- italofoca
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Member for 15 years, 8 months, and 29 days
Last active Sun, Sep, 22 2013 17:25:45
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Dec 16, 2011italofoca posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesIt's down. Wanna see the cyclone Ç_Ç cmon blizz.Posted in: News
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Dec 15, 2011italofoca posted a message on Upcoming Character Wipe - Beta Patch 8 before the weekendThere goes my almost 100% MF melee DH =[ Took quite a while to farm all that gear.Posted in: News
Hope theres some major changes ! Wanna test other stuff ! -
Dec 12, 2011italofoca posted a message on Diablo 3 Opening CinematicPosted in: News
It's not because of the beta. It's just obvious that he didn't die because noone would ever kill a character in the beginning of the story before he finish his role. Unless that character is not important to the plot.Quote from Aerisot
7/10 imho. It lacks something! And we know from the beta Cain is alive, so from that perspective, the ending is underwhelming.
3. Meteor falls in Cain's head (hype level 4.... I already kno he lives so whats the big deal >_>)
So its underwhelming because it is setting up for the story in which we are to play? Sure we know Cain is alive in beta...That doesn't negate the fact taht some people will buy this game whom have never seen a single shread of this game, so to say it lacks something because you spoiled the hell out of yourself is very arrogant and childish.
In both cases the death has no impact... But what what is really terrible is Leah screaming his name at the end of it. It feels like the video is trying to give importance to something that is not important (a random old man death by a meteor in a video game is not important unless you have 10 years old).
I felt insulted by that psudodrama scene. -
Dec 11, 2011italofoca posted a message on Diablo 3 Opening CinematicI'm dispoint =[Posted in: News
The first part (drawning) was quite good, but the text (what Cain keeps saying) is a way too cheesy.
The part were the meteor hits Cain and Leah scream "uncleeeeeeeeeeeeeeeeeeeeeee" was fucking lame. Screaming names in final sequencies is kinda of a prove that you use 60 years old cliches and have bad taste.
The fact that the epic scene (war, orchestral music) comes before the chat scene is underwhelming, specially because the chat scene is weak in content (theres no strong revelation in that Cain-Leah chat). It's like the hype level decrease as the video pass by:
1. War Scene between Angels and Demons (hype level 10!)
2. Chat scene with no relevant content (hype level 3. wtf -_-)
3. Meteor falls in Cain's head (hype level 4.... I already kno he lives so whats the big deal >_>)
In simple words, this video is extremely anticlimatic.
And before some mindless Blizz whore comes saying "go away troll", let me tell you a thing. I"m not here to get together with people to worhsip some earthly God. I'm here to tell what i feel about this game. If i feel bad about somethig i will creat 4.000 threads trolling Blizz as much I as want as long as I have arguments and reason to do so. -
Dec 2, 2011italofoca posted a message on Patch 7 is Coming Very SoonWhos raging?Posted in: News
Since this patch does not bring anything new to test/play (only the RMAH wich i'm not so excited about) i've decide to take a break and will come back when significative changes appear, so i will test then. I'm afraid if I run the begnning of Act I 20 times I will be bored to play it in the release. So i kind like to "save" the amounts of time i will play the beta. -
Nov 29, 2011italofoca posted a message on Blue Posts, Wiki Digest #3I think MF and GF should be a exttremely rare and limited. Those should appear only in Uniques and Sets (or maybe they could spawn in a specific slots like amulets).Posted in: News
Right now in the beta Gold Find is by far the best way to get your items. I've +197% gold find and can farm +or- 12k gold in one leoric run. In a few minutes of farm i can buy anything in the AH. -
Oct 31, 2011italofoca posted a message on To Pillar or Not to PillarThe problem is that those guys doing the skiill art desing have an silly, bad taste.Posted in: News
Giant explosions, animals, objects = AWESOME !1!!1!!!11!! 8)______
It doesn`t matter what your skill looks like, as long as it is big and makes a lot of sound. At this rate i wont be surprised with a fart skill (because those people making the art desing problably like fart jokes and think skills should be a joke). -
Oct 23, 2011italofoca posted a message on Blizzcon 2011 Costume ContestThe monk one was the best in my opnion... hard to say without a video... acting is just part of the cosplay as the costume... Another reason for the female Tyreal failure (shes smiling way to much for a faceless angel made of sound and light).Posted in: News
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Sep 1, 2011italofoca posted a message on ActivisionBlizzard WebCast Analyst DayI kinda agree with Gheed here.Posted in: News
It doesn't matter what Bashiok or any other Blizz employ said or didn't said before. Pardo said theres a % to cash out now. Now > before.
