Thanks for the post Sol. I rather enjoyed the humor of the blog.
I like the way he put the claw vipers in the 'dishonorable mention' slot. Not the ones from D1, but the ones from D2. The claw vipers in D1 were my favorite monsters. They were exquisite in appearance when you compared them to the rest of the monsters in the game. I really liked the way they curled up like popcorn shrimp when they died. I'd like to see them back in D3, but more like the model from D1 rather than D2. They were ugly in D2!
- Bimbette
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Sep 12, 2008Bimbette posted a message on Top 10 Monsters You'd Hate To See in Diablo IIIPosted in: News
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Aug 30, 2008Bimbette posted a message on BlizzCast 5 Live - Diablo 3 Q&AIt is always a thrill to hear what the dev team has to say about the upcoming game and how it vs. its predecessor. Thanks for the post MD... you too Zoltrix! And thank all you guys for keeping us li'l ol' fans enlightened and amused.Posted in: News
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Aug 24, 2008Bimbette posted a message on G4TV's Adam Sessler Attacks Diablo 3's Art HatersHa! Hahahahahahaha! Hahahahaha Hahahahahahahahahaha! There are tears rolling down my cheeks. That was so true it was hilarious.Posted in: News
As far as how many are really detered by the art direction he may have a point. Some of the people that signed that petition weren't quite so perturbed as to keep ranting on and on over. Some, like me, regret ever signing it. Though my motivation had more to do with demonic posture (which can be achieved in lots of ways) than color. I would never have said that I would just blow the game off. Fat chance!
I believe it was something like 51,000 people that signed the petition. So, for those of you who are not so mathematically inclined, if Diablo III sells 1,000,000 copies then the petition is only around 20 percent of the populace - and it becomes less of a percentage with each copy sold. I know almost thirty people who plan on buying the game, including me and two of my sons, and not one of them has complained about the "WoW" graphics. I tote my laptop with the gameplay video and do advertising work for Blizzard every chance I get.
I trust these guys to do a good game. They have done well so far, though I agree with whomever it was that said Diablo I was better than Diablo II in many ways; but that doesn't mean I didn't love the much more colorful Diablo II. I just have an extreme fixation for the viper model in Diablo I's hell. It is the most gorgeous NPC I've ever seen.
I somehow missed the first posting of this so I got a reprieve with this one and enjoyed a really good laugh for a change. Thanks for the laugh Sol -
Aug 23, 2008Bimbette posted a message on 2008 Leipzig: Random Dungeons and PvPJay's answer to the last question was exactly what I wanted to hear.Posted in: News
Diablo II's PvP system was horrible. I knew quite a few people who left because of those who seem to have no real respect for anything but their own desire for being a dickhead. Not everyone is into PvP. I started out doing it and it was a lot of fun. But after a while, the increasing number of arrogant slimeballs made it impossible to have any fun.
I really love the way so many of the hardcore PvP players like to turn everything around and make any problems concerning the abuse of the PvP system the fault of the ones who are tired of getting picked on; and who also pay no attention whatsoever to the FACT that they themselves are disrespectful to others, disingenuous, and are more the neighborhood bully than they are the competitor.
There is a word in the English dictionary that some people just need to get a grip on, something our society seems to have lost - if it every really had it in the first place - that word is R-E-S-P-E-C-T...
Why should I have to level lock or password my game so that I feel like I'm locked in a box where anyone can get out, but most can't come into the room in the first place? Why is it my fault that some of you are just outright fucking jerks? Is it because the current PvP makes you feel so ultimately powerful; or, since in real life you couldn't smash a fly with a flyswat, you get up on bnet and squash ants with a sledge hammer? What's fun about that? Nothing that I can think of.
I don't wish away PvP. I know it can be lots of fun; however, too many people I knew left bnet because of the atrocious behavior of a mob of self-servient buttheads, which, in turn, finally sent me looking for somewhere else to play online even though D2 is still my favorite game of all time. I'm really glad that they are rethinking it.
Hooray for Blizzard and Jay!
