Wyatt Cheng: Black Damage Bugs Are Fixed With Loot 2.0, Blue Posts, Community Commentary: Have Tourist, Will Travel

Wyatt Cheng: Black Damage Bugs Are Fixed With Loot 2.0

Originally Posted by Blizzard (Blue Tracker / Official Forums)

black damage is apparently seen as a bug, but be careful what you ask for. Fixing that bug will greatly reduce the value/efffect of all +5% element affixes.
Interestingly enough, in the console version those have all been changed to Increase Elemental Damage by x%, instead of Add % to elemental damage.
Hi,

Just wanted to confirm that we do indeed view this as a bug, but we want to be conservative about fixing bugs that result in a nerf to items people have already found.

The black damage bugs should be fixed for items that drop in Loot 2.0. The changes in console to Ad % to elemental damage are a reflection of this philosophy.




Blue Posts

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Bonus Damage to Elites Applies to Treasure Goblins
Are treasure goblins elites? What I mean is, does % bonus damage to elites apply to treasure goblins?
Not asking about what kind of loot they drop here.
*flips open National Geographic: Sanctuary Edition*

Treasure goblins are highly trained professionals, specializing in the transportation of valuable goods throughout the dangerous lands of Sanctuary. They are particularly skilled at engaging evasive maneuvers when avoiding the hostilities of local Nephalem. Though the reward may be great, one must be cautious in approaching the timid and excitable Treasure Goblin, lest you find yourself guided through a gauntlet of dangerous elite packs.

In summary, yes, % Bonus Damage to Elites applies to Treasure Goblins. ;P (Blue Tracker / Official Forums)

The Devs Are Gathering Feedback on the AH Removal
We’re very aware of the community's varied feedback regarding the decision to remove the Auction Houses from Diablo III. From the moment the announcement went live, we've been consistently monitoring what you all have had to say and passing that information along to key people throughout Blizzard. The most important part in providing this glimpse into your thoughts is making sure we get the whole picture: positive responses, constructive criticism, non-constructive criticism, concerns, questions, and suggestions. This is pulled from forum threads, social media posts, media articles, and fan site pages (with much more in between). We also make sure every region is included so we have a global look at what the community has to say. From there, your feedback is compiled and summarized so we can distribute it to all the folks involved with Diablo III, from development to the executives and other Blizzard branches.

So what are we, as a company, doing with that feedback? The community's reaction is an important component to daily development discussions, and you have so much to say that we’re not really done collecting it yet. You may have seen Josh’stweets yesterday regarding the Auction House and trading in Diablo III. (If not, you should totally check them out and participate – it’s never too late to share your thoughts directly with the game’s director.)

We're discussing not only what you guys think, but what you'd like to see as a result of the Auction House retirement. Our plans are still evolving based on these conversations, and we’ll be sure to keep the community informed on “what’s next?” as everything starts to coalesce. (Blue Tracker / Official Forums)




Community Commentary: Have Tourist, Will Travel

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Some of the great things about player-created challenges is they can reveal new ways to experience a game, inspire friendly competition, promote discussion within a community, and (of course) be a lot of fun. DamienJohn's Diablo III console challenge does all of that and more, and that's why this week's Community Commentary shout-out goes to his thread: "Guided Tours of Sanctuary" Hardcore Challenge.

The premise of the challenge is for you to protect a tourist while you visit the magnificent sights of Sanctuary. To set up this challenge, you just need to make a local co-op game on your console version of Diablo III, let one of the characters go idle, and then make sure to protect him or her while you adventure though Kehjistan and beyond.


DamienJohn outlines some of the important details in his thread (like what to gear the tourist with and what passive skills they should use, for example), so we encourage you to head over the Console Discussion forum to learn more and offer your feedback, or feel free to leave a comment in the section below if you'd prefer.

Good luck, safe travels, and make sure to keep that tourist alive!

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