To be honest, all this info is pretty fogy. We need some direct clarification. But the %fee to cash out doesn't sound unlikely or a miss interpretation, since, apparently, Sixen confirmed it. -
Aug 31, 2011italofoca posted a message on Character Resource PageI think they should just make the spirirt bar an gas, not a liquid. Imagine an white fog, like a cloud. It has much more feel of "divine" and "spiritual" then an strange white liquid.Posted in: News
The barb's one should also looks a bit more fiery, if u know what i mean.
Loved the above idea about the DH one. But i think to bright tones in the hatred bar would make it look like the HP one =/ Maybe leave this color but add an faster animation... Like hot water. -
Aug 30, 2011italofoca posted a message on Character Resource PageIt's really funny the amssive amount of people that disliked the monk's one. I'm sure they will change...Posted in: News
But when someone ask in an interview: wow why did you changed the monk's resource UI ?
Blizz employ: It looked like... sea... man... you kno..................
ROFL Wanna see blizz saying semem in an interview buahahahaha XDD -
Aug 14, 2011italofoca posted a message on DiabloCast: Episode XXI - The Pros & ConsPosted in: NewsQuote from ScyberDragon
Alright, so your main point against the skill system (that other people have because you like it) is that it destroys character building.
I will counter argue with two points.
The first is that there is still character building. The only difference is that you do not have to plan out your whole build before you even start your character. Having to do so before hand is very unfriendly for new comers. They don't know what they will and will not need. Instead, what D3 has done is let you build your character while playing. This is much more user friendly and forgiving if you mess up. You won't have to restart your whole character because of one bad choice. In my opinion, getting to build your character while playing is much more fun than sitting in front of a wiki for hours planning it out on paper.
I do understand that some people like to pre-plan. To this, I say that this also helps with character building. I know I want a summon wd. I'm going to look forward to those levels that unlock the spells I planned to use for this build. Again I am building the character while I play even with pre-planning.
Your logic is totally biased towards a game that does not evolve charactr building. Just to begin with, theres no "right" and "wrong" in a role playing universe. Theres no mistakes. You just play your character the way you want, it doiesn't matter if he is weak or strong (as long as you're able to finish the game).
For exemple, daggerzons are weak characters but i passed a good amount of time playing one. Why ? Because it's fun and i liked the idea of playing an amazon that huntdown stuff using an dagger.
Cleary the Diablo fanbase has changed A LOT since D1 and early D2. People were not concerned about "balance" or being strong or weak. They just wanted to play the game with an character their felt good with. lol Noone passed hours on wiki because it wasn't needed. Who passes hours on wikis before make an baldur's gate character ? Will people pass hours on wiki before they creat their Skyrim toons ? Obviously no.
D3 public changed a lot. They see Diablo as an mmorpg were min/max is more important then role playing. Actually majority of people think role player cannot exist in an game like Diablo (rofl). Character building is something that only exist in the role playing context (i think what you're calling character building is what people from rpgfans usually calls min/max). And everyone knows that roleplaying (thous character building) can only exist with permanent choices. -
Aug 13, 2011italofoca posted a message on DiabloCast: Episode XXI - The Pros & ConsPosted in: NewsQuote from ScyberDragon
@italo I'm not being arrogant by saying I have yet to see any real arguments against the change. If you have one, please let me know.
