I was bothered more by all the umms and mispronunciation of Mempo. It's not Memfo ffs. As for all the doomsayers about how ROS will be shit and whatnot, play the damn game and find out and give some constructive criticism or shut the hell up.
- Aphettoh
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Member for 12 years, 8 months, and 28 days
Last active Sat, Feb, 27 2016 04:20:12
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Jan 14, 2014Aphettoh posted a message on RoS Among 2014's Most Anticipated Games, Blue Posts, MannerCookie's RoS Itemization IntroductionPosted in: News
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Nov 1, 2013Aphettoh posted a message on Last Chance Contest: Win 2 BlizzCon Tickets!I'm most interested in Loot 2.0, I miss the excitement of finding items and the anticipation I felt while identifying them.Posted in: News
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Oct 12, 2013Aphettoh posted a message on Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?Posted in: NewsQuote from miles_dryden
I'm kind of split on the whole "Torment" thing. There really isn't enough information right now to make any conclusions, but working on the assumption that it is in fact a new format for difficulty modes and not just a new name related to MP, my gut reaction is "ugh". Normal > Nightmare > Hell is a Diablo tradition and I'd hate to see that go away. Still, if it improves the game flow or whatever, then I guess I can't complain.
I agree, I'd hate to see that tradition and familiarity disappear, and I can't tell if they're going to add an additional difficulty. Blizzcon is only a month away so we'll definitely know then! -
Oct 12, 2013Aphettoh posted a message on Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?I know what you're thinking, but Inferno was merely a set back.Posted in: News
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Oct 4, 2013Aphettoh posted a message on Wyatt Cheng: Black Damage Bugs Are Fixed With Loot 2.0, Blue Posts, Community Commentary: Have Tourist, Will TravelI've always hated escort missions.Posted in: News
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Sep 27, 2013Aphettoh posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH morePosted in: NewsQuote from Sylak
Quote from Kargos
Quote from Sylak
Quote from Lenekk
This, this is awesome:
Vengeance Is Mine Vengeance Is Mine
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Whenever you activate a skill, you gain 2 additional shots to the left and right for 100% weapon damage. / *Homing Rockets: Rockets shoot automatically at nearby enemies for 75% weapon damage.
Rune A : This rune is not yet designed. E-mail John Yang with your ideas.
Training Drone : A mechanical contraption orbits you, dealing 150% weapon damage per second to enemies around you.
Personal Mortar : Launch grenades at random enemies outside melee range for 200% weapon damage.
Stimulants : Heal for 10% of maximum life each second.
Its awesome if you can handle 90 second cool downs. :/
Cooldown reduction will help alleviate that thankfully
I missed the reduced cooldown. Where is that exactly?
http://www.diablofans.com/topic/102878-spoilers-ahead-d3-reaper-of-souls-paragon-bonuses/ -
Sep 27, 2013Aphettoh posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH morePosted in: NewsQuote from Sylak
Quote from Lenekk
This, this is awesome:
Vengeance Is Mine Vengeance Is Mine
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Whenever you activate a skill, you gain 2 additional shots to the left and right for 100% weapon damage. / *Homing Rockets: Rockets shoot automatically at nearby enemies for 75% weapon damage.
Rune A : This rune is not yet designed. E-mail John Yang with your ideas.
Training Drone : A mechanical contraption orbits you, dealing 150% weapon damage per second to enemies around you.
Personal Mortar : Launch grenades at random enemies outside melee range for 200% weapon damage.
Stimulants : Heal for 10% of maximum life each second.
Its awesome if you can handle 90 second cool downs. :/
Cooldown reduction will help alleviate that thankfully -
Sep 27, 2013Aphettoh posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH morePosted in: NewsQuote from Enty
- X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Siege Runekeeper
- X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Rekkar
- X1_MooMooHalls - Slaughterhaus
I'm not a fan of Chrono Trigger, nor have I ever played it but I have heard about it. Anyone care to explain these two lines? Do they mean something.
I don't know about Chrono Trigger, but Masta Blasta is from Mad Max: Beyond Thunderdome. -
Sep 24, 2013Aphettoh posted a message on A Lot of Paragon 2.0 Clarifications, Blue Posts, Community Commentary: Sanctuary Around YouLike I've said before it was a simple example to address his concerns about how his characters will be affected by paragon 2.0. Do I need to add a disclaimer to examples that they in no way reflect what the end result will be?Posted in: News
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Sep 24, 2013Aphettoh posted a message on A Lot of Paragon 2.0 Clarifications, Blue Posts, Community Commentary: Sanctuary Around YouPosted in: NewsQuote from Sabvre
Quote from Kargos
Quote from LeChokeJames
Quote from 2gutpik
what bothers me, what happens with accounts that have number of characters, each with paragon levels, but none of them with para100? Even in summ of plevels not 100.
also i don't understand - only levels shared? Or what you pick (which abilities\perks you pick) are separate choices for all characters? Because you know, if you have 10 characters (12 with addon) you probably dont need every spare point spent towards 1-2 stats, while you playing characters with 3 different main stats (also you probably dont need str if you play dex\int based characters same ammount of time.)
