- Bimbette
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Member for 15 years, 9 months, and 27 days
Last active Tue, Mar, 24 2009 07:02:15
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Jul 16, 2008Bimbette posted a message on A Kingdom for a Sword by Robert B. MarksExcellent post, indeed! Thank you very much for sharing this with us. I always love the opportunity to add to both my physical and digital libraries, and am ever appreciative of being pointed to worthy additions.Posted in: News
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Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "Medievaldragon" »I am not sure if Diablo 3 should keep the light radius in dungeons however. You saw that big bunch of mobs coming at the Barbarian. I would rather see this bunch running at me from afar, allowing me to prepare to decide what to cast beforehand, than getting the @#$ scared out of me seeing them get to me within the 10-yards light radius.
I played yesterday my Barbarian again and reached the Chaos Sanctuary, and killed Diablo. I noticed the trouble I would get into with this light radius at times. I would attempt to escape a bunch of mobs by moving away just to find another group of mobs. I got surrounded and killed many times. If I could see beyond that light radius, I could prevent aggroing more mobs than I can handle.
I have to agree with you on this point. Since the light radius not only allows you to see, but also to be seen, it can be as much of a detriment as it is a benefit. I've dealt with this problem many times myself. Early on, I found myself backing off the light radius because of its potential dangers.
IMHO - If they are going to illuminate the dungeons, I would prefer that they used the pale illumination described in the Kingdom of Shadow. To light the dungeons too brightly would remove too much of the demonic posture that I find so exhilarating in the Diablo series. I like the claustrophobic, tension-ridden suspense of the dungeons, and having the wits scared out of me once in a while adds much to the exhilaration of the game. But I also do not relish being overwhelmed by a horde of demonspawn in the dark, or backing up and alerting a different horde with an overextended light radius.
My original character in the Diablo game series was the Rogue. I often found myself taking two steps forward, watching and listening carefully, then taking another two steps - a slight measure of reality. The tension grew with every step forward - not knowing for certain what lay ahead in the dungeon. After a while, I found myself referring to her as Two-step Tyrae. It doesn't seem much fun to me to just walk in and walk all over everythig in your path. I enjoy the battle. -
Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePersonally, I don't relish the idea of floating numbers desecrating the battle arena; but in all fairness to those who do, I think a toggle switch would be the fairest and most appropriate solution. I trust Blizzard to weigh that concern and do what is fair for all its loyal fans.Posted in: News
Character classes didn't sway me between Diablo I and Diablo II. I did miss the ability that the rogue in D1 had for magical skills that allowed her to cast healing spells on herself with potions as a backup. I did, however, find characters that I enjoyed immensely in the D2 character lineup even though none of the original three were there. I would have preferred that the Blizzard North team had finished D3. They managed to balance the similarities and differences between D1 and D2 quite well, and I'm certain they would have done the same with D3.
I do not, by any means, wish for another D2; but, IMHO, do not wish to see the differences heavily outweigh the similarities. By the Dragon, I do not wish to see the Balance tipped too far in either direction. -
Jul 5, 2008Bimbette posted a message on Diablo III PK and PvPI hated PK. I got screwed several times with my sorceress and amazon alike. Does anyone remember how hard it is to get Windforce to drop if you are playing the game without cheating? My friends and I quit playing in unsecured games because of PK nuts that would come in (with a hack), kill people and steal their items, or kill them and ruin their quests - just to feel like they were better than everyone else.Posted in: News
I finally quit bnet, though it was well after all my friends had left for other game servers. They got tired of the crap with PK, hacks, bots, and the overall rudeness of the general population. If they are going to allow pvp, they need to keep the PK people away from those who want nothing to do with it. It made battle.net a frustrating experience rather than a fun one. -
Jul 5, 2008Bimbette posted a message on Blizzard Comments On The Classes In Diablo 3I already know I'm going to raise a Barbarian. I don't care so much about the number of classes as I do about the quality of the classes. I would like it if there was a wielder of bow and arrows; but whether it is a rogue, an amazon, or one of those knee-high, jibberish-speaking hellspawn from the Flayer Jungle doesn't matter to me. Even if there is not an archer type character I doubt if I will be disappointed. Just give me good, strong, fun-to-play-with characters to raise in the game. Blizzard and Diablo have a good record for that.Posted in: News
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I have been playing video games since... well... does anyone here remember the Intellivision? My first computer was a Tandy TRS 80. We finally got a Game Stop store out here in the country where I live. Uh-oh! I've played many games over the years, but I find I liked games like Quake, Doom, Diablo, WarCraft, StarCraft, Mech Commander, Mech Warrior, Medieval Total War, EverQuest, Outpost, and a host of other games of their genres. I do have a particular taste for the RPG type.