As for the no skill points ruining build. All I can say is you are not looking at the system/game as a whole and what effect it is actually having. Builds will still exist. People will still focus on certain skills despite being able to swap them. Investment in runes is really taking over skill points in the aspect that you are looking it at. If you can give me a more thorough reason on how it destroys character building I would love to discuss it.
Runes are tradable. If you desire to change your build all you have to do is sell your rune set and buy a new one. If the game is failry balanced (all runes/skill combinations are more or less in the same power level) theres no reason to think runes of the same lvl will have a meanful different cost. So you can easilly swap your runes around, like you do with skills.
And i did not said the game will not have character builds. I said they eliminated the character building aspect of the game, wich is really different. Character builds are nothing but a well planned strategy. Character building is the act to play an role in an game by creating an character.
Ex: "WD's should pick 1 summon skill, 1 AoE, 1 nuke, 1 cc skills, 1 dot and spiritwalk". This is an build.
Ex: "My WD will only use fire skills! I want him to be some sort of fire shaman". Thats character building.
The character building aspect of the game is eliminated because people don't plan and imagine their character before creating then. Another exemple:
When you play elder scrolls IV what's the first thing you do? Plan what kind of character you will make. "I want to be a rogue with some alchemy skills, something similar to D&D's harpist scout". Then you start the game and start to make choices based on what you want your character to be. You will problably ignore stuff that doesn't go with your character personality, like destruction spells, and the game gives you an reward to play that way (in oblivion you should avoid training to much different stuff).
When you play games that shares a D3's skill system (like guildwars) you will have the urge to just swap moves to see everything you have at your disposal and use the strongest strategy you find, instead of choose skills based on the character theme. Players are rewarded to just test each skill and use the strongest one. D3's skill system induces an rationality based on strategy and efficiency, not role playing.
The biggest prove of what i'm saying is the reason why they felt the skill tree was a bad design. The skill tree totally fill it's role if you think the game is about character building and progression. Firebolt must be learned before fireball, thats the way mages learn spells (weaker ones before the fancy ones). It doesn't matter if firebolt becomes useless later on. Now if the game is about beign efficient and choose wisely all the times, the skill tree/synergy system blows.
Tbh honest, 'im 100% happy with the change. This skill systen is all I ever wanted since 2008. But i can understand why people more interested in other aspects of the game are unhappy. -
Aug 13, 2011italofoca posted a message on DiabloCast: Episode XXI - The Pros & ConsPosted in: NewsQuote from ScyberDragon
Quote from Ariumpa
Guys in general I love listening to the podcast, but can we please get some subjective opinion on some of the big issues you mentioned in your latest podcast.
To me your views whenever pro Diablo 3 are well articulated, but whenever they are negative anything all we get is "Oh well I guess they did x to stop y, but I really don't mind etc etc"
In the interest of a fair and balanced podcast why not invite someone in who can actually articulate how they feel as someone who is not happy with the changes rather than you guys just attempting to verbalize the negative reactions yourselves.
It doesn't help when all three of you are pro RMAH and Online only and then proceed with the "Well I guess some people don't like x, but..."
I strongly get the feeling that Blizzard is tainting your opinion via inviting you to press events and giving you exclusive access. Hey the best way to stay in the ship is not rock the boat right?
I expect the big gaming news sites to recite all the drivel they are spoon fed by devs/publishers because their paychecks are linked to their relationship with them, but this is a fan podcast and arguably (due to its popularity) it has transcended the opinion of yourself and Sixen and should be really making more of an effort to play devils advocate.
The problem is that we do not want to fill our podcasts with QQ'ing. We give logical reasoning to why we have our opinions for or against everything. Most arguments against the changes Blizzard has made is mostly people just QQ'ing with no real logic or reasoning for their opinion against the change other than being against change.