Please, please, please. Do yourself a favor and get an education
English most likely isn't his/her primary language so it's understandable. To answer your questions 2gutpik, it doesn't matter what paragon level they are, it all adds up across your characters. Say I have a level 50, 33, 2, and 12. When Paragon 2.0 comes out, these will combine to be 97 (50+33+2+12). Each character you have for that game mode (Normal or Hardcore) will have 97 points so you won't have to choose who gets what points. Example, I have five characters, each one will have 97 paragon points.
You are absolutely incorrect. Its not based on levels, but instead, off of experience. In reality you'd probably end up at like paragon 70.
I was using it as a simple example. No one knows what the conversion will be until Blizzard decides what it will be, and even then that is subject to change in future patches. The question that was at hand was what will happen with paragon levels and how that affects a player's characters. -
Sep 24, 2013Aphettoh posted a message on A Lot of Paragon 2.0 Clarifications, Blue Posts, Community Commentary: Sanctuary Around YouPosted in: NewsQuote from LeChokeJames
Quote from 2gutpik
what bothers me, what happens with accounts that have number of characters, each with paragon levels, but none of them with para100? Even in summ of plevels not 100.
also i don't understand - only levels shared? Or what you pick (which abilities\perks you pick) are separate choices for all characters? Because you know, if you have 10 characters (12 with addon) you probably dont need every spare point spent towards 1-2 stats, while you playing characters with 3 different main stats (also you probably dont need str if you play dex\int based characters same ammount of time.)
Please, please, please. Do yourself a favor and get an education
English most likely isn't his/her primary language so it's understandable. To answer your questions 2gutpik, it doesn't matter what paragon level they are, it all adds up across your characters. Say I have a level 50, 33, 2, and 12. When Paragon 2.0 comes out, these will combine to be 97 (50+33+2+12). Each character you have for that game mode (Normal or Hardcore) will have 97 points so you won't have to choose who gets what points. Example, I have five characters, each one will have 97 paragon points. -
Sep 21, 2013Aphettoh posted a message on More Paragon 2.0 Details, The Future of AH Cards is Unknown, New Wallpaper: Reaper of Souls LogoPosted in: NewsQuote from Bagstone
That's exactly what I'm saying: there is no official word on it.
It's not on any of the 4 tabs, but it still seems to be in the game. If Kickin_It is right and it's removed as an innate paragon bonus, where else does it appear? It's in the datamined info, but it appeared nowhere else so far, and MF was not mentioned in any of the paragon-related blue posts. We're just trying to connect the bread crumbs.
I think I remember reading that mf/gf would appear under the utility/adventuring tab. I'll have to dig it up when I'm not on my phone. -
Sep 21, 2013Aphettoh posted a message on More Paragon 2.0 Details, The Future of AH Cards is Unknown, New Wallpaper: Reaper of Souls LogoPosted in: NewsQuote from BiggDiablo
im still skeptic i wish the ah would stay i kinda like the way pargon is now u have to earn that rigght to call ur self the best in each class
I wouldn't say that achieving p100 means you can consider yourself the best in your class, I've seen a few that were trolls and idiots. -
Sep 7, 2011Aphettoh posted a message on Diablo III Beta Client Leaks@Exu:Posted in: News
I doubt it and I wouldn't be asking about it. -
Sep 6, 2011Aphettoh posted a message on Diablo III Beta Client LeaksAgreed on the "official release date". Please change it, it's presumptuous.Posted in: News
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I like what Droth, Tias, and Nubtro have to say and it's a lot of feedback the devs need, one can only hope that it does come to their attention.
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I agree, I'd hate to see that tradition and familiarity disappear, and I can't tell if they're going to add an additional difficulty. Blizzcon is only a month away so we'll definitely know then!
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My thoughts are that they might have us play through Act V on each difficulty to "complete" the difficulty to advance further on or the could just plop us down in Act V inferno.
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Having Act V be the only source of new materials would discourage players from visiting other acts, something Blizzard doesn't want to do. It's also something they addressed with Inferno. My thoughts are we'll see Exquisite Essence and Iridescent Tears moved into Hell Acts III - V.
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Last I checked mobs run around, especially this one.
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Limiting trade to just legendary items doesn't make sense at all. What about gold, crafting items, tomes, gems?
As for a trading system, it's going to be difficult for them to implement something that has the ease of use and efficiency of the auction house. If they implement anything at all I'd hope for something like EVE's contract system. You say you're looking for a specific item / parameters, a seller contacts you and negotiations begin.
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http://www.diablofans.com/topic/102878-spoilers-ahead-d3-reaper-of-souls-paragon-bonuses/