted in: Diablo III General Discussion
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    posted a message on Dont know how to feel about D3
    Quote from Shapookyago-next

    Quote from TauSigmaXgo-next

    Quote from Critikz91go-next

    Hey guys just want to know how are you feeling about D3 atm/near future?

    I am bit disappointed, triggered and jealous when I see what the guys from PoE are getting soon.

    ... and we are discussing about primal ancients...



    PoE..... AHHAHAHAHAHAHHAHAA

    Looking at how much content PoE gets constantly, it's obvious that Blizzard chose wrong with a buy2play model. While D3 monetization was insanely high in 2012 and 2014, they barely make money these days with it. PoE on the other hand is a top100 seller on steam, years after its release.
    Yep. I used to be on the 'omg D3 > poe' train, but now not so much. I still think D3 FEELS better, but that's about it.
    Watching Rhykker's interview with David Brevik, I have to say I feel the same; D3 is in 'maintenance mode'. D3 doesn't even have a Game Director anymore, and the Necro is probably just a fill in because the team that's left doesn't have anything else to work on.
    Posted in: Diablo III General Discussion
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    posted a message on I was lurking on the US forums, and found this....

    I would absolutely pay for cosmetics


    dyes / pets / xmog / portraits / banners / wings, you name it.


    Hell I'd pay for boxes that are randomized. Whatever it takes for Blizzard to take this game seriously.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes

    Wow that's a great change actually!


    I love the gated idea as well, AND the fact they'll be even more rare.


    PLEASE don't ruin this great idea by suddenly giving us a way to target them.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from D3RUSgo-next

    So. Let's see.


    1. The goal of playing a game is to have fun. It's all about enjoyment. Entertainment.


    2. Endless hours of repetitive and fruitless grinding is NOT fun.


    So what IS the answer? Hundreds who used to play have given up on the game because end game progress requires you to play for days on end.

    I still play. But not like I used to. After I got to a certain cap - a gearing wall if you will - the ratio of work/reward was not satisfying. I doubt primal ancient items will change that.

    Which is it?
    Do you not like grinding for gear?
    Or did you stop having fun because there's no gear to grind?
    I ask because you say both, literally one paragraph apart.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Arydorgo-next

    Realistically, instead of harpooning Primals into the game and calling it a "good thing"... they could just lower the drop rate of Ancients to that of Primals.


    Oh wait, they DID that, and it was TERRIBLE. Why is this such a hard concept to grasp? Ancients rain from the sky now, what do you think will be the progress on Primals? One season of them being super rare, and then the next season they'll be everywhere.


    A VERY simple solution to finding a balance between the Primals as produced, and what would actually be better for the game, is;


    The Primal Ancient Soul - Consumable. Upgrade an Ancient Legendary Item into it's Primal form. All stats will be rerolled as they are. Primal items receive a 10% increase stats.


    It can have a super rare drop rate, to the point where you'll find about 5 per season. At least then it gives people the choice on what is Primal, as opposed to getting Primals that are useless, and keeping the competitive portion of the game intact. Most people would use their first one on their best weapon for the giant increase that an ancient weapon provides over a legendary one.


    I still stand by Primals are bad. Not even tackling the rest of the issues with the game, but that would be a much better solution than the path already taken.



    Lol so you want 5 free primals per season?!


    This attitude astounds me. Having a way to target primals MORE than the ability to upgrade rares would completely ruin the whole point of primals.


    But I guess the idea of having actual super rare items to find in a Diablo game is outdated.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Moboroshigo-next

    Quote from Bleu42go-next

    THAT'S FREAKING GREAT! That is a GOOD thing! We NEED super rare items that might take months and months to find!





    That is an extremely bad idea in a game that has no trade and has a "competitive" aspect in a the form of Greater Rifts. Maybe you didn't understand the full implication of 1%, you should think more about it and remember because in diablo there is such a huge RNG factor when it comes to stats rolling many legendaries and ancients are total crap. wonder how primals would look ?


    Not only do I understand the implications of a 1% drop chance, I've already found several and have only put a couple hours into the PTR. These need to stay as rare as they are, and I would be the first to vote on them being un-craftable.


    I'm also perfectly aware of the RNG factor of a Diablo game, which is WHY I'm so for primals being extremely hard to find. Diablo 3 already gives you every item needed for a build, and primals aren't 'new' items, they are just the same item with a buff.


    It takes mere hours at max level into a season to have your full set, supporting legendaries and usually an ancient version of the weapon for the build. Having primal versions of your gear to chase after for the rest of the season is SORELY needed, and the *fun-factor* of actually finding a primal you wanted is increased ten fold by the fact that there's a very real chance you might not have found it the entire season.


    TLDR; It's okay if there's a chance you won't find what you want in this game. I know most people apparently have become accustomed to just being handed everything, but this exact type of RNG is what drove many of us to put so much time into D2.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Moboroshigo-next

    1% is an extremely bad idea considering legendaries have such a HUGE RNG. They ider need to increase the drop rate of Primals or make some kind of upgrade system for Ancient legendaries, maybe destroying Primals could give another material that can be used to upgrade an ancient witj to a primal with the same stats.


    One thing is clear : Something must be done because in this game we have no trading so with 1% a guy might play all season without finding a GOOD primal.

    This is on-point one of the reasons Diablo doesn't feel like it should to many players; people want everything either handed to them, or somehow guaranteed so they don't 'feel left out'.
    There's a chance someone might play all season and NOT find the primal weapon he wants? THAT'S FREAKING GREAT! That is a GOOD thing! We NEED super rare items that might take months and months to find!
    If Blizzard implements some way to 'target' a primal you want, or increases it's drop chances EVEN more (which between drops, gambling and upgrades they still aren't THAT hard to find) then they've truly lost all connection with what used to make a Diablo game a Diablo game.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes

    Okay now this is even stranger. About 3 days before Primals were announced, I had a very vivid dream where I was playing D2, and a red unique dropped and I was all stoked because I was like 'holy shit this has to be SUPER rare!'.


    And now possibly they'll drop with red text?! *twilight zone theme*.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries
    Quote from Bagstonego-next

    Quote from Bleu42go-next

    Quick thought; can they just be called primal legendaries? Primal ancient legendary just is a little gobbled up ya know?


    Obviously no one will call them primal ancient. Primal is just fine. Just like most people say "I found an ancient item" and not an "ancient legendary item".
    Well yea haha I know WE will. I'm talking about how to me it looks silly on the weapon: Primal Ancient Legendary Two Handed Axe. But that's just mo.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    Quick thought; can they just be called primal legendaries? Primal ancient legendary just is a little gobbled up ya know?

    Posted in: Diablo III General Discussion
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    posted a message on Possible solution for primal legendaries (less RNG)

    Nooooo.


    The ONLY saving grace of PAs is that they are extremely rare, and you'll likely have to blow through multiple stacks of mats to get one from upgrading.


    Keep them rare.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    This isn't fixing any problems. However, unless 2 hand bows are bugged, I crafted over 200 on the ptr and didn't see any. So, just another stat increase sure, but at least they feel rare.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    Honestly I would have actually liked this idea if you couldn't craft them.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    Quote from Bleu42go-next


    My personal opinion is that we are going to get an announcement at gamescom or blizzcon about a DLC pack that will tie up all lose ends of the D3 story. This new story pack will also come with two new classes, and a new act.