If you can come up with logical and reasonable debates against the changes, please let us know them and we will discuss them.
Now you`re beign arrogant. You`re just saying that the insatisfaction of many fans are ilogical... Dude there are plenty of good arguments against the deathmatch pvp, the RMAH, the new skill system, etc...
To be honest, I support many of those changes but i totally understand people who don`t. As they implement those new features, there are old features beign scraped. Ex: the skill system. Diablo 3 just lost the character building aspect. Right now the skill system is almost identical to the one used in guildwars and anyone that played guildwars know that the game does not have an character building feel in it. It`s more about strategics and tatics, less about role playing and character creation. So if you value role playing over strategy you SHOULD be sad about this change.
About this same subject, theres one thing that i find really damn funny. When the skill trees were announced back in 2008, I was disapointed and said I expected an system more based on D1 (every clas having access to all possible skills at once). Now they are doing that! But the funny thing is: when i pronounced my opnion back there people called me an troll. Now the same people is supporting the points i made back in 2008 just because it is writen in blue!
When people judge the mensager instead of the mensage, something is wrong. -
Aug 2, 2011italofoca posted a message on The Auction House ExplainedConsequencies of RM AH:Posted in: News
- It's going to be harder for an casual and/or noob players to get the high end gear without using RL money (everything else constant). In case of low drop rates, this might be an extreme problem. Blizz might compensate that with relatively high drop rates.
- Prices will stay somewhat constant in time, instead of drop as expected.
- The game focus must be changed or the game is ruined. I mean, in past Diablo games the main objective of the majority of SC players was to acumulate the best gear possible. They can't keep this focus anymore - noone will invest hours of play in something that can be done with an fat wallet. I believe thats what this banner feature is about. It's the only thing that can't be traded in the AH and cleary shows your acomplishments as an player.
- Only cheaper items will be traded in gold. How cheap the item must be for traders use the gold AH will depend on the fees.
- The reflect of class/build unbalance in the prices of gear might creat high variance in the players income. If this unbalance reach D2-like scales, playing D3 might be a lotery.
Imo those points doesn't make D3 an bad game. It just makes D3 radically different from D2. - To post a comment, please login or register a new account.
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When a good number of your skills has 15+ seconds cooldown on then, it's just fact that you will pass the majority of time running and shooting your primary attack (or tanking and shooting your primary attack). I think this kinda makes the gameplay a bit similar between classes. I was playing my brothers wiz this weekend (just to see if i like wiz and if i should start one) and i definetly felt the gameplay between the two classes were way to similar. WD gotta lock stuff on WoZ, but you only do that once every fight. Wiz can teleport, but again you only do that now and then.
I dunno how to reduce the cooldown of such abilities without breaking the game, but i definetly think that too much limit in the defensive spells definetly makes the class gameplay bit too generic because you're only applying your defensive tatics in pontual times, not all the time.
Another argument to prove my poin is that how different WD's gameplay gets when you make pet work. Execly because pets have 100% uptime, unlike other defensive tools.
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It's workforce investment that could be used in another feature. For exemple, making the game guide something close to Arreat Summit with all the theorycraft formulas explained.
Anyway thats just a simple question: are you looking forward that feature ? No cause all my FL is no long playing the game, noone will look my profile and i will look the profile of noone. It's pointless for me, i'm sorry =(
I think this patch is just taking too long. Each patchless day more people are giving up and some part of those quits will never return. This is extremely sad for me, i wish D3 had at least a clan feature so people felt little more commited to each other.
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Only on Hell / Inferno. Any normal/nm character can one shot all the threats he faces before getting damaged, execly like this game. Not to mention this is an gameplay demonstration. Take D3 2008 announcement video and see how the barbarian one shot a horde of ghouls only spamming cleave without even getting damaged.