May the Dragon watch over them! -
Aug 19, 2008Bimbette posted a message on Bill Roper Shares Diablo III ThoughtsGive 'em hell Sol!Posted in: News
So far, Blizzard has given me absolutely no reason to believe that they are going to fuck up D3, or fuck over the waiting Diablo fans. Not one reason! Far be it from me to try to invent one. I love Blizzard's games, they've always been great. Though I don't play WoW, I don't play it because it hasn't been feasible for me, not because I'm a D2 fan that is jealous of WarCraft's attention.
Now I think I will go to Rhapsody, redownload Steppenwolf's Monster/Suicide/America piece off the Monster album, pack up my laptop, go home, slip into my coffin, read awhile, and hide from the detrimental effects of the sun. -
Aug 6, 2008Bimbette posted a message on MTV - Necromancer May Return, Diablo 3 Expansion Confirmed?Posted in: NewsQuote from "TheBloody-Nine" »Wonderful, though I'd prefer to see him in the initial release
To understand some peoples love for necros you may have to read the books.
I've read all the books, some more than once, and I still find my passions lie with Trag'Oul, Rathma, Mendeln, and Zayl. The Amazon is my favorite character to play, but the Necro is always my favorite character to play with. Though I dearly love The Sin War books, and Zayle, The Black Road was my favorite from the Diablo series.
It seems to me that the necromancers play a very important role in Sanctuary's world - they are the keepers of the Balance. It only seems logical that they come into the game somehow. With only 5 character classes to choose from initially, I would almost expect an expansion that added a couple of character classes and additional content. I want a necro that is more in tune with the ones in the books. -
Aug 6, 2008Bimbette posted a message on Diablo III Development UpdateI am so glad to hear these guys when they speak up!Posted in: News
I would never have expected it to be released this year. I expect it would either be summer 2009 or Santa Clause would leave it in my stocking. He knows I want it!
I also never expected to see the Necromancer as a PC in D3. Not because of the Witch Doctor, but because at the beginning of the gameplay video, when the Barbarian first spoke, I could have sworn it was the Necro's voice from D2 - and still think so. Well, whether it is, or not, I'm not really all that disappointed since I still don't know what the other 3 PCs are going to be.
I can't wait to see what pops up at BlizzCon... -
Aug 3, 2008Bimbette posted a message on Jay Wilson on Art Direction @ KotakuPosted in: NewsQuote from "shelledfade" »LOL. This guy is FUCKING CLUELESS. I liked the green fields of act 1. And ALLL of act 2. Because it looked fucking realistic~!!. This guy is a DICKWEED.
Seriously, did he even read the fucking petition. I DONT THINK HE DID. Diablo did not look like a fucking cartoon with rainbows. TELL ME WHERE THERE WAS 4 RAINBOWS in ONE place in act 1 or 2 with cartoony fucking style art? What a asshole. Like seriously buddy, get a FUCKING clue. Color is good, Just not when you go overboard into the land of fucking Barney with your cartoon-shit textures and paintings and insanely large blue/green TINT that eats your screen alive. If that guy was standing infront of me i'd fuckin deck him.
Diablo 2 looked realistic?
It's funny...
I've stood in front of a set of falls where there were 3 small rainbows caused by the way the light was striking the different sprays of mist from the heavy flow of water caused by the snowmelt. Yet a Grizzly, seeking to have me for lunch, trapping me between himself and the edge of the cliff, assuring me that I need to choose which way I would rather die, jerks my attention completely away from those mystical rainbows of beauty and color.
I saw a little in the graphics that I was unhappy with; but overall, I don't see that the colors are quite as detrimental to the game as some seem to think. I didn't see Barney or Rainbow Bright in the video or any of the artwork. Accusing the graphics of such a feat really seems to be stretching things.
What's not so funny is...
that you say you would deck this guy if he was standing in front of you. -
Aug 3, 2008Bimbette posted a message on Jay Wilson on Art Direction @ KotakuPosted in: NewsActually, Wilson said the team originally shot for a "very desaturated, very dark" gameworld. "We had all kinds of problems with identification of units... combat wasn't very good, and the worlds got homogeneous very quickly. As we played through it, we didn't like it, or think it was very much fun."