    The fact is that they are working on several things they have not even talked much about yet. For instance, the endless maps they showed us at blizzcon. Those were interesting, and I am curious to see what type of game mode that will be.


    Also, the new zones and monsters they are adding, at least to me, seem like a prequel to the introduction of a new demon lord/demon army. Maybe all of this will be what leads up to D4?



    It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.

    My comment in plain English does not say anything about "releasing" two new characters and a new act.

    It says announcing, so not sure where the disconnect came from?
    Your 'plain English' comment CLEARLY states that, in your opinion, we'll get an announcement about a DLC pack containing two new classes.
    Of which I replied saying there's no possible way they could pull that off.
    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    Quote from Bleu42go-next


    It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.

    Also, this follows a 2016 where not much happened. Expecting a lot of new content seems curious given D3s history. Most likely, if they are doing anything at all with Diablo (which they may well not be doing), they are starting the long term multi year development of D4 rather than spending a lot of time adding new D3 content.
    One can only hope.
    Because they're calling it a 'character pack', I'll bet money there will never be another D3 expansion outright.
    I wish they'd just tell us if there is something such as a D4 planned, but that would kill D3 even more. But on the other hand, it's dead in my eyes anyway. So whatchya gonna do.
    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    My personal opinion is that we are going to get an announcement at gamescom or blizzcon about a DLC pack that will tie up all lose ends of the D3 story. This new story pack will also come with two new classes, and a new act.


    The fact is that they are working on several things they have not even talked much about yet. For instance, the endless maps they showed us at blizzcon. Those were interesting, and I am curious to see what type of game mode that will be.


    Also, the new zones and monsters they are adding, at least to me, seem like a prequel to the introduction of a new demon lord/demon army. Maybe all of this will be what leads up to D4?

    It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.
    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    Pretty much what LordOfTerror said.


    I'm always grateful for free content (although the necro isn't free), what I'm complaining about is the lack thereof. It's been years since RoS came out, and it'l be a minimum of two years IF we ever see an expansion again, which I don't think we will. They wouldn't split up content, over a year, if they could package it all and sell it at the end of the year as a 40$ expansion.


    D3 is in maintenance mode. We're getting a cool new class in 6+ months, two new zones (wooooo) at another time, and some QoL changes at another time. Challenge rifts are just a simple tiny band-aid to try to even out a playing field, but you don't even get to use your own gear. Or your own build. I've pointed out over and over again WHY Grifts are broken (mainly because they are infinite in difficulty), so I won't go into it now. If Blizzard is fine with the state of the game, then there's really nothing I can do.


    So, ya a tiny bit of content, with nothing meaningful for the rest of the year besides one class you have to pay for. Not very encouraging.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    There won't be any new game mechanics for a long time guys, and we're still looking at 6 + months until the Necro.


    Remember, one of the biggest draws of an expansion in almost every Blizzard game is a new class, and they announced that 8 months AHEAD of it dropping. If they had new game play mechanics coming as well, then they could have easily bundled the Nerco, new mechanics, and the new zones they announced into an actual expansion.


    All we're getting, that we have to pay for, is the Necro. If there's any hope of actual mechanically new content, such as jewels / runes and runewords / charms and the talisman / actual new ACTS or story, ect, it'l be in an expansion, which is two + years away.

    Posted in: Diablo III General Discussion
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    posted a message on Which Class For This Description?

    I vote DH.

    Posted in: Diablo III General Discussion
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    posted a message on Red soul shard

    The proc rate for the first effect is low so can't be really counted upon.

    The level 25 effects work well for solo leveling alt characters and is useful for the first couple of hundred paragon.

    If you are doing 5 minute rifts and level up 4 or 5 times a level, then gem 25 effect is in effect 50% of the time.

    What? How does an effect that lasts a couple seconds once a minute for a 5 minute rift equal 50% of the time?
    Posted in: Diablo III General Discussion
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    posted a message on Cant progress Season Journey

    Oooooh, hahaha nice. Glad you figured it out!

    Posted in: Diablo III General Discussion
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    posted a message on Cant progress Season Journey

    Dumb question, but did you click the box to the right on that season page? I haven't gotten far enough this season to see if it's still a thing but I remember last season after a certain level you had to manually click the box to show the next stage of quests.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.3 is live and a broken mess xD

    I just updated my razer stuff today, apparently it's been while. Works great though for D3. Nice touches imo, such as a color change when you've used a big CD like WoTB or Archon, and it flashes red when you're close to death / ect.


    Also, had no idea OverWatch did the same thing with the keyboard; custom colors and setups for every hero, flashes for when you get your ult, cool things like sweeping colors when you're lucio ect.


    But yea, OP, make sure you updated your firmware.

    Posted in: Diablo III General Discussion
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    posted a message on Idea: More tactical and more D2 like game mode
    Quote from MKIIIgo-next

    Quote from Bleu42go-next

    The only thing I'm luke warm on is the whole set dungeon idea, and the guaranteed gift. Maybe that's because I think set dungeons are really boring and were a bad idea in the first place though.


    Thanks for the input. Removed the guaranteed gift. Added an image to better explain the idea.
    What would in your opinion make Set Dungeons exciting?
    What you've got there for set dungeons could be fun, I would give it some tries for sure. However, I'm not sure there's quite anything that could be done to them that would make them different enough from rifts / grifts, while also being as fun. That's not a dig on your ideas - I've just never liked set dungeons personally.
    To reiterate though, great ideas here, I like em.
    Posted in: Diablo III General Discussion
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    posted a message on Factors that killed D3

    Handed all the gear within hours of reaching max level in seasons.


    No power cap on paragon and no difficultly cap in Grifts means there's only 1 mathematicallyrics best build per class.


    The end game isn't items or loot hunting, it's paragon.


    Instead of the billions of builds Blizzard bragged about at launch, you're told how to play with mandatory sets.


    All the numbers are astronomically high. But that's what's happens when you try to move the end game every season.


    Legendary gems were horribly implemented, and are boring stat sticks.


    There's a complete and obvious lack of anything to hunt for (in THE loot hunt franchise) besides gear. Jewels? Charms? Runes? Hell I was baffled that armor dye wasn't a drop, I mean right there that could have become it's own sub currency.


    Trading. Pvp.


    The list goes on. And onnnn and onnnnnnnnnn


    It's like they thought there was only two options; re create D2 exactly, or do everything the exact opposite of D2. There IS a middle ground.

    Posted in: Diablo III General Discussion
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    posted a message on Idea: More tactical and more D2 like game mode

    I actually really like almost all these ideas, gj op! The only thing I'm luke warm on is the whole set dungeon idea, and the guaranteed gift. Maybe that's because I think set dungeons are really boring and were a bad idea in the first place though.


    Either way, interesting ideas here, I like them a lot.

    Posted in: Diablo III General Discussion
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    posted a message on controller support?

    You can use the Steam controller. I tried at one point and although with that you can map any button as well as the two 'track pads' that act like a mouse to anything you want, it's just not the same as a MK setup. The biggest issue is that unlike the console version, there's a lot of spells that fire at where your mouse is aimed, which screws it up a lot.

