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    posted a message on Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom I
    Will never really know but they may have used my idea to add random weather/environmental effects to arenas and short-play content. I posted it in a PvP post a while back. I just wished they used the PvP ideas as well
    Posted in: News & Announcements
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    posted a message on New PvP concept mode: Summon Elites
    I assume each player only gets 1 life each. I would leave the choice of the number of summons and mp level up to a computer to decide based on the players' gear level. It could be a pretty fun idea if implemented right, for example you wouldn't want to have to summon an elite pack by opening your inventory in the middle of combat. But good idea overall
    Posted in: PvP Discussion
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    posted a message on [Suggestion] PVP ideas... yet again
    Just my opinion on endless dungeon (ED) and survival mode:

    To me they are very similar game types, where in survival you battle waves thrown at you on a time basis... Endless dungeon kind of has the player battle waves on a level by level basis.

    The advantage of survival mode though address the shortcomings of Endless dungeon. From what I've read the flaws of ED are that:
    • it can take a long time for each attempt; going through 100 levels even at 10 minutes a level is extremely long ...survival is set up for relatively short attempts with a faster increasing difficulty
    • downtime if a player goes in the wrong direction... survival has no real downtime, unless the team is diesel it would be near non-stop combat until everyone is dead.
    Quote from inkcheese

    Let's say rewards with considerable value are added, what's to stop people from setting up rigged battles just to get rewards? Bets seems like the safest incentive for PvP deathmatches.

    Competitive survival gauntlets, fastest event completion (first to complete a quest, first to kill a boss), highest kill counts, seems like the best place to put game-generated rewards in order to prevent rigging.

    Good Question! So if there was a reward system, whats to stop match rigging? Well, a safegaurd i thought of would need to be put in to simply drop the statistical chance of a good reward based on the number of times you have played PVP with all members in the PVP match.

    For example Player A normally has a 10% chance of winning a Legendary after winning a PVP match. A joins a match with Player B to fight players C and D. After winning they decide to rematch.. for fun. Lets just say its a 1% deduction for recent (recent could be defined as long as 1 month) repeat players. So in the second match, Player A now has a 7% chance, because he played with B, C, and D before. If player A wants to play yet a third match with B but against players E and F that chance would be 8% because he has recently played 2 games with player B.

    So players trying to rig matches would quickly find they are getting worse and worse loot for a reward.

    I believe this would stop match rigging and more importantly clans from forming near-unbeatable teams and dominating arenas just to farm good items. Additionally it would encourage players to go out and find new people play with and slaughter.

    As for the match betting, I personally don't have a problem with it. But I do think that the system would quickly become underused (rather than spur e-sport matches) because no player is going to bet their good gear. It would have to be gold or RMAH dollars in order for it to last...that would work better. But again, what if players just want to casually fight each other?

    The "random reward random setup" from the original post is the most tried-and-true method of keeping the user engaged in a somewhat repetitive task (it is operant conditioning if you didn't get the skinners reference); which is really what we all want. Betting is fine, but it should be an addition to "random reward random setup", not in replacement.

    Actually "random reward random setup" is really what made Diablo addicting in the first place

    Just my opinions and knowledge, discuss further!
    Posted in: PvP Discussion
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    posted a message on [Suggestion] PVP ideas... yet again
    Based on the Dev interview, there still seems to be few ideas at Blizzard about what to do about PVP. I figure I'd kick this off with a few ideas I've had for a while, post your response or your own ideas.

    "Random Reward Random Setup"

    Idea #1 Make it competitive

    No matter what is implemented, it needs to have a sense of competition. It doesn't need to be an eSport, but if there is no incentive to win, players will stop PVP after about a month. I think the devs realize this much based on their "nerf gun" analogy... Ill take it a step further: give players a random reward for winning (items, gold, or AH$). The incentive fits perfectly, players can farm by playing PVP or PVE; and what made Diablo popular (that random chance of getting an exciting prize) is infused into PVP.

    Idea #2 Make it random

    Again no matter what PVP mode is decided, add randomness, probability, and chance! Thats, what makes diablo, DIABLO. Make the maps random (both in setting and in placement of tiles), make the objectives random, I already said it but make the rewards random, hell...even add random environmental effects (slippery ground that knocks moving targets down, portals that teleport players to random locations). The point is make it random to keep the player engaged.

    ^^O.C. Skinner's box if you look closely^^

    Game Modes

    Game mode: Idea #3 Survival mode

    Not sure how the devs miss-tested this one, all I know is that the most played task in the D3 beta was the jar of souls event... which is basically a very short version of survival mode. For those that don't know, survival mode is basically waves of monsters coming at the party of players, each wave harder than the last, and between the waves comes an increasing # of bosses (in this case elite packs). Waves are time based, so if your group isn't killing fast enough, you quickly get overwhelmed. Add Ideas 1 & 2 to this and list best times of the day, week, year.