Different strategies ? I dunno what game you're playing. I use the same tatic on every single champ (hit and run) and it works just fine. This game has an bunch of affixes but the gameplay is so clunky that you can't realy adaptate to then. Never saw anyone fighting a arcane pack by moving in circles, people just kite stuff out of the danger zone. Arcane, plagued, dessacrator, molten, all are beaten by the very same way. And the majority of other affixes doesn't really give you a tatical choice, it's just a harder monster to kill and you gotta be better at kiting and use your defensive stuff.
I dunno what Asian games you have played. Everything on RO and Lineage 2 one shooted me. You're being really ignorant to associate Asian with easy games. Asian games are time consuming and repetitive, yes, but they are not easy by any means.
I think i've never played something easier then D3 normal.
You don't have any object claim to back up this statement. D3 has bugged hit boxes (things hit you when you're not there, you move and attack enemies because they leave no place in the screen for you to click) and items are way to over the top, they basically change your character so much you can make the game "cheap" (a properly geared barb can effectively ignore all the things you should be evading and many boss fights are merely tank-spank).
This alone makes TL raw gameplay better once it's more precise. I never found myself attacking when i wanted to move in that game or getting hitted by a javelin that is 16 yards distance from me.
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Physical (most mobs and affixes hits physical, including mortar one of the hardest ones) > Poison (plagued is one of the easiest elemental affixes but there are significant poison attackers in the game such as Belial, Ghon, Cyd, Desert Wasps and Spiderlings) > Arcane (you will never have enough arcane resistance to mitigate the sentry's but Act 4 argels hit with arcane and they hit hard) > All other are semi useless.
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* Drop Healing Journey, get Honored Guest or Jaunt: 14% HP every 12 seconds is very little for a rune, a single piece of armor with good HP regen affix gives more then that. Honored Guest gives incredible amount of mana (30% mana every 12 seconds means 18.5 mana/s with base mana pool, which is around the power of two items giving mana regen) and it's good to situations were you have no mana left but you skills are not on cooldown. If you feel like you already have enough mana you can pick Jaunt since it's a incredible rune too.
* Drop Hegde Magic, get Jynx: I think Healing Journey is mediocre rune and it's much better then Hedge Magic ! In Inferno you will be sitting on 25k+ HP, the amount healed will be really little. I know the 10% increased damage doesn't sounds alot but it is, specially when you're facing fat monsters and bosses (hexable ones).
* Drop Spiritual Attunement or Blood Ritual, get Spirit Vessel: VQ builds already have an sweet amount of mana, i think 3 mana fixers is too much. Also, Spirit Vessel is just too good to be overlooked. The effect over Spirit Walk alone justify it's usage and it also saves your life every 2 minutes. You have to test which one of those two you should drop. I'm inclined to say you should keep Blood Ritual because it also has a small HP regen bonus which is always nice but you should keep Spitirual Attunament if you don't have any mana regen items (you will need it to reach 120 mana per second on VQ).
Other things you can try:
* Drop Blood Ritual/Spiritual Attunement, get Jungle Fortitude: you will loose the mana fix but it shouldn't be a problem as long as you have mana regen items (around 11~14 mana/s from items). And the 20% DR does really make an huge difference, specially on Act 2+.
* Drop Blood Ritual/Spiritual Attunement/Julgle Fortitude, get Pierce the Veil if you have 46+ mana per second: With two good mana regen affixes you can reach 46+ base mana per second, which is enough to spam Direbats during VQ w/o running out of mana with 30% increased cost and an 1.2 attack speed weapon. You actually can do it with little less then that, it greatly depends on play style. In general with 50 base mana regen you cna easily use it and enjoy a 20% increased damage for free as the extra mana costs won't make any difference on your Direbat spamming. Beware that all WD skills costs mana, even the cooldown skills such as Spirit Walk and Hex. The increased costs will GREATLY increase the total mana you need to activate VQ, so if you run out of mana and have not VQ triggered you're even more screwed with PtV. Ideally this shouldn't happen but it does sometimes.