    Posted in: Diablo III General Discussion
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    posted a message on Q&A seriously?
    Quote from Bagstonego-next


    I still find it funny that the only people with an issue are the ones who have 2,000 hours in the game.


    At some point things become stale, it is not the fault of the game, if anything, it is the fault of your addiction.


    They cannot give you 100% of everything that is behind the scenes, but if you learn to read the language, they gave a lot of hints. But you have to be able to understand implied theory, start educating yourselves!


    I admire your perseverance, always trying to point out the positive aspects. I did that for a looooooong time. I went from super casual (D3V, never really got to MP10 farming status and not even close to paragon 100) to competitive (several high leaderboard spots in the first 3 eras) to semi-casual again (played only one weekend in the past 5 seasons, with the exception of S5 IIRC). I think it's not too much to ask that the game should still be exciting after ~35 hours played, but that was my approximate playtime in 4 of the past 5 seasons.

    Also, as someone who reads a lot on the forums and tries to grasp the community's perspective from all sides (not just the top players or the casuals, but sort of both) I can tell you that there are people annoyed/disappointed in every range. I know people who still play 500h+ every season, but that's just a handful. I know people who play only a few hours, not even until Conqueror, and even more people who don't play at all. Their complaints are always very similar: there's nothing to gain but paragon. For a non-hoarder the stash tab is meaningless, and the cosmetic rewards or achievements are just not enough.

    Diablo is a loot-based game. Remember the Blizzcon video where past Diablo developers were just providing brief statements or single words about what makes the Diablo universe? Multiple of them shouted "loot". But in Diablo 3 right now, loot is meaningless. It is given to your for free at the start of each season. With Challenge Rifts, you will play with fixed items (not even your loot) and you will not even get loot (besides the reward if you make it into the top of a leaderboard, which is obviously only an option for a very small number of people). I'm a Diablo Fan, but Diablo 3 is moving into a direction which is, in my opinion, betraying its origin. It's not about "me having played thousands of hours". It's simply about the developers making changes that are wrong.

    And I can tell you from looking at the statistics of Diablofans views, Reddit views, counters on my Diablo tools like the Journey tracker, and most importantly by just looking at the leaderboards (on some of them you get ranked with a GR40ish) that I'm not the only one. If in a game with 30 million sold copies only a few thousand are still playing at all, I think it's fair and just to discuss how to improve the situation.
    Very, very well said Bagstone, thank you.

    Maybe the same sentiments coming from someone else besides me will elicit actual discussion, instead of flaming and hatred.
    Posted in: Diablo III General Discussion
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    posted a message on Q&A seriously?

    Quote from Bleu42go-next


    They talked about several very key points/issues:


    Wrath of the Wastes - Going to Buff it for next PTR


    Paragon - They like it because it gives linear progression, always looking at it.


    End game - They want it to remain Greater Rifts, end of discussion


    Season 9 - Expect announcement very soon


    Challenge Rifts - Are going to be designed with a 100% focus on players who want ultra competition and even playing field, and they will rotate often.


    Itemization - They still prefer the "Lets design an item on the low end, let the players test it, see which way seems fluid, and go from there" This is a great way to continue to interact with players and let them drive the game. They never did this in the past, until a few months ago, Yang always designed what he wanted, and it took us to X% for this or that, even if player does not like it.



    For a first ever Dev Q&A on facebook, I feel they did really well, though Joe is very shy.



    Wait, these really are their answers?
    Just going to continue to buff sets?
    Paragon isn't going to change, it's going to continue to give infinite power?
    Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
    You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.

    These kind of comments baffle me, as if you people think there is a slow paced methodical ARPG out there right now......

    They are all fast paced arcade games.

    Maybe, Maybe, Grim Dawn is a little different. But aside from that, every single game on the market is about speed farming and being as fast and efficient as possible.

    And no, those were not the exact words, but what does it matter, the lot of you had a pre-determined reaction to the Q&A anyways.
    No no no, you don't get to say 'every single game on the market' AND also say ' maybe Grim Dawn isn't'. Pick one. Also, I'd definitely consider D1 a slow paced methodical ARPG, as well as Grim Dawn.
    Secondly it's not THAT the game is fast paced. It's WHERE it's fast paced. Slaying hordes of demons as you descend in levels fast? That's not only fun, but also been a staple since D2. Getting a complete set of gear including supporting legendaries within HOURS of reaching max level, on a brand new season character that started out with nothing? That's ridiculous. Having the drop of legendaries hover around 70 per hour? That's insane.
    However, as I said before, if that is what Blizzard wants, then there's nothing I can do about it besides trying to give constructive feedback on what I'd personally like to see changed, and stop playing.
    Posted in: Diablo III General Discussion
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    posted a message on Q&A seriously?

    They talked about several very key points/issues:


    Wrath of the Wastes - Going to Buff it for next PTR


    Paragon - They like it because it gives linear progression, always looking at it.


    End game - They want it to remain Greater Rifts, end of discussion


    Season 9 - Expect announcement very soon


    Challenge Rifts - Are going to be designed with a 100% focus on players who want ultra competition and even playing field, and they will rotate often.


    Itemization - They still prefer the "Lets design an item on the low end, let the players test it, see which way seems fluid, and go from there" This is a great way to continue to interact with players and let them drive the game. They never did this in the past, until a few months ago, Yang always designed what he wanted, and it took us to X% for this or that, even if player does not like it.



    For a first ever Dev Q&A on facebook, I feel they did really well, though Joe is very shy.

    Wait, these really are their answers?
    Just going to continue to buff sets?
    Paragon isn't going to change, it's going to continue to give infinite power?
    Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
    You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.
    Posted in: Diablo III General Discussion
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    posted a message on Keep the traditional isometric perspective or try something new?

    If it's that 3rd person view - keep isometric. Literally all that's happening is that the camera is moving down, so no reason to change it.


    If it's FIRST person, then yea I'd like to see something happen, could be fun.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    Quote from Bleu42go-next

    IF, and that's a big if, we get an expansion, it'll be at LEAST two years from now out, probably more.


    There's no way they'd release a whole new class by itself if an expansion was anywhere in sight, and the necro is at least 8 months away. They also are using the wording "character pack", which of course means there will be more.


    I'm near certain there will never be another expansion for D3. We'll get something like a character pack once a year, with maybe a new zone and some sort of vanity item with it.


    And considering there hasn't been anything close to a whisper about changing and fixing ANY of the fundamental problems most of us have been bringing up for years, this all doesn't bode well.



    If that's all that's left of the future of this game, I think I'm out. Hopefully I'm wrong though, but history has repeated itself too many times with this game.




    And all this being said, expansion is an outdated word anyways.

    A DLC pack is the exact same thing, but more modern. A DLC pack is typically lesser variations of content, offered more frequently. Instead of doing an expansion 2 years later, you will typically see 3-4 DLC's in that time.

    Fundamental issues are subjective, and the ones that people on this website talk about, typically balance of current sets, etc.... they have in fact addressed this as something they are always looking at when able. They are adding DX11 64 bit via the next patch, which opens up floodgates of potential changes as performance will not be as much of a concern given DX11 64 bit can handle much more.