I would really like to thank Blizzard for taking on a new challenge with the Diablo series. With all the problems on bnet's Diablo servers, most of which were the fault of the players themselves by their relentless hacking, duping, and bot production, there were times that I was surprised they didn't just shut down the Diablo servers. I would not have blamed them either. I had to straighten out my own computer three times after rude encounters with players on bnet. I can only imagine the frustration of the technicians that had to constantly be removing these things and innoculating the servers against their presence.
Again, thank you Blizzard...
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I play several different games. I have an account with Sony's Station.com. I enjoy playing EverQuest. I pay $15/mo for the account and I don't have to worry about losing my characters if I don't log in within a certain amount of time. If I wanted, I could pay $30/mo for a station pass and have access to all their games - mostly ferrett free. There are always amenities to a subscription account. One of the best I can think of is that people tend to take better care of those things that they have paid for. I also have Ascheron's Call, though I let the account expire after my husband expired. I paid for the game, then I paid for the service. I did get a reprieve on the cost of the game in free months of initial playing time with both Ascheron's Call and EverQuest.
The problems with the Diablo II servers had nothing to do with Blizzard or bnet. It was the general population of D2 players that was the problem. People bitched and moaned about the length of time it took for the technicians to have the servers running properly after a major bout with server instability. No one ever stopped to think about the mulititudes of hacks and bots that these people had to deal with ALL THE TIME. People were creating hacks that would steal other people's items - and people were using them. A lot of people were using them. Open games became a real problem. We always liked our games open so someone who needed help could drop in and ask for it. That became impossible because some dork with a power-leveled 99 character, that they'd had for two weeks and was dying to test, would drop into your game, screw it up, or screw you up, then exit. I played primarily with a guy from Hawaii, one from Michigan, one from Seattle, a couple from the east coast, a cat in Germany, and a chick in England. We were all in our 30s and 40s. They others trickled away from bnet because of all the bullshit, not from Blizzard, but from the other game players' ostensible behavior, as well as all the hacks and bots that kept it screwed up. It got to the point that it was impossible to have fun. The servers were down half the time from all the hacking. Then there was the bot that used a teleporting sorceress with good mf to attack the entryway to Nilathak's Temple, over and over and over. It ate so much resource that you couldn't play a game and the servers would go berserk because so many of the bots would be running simultaneously. The people I had played D2 with went to EverQuest, which is how I ended up there. It was sad. What's worse is that everyone blamed the kids. It wasn't always the kids. Sometimes the adults were more despicable than any of the kids I met. And because of all this, I would be more than happy to pay a monthly fee for a secured server. Is it really any wonder that it has taken so long for them to cater to Diablo fans? I would be rather disgruntled myself.
And why is it so foolish to entertain the idea of a completely different MMORPG at the same time that WoW is running strong? WoW was started back when I was migrating to Sony; so it's been around a while already - four years or so, I think. Sony caters to at least 4 EverQuest titles, and 5 other titles - including Star Wars Galaxies - and it's not hurting them. The games don't really seem to be in competition with each other either. Sony also keeps their EQ PVP players on their own servers, separate from the regular RP groups.
I think the Diablo theme would make a fascinating MMORPG without taking away from the magic or fun of Diablo. You could still hold to the theme. Some things, though, would have to change. In particular the zone setup, monster respawning, and items dropping on the ground (a major resource pig) to name some major ones. Why can't everyone be on the same world? It provides for much more interaction between players, makes help easier to find, and provides for much greater expansion. Heaven and hell, or rather good and evil, can be found anywhere.
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a. an indefinite but small number;
or,
b. a number more than two or three, but not many.
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Thank you
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I've been wishing for D3, or at least another expansion, since 2001 - not long after LOD was released. I loved Diablo, was mesmerized by D2, and got off on LOD. I had honestly given up hope on ever seeing D3. After all, look at the vast time span.
Now I'm elated. It's like getting laid for the first time in over six years. I am now hoping very hard that my Amazon didn't get lost in the Spider Forest or the Flayer Jungle with this new development. I'm very anxious to see if it is going to be worth these past few years of waiting and hoping. And waiting, and waiting, and waiting...
I really wish D3 would go to paid servers, or at least offer a subscription service. Paid servers are far less cataclysmic than what I experienced on the open servers. I play Everquest as well, and I enjoy the peaceful gameplay without all the hacks and bots that send the servers into resource arrest.
Thank you, Blizzard, very much! You've made an old woman happy!