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    posted a message on Boters paradise D3

    The solution is either cap on the Seasonal progress (main stat/paragon/gem levels) or cap on the time played (for example different leagues - 24/100/500 hours - in which your time is ticking while you are online). The first solution focuses on the pushing aspect, while the second combines both efficiency and pushing. Last option is of course working Challenge Rifts mode and competition moved there with regular LBs left just for snapshot options.

    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon gives Diablo no love or no news...

    Diablo III Visual Effects of the Necromancer - BlizzCon 2017:

    https://www.youtube.com/watch?v=qbQiFn-hky4


    Exploring Diablo’s Community - BlizzCon 2017:

    https://www.youtube.com/watch?v=0gHC6Tl1k3o

    Posted in: News & Announcements
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    posted a message on Boters paradise D3

    Account sharing is against Blizzard ToS (only allowed in specific cases between a legal guardian and a minor), just as botting is. Good you mentioned it, Bagstone, some people who never heard of account sharing could assume it is legal.

    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3

    Account sharing is pretty popular in PoE, where the competition boils down to who reaches first level 100. This is usually done for a week in standard mode and two weeks at SSF with 24/7 gaming. Once you ban all bots in D3, account sharing is going to get popular as in PoE. Right now only a few people in D3 do it since botting is enough and more easy to set up. But in PoE botting won't make you #1. You need a team from experienced players going 24/7 for a week or two on shifts. That is why the people who want fair competition have to understand that the game have to be designed in such a way that botting/account sharing offers no advantage. There are many different ways on how to achieve this and the D3 devs already made the first step with Challenge Rifts. Let's see if they build up on the mode.

    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3

    24 hours playtime per day for a whole Season does NOT mean someone is botting. He could be simply account sharing. That said it's useless to even go after bots with regular bans. One ban wave per year should be enough to keep the house clean at NS. If however people want fair competition, botting and account sharing should be made not profitable by design.

    Posted in: Diablo III General Discussion
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    posted a message on D4 or new classes?

    PoE combat is crap. PoE maps layouts are badly randomized, not interactive and contain very few monster types. They are nevertheless moddable and include a few encounters. What I am describing is more like:

    - D3 combat

    - New engine allowing highly interaction with the environment

    - Superb randomization of map layouts not constricted by terrain or placement of objects in it

    - Superb variety of mob types, elite affixes and enemy spells/skills

    - PoE map modding abilities

    - Many rare and unique encounters (like in Fallout 2 for example)

    Posted in: Diablo III General Discussion
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    posted a message on D4 or new classes?
    Quote from Bagstonego-next
    So I guess there are three options:

    For D3 atm there are not much options regarding Rifts and grinding (maybe endless Rifts if they link them somehow) since we know the game is in a maintenance mode and no core changes are coming. However, if we speak theoretically, I agree with the points you made:
    - Running random maps is more fun than story/campaign/boss runs

    - Constant reward is overrated by Blizzard

    - Farming for level is not exciting


    In terms of fun from the grinding regarding maps I'd say we need highly randomized layouts, mobs, effects and encounters, which the player could modify in specific ways to suit better to his taste. Regarding the combat I think we will all agree that D3 somehow hit the 10 with it (or is extremely close to a maximum). Combine that combat with highly diverse dungeon, rare to appear mobs, interactive battle after effects changing the environment and unique demon/merchant/crafter encounters and you have maps to be grinded for a decade.

    Posted in: Diablo III General Discussion
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    posted a message on D4 or new classes?

    I expect D2 HD announcement at Blizzcon 2018.


    For D3 I hope they redesign Seasons, make them 1 month long with a main stat and gems cap; improve Challenge Rifts; stop the power creep and balance the classes and skills; introduce another tier of items (primals 1.0); make Rifts, GRs and bounties equal alternatives rewards wise.

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode
    Quote from horrax1go-next

    If that's what CRs are regulated to I'm fine with doing them once a week.

    I doubt they are happy with the current version of CRifts. They made a few blue posts since the release of the mode, in which they ask for feedback and kind of excuse for the rough experience to their casual player base. So, one thing is sure - these are going to get softer in the future. But are they going to be more fun? Or more engaging for the competitive players? Are we going to see meaningful builds? We have to see. If they want replayability in the mode, they have to change things.
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon gives Diablo no love or no news...

    Opening ceremony containing no Diablo news is no surprise. The news will come tomorrow in the 1 hour with the streamers. Let's hope they manage to coordinate and extract some proper info.