    The bottom line is that when you have Frank Pearce talk about the future of Diablo 3 and the franchise as a whole, MAJOR THINGS ARE COMING. Frank is a massive center piece within Blizzard, as a cofounder of the company, and the fact he talked about D3 in the opening ceremony is being far overlooked.

    It's being overlooked because it didn't have any actual CONTENT. We got nothing concrete.
    While I agree that fundamental issues are subjective, you didn't actually provide any substance to back up your claim that the issues are being addressed. All you brought up was that sets are being balanced relative to each other... which isn't actually on the list of core issues at all. I've already typed out my thoughts on all the issues many times, so I won't again here. However, those issues have NOT been addressed, at all.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    IF, and that's a big if, we get an expansion, it'll be at LEAST two years from now out, probably more.


    There's no way they'd release a whole new class by itself if an expansion was anywhere in sight, and the necro is at least 8 months away. They also are using the wording "character pack", which of course means there will be more.


    I'm near certain there will never be another expansion for D3. We'll get something like a character pack once a year, with maybe a new zone and some sort of vanity item with it.


    And considering there hasn't been anything close to a whisper about changing and fixing ANY of the fundamental problems most of us have been bringing up for years, this all doesn't bode well.



    If that's all that's left of the future of this game, I think I'm out. Hopefully I'm wrong though, but history has repeated itself too many times with this game.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on The Paragon problem (Suggestion)
    Quote from MugsyAUgo-next

    Quote from Bleu42go-next

    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.



    The only problem with this is that it's not a like for like replacement which punishes those with legit 400+ paragons with something they may not want.
    In fact, the majority of players who care about P3000+ I know are in NS... they don't like the restart, nor do they care about cosmetics.
    Replacing all progress from P400+ is basically killing any means of power advancement when gear is so easy to come by and community has spoken loud in the past about gear that's too hard to come by. Considering gear drops is probably where it ought to be, what needs fixing is P800 onwards... the paragon system is boring then and needs to be replaced by a new system for advancing power.

    I completely disagree. There is ZERO need for, in your words, "advancing power" in this game. If there is an infinite source of power, then NOTHING can be balanced. Name me ANY other game that's well balanced AND has an infinite source of power. You know what that power creep means? It means higher and higher Greater Rifts are achieved, which means in itself means higher paragon levels and legendary gem levels, which feeds into higher Greater rift levels... and it never ends.


    It kills any sort of build variety, because even if a build is only say 5-10% lower than another build in terms of overall power, that's exacerbated by the never ending increase in difficulty created by the greater rifts.
    Secondly, drops are absolutely NOT where they ought to be, when blood shard gambling, season gift bags and targeted rare upgrades are taken into consideration.


    While I quite honestly could give a rats ass about the people who are in the thousands of paragon, I'm sure Blizzard is for some reason worried about hurting their feelings. Which is why we've gotten the Diablo franchise of today; an arcade game. A game meant to be really fun for a little bit, and that's it.


    When D3 vanilla first launched, I defended it like it was my own fucking castle; RMAH? Oh sure that'll be really good. Itemization? Oh yea they'll work it out. Was console development impeding on the PC version? Of course not! There's no WAY Blizzard would let slip what's arguably THE arpg of our time!


    Well, with the PTR changes many have noticed the locked fps of the game has been changed for PC, and it dawned on me. Console has not only held back Diablo 3, it ruined it. Hell, I couldn't figure out what was going on the first time I saw my friend play D3 on console. Why the hell did it look so smooth, compared to my 165hz Gsync monitor? Oh, because frame rate wasn't locked. Console turned the Diablo franchise into a fast paced, arcade game. An arcade game where monster types don't matter, any build that didn't have a corresponding set didn't matter, and legendary beams dropped like rain in a thunder storm. Don't think too deep about builds or itemization! You're meant to be having fun on the couch with your buddies, and that's it.


    You know, on one hand I get it. Companies NEED to show growth, they can't be stagnant. While us on the outside would think "oh yea they're making just as much money as the last couple of years" and think that's fine, to a company who has to answer to share holders, that shit doesn't fly. If you don't show growth, something is wrong. So, where does Blizzard find this growth? Well, what about all those people who play video games, but not on a computer? And henceforth the console version of D3 was realized. And I am DAMN sure someone in their meeting decided that it'd be too 'confusing' if PC and console versions where drastically different, so lets make sure one can't move forward without the other.


    Which of course means we aren't going to see any actual, significant changes to any of the pillars of Diablo.


    Aaaaaaaaaaanyways, /rant off. This is the game we are stuck with.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on The Paragon problem (Suggestion)
    Quote from pacuaunugo-next

    Quote from Desolacergo-next

    Because I love the game and thinking about changes that could improve the game, I created that overview of a possible Paragon problem fix.

    Before you say it: Yes, there are also other problems beside the Paragon problem, but this thread should only focus on the Paragon problem.


    Link to the suggestion:

    http://imgur.com/UMNxVSS


    Best Regards

    - Desolacer



    There is NO problem in para, stop cry kids , u dont like to put effort in a game like D3? Good, buy My Little Pony or Mario Bros and stop vomit nonsense.


    Wow, your argument as to why paragon is a perfect system and doesn't need any changes is very persuading, I'm impressed.

    Paragon has taken away from what the end game of every other Diablo game as been about; loot. Instead, with paragon, the 'end game' is just grinding experience, which I'm sure most will attest is extremely boring.

    Speaking of boring, the entire system is just uninspired. Instead of having to choose which stats to put points into, like when you start your paragon from zero, everything is maxed out. There's no choice, no customization.


    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Ptr GR Density Problems

    Oh no we don't we can't skip entire floors because there's no more fishing for that 'super dense' spot on one of the maps? Good.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzcon 2016 - How should it be...
    Quote from horrax1go-next

    Diablo is no PvP game. Even Diablo 2 wasn't. I really dunno what people are thinking what PvP should look like in D3.

    To copy WoW with PvP gear is also not really the solution. Go play WoW if you want that kind of PvP.


    However Teams that battle for time in a scripted Greater Rift is certainly possible and would be a nice addition to the game.

    But sadly we have to wait another year or more before we get something like that in D3. The development process is really kinda slow. I also wish we could get content faster as we get it right now ;)

    My buddy and I were at the 2011 Blizzcon, where they had a pvp arena. It was team deathmatch in a sealed room, at it was LOADS of fun. I'm not really sure why so many people instantly have a hatred for pvp in a diablo game, considering it's been in the trilogy the whole time. Yea it'l cost development time, but would be worth it. It doesn't have to be esports level. Hell, I'd be fine if they did it just like WoW legion currently; normalize stats. And maybe let legendary powers carry thru.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 now runs in DirectX 11, x64 with gsync

    Hmm, yea I think there actually is a difference.


    I played on my xb271hu for awhile, 165hz and everything absolutely was a lot smoother than my old 60hz monitor. Switched to my pg348q, which is a 100hz, and again It's been smooth for months.


    However, going back and forth between PTR and live, and it does seem that everything doesn't 'blur' as much with motion, especially noticeable on the edges of say buildings in town as you run back and forth. So yea, something has changed.