Resume of the opera: PtV is good choice if you have (i) good mana regen gear (45+ base mana regen), (ii) enough defensive stats so you cna drop the 20% Dr from jungle fort and (iii) enough cooldown triggering pratice to avoid the situation described above.
I think this build is quite powerful. Personaly i think it's far better then Bears.
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As long as Fiercy Loyalt passive exists pets will scale better with HPr then VIT. Unless Blizz drop the ball again ofc by making a stat that requires an passive to work worse then a stat that allways kicks in.
I would not expect pets being great outside pet builds.
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Around 5k Armor, 800 All Resistances, 2,000 HP regen, 10% Freeze/Stum on Hit, 12k DPS. Jungle Fort, Zombie Handler and Fiercy Loyalt are your passives. Flame Dogs and Big Stinker are your summons. Healing Journey for CCB and healing pets. Splitters pluss one good spender for attack. The last slot go for Hex, BBV or FA (w/e suits you).
You will need around 20kk in items. The thing is CC on Hit are WAY to hard to drop, so it`s kind expansive. This is the real issue in the build =/
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It's not far inferior to LS. Also Haunt is not secondary skill. You can easily fit something like Splitters, LS and Haunt or Splitters, Direbats and Haunt. But you can't fit Splitters, Direbats and Locust Swarm. Because LS cannibalizes the mana of other secondary skills !
Forget about thrash mobs. Your secondary skills (Zombie Bears, Dire Dats, Acid Cloud) can easily alone take care of those. Haunt is not meant to be used against thrash mobs, it's strict anti-pack and boss dps booster. Haunt damage / cost ratio is 5.8 while LS damage/cost ratio is 1.8, the very ratio of Dire Bats ! It means if you try to cast LC and use Direbats you have absolutly no DPS increment in the long run (think about 1+ minutes fights were your mana allways is drained up) because the mana used to cast LC could be used to cast Direbat and the damage would be execly the same.
But if you use Haunt you have a effect DPS increment because of the high damage / cost ratio. Mathematicaly Haunt adds value to your mana bar while LC don't. by giving alot of damage and asking little mana.
For the WD, the DPS of skill doesn't matter much. Damage / Cost ratios are far more important.
Ok by this setence i see you don't understand how Haunt works. Haunt is not meant to be used in your first buttom as free spell, and it's not meant to be used in your second bottom as your primary damage spell. Haunt is a marginal DPS booster like Hydra, Companion, Sentry and damage buffs such as Magic Weapon. LC doesn't belong to this cathegory because it's damage/cost ratio is the same of an common attack skill, meaning it will only cannibilize resourses.
Try this: Kill Belial (inferno) using LS + mana spender skill you like. Then try killing Belial using Haunt + mana spender skill you like. You will see the boss will die 20%~40% times faster with Haunt.
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I think majority of people don't really now what they don't like about D3. It's not a matter of time you take to get a upgrade. It's the lack of variety in item types and ways you have to get a upgrade. It's lack of different interations inside the game.
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I passed the first half of my D3 playtime trying to make pets work and inly meded at Act 2. I'm impressed lol i'm your fan.
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I"m currently farming Act 3 and i use Haunt in my spec. Haunt is great skill vc. packs. You can cast it from a safe distance and it deals more damage per mana then any spender skill WD have (meaning it won't canniblize mana of spenders skills).
The differences between Carrion Swarm and Haunt are huge. CS is pretty mana intensive and have decent DPS, meaning it does really works like a secondary skill such as acid cloud, zombie chargers and firebats. I can't picture an WD using an primary ability, a secondary one AND CS.
Haunt is cheap and its duration is big, meaning you don't need to recast it very often. Haunt is sustanaible damage skill. It more or less fits the role of Hydra and Damage buffs - an situational damage buff meant to make you bit stronger vs. elites. Also, Haunt is free if you use the mana return rune, despite the number of targets available. They could definetly buff other runes though