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  • 1

    posted a message on Boters paradise D3
    Quote from Shiroirogo-next

    At first glance capping online hours seems ridiculous but it is great solution!

    It is a valid solution, yes. Just as Seasons cap your hours at around 2200, shorter leagues 24/100/500 hours while the Season lasts with respected LBs could do the work. The problem is really the implementation of something like this and that it kind of splits the playerbase, while hard caps on the Seasonal progress don't. We all know D3 team is not so big as when the game was released, so will they decide to invest resources to fresh up the Seasonal mode with leagues or main stat/paragon cap, we have to see. I personally think both options will improve a lot the Seasonal play.

    NS is pretty much useless competition wise. It has to be the place where people have no time/power limits in order to perfect their characters, but with so many botters dodging previous ban waves it turns mainly into "grinding paragon" competition, with the legit players hoping that all botters will receive the "hammer" at least once before the 10k finish line and there will be no people who devote 3 years from their lives on one account sharing it 24/7.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Boters paradise D3

    The solution is either cap on the Seasonal progress (main stat/paragon/gem levels) or cap on the time played (for example different leagues - 24/100/500 hours - in which your time is ticking while you are online). The first solution focuses on the pushing aspect, while the second combines both efficiency and pushing. Last option is of course working Challenge Rifts mode and competition moved there with regular LBs left just for snapshot options.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Boters paradise D3

    Account sharing is against Blizzard ToS (only allowed in specific cases between a legal guardian and a minor), just as botting is. Good you mentioned it, Bagstone, some people who never heard of account sharing could assume it is legal.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Boters paradise D3

    24 hours playtime per day for a whole Season does NOT mean someone is botting. He could be simply account sharing. That said it's useless to even go after bots with regular bans. One ban wave per year should be enough to keep the house clean at NS. If however people want fair competition, botting and account sharing should be made not profitable by design.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on D4 or new classes?

    PoE combat is crap. PoE maps layouts are badly randomized, not interactive and contain very few monster types. They are nevertheless moddable and include a few encounters. What I am describing is more like:

    - D3 combat

    - New engine allowing highly interaction with the environment

    - Superb randomization of map layouts not constricted by terrain or placement of objects in it

    - Superb variety of mob types, elite affixes and enemy spells/skills

    - PoE map modding abilities

    - Many rare and unique encounters (like in Fallout 2 for example)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I personally think Challenge Rifts could have been much more if they were implemented properly. The problems with them however are quite fixable. Here are some of the most mentioned problems associated with CRifts:


    1) The selected builds are bad/not fun - This is the most mentioned problem discussed at all forums regarding CRifts. The players simply don't like the automatic selection algorithm and the snapshotted builds. This however could sometimes be due to the fact that they find them hard to complete. A possible solution would be to implement a voting process, lower the original tier by 20% and allow tier progression.


    2) The rewards don't scale with one's accomplishments - Simply said, you play more, you get nothing for it, even the LB is not permanent. A possible solution would be the rewards to be scaled with the tier progression and a permanent LB to be found in-game.


    3) Only one class per week - If the player is forced to play an exact class/build there is very high chance the majority will not complete the weekly challenge. A possible solution would be the inclusion of all 7 classes in the weekly pool.


    4) CRifts does not involve pushing - The offered snapshots are low tier fast times. While a competition could be build around everything, the skill factor in fast times is a lot lower than this involved during a pushing activity. This simply means that the majority of the competitive players will skip the CRifts as long as there is no tier progression, which will allow a pushing activity to be executed.


    There are also a lot of other more minor problems like specific RNG factors and no global competition. Whether you find the CRift mode unfinished or not, share what could be done in order more people to play these and take part in the CRift competition.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on No Diablo announcements at Blizzcon

    What I had in mind was just a new layout zones for GR. You won't miss them so much if a player hasn't bought them - there won't be special gold chests in them etc.. Remember we are talking about not a pay to win microtransactions. But just imagine how more fun the game would be if there are new layouts/mobs one can buy. All dedicated players will have them. If you play with a friend who misses them, you could gift them to him.


    Why D3 hasn't gone the cosmetic microtransactions road is unknown to me. PoE crew are printing money with these on a game that looks worse than D2.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on No Diablo announcements at Blizzcon

    I like how SC HD looks tbh.


    About D4 vs another new game - I'd bet on a new one based on the OW engine in Borderlands style with many aRPG elements from Diablo. Market wise it could be the better approach for them since D3 can live for a very long time with little tweaks between the seasons and a completely new universe is always a guaranteed sell for Blizzard. And personally I would love to see some Fallout like anti-utopia post nuclear world from an AAA game company. Change is not always bad. D4 could wait.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on No Diablo announcements at Blizzcon

    We as community should really appreciate the honesty of the announcement. They are finally showing a caring attitude towards their own player base. While no one expected D4, we are basically missing D2 HD news, but that will left for 2018.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on What do you think about the new Challenge Rifts mode?

    @Rugraa: There is a blue post about this from 6 hours ago:

    First, as some of you have noticed, the leaderboards currently track two sets of records: previous and current. We agree that it would be nice to have a place to celebrate the champions of previous Challenge Rifts, so we will be starting a regular, weekly blog that highlights the top 50 solo players each week.


    Second, as the beginning of Season 11 is just around the corner, we wanted to clarify something about Challenge Rift caches. Only caches that are earned during an active Season are able to be claimed by Seasonal characters. This is so that the optimal play of Seasons does not include stocking up on Challenge Rift caches during the non-Season to claim on your Seasonal character for a "head start."

    We're looking forward to seeing continued experimentation, discussion, and feedback on Challenge Rifts in the coming weeks.
    Posted in: Diablo III General Discussion
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