    Also, wtf, I'm just today noticing that on live AND ptr, there's very apparent 'hitching' every couple seconds. Very annoying.


    Edit; Yea, something besides an AA update is there. My guess they might have done this to relieve lag from higher Grifts, because if they did raise the cap then more dots should be able to work together.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question about the backlit peripherals in the new PTR patch
    Quote from k1ckd0wNgo-next

    Quote from Bleu42go-next

    [...] most likely require some sort of invasive program that Blizzard would ban.




    They included it into the current PTR patch.

    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more


    Well then, nevermind!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 now runs in DirectX 11, x64 with gsync

    Yep still not seeing 21:9 / 3440x1440 direct support, and using the work arounds is a pain in the ass.

    Surprising that the first time I boot up Path of Exile or Grim Dawn they support it and work perfectly.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question about the backlit peripherals in the new PTR patch

    I'm just throwin a guess out there, but I would say no, that would most likely require some sort of invasive program that Blizzard would ban.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New bar - "Stash for MATS" - count GR keys also?

    dude there's like no reason to have 40k keys. Delete like 90% of those at least >.>

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Blizzard may have indirectly announced a future D3 Expansion.

    Without ever having attended one, I can guarantee you OP that every employee is briefed in a meeting before Blizzcon to smile at every question, and never shoot anything down directly, instead be vague. "Is there going to be a D4?!", *employee smiles*, "What, are you trying to get my fired?!" doesn't actually mean anything, at all.


    If they weren't even ready to *announce* anything, and in the same breath tell us the Necro will be at least 8 months out, we AREN'T getting anything new, expansion or otherwise, for YEARS. We'll be lucky if they even talk about anything at the NEXT Blizzcon.


    Stop hyping yourself, and just play games you enjoy, it'l make everything a lot more fun.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.

    Quote from Bleu42


    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.



    I'm happy where this game has gone since vanilla, but in its current state this game isn't fun playing for more than a week. Addressing some of the core issues of the game would cause a long overhaul of re-balancing, it took them a few seasons just to somewhat balance LoN and basically all it did was create massive power creep.



    There is a simple life-cycle of a game, the longer it is played, the quicker I get bored of it when I come back to it. If they re-hauled the game I'd be happy, but would likely just stop playing again after a couple of months. I rather have something new and shiny to eventually get burnt out on. for example I played wow a fair bit, but in the end I was playing the "same game" with new content that dumbed down all theory crafting and uniqueness. It eventually got to the point I bought and expansion and quit after two months because I seen most of the content and grinding the same game play I've done for years just gets stale. I haven't gone back in years and refuse to do so unless its F2P (which will never happen).



    The reason I made my two suggestions is it would be very easy and rejuvenate the D3 community somewhat. All D2 had was player damage reduction and it was policed and run by the community. It kept D2 going a lot longer than seasons did and it made other pieces of loot more intriguing. far as my suggestion for ladders, seeing the same old cookie cutter builds gets old. I know my suggestion would lead to the same situation, but wouldn't it be fun seeing a WD toad build and how far you could push it and get recognised?



    I enjoyed D3 and definitely got my entertainment value. I expect this game to go maintenance mode two seasons ago and now it just finally went maintenance. I've since switched to a few other games and are enjoying those thoroughly. When D3 finally gets some updates I'll be like most others probably play for awhile again before burning out. It's the nature of this series, it doesn't cost you to leave the game, you can always come back and enjoy any additional features.



    TL;DR
    It's been a good ride. Waiting for the new shiny, until then I'll enjoy Grim Dawn for my Diablo needs.

    When I made this list of what I'd like to see fixed, it was with the assumption that there's be whole new expansions. I agree that even if they overhauled some of the systems, the game would burn out again for lots of people because lack of new content, IE whole new acts.
    Side note; just started playing Grim Dawn last night. That game runs SUPER smooth and looks really good on my 21:9, 3k monitor. I might actually get into it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on My top 5 NEEDED changes.
    Quote from melacinego-next

    I like where D3 is at now and I know I'm in a tiny minority.. maybe 5% if that. I like where paragon's at, although paragon does feel like it relates more to power than gear at time. Maybe there is a positive correlation between the two.


    4, The loot before wasn't balanced. People getting 10-20 legendaries per hour by certain farming routes compared to others getting 1, maybe 2 an hour. IT wasn't even necessarily based on who had the best MF gear even. I would rather see more legendaries/set pieces drop than less; however, I do think they have it right at the moment. You really need to spend a lot of time getting the right pieces of gear that let you run through Torment 10 or higher quickly. At 30+ hours in this season, I'm not there yet (mostly due to time I'm able to play but still).


    Other notes about your points- THEY WONT ADD A TRADING SYSTEM EVER! - Why? Don't you remember the ebay/bots farming for gear since they could sell it online for money? This is why they started with the AH- figuring people could only trade through their system and they'd get a cut. Well I'm guessing they found out some people were making plenty- enough to have a tax form to fill out from the money they were making. Now Blizz didn't cut out AH because other people were making money.. that'd be dumb; they did run into bugs that were ruining the system- a bug that would post your auction incorrectly and if you cancelled it, it somehow gave you way more money back (erroneously). Bugs like this plagued the auction house at time and it was down quite often... because of this they dropped it from the game and made most items that are worthwhile soulbound (aside from group members now). They won't bring trading back because then people are going back to amazon and ebay to sell digital goods. (also being able to sell digital goods like that ends in people trying to hack other accounts- See WoW).


    TLDR: Some of your ideas couldn't ever happen: Trade, loot balancing. PAragon balancing is a good idea- it was a great idea at first but after ROS, things didn't quite get back to how it was before), I do think PVP could be added back and custom games- they made this online game a lot less about playing with random diablo players as they made about- play with your friends or clan only.

    That's why I added trading in the last paragraph; something that I think could happen if done very carefully. However, yes that would bring in a whole new slew of problems, and my feelings aren't going to be hurt if it never makes it back in.
    On the topic of loot, it boils down to personal preference. I'd personally rather see less items dropping, and the more rare / powerful ones actually be rare again. I feel that having the loot hunt turned into 'find all items multiple times, and instead hope they have higher stats' isn't near as fun as 'oh man how awesome would it be to have X drop!'. Again, personal preference.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Shock and Disappointment
    Quote from heyraysgo-next

    Hey assholes, post the patchnotes for the upcoming patches. Point out what you are disappointed about