Diablo II, said Wilson, was actually "very saturated, very bright."
I remember having problems with D1 in the regard that identification was difficult - even with a good light radius, which could be disastrous to your character. I would rather have a colored world than a greyscale world any day. Quick identification depends on color variations. I want to be able to tell things apart without having to strain my eyes so much. Though some strain is good for the adrenalin flow.
Storms can grey the skies and cast shadows to alter effects, perhaps when tripped by a quest goal, task completion, or other trigger - like the darkness that was cast over Lut Gohlein after you were in the Far Oasis for a bit.
To reiterate myself, there is a lot that goes into the posture/feel of a game. Graphics are only a part of it. But D2 does have a lot of color in it that people are intentionally ignoring.
I will keep my faith that Blizzard will put out a D3 that makes it worthy of the long, long wait, and I think the graphics will fit the mood of the moment and the environment that they are supposed to portray. -
Aug 2, 2008Bimbette posted a message on Diablo 3 Multiplayer To Be EncouragedPosted in: NewsQuote from "vladdracul" »-no booting abilities -if a PK came or a high lvl player was messing up my world there was no way to stop them besides closing off your world to everyone or hoping you have a char to PK them. A boot button would have been nice.
* A boot option should ONLY be allowed in PRIVATE games, even then I would dislike it. The kids on Diablo would abuse that power so much its retarded. Only in Private games for the small selection of people who wouldnt abuse it. They should go back to Diablo 1 style online where you can only see games near your level but make it like 10-15 level difference if that.
The person who made the room, password or no, should have the right to dismiss a hostile, unreasonable, or belligerent player. The people who drop into the games should do so with some semblance of self-respect, dignity, general respect, and common courtesy, and should NOT expect to get to go into a game made by someone else and just do as they please - otherwise they are just being an asshole. How unique! Hailing the maker is a considerate entry.
The kids on Diablo would abuse that power so much its retarded.
Woah! I'd like to see you define the word kids. Some of the adults I encountered online were way worse than the majority of the kids. I went to look for your age on your profile; but, of course, there's nothing there. -
Aug 2, 2008Bimbette posted a message on Diablo 3 Multiplayer To Be EncouragedPosted in: NewsQuote from "Atrumentis" »I am definitely going to resist the 'encouragement' to play Battle.net on first go. The storyline is completely lost when playing with other people, no matter what.
First off... I stand behind everything EQUINOX has said in this thread. I agree 100%!
I played D1, D2, and LOD on SP before I went online - mostly so I would know much of what was going on in the game. I intend to do the same with D3. I'm another lover of the lore, and it does get lost to you on bnet. I had to use a lot of ingenuity to kill Diablo in D1 and D2 the first time, but it was so cool preparing for and then having an actual battle where I had to plan out the whole ordeal and battle with my wits. There is much to be said for the SP version. I did the majority of my online playing between 2000 and 2003. I wasn't happy at all with bnet for several reasons - none of which I can actually fault Blizzard or bnet for.
Being forced to password protect my games because arrogant and obnoxious gamers, who get a kick and a rush out of fucking other people over, and who refuse to stoop themselves so low as to use common courtesy while "playing" online, is one of the biggest put-offs to multi-player online gaming that there is. There is alot to be said for the fun of having someone drop into your game and possibly finding a fun and compatible new gaming companion. Protecting games against the seemingly endless stream of jerk-offs takes a terrible toll on the community at large by severely restricting the interactive ability of the community as a whole.
I am sick of hearing people retort that if we don't like the online abuse from other players we can just password protect our games. I have a better idea. Why don't we not be FORCED to password protect our games because of jerk-offs who think an unsecured game is a free-for-all for them; and why don't you people who have hostile personality disorders try to not be a fucking jerk online? Then we can all live somewhat happily ever after. PKers should only be able to PK another PKer - restricted by the game or the server rather than being left to a gamer's own self-control, or lack thereof.
