- Bimbette
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Member for 15 years, 9 months, and 27 days
Last active Tue, Mar, 24 2009 07:02:15
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Jul 16, 2008Bimbette posted a message on A Kingdom for a Sword by Robert B. MarksExcellent post, indeed! Thank you very much for sharing this with us. I always love the opportunity to add to both my physical and digital libraries, and am ever appreciative of being pointed to worthy additions.Posted in: News
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Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "Medievaldragon" »I am not sure if Diablo 3 should keep the light radius in dungeons however. You saw that big bunch of mobs coming at the Barbarian. I would rather see this bunch running at me from afar, allowing me to prepare to decide what to cast beforehand, than getting the @#$ scared out of me seeing them get to me within the 10-yards light radius.
I played yesterday my Barbarian again and reached the Chaos Sanctuary, and killed Diablo. I noticed the trouble I would get into with this light radius at times. I would attempt to escape a bunch of mobs by moving away just to find another group of mobs. I got surrounded and killed many times. If I could see beyond that light radius, I could prevent aggroing more mobs than I can handle.
I have to agree with you on this point. Since the light radius not only allows you to see, but also to be seen, it can be as much of a detriment as it is a benefit. I've dealt with this problem many times myself. Early on, I found myself backing off the light radius because of its potential dangers.
IMHO - If they are going to illuminate the dungeons, I would prefer that they used the pale illumination described in the Kingdom of Shadow. To light the dungeons too brightly would remove too much of the demonic posture that I find so exhilarating in the Diablo series. I like the claustrophobic, tension-ridden suspense of the dungeons, and having the wits scared out of me once in a while adds much to the exhilaration of the game. But I also do not relish being overwhelmed by a horde of demonspawn in the dark, or backing up and alerting a different horde with an overextended light radius.
My original character in the Diablo game series was the Rogue. I often found myself taking two steps forward, watching and listening carefully, then taking another two steps - a slight measure of reality. The tension grew with every step forward - not knowing for certain what lay ahead in the dungeon. After a while, I found myself referring to her as Two-step Tyrae. It doesn't seem much fun to me to just walk in and walk all over everythig in your path. I enjoy the battle. -
Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePersonally, I don't relish the idea of floating numbers desecrating the battle arena; but in all fairness to those who do, I think a toggle switch would be the fairest and most appropriate solution. I trust Blizzard to weigh that concern and do what is fair for all its loyal fans.Posted in: News
Character classes didn't sway me between Diablo I and Diablo II. I did miss the ability that the rogue in D1 had for magical skills that allowed her to cast healing spells on herself with potions as a backup. I did, however, find characters that I enjoyed immensely in the D2 character lineup even though none of the original three were there. I would have preferred that the Blizzard North team had finished D3. They managed to balance the similarities and differences between D1 and D2 quite well, and I'm certain they would have done the same with D3.
I do not, by any means, wish for another D2; but, IMHO, do not wish to see the differences heavily outweigh the similarities. By the Dragon, I do not wish to see the Balance tipped too far in either direction. -
Jul 5, 2008Bimbette posted a message on Diablo III PK and PvPI hated PK. I got screwed several times with my sorceress and amazon alike. Does anyone remember how hard it is to get Windforce to drop if you are playing the game without cheating? My friends and I quit playing in unsecured games because of PK nuts that would come in (with a hack), kill people and steal their items, or kill them and ruin their quests - just to feel like they were better than everyone else.Posted in: News
I finally quit bnet, though it was well after all my friends had left for other game servers. They got tired of the crap with PK, hacks, bots, and the overall rudeness of the general population. If they are going to allow pvp, they need to keep the PK people away from those who want nothing to do with it. It made battle.net a frustrating experience rather than a fun one. -
Jul 5, 2008Bimbette posted a message on Blizzard Comments On The Classes In Diablo 3I already know I'm going to raise a Barbarian. I don't care so much about the number of classes as I do about the quality of the classes. I would like it if there was a wielder of bow and arrows; but whether it is a rogue, an amazon, or one of those knee-high, jibberish-speaking hellspawn from the Flayer Jungle doesn't matter to me. Even if there is not an archer type character I doubt if I will be disappointed. Just give me good, strong, fun-to-play-with characters to raise in the game. Blizzard and Diablo have a good record for that.Posted in: News
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I hope you enjoy your stay and find it stimulating.
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I would probably (respectfully) create a thread or reply to a thread to address the issues that concerned me. That way I can get a feel of how other players are responding to the same concerns. Isn't that a primary reason for forums?
I'm not going into the D3 game with the attitude that it just might suck. I take that risk with every game I buy, even if I've played the demo version where one is available.
I have enjoyed playing all the games I own that carry the Blizzard TM. I have no honest reason to believe that Blizzard is going to drop a turd in my hands. I can't answer for the WoW game since I've never played it; but I am aware that a lot of the utter distaste for anything WoW to be used for D3 is that pitiful emotion we call jealousy. D2, and apparantly D3 as well, were placed on back burners which many seemed to believe was because they only had time for WoW. Perhaps that is true, but it seems that they have also had a lot of administrative and personnel changes and reorganizations during all this time, which tends to also take a toll on product upgrades and project advancements. Also, how much did technology (hardware and software) advance between the making of D2:LOD and now?
And, for all you really paranoid and narrow-minded individuals who like to pretend that you won't buy it if...
I don't think D3 will be a bust. I also don't think that, even if it was, it would deter me from ever buying another Blizzard game. If you don't like the possibility of being disappointed by a game then don't buy it; but, do stop using "I won't buy it if..." as a threat - that's just childish.