    Check out it. Anyone who's been here awhile can attest, I'm one of the biggest fanboys of Blizzard in general. I defended Blizzard as they put in the RMAH. I was RIGHT THERE waiting to defend Blizzard when someone said ANYTHING negative about Diablo. I absolutely adore Blizzard as a company. But even I can't help but tire when it becomes more and more a reality that THE game that defined the loot hunt ARPG is changing.
    While I sure do not speak for everyone, I think it's a safe bet to say most of us are grateful for all the free updates Diablo 3 has gotten since launch, and since RoS. So I highly doubt any of us are mad at the new content coming forth, even if it's not free. However, we're.. I wouldn't even call it actually upset... we're more worried than anything. It really feels like Blizzard has decided the current state of the game is fine, and only slight additions now and then is all that's needed.
    I'm going to get dangerously close to name calling here, but please understand I'm just trying to articulate some opinions. Essentially, when it comes to my own personal feelings about Diablo 3, I feel that the game has become a hallow shell. A paper thin, no-depth arcade game. It's no longer meant to be a game you spend a lot of time with, and I can just envision the mission statement on some plaque; "The game you can have fun with for a couple hours a weekend!". It is really arcade in the simplest sense; legendary items rain around you as you deal trillions of damage to anything on the screen. The loot hunt has been reduced to 'hoping you get the same ancient version of what you have with better stats', and the builds and skills culled down to 'well there's 4 sets for your class, so you get four ways to play your class!'
    So while I don't have any patch notes to quote for you, OP, here's what has disappointed;
    Coming soon! A couple new legendary powers, and some quality of life improvements!
    In january, for one month a year, play a homage to Diablo 1 in a 16 level dungeon!
    And, at least 8 months from now, most likely more, play the necro, and get yet ANOTHER type of rift that'l sit alongside regular rifts, greater rifts and set dungeons. Oh and you have to pay for this.
    So we're not upset about the free, and paid-for, stuff. We're upset that this is quite literally how the life of Diablo 3 is going to play out. The necro isn't releasing until at LEAST close to fall of next year. That means there's NO new expansion anywhere NEAR the horizon, or otherwise they'd have announced it and saved the new class for that.
    So I get it, you like the game and want others to like it too, no need to be rude about it. There's just some of us that feel this game could be so much more than a console arcade game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I was RIGHT!!!
    Quote from Vimix99go-next

    Was the announcement only a new class? I heard specualtion about Diablo 4, or a new expansion.

    An anniversary event that'll only last in January, and a new class sometime late next year. Yep.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.

    This is just a horrendous set of ideas. You want the game's scalability removed, and it returned to the D3 vanilla slog fest. Almost reminiscent of someone who wants New York City "dirty and original" like it was in the 1980's again. No thanks, and lets dial back on the "MUST HAVE CHANGES." Its your opinion, and its not a panic. We are getting an expansion, things are looking good.

    While you don't have to like my ideas, I do feel the need to point out that we aren't getting an expansion. If we were they would have saved the necro, which won't come out for close to a year, for it.
    And the whole point of my thread is that even with a new class, nothing is actually being fixed, let alone addressed. If you're perfectly fine with the state of the game that's cool, but I had to at least write out the problems I personally see as the core issues that continue to dissolve this game.
    Also, lastly, the title is MY top 5 changes. So if that bothers you I don't know what to tell ya.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on So, how do you feel?
    Quote from Glowpipego-next


    The announcement is not what I wanted but I am not mad at what we are getting. What I don't like is the Necro pack is coming second half of 2017. The armory and mats tab are coming in 2017. Challenge rifts are not coming until 2017. All major changes to the actual game are so far out. Had they not wasted there time building the original Diablo in the game we could get real upgrades to the game in a reasonable time. Don't get me wrong I have nothing against the original game but it is a 1 play through thing. The mentioned changes are quality of life far more important than nostalgia...


    No one is mad about what we are getting, we are mad about what we are not getting. Necromancer and 2 new zones in about 6 months is not nearly enough.
    The "second half of 2017" means it's at LEAST 8 months away. I wouldn't be surprised if it's not until mid September.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necro-what? Mischevious Surprise at Blizzcon!

    If he was planned as part of D3x2 before it fell apart, then you were mostly right! maybe!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So, how do you feel?

    The only core problem that's SLIGHTLY being addressed is the power cap, with challenge rifts.


    No new Diablo game (didn't think there would be one though). No new expansion (bummed about that), but, not even a big patch close down the road to look forward to. Just... an anniversary event. Which is cool! don't get me wrong! But man, when that's ALL, ya know?


    And now we know that the Necro patch is sometime 'in the second half of 2017'?


    Pretty uh, I feel pretty strange. If they're not even going to try to fix the core problems, the reasons WHY people say it doesn't feel like an actual Diablo game, I just don't know.


    At least a new class in a year.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.
    Quote from Grievuuzgo-next

    Sounds like you want the return of D3 vanilla. No, really. Far in between legendaries, no absurd paragon leveling system, sets not mandatory, fewer difficulties etc.

    Basically D3 vanilla + a few RoS features.

    If you want to put it that way, sure.
    I'd like to think of it more like Current RoS, with it's core features tweaked. Rarer loot, capped power in GR's, Sets and items and Paragon. Then build off of that with new items to find (runes / charms / jewels ect.), adding in custom games / pvp / and trading. I give reasons for these in my OP, but that's the quick TLDR.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.

    A new franchise or D4. Fixing D3 would be more work than starting fresh.



    Only comment I can offer is add PvP with player damage reduction by 95% and add ladders based on specific abilities not classes (would see more variety of builds trying to push their limit).

    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on My top 5 NEEDED changes.

    So this is a quick thread I wanted to make following the opening panel at Blizzcon. I'm very excited for the necro, and new areas are always welcome. I also hope that this is a sign of a new DLC type system for the Diablo franchise, so it can bring in steady income and thus we can get more and more content.


    However, the following is a list of the deep problems myself as well as many others have with the current state of Diablo 3. I'm going to try to make it quick, so if I don't cover something please feel free to add. In only a somewhat particular order, here's my five problems with D3 that, when put together, has caused me to actually contemplate whether I'll really love this game again; (I know I know, dramatic, but still).


    1. Paragon

    A great idea of a system, it unfortunately fell to all the early changes in the game, and couldn't keep up. Originally meant to be an extra reward for slaying monsters and not getting loot, it's character specific leveling and the fact that it granted Magic Find meant no one wanted to play any alts. Fast forward to Paragon now being account wide and near infinite. Magic Find is gone, and drops dramatically increased. Alas, Paragon still rewards power, but instead of increased drops it now gives the player direct stat upgrades, and there's no cap. There's MANY ways to change paragon, and in the end the power needs a cap somewhere, or it should be completely removed. My ideal situation is that past a certain level, the only rewards are cosmetic. And instead of just filling every available stat upgrade, you only get a certain amount of points to distribute, IE a skill tree but for stats. However it's done, it needs fixing.


    2. Greater Rifts

    A good addition to the game, greater rifts present the end game for D3, it's what you strive for. However, the biggest problem with them (and there's many little ones), is that they are infinite. Their difficulty has no cap (see a theme?). Why is that a problem? Because that system inherently goes AGAINST classes having multiple builds and options. It doesn't matter that one build is only a little bit behind in damage and survivability, because the very nature of infinite rifts is that they shave off every build but the most optimal. Greater Rifts need a cap as well, a very difficult to achieve BUT obtainable cap. Why? Because if I can clear the hardest level with a build I like AND the most 'optimal' build, then I'll play the one I like, even if it's slightly slower, because I've reached the 'end game'.