    Posted in: News & Announcements
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    From what I read at the US forums atm, it seems the current CRifts for US and EU pretty much illustrate all the points discussed in this OP.


    - US CR is the hardest until now and people flame in the forums that the build is bad and the rift is hard to beat

    - EU CR is 2 min GR14 with full set and everyone completed it on their first try


    I hope the D3 devs evaluate the feedback from the community and use it to improve the CR mode.

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I dunno, there might be some correlation, but I doubt it is extremely high.


    I also suspect a lot of the people who voted with "NO" to the builds question underestimate how much the selected builds influence the fun factor. What I mean is that if we could vote, which build to be the next CR, suddenly there would be a whole new "game" for the streamers/build creators who enjoy theorycrafting and for the people who follow them. They will start making fun-to-play builds with which to place in the regular LB and their viewers/community to have the choice to vote in order the build to be selected as a CR. For those that aren't interested in the voting process, there will be still the reward to play a meaningful, polished and fun CR build, which could actually be used for non-meta purposes if you have the items in-game.


    To me, the main design of the CR mode have to include:

    - A proper competitive environment

    - Fun builds, which the casual players to copy and play in-game

    - Meaningful rewards for the dedicated players who are after items and paragon


    If the above 3 aspects are fulfilled the CR mode will be a success for all groups of players. The competitive players don't care much what build is selected or what is the reward, as long as every skill is used during the rift and there is a pushing activity. The casual players don't care whether they'll push or not, they are after the fun. The dedicated players main goal is to get the reward as fast as possible, they are those after META builds and won't ever copy a CR build. But with good design, the CR static mode could offer enjoyable experience for everyone.

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    The results from the poll are all 60/40 distributed, which means that combined would make at least 80% of the people play more if the mode is improved with all suggested options. However most people don't believe such thing will happen and consider the CRifts a missed opportunity. Maybe we will learn more at Blizzcon about that, let's see what info the invited streamers bring to us.

    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode
    Quote from horrax1go-next

    builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible

    I too think this is what they should aim for regarding builds, but with the current automatic selection algorithm it would be very hard to achieve. They should seriously consider adding a voting method allowing the players to influence the chosen snapshotted builds.


    Quote from Greengo-next

    allow people to compete for those weekly rifts but with their own chars. That would remove grift fishing and would introduce creative ways of playing our current toons to squezze maximum of those static rifts.

    If we had end game build diversity it would be interesting to have such main stat capped mode, where one is free to play the static rift with his own choice of items. But right now it would be just the same build every week.


    I'd much rather play a MOBA or shooter or something head to head. If they want competition, they should put in a PvP mode, not challenge rifts.

    Well, that is exactly the problem - a PvP mode is a dumbed down MOBA. There is no logic to add something like this if it is not an upgrade to the MOBAs, while GR pushing is something quite unique and not being head to head doesn't mean it will prevent the mode from having success on a competitive level. There are many real sports competitions, which don't involve direct player interaction.
    Posted in: Diablo III General Discussion
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    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I personally think Challenge Rifts could have been much more if they were implemented properly. The problems with them however are quite fixable. Here are some of the most mentioned problems associated with CRifts:


    1) The selected builds are bad/not fun - This is the most mentioned problem discussed at all forums regarding CRifts. The players simply don't like the automatic selection algorithm and the snapshotted builds. This however could sometimes be due to the fact that they find them hard to complete. A possible solution would be to implement a voting process, lower the original tier by 20% and allow tier progression.


    2) The rewards don't scale with one's accomplishments - Simply said, you play more, you get nothing for it, even the LB is not permanent. A possible solution would be the rewards to be scaled with the tier progression and a permanent LB to be found in-game.


    3) Only one class per week - If the player is forced to play an exact class/build there is very high chance the majority will not complete the weekly challenge. A possible solution would be the inclusion of all 7 classes in the weekly pool.


    4) CRifts does not involve pushing - The offered snapshots are low tier fast times. While a competition could be build around everything, the skill factor in fast times is a lot lower than this involved during a pushing activity. This simply means that the majority of the competitive players will skip the CRifts as long as there is no tier progression, which will allow a pushing activity to be executed.


    There are also a lot of other more minor problems like specific RNG factors and no global competition. Whether you find the CRift mode unfinished or not, share what could be done in order more people to play these and take part in the CRift competition.

    Posted in: Diablo III General Discussion
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