LAG on bnet was server-side and it was horrible - particularly with LOD. ISP can contribute to latency, but with high-speed internet it shouldn't be a problem. Settings in a computer's OS can be altered for performance, as can the settings on most video cards, and even in the game's video settings. However, I had a state-of-the-art computer with everything set for best performance and I still suffered from severe lag on bnet - compared to next-to-none on the EverQuest servers (an MMORPG). Why? Because of the unfathomable number of bots, hacks, dupes, and other forms of cheating - and I'm not speaking at all of open bnet. I hope so much that bnet 2.0 is well innoculated against these things. When I was playing, I felt sorry for whomever it was that had to devote all that time to cleansing the servers of the never-ending rain of cheats. The players were the ones that were making the servers unstable and causing the major lag problems. I've been on it a few times recently and it is nowhere near as bad as it was back then.
Ever since the first time I heard someone shriek over whether or not Diablo III was going to be an MMO, I've been thinking on it. I own, and have read, all the Diablo books. The Diablo universe is rich and ripe with storyline expansion potential; so much so that a Diablo world could be filled with tons of content. I want my D3 with SP and bnet; but I also would love to see them build a World of Sanctuary or World of Diablo. I could deal with a Diablo MMO where you could actually get on a ship and sail across the Twin-Seas - fishing off the side of the ship during the entire trip, and perhaps catching a sea demon on your rod one day... Or, perhaps, a tentacle reaches out of the water for you... -
Jul 29, 2008Bimbette posted a message on Diablo III Gameplay Video Q&A part 2 - July 22Personally, I think the towns themselves should always remain the same, anything else can be random. The NPCs can wander the town occasionally and all interiors can be randomly generated maps with randomly generated chests, mobs, waypoints, quest goals, etc. This includes caves, dungeons, buildings, passageways, or any other type of contained environment - which might also be randomly placed in outdoor areas other than the towns - though I can see where some buildings might have to be static. I would think there would be a way to make the playing field (the map itself) static, while still retaining the ability to randomly place objects like dungeons, waypoints, or mobs across that field, while also retaining the fluidity of the environment. Since I'm not schooled in this area, I can't say this for certain. It was said elsewhere that there could be things such as quests that were randomly generated by the PC. That sounds rather interesting to me as I think there could possibly be a randomly generated area to host that quest.Posted in: News
It seems to me, after reading several q&a posts, that Blizzard is trying to bring us a game that is expanding the world of Sanctuary, inclusive of the Diablo storyline, retaining the demonic posture for which Diablo is well noted, amplifying the richness of the battle arena, appealing to long-term fans (hrmph!) and newcomers alike, eliminating the abuses between PC characters, taking advantage of the new technologies that have been developed since LOD, and giving the player a richer, more rewarding gaming experience.
I think the DIII team deserves a little breathing room. They seem to know what they are doing. I've always thought Blizzard was very particular about its games. So far, I haven't had one that I didn't enjoy playing - WC, WCII, SC, D1, D2, and D2:LOD. -
Jul 29, 2008Bimbette posted a message on Diablo 3 Boss Damage StatesIt all sounds so awesome to me! Graphical indications of health, or the lack thereof, will make the fight much more fun to experience.Posted in: News
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Jul 27, 2008Bimbette posted a message on Diablo 3 Polystone Diorama Unveiled at San Diego Comic ConI would really like to have the exclusive collection of figures. They would look awesome standing among all the dragons, wizards, cats, faeries, eagles, swords, and daggers that glow, or glisten, or cast shadows in the late evening candlelight while sipping on a snifter of tawny port and puffing pensively on a peach cigar - just chillin' in the quiet with Alain Morrisod.Posted in: News
I've been waiting for something like this for quite some time. Too bad I can't afford it...
I was never able to clarify whether the price was for the barbarian only, or for the entire diorama. I got the sense, however, that it was for the one piece, making the price rather ridiculous, to say the least. -
Jul 18, 2008Bimbette posted a message on Kingdom of Shadow - Lost City of UrehIt certainly seems possible that this is Ureh. It would be cool if it was.Posted in: News
As far as to why anyone would read the books...