    3. Sets

    At launch, sets were trash. Most likely due to Blizzard not wanting them to be overpowered, which makes sense. However, instead of slowly moving the pendulum in the direction of making them more competitive, that thing was drop kicked through the other side of the grandfather clock. Now, sets are absolutely mandatory to even touch the end game of Diablo. Not only do they take up half your equipment slots, locking you out of all the other fun and interesting stand alone legendaries, they also lock you IN to very specific skills. Man, it's fun to have your generator tickle for 50m, and your spender crit for a Trillion. Sets need to be dialed back, optional. No more of this 'increase your damage with a couple skills by 4,000%'. And while the legacy of nightmares ring set has good intentions, it's again another SET of items mandatory for players.


    4. Loot

    Loot! The friggin focus of the game since D1! Sure there's small groups of people who would argue that they liked other aspects more, but would you really have liked PVP in D2 if there wasn't any loot? D3 doesn't seem to share the same opinion however, considering just how easy it to to get every item in the game, within DAYS of a season starting. Between multiple legendary drops per Greater Rift, gambling, a free set every season, and targeted legendaries via rare upgrading, there might as well be a loot vendor in town. The focus instead has shifted to just XP farming for paragon, and maybe hoping for another ancient version of an item you've already got three of, with 1% more crit.

    The original vision for loot is what I personally think we need to go back to (after it was buffed even); About a legendary or two an hour. It should actually be somewhat rare to get them. Now I know the reaction to that; most are crap so that would suck. Right, they're crap when compared to the one that increases a single skills damage by 400%. All that insane damage increase needs to be toned down a TON.

    And speaking of loot, we desperately need something to lust after, something to hope to drop, besides just weapons and armor. Rare Runes, Charms and Jewels would be very welcome. I'd also personally go as far as to remove the leveling mechanic on legendary gems (again, at least add a cap), and just friggin call em jewels.


    5. Player interaction, and the catch-all category

    Okay so yea this last bit has a few things in it, but they are all pretty important in my opinion. I'll just write maybe a sentence or two about each.

    A. Custom games.

    That games list from D2 was genius. No matter how many filters and options you want to try to put into D3's random queue public game system, nothing beats being able to make your own game, give it a title and some options. This is something I'd love to see a return on.

    B. Difficulties.

    Holly hell we don't need 17 + difficulties! A normal / NM / hell while leveling / getting the first bit of gear for your fresh max level would do wonders, with a final, kick-your-ass Inferno mode to top it off. You'd still have a range of Greater Rifts, but like I wrote above they'd have a cap.

    C. Trading.

    Lets say by some miracle that everything written was implemented. Then there'd be no reason not to re-introduce trading. With all the new items that can drop (charms / jewels / runes) as well as the lowered drop rate, there might actually be an in-game economy.

    D. PVP.

    Not last because I hate it, but because it's actually kind of simple. Just put back in the hostile system from Diablo 2. The creator of the game can choose whether people can hostile one another, and bam, that's that.



    Alright, so, giant wall of text. Also what I listed would definitely require a LOT of work. But, hey, if I was making the next expansion, this would be the vision. Thoughts?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reaction to Diablo III: Rise of the Necromancer
    Quote from Rotterdamgo-next

    Quote from Marnokgo-next

    20th anniversary and they demolish such an honorable celebration for a game of this scale by giving us total crap.

    Diablo 1 just became a "Gimmick" and was never ever nowhere near as popular as Diablo 2, i would appreciate it much more if they would have done Diablo 2


    What did you expect? That it will be free? Why would they put so much work for free? Every other game is doing it so should Blizzard.
    I am glad to hear a new class is coming. I am willing to pay for it. Hopefully we will get more.
    Im sure if they announced more classes and made each class like 15$....im sure many would buy it
    Classes aren't the problem man. I doubt there's more than a handful of people who are actually upset at a new class. The CORE of the game needs work! Right now it's not the loot hunt game many wanted, it's the get-all-your-items-in-a-day-then-grind-paragon game.
    Posted in: Diablo III General Discussion
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    posted a message on New Class DLC - Necro just the beginning?
    Quote from sechsgo-next

    Quote from Tricerongo-next

    [...] shapeshifting Druid (Str)?



    Druid had the fewest points into strength at level 1: 15! They could change that, though.

    But I'm all for many more classes, also to support the further development of D3.

    Druids are related to the Barbarians, so strength makes the most sense.
    But to OP; I'm hoping that what is happening is that Blizzard decided to not do a once-every-two-years expansion pack, and instead a 2-3 times a year DLC type pack that will eventually tell the rest of the story.
    At least that's what I'm hoping in my head canon, because otherwise I've lost all faith.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016

    Necromancer WAS the big announcement. There's absolutely no way blizzard would release him separate from an expansion. We already got the big news; a D1 event, and the necro in some paid DLC thingy next year.

    Posted in: Diablo III General Discussion
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    posted a message on The "new" content is not enough to get me to return.

    I'm holding out until later today for the other panel. But damn if there's no actual systems work like oh idk sets being mandatory, paragon being awful ect, it looks like yet another disappointing blizzcon for what now feels like blizzards neglected child of a game.


    Maybe this new form of DLC will be common? D3 IS their only game without a steady source of income, so maybe if a payed DLC system is put in place we'll actually get some meaningful changes to the core game play?

    Posted in: Diablo III General Discussion
  • 2

    posted a message on DEMO AREA at Diablo Stage!!!!HYPE

    I swear to J, if that poster says "candy crush;mega soul stone edition" I'm going to just go start my own company and make my own damn Diablo game.

    Posted in: Diablo III General Discussion
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    posted a message on What will happen at Blizzcon?

    Kinda strange we suddenly got a blog about the Crusader set right? AND that the changes aren't even concrete, nor is a date?


    IDK man, I'm *hoping* for an actual D3 expansion. That's my final guess, good luck for tomorrow and gnight!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Battle Chest
    Quote from soulzekgo-next

    It's cute that you think this game has a future. Just uninstall it and move on.

    Yep, one of the best selling pc games of all time, still played by hundreds of thousands, of not more (a number the vast overwhelming majority of games would shit their pants if they even got close to).
    But yea rip Diablo right?
    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?

    Quote from Bleu42go-next



    So, here's something new - official Blizzcon art (from Blizzard's facebook page) with new Diablo art (at least I haven't seen it before):



    Diablo looks like he has his soulstone again - which at the time of events from D3 was already destroyed, so I guess this is not something for a Diablo 3 expansion or a new game. Either it's a fresh piece of art that was made for the anniversary or a hint of a Diablo 2 HD remake.




    Well, that looks like renditions of Tathamet, not Diablo.

    Tathamet is hell itself, and when destroyed, broke apart into the evils we know from playing D1-D3.

    The more I have been reading, the more I actually think we ARE getting a 2nd expansion. Not getting my hopes up, I just think the evidence trail is piling up to us getting a few new features, potentially two new classes, new zones, among other things.

    They could give us this via patch if they wanted, but why would they?


    I might be rusty, but I'm pretty sure Tethamet was described as a 7 headed dragon?

    That is just what you see on Wiki Diablo and crap like that. If you watch the opening cinematic showing the war between the heavens and hells, you see Tathamet, a HUGE ARSE DEMON, looks like a damn skyscraper. So there was already evidence of his existence in the universe before D3 even fully released.