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I love watching Baal puke!
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Act II of DII was rather colorful in some areas. Does anyone remember the maggot lair - just to mention one?
http://newd2event.net/img/maps/act2/RockyWaste.jpg
By the way, Unicorns are not Rainbow Bright exclusives. Anyone who really knows Unicorn lore knows that Unicorns are most often depicted as innately vicious creatures in early lore and a person had to be truly unique in some way in order to be able to approach one. The horn on the Unicorn's forehead is a weapon, not a decoration.
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I also like the idea that they are looking toward a future account-based system that will encompass all Blizzard games. That opens some great possibilities, including a system where you could have an "all-access" account for one reasonable fee.
I still think there should be a premium D3 account where there is a small fee for the servers, and where premium accounts have amenities that free accounts won't recieve. To wit: no deletion of law abiding characters because of time spans between playing a particular character; no time restrictions regarding logging onto an account in order to keep it active; random additions of content and other important upgrades, services, and amenities that Blizzard's free servers will not be entitled to. There have been more favorable opinions for paid servers than I would have guessed among the fans here.
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Asbach! I love Asbach!
I also love a good Tawny Port...
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And your point is???
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The person who made the room, password or no, should have the right to dismiss a hostile, unreasonable, or belligerent player. The people who drop into the games should do so with some semblance of self-respect, dignity, general respect, and common courtesy, and should NOT expect to get to go into a game made by someone else and just do as they please - otherwise they are just being an asshole. How unique! Hailing the maker is a considerate entry.
Woah! I'd like to see you define the word kids. Some of the adults I encountered online were way worse than the majority of the kids. I went to look for your age on your profile; but, of course, there's nothing there.
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First off... I stand behind everything EQUINOX has said in this thread. I agree 100%!
I played D1, D2, and LOD on SP before I went online - mostly so I would know much of what was going on in the game. I intend to do the same with D3. I'm another lover of the lore, and it does get lost to you on bnet. I had to use a lot of ingenuity to kill Diablo in D1 and D2 the first time, but it was so cool preparing for and then having an actual battle where I had to plan out the whole ordeal and battle with my wits. There is much to be said for the SP version. I did the majority of my online playing between 2000 and 2003. I wasn't happy at all with bnet for several reasons - none of which I can actually fault Blizzard or bnet for.
Being forced to password protect my games because arrogant and obnoxious gamers, who get a kick and a rush out of fucking other people over, and who refuse to stoop themselves so low as to use common courtesy while "playing" online, is one of the biggest put-offs to multi-player online gaming that there is. There is alot to be said for the fun of having someone drop into your game and possibly finding a fun and compatible new gaming companion. Protecting games against the seemingly endless stream of jerk-offs takes a terrible toll on the community at large by severely restricting the interactive ability of the community as a whole.
I am sick of hearing people retort that if we don't like the online abuse from other players we can just password protect our games. I have a better idea. Why don't we not be FORCED to password protect our games because of jerk-offs who think an unsecured game is a free-for-all for them; and why don't you people who have hostile personality disorders try to not be a fucking jerk online? Then we can all live somewhat happily ever after. PKers should only be able to PK another PKer - restricted by the game or the server rather than being left to a gamer's own self-control, or lack thereof.
LAG on bnet was server-side and it was horrible - particularly with LOD. ISP can contribute to latency, but with high-speed internet it shouldn't be a problem. Settings in a computer's OS can be altered for performance, as can the settings on most video cards, and even in the game's video settings. However, I had a state-of-the-art computer with everything set for best performance and I still suffered from severe lag on bnet - compared to next-to-none on the EverQuest servers (an MMORPG). Why? Because of the unfathomable number of bots, hacks, dupes, and other forms of cheating - and I'm not speaking at all of open bnet. I hope so much that bnet 2.0 is well innoculated against these things. When I was playing, I felt sorry for whomever it was that had to devote all that time to cleansing the servers of the never-ending rain of cheats. The players were the ones that were making the servers unstable and causing the major lag problems. I've been on it a few times recently and it is nowhere near as bad as it was back then.
Ever since the first time I heard someone shriek over whether or not Diablo III was going to be an MMO, I've been thinking on it. I own, and have read, all the Diablo books. The Diablo universe is rich and ripe with storyline expansion potential; so much so that a Diablo world could be filled with tons of content. I want my D3 with SP and bnet; but I also would love to see them build a World of Sanctuary or World of Diablo. I could deal with a Diablo MMO where you could actually get on a ship and sail across the Twin-Seas - fishing off the side of the ship during the entire trip, and perhaps catching a sea demon on your rod one day... Or, perhaps, a tentacle reaches out of the water for you...
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We have been given no indication at all as to whether or not they plan on basing the game on a series of acts the way they did in D2. We do not yet know how they intend to link the quests or the world of Sanctuary together. That itself seems to make this a moot thread - i.e. nothing to base a debate on.
As far as an expansion goes, can we get Diablo III finished and in the marketplace first?
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It is also not a copyright violation even in that respect. Names and words cannot be copyrighted. I can write and copyright a song called "Last September" and Equinox can do the same - as long as the lyrics are different and the music notation does not exceed the prescribed measures of exact notation.
Though fonts can be copyrighted, you have to look at the copyright stipulations of each individual font, if there are any. Many of the currently used fonts are either in the public domain or their artists have granted free or fair use - with or without credit.
I really liked Equinox's response to this...