    Game mode: Idea #4 Team Deathmatch Battlefield-style

    The devs are right in that its hard to tune a PVE game into PVP game modes. Thats why I dont think they should bother taking the PVE out of the game modes. Anyone play the old battlefields where it would be a PVP 6v6 but each side had about 20 bots as well (each side starts with 200 lives deaths of AI OR players are -1 life)? While the bots sucked, if you tried to ignore them and just go after real players those bots would quickly put a bullet in your head. Thats where I think Diablo PVP has to go, not so much bots but lots of demons/angels on both sides. Killing opposing AI brings you closer to victory, not killing them puts you in the dirt real quick. I even came up with a name for the game mode: Angels vs Demons, one group leads the angels, another leads the demons....again add idea 1 & 2 to this.

    Go ahead and post your ideas below be it endless dungeons or unicorn-horn fighting
    Posted in: PvP Discussion
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    posted a message on DiabloFans Interview With the Devs: Highlights
    I still think, they are over-analyzing PVP. Its less about the game type and more about the reward system and competitive system that will keep people entertained. Also random map layouts in PVP is something I have yet to see in ANY game and is sorely needed.
    Posted in: News & Announcements
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    posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly Roundup
    nerf everything. Put a cap on archon and berserker forms. And throw a cap on critical hit damage while your at it, or at least a logarthmic curve
    Posted in: News & Announcements
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    posted a message on WTB natalyas Embrace see inside
    re-up or bump
    Posted in: US Servers Trading
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    posted a message on WTB natalyas Embrace see inside
    re-up or bump
    Posted in: US Servers Trading
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    posted a message on WTB natalyas Embrace see inside
    re-up or bump
    Posted in: US Servers Trading
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    posted a message on WTB natalyas Embrace see inside
    WTB 1 natalya's embrace with

    1+ hatred regen
    10 max discipline
    5 impale reduction

    nothing less please
    Posted in: US Servers Trading
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    posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
    About the poll, Are these the same people that were complaining that they dont feel "locked into their skills enough"... i am confused by the voters of thesse polls
    Posted in: News & Announcements
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    posted a message on Very Nice Demon Hunter or Monk Pants
    ill give you 5 mil
    Posted in: US Servers Trading
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    posted a message on World First Paragon Level 100
    A good feat but way too soon hes obviously been doing nothing but gaming for 4-5 weeks straight now... I really wish the achievement were like the South Park guitar hero episode where at the end Alkaizer's lvl 100 achievement just reads "You... are... a... F(let you look up the rest)"
    On a more PG note this achievement really just screams "kid with no-life right here!"-- sry not impressed sorta disgusted
    Posted in: News & Announcements
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    posted a message on Legendary information released! plus Bashiok is a Troll <3
    Quote from ruksak

    Quote from youwillneverknow

    Bash is actually talking about watching the movie "midsummer night's dream" it was a legendary movie, his next tweet should say something about how he misspoke and never meant to troll u guys.

    Btw Blizzard scheduling for 4th week of August? are they tryna make me choose between a way-too-late diablo patch and guild wars 2? If so... they lose.

    meh....GW is an entirely different genre. Though there will undoubtedly be some competition, I would think Blizz's plan would be to sate the core fans.

    The patch isn't "way too late" ....it's just part of the progression, the evolution this game must go through to be what we all know it can be.

    Trust me, I assure all of you, Arenanet will be going through the same "OMG WTF FAIL" garble as did Blizz. I was there when GW released in 05....the game was.......poor.

    As all large scale PC game endeavors do, it went through a progression of post-release development and became quite good. Well, at least the PvE was great. The PvP.....not so much.

    All that being said, it would make good sense for Blizz to capture the attention of many of the players that are on the fringe before they become to ingrained into GW2. I'm not sure why it has to be painted as some nefarious capitalist plot to steal peoples money or what the hell the notion is that many are trying to pass.

    At least Blizz cares and are obviously trying hard to communicate with their player base to mold D3 into a better experience for core fans of the franchise.

    Thats alot all based on my one liner. Let me re-phrase: I think GW2 has enough innovative features and a large enough world (true pvp and end-game) to be worth more of my time at release than diablo 3 will with the addition of patch 1.0.4. Unless patch 1.0.4 has some seriously game changing mechanics

    not bashing diablo 3, Im just saying GW2 is looking like game of the year material
    Posted in: Diablo III General Discussion
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    posted a message on Legendary information released! plus Bashiok is a Troll <3
    Bash is actually talking about watching the movie "midsummer night's dream" it was a legendary movie, his next tweet should say something about how he misspoke and never meant to troll u guys.

    Btw Blizzard scheduling for 4th week of August? are they tryna make me choose between a way-too-late diablo patch and guild wars 2? If so... they lose.
    Posted in: Diablo III General Discussion
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