They are considered Diablo lore. The Sin War Trilogy gives a good overview of the storyline followed by the game and the books are fun to read. Unless, of course, you're not into reading for enjoyment. I love the world of books, they are always my pal when I need to escape the real world for a while. Besides that, the books are good. - To post a comment, please login or register a new account.
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I like the way he put the claw vipers in the 'dishonorable mention' slot. Not the ones from D1, but the ones from D2. The claw vipers in D1 were my favorite monsters. They were exquisite in appearance when you compared them to the rest of the monsters in the game. I really liked the way they curled up like popcorn shrimp when they died. I'd like to see them back in D3, but more like the model from D1 rather than D2. They were ugly in D2!
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Well, I have a vehicle in decent condition. It would be far from the first time I made a drive like Texas to California and back. Accomodations? Campgrounds and NRAs are fine with me, or even roadside parks where I could sleep in the camper of my truck, or in the cab if need be. Just so long as I can shower up (truck stops have showers) and make it to the convention. All I could really want for is the tickets. Whoever came with me would certainly have to be ameanable to my simplistic ways.
But this is a really sweet deal for the winner, and I did enter. I'm no fool! Good luck to all the entries!
Thanks for the post MD!
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Isn't that just the god-awful truth! No matter how moot the point is either.
It was the "wailing" that actually set the mood for the trailer - which I thought was awesome (both music and trailer). That is what the music in the background is supposed to do. Although I could hope for a few good runic mantras for background stimulation to be used hither and yon within the game.
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I love MMORPG games. The more detailed the characters can be, the more I enjoy them. Other than the Diablo series, I also play EverQuest. What I like about EQ is the phenomenal amount of content and how that content changes over time with patches and expansions. I like that I can develop tailoring skills, cooking skills, and OMG! I love to go sit by the water and fish for a while, make me a campsite, cook me some grub, and just chill. You never run out of stuff to do!
There have been some folks who returned to EQ saying that WoW just didn't have the vast content that EQ had. They said it was much better for graphics, but they preferred the content that EQ offered.
If they made a Diablo MMO, and offered a package where you could play all the games for a reasonably lowered price, I would be playing Diablo and WoW. I would love to see them unleash Sanctuary.
I'm going to download Star Wars Galaxies from Sony tonight. I've talked to some of the people who play it and they say it is one of the most intricately detailed games on the market as far as characters go. I guess I am soon to see the truth of that.
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Krow is right though, there would need to be a heavy investment in cooling the machine. A good water-cooled system is expensive, but I've been told it's worth the cost.
I've built four systems already and I have always started with the mobo/proc bundle and built the remainder from there. Of course, I always had 2 to 4 different video cards in mind while deciding on the board and processor. From previous experience, almost everything else but the power supply and cooling systems are macht nicht. I've already been looking at new parts, sifting through sites that do benchmark testing, and going through forums to find out what any current users have to say about the products.
I tend to go state-of-the-art when building because the system doesn't become obsolete so quickly.
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Yes, there was a Hellfire expansion pack; but Hellfire was an authorized version that was created and released by Sierra not Blizzard. Blizzard did not support the expansion in any way that I know of. I have it, but didn't really care all that much for it. It rather took away from the demonic posture that Diablo I possessed.
Other than that, I'm looking forward to seeing what else they come up with for classes. Yes, I'm rather disappointed that the Necro isn't going to be in the original release. No, it doesn't deter me from the new game in any way, though I must admit that it was the Necro's perfection that I so adored. I don't see how they could possibly justify sending the Necromancer away permanently since he is such an integral part of the world of Sanctuary.
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As far as how many are really detered by the art direction he may have a point. Some of the people that signed that petition weren't quite so perturbed as to keep ranting on and on over. Some, like me, regret ever signing it. Though my motivation had more to do with demonic posture (which can be achieved in lots of ways) than color. I would never have said that I would just blow the game off. Fat chance!
I believe it was something like 51,000 people that signed the petition. So, for those of you who are not so mathematically inclined, if Diablo III sells 1,000,000 copies then the petition is only around 20 percent of the populace - and it becomes less of a percentage with each copy sold. I know almost thirty people who plan on buying the game, including me and two of my sons, and not one of them has complained about the "WoW" graphics. I tote my laptop with the gameplay video and do advertising work for Blizzard every chance I get.