    Well, sites like wikidiablo usually have their shit together. And you can easily google image 'Tathamet' to find drawings from the books.... which show AND describe it as a seven headed dragon. It's IN THE LORE that the 7 evils were formed FROM the 7 heads of Tathamet. Listen, it'd be badass to somehow fight him again, but considering the death of Anu and Tathamet is what literally formed the universe, AND That Tathamet's body is what the ENTIRE burning hells is made of, we couldn't stand a chance.
    I agree that I think we're getting another expansion, just arguing that the picture you posted clearly shows Diablo from D2 (after his D1 death), because, soulstone in forehead. That whole pic is just all six of their major IP's.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Necromancer post by J. Mueller
    Quote from dephnessgo-next

    this picture greatly disappoints me where now i'm thinking d3 expac where they need to cut their losses and make a new game, theres too much wrong in d3 to make it worthwhile, engine is too old, graphics are meh (lost ark says hi) greater rifts are a mess, itemization is shit. skills are old and boring. the list goes on and on


    d3 is dead. and it should stay dead.

    I'm willing to bet money that we will not get a Diablo 4, for a LONG time. With, that is, one very specific exception in my opinion.
    You see, keeping Diablo the way we know it ( single player or only a couple people, pretty much everyone playing their own instance of the game ) would mean there's zero reason to scrap an ENTIRE game. This argument of 'the engine is old' is ridiculous. Blizzards not going for ultra uncanny valley realism, so there's no reason to create and entirely new game with a new engine to boot. Every problem can be fixed via patches, and all an expansion is is just a huge patch. Blizzard is not going to just discard ALL the artwork, world building ect just to fix some problems.
    The only possible way Blizzard would use up so much time and resources to make a brand new Diablo game on a new engine, would be if it plays drastically different than what Diablo 3 is now. If, for example, they wanted to make a Dark Souls type game, then they would need all new art, systems ect. OR, if, (he says in hushed tones) they wanted to try a Diablo style MMO, then again we'd see everything built from the ground up.
    So if Blizzard wants to stay in the isometric / single player or small group / instanced game / demon slaying loot hunt genre that Diablo is known for, at MOST we'll get an expansion announcement.
    But, if they want to go a brand new direction for Diablo, THAT'S when they'll make an entirely new game.
    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?
    Quote from Karasu47go-next



    Said this in the other article and will say it here.

    If people are going to take your mindset, then why even have CLASSES at all? They all do dots, big damage spells, melee spells, absorb shields, and summon allies. I guess they are all the same then right?

    Nope, they are not, because other than the gameplay being completely different, the lore of the class is really what pulls it apart from the other classes and makes a majority of fans of the genre play said class.

    No, you are right. The classes are very different now. Mostly because they are far more different from each other than Necro would be from WD. Hell, Blizzard made no secret of making WD the new necromancer.

    Why have classes at all? Well, to have very different classes. I think if we get a new class it will focus on spear combat.
    As for the necro: well maybe we will really get a Diablo 2 remake with male and female choices for all classes. Will be weird for amazon, but oh well.
    The witch doctor was created with leaving room for the necromancer in mind; that's directly from blizzard. People were bitching about the same thing with the crusader; "the monk already heals, has buffs, has auras ect, there's no room for a paladin like class."
    The necromancer could easily play very differently. Bone spells for direct damage and curses for debuffs (while not being dots), as well as having skelly/golem pets.
    It'll also be the perfect class to finally be another user of arcane instead of just the wiz. Also poison will have another user. Physical poison arcane could be it's primary elements.
    Posted in: Diablo III General Discussion
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    posted a message on Necromancer post by J. Mueller

    If this art is for D4 i would burn down my pc my, my car , my house and then kill myself.

    Yea that seems reasonable.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Necromancer post by J. Mueller

    Unless it absolutely kicks ass, I'm going to be bummed if it's JUST a d2 remake. I'm hoping that because both male and female are shown, it's for either D3 or D4. The only thing that makes me tilt my head on why a necromancer isn't because the WD already exists (I'm sure they'd both feel unique), but because ceremonial daggers as well as the iconic off hands already exist, and have WD powers.


    Dammit Blizzard how hard is it to NOT accidentally post stuff? Now these couple days are going to feel even longer.

    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?


    So, here's something new - official Blizzcon art (from Blizzard's facebook page) with new Diablo art (at least I haven't seen it before):



    Diablo looks like he has his soulstone again - which at the time of events from D3 was already destroyed, so I guess this is not something for a Diablo 3 expansion or a new game. Either it's a fresh piece of art that was made for the anniversary or a hint of a Diablo 2 HD remake.


    Well, that looks like renditions of Tathamet, not Diablo.

    Tathamet is hell itself, and when destroyed, broke apart into the evils we know from playing D1-D3.

    The more I have been reading, the more I actually think we ARE getting a 2nd expansion. Not getting my hopes up, I just think the evidence trail is piling up to us getting a few new features, potentially two new classes, new zones, among other things.

    They could give us this via patch if they wanted, but why would they?
    I might be rusty, but I'm pretty sure Tethamet was described as a 7 headed dragon?
    Posted in: Diablo III General Discussion
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    posted a message on Strange "new" class

    Quote from Bleu42go-next

    It's just a female sader bud. Just look at all the other pics too; they're all slightly off, just a different artist


    Sorry, i just can't agree with you - her face is TOO different and TOO necro-styled... I absolutely shure that it has a meaning.
    I may have been too vague, I was talking about the 'corrupted crusader' art. IF that is what you are also talking about, I draw my conclusion from just how strange every other character there looks. I mean look at that tracer, she looks like a Disney villain.
    Posted in: Diablo III General Discussion
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    posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?

    Everything I'd like to see CAN be implemented within D3. However, I'm not sure blizzard is willing to risk drastically changing D3, so a D4 announcement would be exciting because it means they would essentially have a clean slate to work with.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Strange "new" class

    It's just a female sader bud. Just look at all the other pics too; they're all slightly off, just a different artist

    Posted in: Diablo III General Discussion
  • 0

    posted a message on What will happen at Blizzcon?
    Quote from Desolacergo-next

    Second day at Blizzcon there is a Diablo 3 Developer Talk and Q&A:
    The Diablo III team digs deep into upcoming patches, showcasing new features and epic content making their way into the game in the future. They’ll also answer any burning questions you might have.

    https://blizzcon.com/en-us/schedule#sat-nov-5

    Yeaaaaa, while I don't think it'l be our worst fear (a fucking phone game), If we were to bet money, it'd be on a new patch. Maybe it'l have a new, bigger system, like runewords, or charms. But it most likely won't address the issues most of us have brought up, such as paragon, power creep, number crunching, difficulties, infinite greater rifts cutting out all the less than perfect builds, ect.
    I hope I'm wrong, but for at LEAST the last two Blizzcons I've been really hoping for an overhaul / fix to those systems, and we haven't gotten squat. Maybe if I assume we're getting a patch announcement, with like new wings, then I'll surprised when it's new wings AND like, idk, charms.
    /sadface
    Posted in: Diablo III General Discussion
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    posted a message on [Theory] ROS End Cinematic.

    So eyeliner equals corrupted? :)


    Also can't seem to edit in a space there between so and eyeliner.

    Posted in: Diablo III General Discussion
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