I trust these guys to do a good game. They have done well so far, though I agree with whomever it was that said Diablo I was better than Diablo II in many ways; but that doesn't mean I didn't love the much more colorful Diablo II. I just have an extreme fixation for the viper model in Diablo I's hell. It is the most gorgeous NPC I've ever seen.
I somehow missed the first posting of this so I got a reprieve with this one and enjoyed a really good laugh for a change. Thanks for the laugh Sol
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Diablo II's PvP system was horrible. I knew quite a few people who left because of those who seem to have no real respect for anything but their own desire for being a dickhead. Not everyone is into PvP. I started out doing it and it was a lot of fun. But after a while, the increasing number of arrogant slimeballs made it impossible to have any fun.
I really love the way so many of the hardcore PvP players like to turn everything around and make any problems concerning the abuse of the PvP system the fault of the ones who are tired of getting picked on; and who also pay no attention whatsoever to the FACT that they themselves are disrespectful to others, disingenuous, and are more the neighborhood bully than they are the competitor.
There is a word in the English dictionary that some people just need to get a grip on, something our society seems to have lost - if it every really had it in the first place - that word is R-E-S-P-E-C-T...
Why should I have to level lock or password my game so that I feel like I'm locked in a box where anyone can get out, but most can't come into the room in the first place? Why is it my fault that some of you are just outright fucking jerks? Is it because the current PvP makes you feel so ultimately powerful; or, since in real life you couldn't smash a fly with a flyswat, you get up on bnet and squash ants with a sledge hammer? What's fun about that? Nothing that I can think of.
I don't wish away PvP. I know it can be lots of fun; however, too many people I knew left bnet because of the atrocious behavior of a mob of self-servient buttheads, which, in turn, finally sent me looking for somewhere else to play online even though D2 is still my favorite game of all time. I'm really glad that they are rethinking it.
Hooray for Blizzard and Jay!
May the Dragon watch over them!
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So far, Blizzard has given me absolutely no reason to believe that they are going to fuck up D3, or fuck over the waiting Diablo fans. Not one reason! Far be it from me to try to invent one. I love Blizzard's games, they've always been great. Though I don't play WoW, I don't play it because it hasn't been feasible for me, not because I'm a D2 fan that is jealous of WarCraft's attention.
Now I think I will go to Rhapsody, redownload Steppenwolf's Monster/Suicide/America piece off the Monster album, pack up my laptop, go home, slip into my coffin, read awhile, and hide from the detrimental effects of the sun.
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Thanks for continuing to keep us updated!
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I've read all the books, some more than once, and I still find my passions lie with Trag'Oul, Rathma, Mendeln, and Zayl. The Amazon is my favorite character to play, but the Necro is always my favorite character to play with. Though I dearly love The Sin War books, and Zayle, The Black Road was my favorite from the Diablo series.
It seems to me that the necromancers play a very important role in Sanctuary's world - they are the keepers of the Balance. It only seems logical that they come into the game somehow. With only 5 character classes to choose from initially, I would almost expect an expansion that added a couple of character classes and additional content. I want a necro that is more in tune with the ones in the books.
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The problem is that the technical side of it IS what really concerns them. In an earlier interview, it was stated that they had tried the light radius and it wasn't working correctly; so, I would think that they would purposely decide against using it if it is not truly functional for the game. The decision does not seem to have been solely influenced by the desire to be able to immediately identify monsters.
I don't really think that the dungeon illumination that was in the gameplay video would be quite so brilliant in the actual game. I think they would go for a paler illumination. They would have had to illuminate it brightly for the gameplay video so that viewers could tell what was going on.
Actual shadows... as compared to what... theoretical shadows? A philosophy doesn't own the ability to allow or disallow for things like light radius and shadows in 3D enviornments - the technical aspects do. He did say, "it's almost impossible to do in a 3D engine because you can't have light that smart and run on systems that are reasonable."
Chill, man. Chill...
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